WebGLRenderingContextBase.idl 16 KB

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  1. #import <HTML/HTMLCanvasElement.idl>
  2. #import <WebGL/Types.idl>
  3. dictionary WebGLContextAttributes {
  4. boolean alpha = true;
  5. boolean depth = true;
  6. boolean stencil = false;
  7. boolean antialias = true;
  8. boolean premultipliedAlpha = true;
  9. boolean preserveDrawingBuffer = false;
  10. WebGLPowerPreference powerPreference = "default";
  11. boolean failIfMajorPerformanceCaveat = false;
  12. boolean desynchronized = false;
  13. };
  14. // https://registry.khronos.org/webgl/specs/latest/1.0/#5.14
  15. interface mixin WebGLRenderingContextBase {
  16. // NOTE: Functions that have the [WebGLHandlesContextLoss] extended attribute in the spec do not have them here.
  17. // This is because context loss is handled manually on a function by function basis instead of having to add it to the
  18. // IDL code generator. This also allows us to handle the return type ourselves instead of adding the complexity of the
  19. // code generator working out the return type and returning the appropriate value to return on context loss.
  20. // FIXME: The type should be (HTMLCanvasElement or OffscreenCanvas).
  21. [ImplementedAs=canvas_for_binding] readonly attribute HTMLCanvasElement canvas;
  22. boolean isContextLost();
  23. sequence<DOMString>? getSupportedExtensions();
  24. object? getExtension(DOMString name);
  25. undefined activeTexture(GLenum texture);
  26. undefined clear(GLbitfield mask);
  27. undefined clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  28. undefined clearDepth(GLclampf depth);
  29. undefined clearStencil(GLint s);
  30. undefined colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  31. undefined cullFace(GLenum mode);
  32. undefined depthFunc(GLenum func);
  33. undefined depthMask(GLboolean flag);
  34. undefined depthRange(GLclampf zNear, GLclampf zFar);
  35. undefined finish();
  36. undefined flush();
  37. undefined frontFace(GLenum mode);
  38. GLenum getError();
  39. undefined lineWidth(GLfloat width);
  40. undefined polygonOffset(GLfloat factor, GLfloat units);
  41. undefined scissor(GLint x, GLint y, GLsizei width, GLsizei height);
  42. undefined stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
  43. undefined stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
  44. undefined viewport(GLint x, GLint y, GLsizei width, GLsizei height);
  45. // Enums
  46. // ClearBufferMask
  47. const GLenum DEPTH_BUFFER_BIT = 0x00000100;
  48. const GLenum STENCIL_BUFFER_BIT = 0x00000400;
  49. const GLenum COLOR_BUFFER_BIT = 0x00004000;
  50. // BeginMode
  51. const GLenum POINTS = 0x0000;
  52. const GLenum LINES = 0x0001;
  53. const GLenum LINE_LOOP = 0x0002;
  54. const GLenum LINE_STRIP = 0x0003;
  55. const GLenum TRIANGLES = 0x0004;
  56. const GLenum TRIANGLE_STRIP = 0x0005;
  57. const GLenum TRIANGLE_FAN = 0x0006;
  58. // BlendingFactorDest
  59. const GLenum ZERO = 0;
  60. const GLenum ONE = 1;
  61. const GLenum SRC_COLOR = 0x0300;
  62. const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
  63. const GLenum SRC_ALPHA = 0x0302;
  64. const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
  65. const GLenum DST_ALPHA = 0x0304;
  66. const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
  67. // BlendingFactorSrc
  68. const GLenum DST_COLOR = 0x0306;
  69. const GLenum ONE_MINUS_DST_COLOR = 0x0307;
  70. const GLenum SRC_ALPHA_SATURATE = 0x0308;
  71. // BlendEquationSeparate
  72. const GLenum FUNC_ADD = 0x8006;
  73. const GLenum BLEND_EQUATION = 0x8009;
  74. const GLenum BLEND_EQUATION_RGB = 0x8009; // NOTE: Intentionally the same as BLEND_EQUATION
  75. const GLenum BLEND_EQUATION_ALPHA = 0x883D;
  76. // BlendSubtract
  77. const GLenum FUNC_SUBTRACT = 0x800A;
  78. const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
  79. // Separate Blend Functions
  80. const GLenum BLEND_DST_RGB = 0x80C8;
  81. const GLenum BLEND_SRC_RGB = 0x80C9;
  82. const GLenum BLEND_DST_ALPHA = 0x80CA;
  83. const GLenum BLEND_SRC_ALPHA = 0x80CB;
  84. const GLenum CONSTANT_COLOR = 0x8001;
  85. const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
  86. const GLenum CONSTANT_ALPHA = 0x8003;
  87. const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
  88. const GLenum BLEND_COLOR = 0x8005;
  89. // Buffer Objects
  90. const GLenum ARRAY_BUFFER = 0x8892;
