123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- /*
- * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
- * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/RefCountForwarder.h>
- #include <AK/WeakPtr.h>
- #include <AK/Weakable.h>
- #include <LibJS/Heap/GCPtr.h>
- #include <LibWeb/Bindings/PlatformObject.h>
- #include <LibWeb/Forward.h>
- #include <LibWeb/WebGL/OpenGLContext.h>
- #include <LibWeb/WebGL/WebGLContextAttributes.h>
- namespace Web::WebGL {
- #define GL_NO_ERROR 0
- class WebGLRenderingContextBase : public Bindings::PlatformObject {
- WEB_PLATFORM_OBJECT(WebGLRenderingContextBase, Bindings::PlatformObject);
- public:
- virtual ~WebGLRenderingContextBase();
- void present();
- JS::NonnullGCPtr<HTML::HTMLCanvasElement> canvas_for_binding() const;
- bool is_context_lost() const;
- Optional<Vector<String>> get_supported_extensions() const;
- JS::Object* get_extension(String const& name) const;
- void active_texture(GLenum texture);
- void clear(GLbitfield mask);
- void clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void clear_depth(GLclampf depth);
- void clear_stencil(GLint s);
- void color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void cull_face(GLenum mode);
- void depth_func(GLenum func);
- void depth_mask(GLboolean mask);
- void depth_range(GLclampf z_near, GLclampf z_far);
- void finish();
- void flush();
- void front_face(GLenum mode);
- GLenum get_error();
- void line_width(GLfloat width);
- void polygon_offset(GLfloat factor, GLfloat units);
- void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
- void stencil_op(GLenum fail, GLenum zfail, GLenum zpass);
- void stencil_op_separate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
- void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
- protected:
- WebGLRenderingContextBase(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
- private:
- virtual void visit_edges(Cell::Visitor&) override;
- JS::NonnullGCPtr<HTML::HTMLCanvasElement> m_canvas_element;
- NonnullOwnPtr<OpenGLContext> m_context;
- // https://www.khronos.org/registry/webgl/specs/latest/1.0/#context-creation-parameters
- // Each WebGLRenderingContext has context creation parameters, set upon creation, in a WebGLContextAttributes object.
- WebGLContextAttributes m_context_creation_parameters {};
- // https://www.khronos.org/registry/webgl/specs/latest/1.0/#actual-context-parameters
- // Each WebGLRenderingContext has actual context parameters, set each time the drawing buffer is created, in a WebGLContextAttributes object.
- WebGLContextAttributes m_actual_context_parameters {};
- // https://www.khronos.org/registry/webgl/specs/latest/1.0/#webgl-context-lost-flag
- // Each WebGLRenderingContext has a webgl context lost flag, which is initially unset.
- bool m_context_lost { false };
- // WebGL presents its drawing buffer to the HTML page compositor immediately before a compositing operation, but only if at least one of the following has occurred since the previous compositing operation:
- // - Context creation
- // - Canvas resize
- // - clear, drawArrays, or drawElements has been called while the drawing buffer is the currently bound framebuffer
- bool m_should_present { true };
- GLenum m_error { GL_NO_ERROR };
- HTML::HTMLCanvasElement& canvas_element();
- HTML::HTMLCanvasElement const& canvas_element() const;
- void needs_to_present();
- void set_error(GLenum error);
- };
- }
|