ConnectionFromClient.cpp 2.9 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include "ConnectionFromClient.h"
  7. #include "Mixer.h"
  8. #include <AudioServer/AudioClientEndpoint.h>
  9. #include <LibAudio/Queue.h>
  10. namespace AudioServer {
  11. static HashMap<int, RefPtr<ConnectionFromClient>> s_connections;
  12. void ConnectionFromClient::for_each(Function<void(ConnectionFromClient&)> callback)
  13. {
  14. Vector<NonnullRefPtr<ConnectionFromClient>> connections;
  15. for (auto& it : s_connections)
  16. connections.append(*it.value);
  17. for (auto& connection : connections)
  18. callback(connection);
  19. }
  20. ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::LocalSocket> client_socket, int client_id, Mixer& mixer)
  21. : IPC::ConnectionFromClient<AudioClientEndpoint, AudioServerEndpoint>(*this, move(client_socket), client_id)
  22. , m_mixer(mixer)
  23. {
  24. s_connections.set(client_id, *this);
  25. }
  26. void ConnectionFromClient::die()
  27. {
  28. s_connections.remove(client_id());
  29. }
  30. void ConnectionFromClient::set_buffer(Audio::AudioQueue const& buffer)
  31. {
  32. if (!buffer.is_valid()) {
  33. did_misbehave("Received an invalid buffer");
  34. return;
  35. }
  36. if (!m_queue) {
  37. m_queue = m_mixer.create_queue(*this);
  38. if (m_saved_sample_rate.has_value())
  39. m_queue->set_sample_rate(m_saved_sample_rate.release_value());
  40. }
  41. // This is ugly but we know nobody uses the buffer afterwards anyways.
  42. m_queue->set_buffer(make<Audio::AudioQueue>(move(const_cast<Audio::AudioQueue&>(buffer))));
  43. }
  44. void ConnectionFromClient::did_change_client_volume(Badge<ClientAudioStream>, double volume)
  45. {
  46. async_client_volume_changed(volume);
  47. }
  48. Messages::AudioServer::GetSelfSampleRateResponse ConnectionFromClient::get_self_sample_rate()
  49. {
  50. if (m_queue)
  51. return { m_queue->sample_rate() };
  52. // Fall back to device sample rate since that would mean no resampling.
  53. return m_mixer.audiodevice_get_sample_rate();
  54. }
  55. void ConnectionFromClient::set_self_sample_rate(u32 sample_rate)
  56. {
  57. if (m_queue)
  58. m_queue->set_sample_rate(sample_rate);
  59. else
  60. m_saved_sample_rate = sample_rate;
  61. }
  62. Messages::AudioServer::GetSelfVolumeResponse ConnectionFromClient::get_self_volume()
  63. {
  64. return m_queue->volume().target();
  65. }
  66. void ConnectionFromClient::set_self_volume(double volume)
  67. {
  68. if (m_queue)
  69. m_queue->set_volume(volume);
  70. }
  71. void ConnectionFromClient::start_playback()
  72. {
  73. if (m_queue)
  74. m_queue->set_paused(false);
  75. }
  76. void ConnectionFromClient::pause_playback()
  77. {
  78. if (m_queue)
  79. m_queue->set_paused(true);
  80. }
  81. void ConnectionFromClient::clear_buffer()
  82. {
  83. if (m_queue)
  84. m_queue->clear();
  85. }
  86. Messages::AudioServer::IsSelfMutedResponse ConnectionFromClient::is_self_muted()
  87. {
  88. if (m_queue)
  89. return m_queue->is_muted();
  90. return false;
  91. }
  92. void ConnectionFromClient::set_self_muted(bool muted)
  93. {
  94. if (m_queue)
  95. m_queue->set_muted(muted);
  96. }
  97. }