  91. const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
  92. const GLenum ARRAY_BUFFER_BINDING = 0x8894;
  93. const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
  94. const GLenum STREAM_DRAW = 0x88E0;
  95. const GLenum STATIC_DRAW = 0x88E4;
  96. const GLenum DYNAMIC_DRAW = 0x88E8;
  97. const GLenum BUFFER_SIZE = 0x8764;
  98. const GLenum BUFFER_USAGE = 0x8765;
  99. const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
  100. // CullFaceMode
  101. const GLenum FRONT = 0x0404;
  102. const GLenum BACK = 0x0405;
  103. const GLenum FRONT_AND_BACK = 0x0408;
  104. // EnableCap
  105. // TEXTURE_2D
  106. const GLenum CULL_FACE = 0x0B44;
  107. const GLenum BLEND = 0x0BE2;
  108. const GLenum DITHER = 0x0BD0;
  109. const GLenum STENCIL_TEST = 0x0B90;
  110. const GLenum DEPTH_TEST = 0x0B71;
  111. const GLenum SCISSOR_TEST = 0x0C11;
  112. const GLenum POLYGON_OFFSET_FILL = 0x8037;
  113. const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
  114. const GLenum SAMPLE_COVERAGE = 0x80A0;
  115. // ErrorCode
  116. const GLenum NO_ERROR = 0;
  117. const GLenum INVALID_ENUM = 0x0500;
  118. const GLenum INVALID_VALUE = 0x0501;
  119. const GLenum INVALID_OPERATION = 0x0502;
  120. const GLenum OUT_OF_MEMORY = 0x0505;
  121. // FrontFaceDirection
  122. const GLenum CW = 0x0900;
  123. const GLenum CCW = 0x0901;
  124. // GetPName
  125. const GLenum LINE_WIDTH = 0x0B21;
  126. const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
  127. const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
  128. const GLenum CULL_FACE_MODE = 0x0B45;
  129. const GLenum FRONT_FACE = 0x0B46;
  130. const GLenum DEPTH_RANGE = 0x0B70;
  131. const GLenum DEPTH_WRITEMASK = 0x0B72;
  132. const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
  133. const GLenum DEPTH_FUNC = 0x0B74;
  134. const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
  135. const GLenum STENCIL_FUNC = 0x0B92;
  136. const GLenum STENCIL_FAIL = 0x0B94;
  137. const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
  138. const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
  139. const GLenum STENCIL_REF = 0x0B97;
  140. const GLenum STENCIL_VALUE_MASK = 0x0B93;
  141. const GLenum STENCIL_WRITEMASK = 0x0B98;
  142. const GLenum STENCIL_BACK_FUNC = 0x8800;
  143. const GLenum STENCIL_BACK_FAIL = 0x8801;
  144. const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
  145. const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
  146. const GLenum STENCIL_BACK_REF = 0x8CA3;
  147. const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
  148. const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
  149. const GLenum VIEWPORT = 0x0BA2;
  150. const GLenum SCISSOR_BOX = 0x0C10;
  151. const GLenum COLOR_CLEAR_VALUE = 0x0C22;
  152. const GLenum COLOR_WRITEMASK = 0x0C23;
  153. const GLenum UNPACK_ALIGNMENT = 0x0CF5;
  154. const GLenum PACK_ALIGNMENT = 0x0D05;
  155. const GLenum MAX_TEXTURE_SIZE = 0x0D33;
  156. const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
  157. const GLenum SUBPIXEL_BITS = 0x0D50;
  158. const GLenum RED_BITS = 0x0D52;
  159. const GLenum GREEN_BITS = 0x0D53;
  160. const GLenum BLUE_BITS = 0x0D54;
  161. const GLenum ALPHA_BITS = 0x0D55;
  162. const GLenum DEPTH_BITS = 0x0D56;
  163. const GLenum STENCIL_BITS = 0x0D57;
  164. const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
  165. const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
  166. const GLenum TEXTURE_BINDING_2D = 0x8069;
  167. const GLenum SAMPLE_BUFFERS = 0x80A8;
  168. const GLenum SAMPLES = 0x80A9;
  169. const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
  170. const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
  171. // GetTexureParameter
  172. const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
  173. // HintMode
  174. const GLenum DONT_CARE = 0x1100;
  175. const GLenum FASTEST = 0x1101;
  176. const GLenum NICEST = 0x1102;
  177. // HintTarget
  178. const GLenum GENERATE_MIPMAP_HINT = 0x8192;
  179. // DataType
  180. const GLenum BYTE = 0x1400;
  181. const GLenum UNSIGNED_BYTE = 0x1401;
  182. const GLenum SHORT = 0x1402;
  183. const GLenum UNSIGNED_SHORT = 0x1403;
  184. const GLenum INT = 0x1404;
  185. const GLenum UNSIGNED_INT = 0x1405;
  186. const GLenum FLOAT = 0x1406;
  187. // PixelFormat
  188. const GLenum DEPTH_COMPONENT = 0x1902;
  189. const GLenum ALPHA = 0x1906;
  190. const GLenum RGB = 0x1907;
