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- /*
- * Copyright (c) 2024, Nico Weber <thakis@chromium.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- // Lossless format: https://developers.google.com/speed/webp/docs/webp_lossless_bitstream_specification
- #include <AK/BitStream.h>
- #include <AK/Debug.h>
- #include <AK/Endian.h>
- #include <AK/MemoryStream.h>
- #include <LibCompress/DeflateTables.h>
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/ImageFormats/WebPWriterLossless.h>
- namespace Gfx {
- static bool are_all_pixels_opaque(Bitmap const& bitmap)
- {
- for (ARGB32 pixel : bitmap) {
- if ((pixel >> 24) != 0xff)
- return false;
- }
- return true;
- }
- static ErrorOr<void> write_VP8L_image_data(Stream& stream, Bitmap const& bitmap)
- {
- LittleEndianOutputBitStream bit_stream { MaybeOwned<Stream>(stream) };
- // optional-transform = (%b1 transform optional-transform) / %b0
- TRY(bit_stream.write_bits(0u, 1u)); // No transform for now.
- // https://developers.google.com/speed/webp/docs/webp_lossless_bitstream_specification#5_image_data
- // spatially-coded-image = color-cache-info meta-prefix data
- // color-cache-info = %b0
- // color-cache-info =/ (%b1 4BIT) ; 1 followed by color cache size
- TRY(bit_stream.write_bits(0u, 1u)); // No color cache for now.
- // meta-prefix = %b0 / (%b1 entropy-image)
- TRY(bit_stream.write_bits(0u, 1u)); // No meta prefix for now.
- // data = prefix-codes lz77-coded-image
- // prefix-codes = prefix-code-group *prefix-codes
- // prefix-code-group =
- // 5prefix-code ; See "Interpretation of Meta Prefix Codes" to
- // ; understand what each of these five prefix
- // ; codes are for.
- // We're writing a single prefix-code-group.
- // "These codes are (in bitstream order):
- // Prefix code #1: Used for green channel, backward-reference length, and color cache.
- // Prefix code #2, #3, and #4: Used for red, blue, and alpha channels, respectively.
- // Prefix code #5: Used for backward-reference distance."
- // We use neither back-references not color cache entries yet.
- // We write prefix trees for 256 literals all of length 8, which means each byte is encoded as itself.
- // That doesn't give any compression, but is a valid bit stream.
- // We can make this smarter later on.
- size_t const color_cache_size = 0;
- constexpr Array alphabet_sizes = to_array<size_t>({ 256 + 24 + static_cast<size_t>(color_cache_size), 256, 256, 256, 40 }); // XXX Shared?
- // If you add support for color cache: At the moment, CanonicalCodes does not support writing more than 288 symbols.
- if (alphabet_sizes[0] > 288)
- return Error::from_string_literal("Invalid alphabet size");
- bool all_pixels_are_opaque = are_all_pixels_opaque(bitmap);
- int number_of_full_channels = all_pixels_are_opaque ? 3 : 4;
- for (int i = 0; i < number_of_full_channels; ++i) {
- TRY(bit_stream.write_bits(0u, 1u)); // Normal code length code.
- // Write code length codes.
- constexpr int kCodeLengthCodes = 19;
- Array<int, kCodeLengthCodes> kCodeLengthCodeOrder = { 17, 18, 0, 1, 2, 3, 4, 5, 16, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
- int num_code_lengths = max(4u, find_index(kCodeLengthCodeOrder.begin(), kCodeLengthCodeOrder.end(), 8) + 1);
- // "int num_code_lengths = 4 + ReadBits(4);"
- TRY(bit_stream.write_bits(num_code_lengths - 4u, 4u));
- for (int i = 0; i < num_code_lengths - 1; ++i)
- TRY(bit_stream.write_bits(0u, 3u));
- TRY(bit_stream.write_bits(1u, 3u));
- // Write code lengths.
- if (alphabet_sizes[i] == 256) {
- TRY(bit_stream.write_bits(0u, 1u)); // max_symbol is alphabet_size
- } else {
- TRY(bit_stream.write_bits(1u, 1u)); // max_symbol is explicitly coded
- // "int length_nbits = 2 + 2 * ReadBits(3);
- // int max_symbol = 2 + ReadBits(length_nbits);"
- TRY(bit_stream.write_bits(3u, 3u)); // length_nbits = 2 + 2 * 3
- TRY(bit_stream.write_bits(254u, 8u)); // max_symbol = 2 + 254
- }
- // The code length codes only contain a single entry for '8'. WebP streams with a single element store 0 bits per element.
- // (This is different from deflate, which needs 1 bit per element.)
- }
- if (all_pixels_are_opaque) {
- // Use a simple 1-element code.
- TRY(bit_stream.write_bits(1u, 1u)); // Simple code length code.
- TRY(bit_stream.write_bits(0u, 1u)); // num_symbols - 1
- TRY(bit_stream.write_bits(1u, 1u)); // is_first_8bits
- TRY(bit_stream.write_bits(255u, 8u)); // symbol0
- }
- // For code #5, use a simple empty code, since we don't use this yet.
- TRY(bit_stream.write_bits(1u, 1u)); // Simple code length code.
- TRY(bit_stream.write_bits(0u, 1u)); // num_symbols - 1
- TRY(bit_stream.write_bits(0u, 1u)); // is_first_8bits
- TRY(bit_stream.write_bits(0u, 1u)); // symbol0
- // Image data.
- for (ARGB32 pixel : bitmap) {
- u8 a = pixel >> 24;
- u8 r = pixel >> 16;
- u8 g = pixel >> 8;
- u8 b = pixel;
- // We wrote a huffman table that gives every symbol 8 bits. That means we can write the image data
- // out uncompressed –- but we do need to reverse the bit order of the bytes.
- TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[g], 8u));
- TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[r], 8u));
- TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[b], 8u));
- // If all pixels are opaque, we wrote a one-element huffman table for alpha, which needs 0 bits per element.
- if (!all_pixels_are_opaque)
- TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[a], 8u));
- }
- // FIXME: Make ~LittleEndianOutputBitStream do this, or make it VERIFY() that it has happened at least.
- TRY(bit_stream.align_to_byte_boundary());
- TRY(bit_stream.flush_buffer_to_stream());
- return {};
- }
- ErrorOr<ByteBuffer> compress_VP8L_image_data(Bitmap const& bitmap)
- {
- AllocatingMemoryStream vp8l_data_stream;
- TRY(write_VP8L_image_data(vp8l_data_stream, bitmap));
- return vp8l_data_stream.read_until_eof();
- }
- }
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