  191. const GLenum RGBA = 0x1908;
  192. const GLenum LUMINANCE = 0x1909;
  193. const GLenum LUMINANCE_ALPHA = 0x190A;
  194. // PixelType
  195. const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
  196. const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
  197. const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
  198. // Shaders
  199. const GLenum FRAGMENT_SHADER = 0x8B30;
  200. const GLenum VERTEX_SHADER = 0x8B31;
  201. const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
  202. const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
  203. const GLenum MAX_VARYING_VECTORS = 0x8DFC;
  204. const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
  205. const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
  206. const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
  207. const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
  208. const GLenum SHADER_TYPE = 0x8B4F;
  209. const GLenum DELETE_STATUS = 0x8B80;
  210. const GLenum LINK_STATUS = 0x8B82;
  211. const GLenum VALIDATE_STATUS = 0x8B83;
  212. const GLenum ATTACHED_SHADERS = 0x8B85;
  213. const GLenum ACTIVE_UNIFORMS = 0x8B86;
  214. const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
  215. const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
  216. const GLenum CURRENT_PROGRAM = 0x8B8D;
  217. // StencilFunction
  218. const GLenum NEVER = 0x0200;
  219. const GLenum LESS = 0x0201;
  220. const GLenum EQUAL = 0x0202;
  221. const GLenum LEQUAL = 0x0203;
  222. const GLenum GREATER = 0x0204;
  223. const GLenum NOTEQUAL = 0x0205;
  224. const GLenum GEQUAL = 0x0206;
  225. const GLenum ALWAYS = 0x0207;
  226. // StencilOp
  227. const GLenum KEEP = 0x1E00;
  228. const GLenum REPLACE = 0x1E01;
  229. const GLenum INCR = 0x1E02;
  230. const GLenum DECR = 0x1E03;
  231. const GLenum INVERT = 0x150A;
  232. const GLenum INCR_WRAP = 0x8507;
  233. const GLenum DECR_WRAP = 0x8508;
  234. // StringName
  235. const GLenum VENDOR = 0x1F00;
  236. const GLenum RENDERER = 0x1F01;
  237. const GLenum VERSION = 0x1F02;
  238. // TextureMagFilter
  239. const GLenum NEAREST = 0x2600;
  240. const GLenum LINEAR = 0x2601;
  241. // TextureMinFilter
  242. const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
  243. const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
  244. const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
  245. const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
  246. // TextureParameterName
  247. const GLenum TEXTURE_MAG_FILTER = 0x2800;
  248. const GLenum TEXTURE_MIN_FILTER = 0x2801;
  249. const GLenum TEXTURE_WRAP_S = 0x2802;
  250. const GLenum TEXTURE_WRAP_T = 0x2803;
  251. // TextureTarget
  252. const GLenum TEXTURE_2D = 0x0DE1;
  253. const GLenum TEXTURE = 0x1702;
  254. const GLenum TEXTURE_CUBE_MAP = 0x8513;
  255. const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
  256. const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
  257. const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
  258. const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
  259. const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
  260. const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
  261. const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
  262. const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
  263. // TextureUnit
  264. const GLenum TEXTURE0 = 0x84C0;
  265. const GLenum TEXTURE1 = 0x84C1;
  266. const GLenum TEXTURE2 = 0x84C2;
  267. const GLenum TEXTURE3 = 0x84C3;
  268. const GLenum TEXTURE4 = 0x84C4;
  269. const GLenum TEXTURE5 = 0x84C5;
  270. const GLenum TEXTURE6 = 0x84C6;
  271. const GLenum TEXTURE7 = 0x84C7;
  272. const GLenum TEXTURE8 = 0x84C8;
  273. const GLenum TEXTURE9 = 0x84C9;
  274. const GLenum TEXTURE10 = 0x84CA;
  275. const GLenum TEXTURE11 = 0x84CB;
  276. const GLenum TEXTURE12 = 0x84CC;
  277. const GLenum TEXTURE13 = 0x84CD;
  278. const GLenum TEXTURE14 = 0x84CE;
  279. const GLenum TEXTURE15 = 0x84CF;
  280. const GLenum TEXTURE16 = 0x84D0;
  281. const GLenum TEXTURE17 = 0x84D1;
  282. const GLenum TEXTURE18 = 0x84D2;
  283. const GLenum TEXTURE19 = 0x84D3;
  284. const GLenum TEXTURE20 = 0x84D4;
  285. const GLenum TEXTURE21 = 0x84D5;
  286. const GLenum TEXTURE22 = 0x84D6;
  287. const GLenum TEXTURE23 = 0x84D7;
  288. const GLenum TEXTURE24 = 0x84D8;
  289. const GLenum TEXTURE25 = 0x84D9;
  290. const GLenum TEXTURE26 = 0x84DA;
  291. const GLenum TEXTURE27 = 0x84DB;
  292. const GLenum TEXTURE28 = 0x84DC;
  293. const GLenum TEXTURE29 = 0x84DD;
  294. const GLenum TEXTURE30 = 0x84DE;
  295. const GLenum TEXTURE31 = 0x84DF;
  296. const GLenum ACTIVE_TEXTURE = 0x84E0;
  297. // TextureWrapMode
  298. const GLenum REPEAT = 0x2901;
  299. const GLenum CLAMP_TO_EDGE = 0x812F;
  300. const GLenum MIRRORED_REPEAT = 0x8370;
  301. // Uniform Types
  302. const GLenum FLOAT_VEC2 = 0x8B50;
  303. const GLenum FLOAT_VEC3 = 0x8B51;
  304. const GLenum FLOAT_VEC4 = 0x8B52;
  305. const GLenum INT_VEC2 = 0x8B53;
  306. const GLenum INT_VEC3 = 0x8B54;
  307. const GLenum INT_VEC4 = 0x8B55;
  308. const GLenum BOOL = 0x8B56;
  309. const GLenum BOOL_VEC2 = 0x8B57;
  310. const GLenum BOOL_VEC3 = 0x8B58;
  311. const GLenum BOOL_VEC4 = 0x8B59;
  312. const GLenum FLOAT_MAT2 = 0x8B5A;
  313. const GLenum FLOAT_MAT3 = 0x8B5B;
  314. const GLenum FLOAT_MAT4 = 0x8B5C;
  315. const GLenum SAMPLER_2D = 0x8B5E;
  316. const GLenum SAMPLER_CUBE = 0x8B60;
  317. // Vertex Arrays
  318. const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
  319. const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
  320. const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
  321. const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
  322. const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
  323. const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
  324. const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
  325. // Read Format
  326. const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
  327. const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
  328. // Shader Source
  329. const GLenum COMPILE_STATUS = 0x8B81;
  330. // Shader Precision-Specified Types
  331. const GLenum LOW_FLOAT = 0x8DF0;
  332. const GLenum MEDIUM_FLOAT = 0x8DF1;
  333. const GLenum HIGH_FLOAT = 0x8DF2;
  334. const GLenum LOW_INT = 0x8DF3;
  335. const GLenum MEDIUM_INT = 0x8DF4;
  336. const GLenum HIGH_INT = 0x8DF5;
  337. // Framebuffer Object
  338. const GLenum FRAMEBUFFER = 0x8D40;
  339. const GLenum RENDERBUFFER = 0x8D41;
  340. const GLenum RGBA4 = 0x8056;
  341. const GLenum RGB5_A1 = 0x8057;
  342. const GLenum RGB565 = 0x8D62;
  343. const GLenum DEPTH_COMPONENT16 = 0x81A5;
  344. const GLenum STENCIL_INDEX8 = 0x8D48;
  345. const GLenum DEPTH_STENCIL = 0x84F9;
  346. const GLenum RENDERBUFFER_WIDTH = 0x8D42;
  347. const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
  348. const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
  349. const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
  350. const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
  351. const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
  352. const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
  353. const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
  354. const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
  355. const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
  356. const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
  357. const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
  358. const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
  359. const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
  360. const GLenum DEPTH_ATTACHMENT = 0x8D00;
  361. const GLenum STENCIL_ATTACHMENT = 0x8D20;
  362. const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
  363. const GLenum NONE = 0;
  364. const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
  365. const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
  366. const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
  367. const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
  368. const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
  369. const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
  370. const GLenum RENDERBUFFER_BINDING = 0x8CA7;
  371. const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
  372. const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
  373. // WebGL-specific enums
  374. const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
  375. const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
  376. const GLenum CONTEXT_LOST_WEBGL = 0x9242;
  377. const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
  378. const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
  379. };