123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325 |
- /*
- * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
- * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Debug.h>
- #include <LibWeb/HTML/HTMLCanvasElement.h>
- #include <LibWeb/Layout/Node.h>
- #include <LibWeb/Painting/Paintable.h>
- #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
- namespace Web::WebGL {
- // FIXME: Replace with constants defined in WebGL spec.
- #define GL_INVALID_OPERATION 0x0502
- #define GL_INVALID_VALUE 0x0501
- #define GL_FRONT_AND_BACK 0x0408
- WebGLRenderingContextBase::WebGLRenderingContextBase(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
- : PlatformObject(realm)
- , m_canvas_element(canvas_element)
- , m_context(move(context))
- , m_context_creation_parameters(move(context_creation_parameters))
- , m_actual_context_parameters(move(actual_context_parameters))
- {
- }
- WebGLRenderingContextBase::~WebGLRenderingContextBase() = default;
- void WebGLRenderingContextBase::visit_edges(Cell::Visitor& visitor)
- {
- Base::visit_edges(visitor);
- visitor.visit(m_canvas_element);
- }
- #define RETURN_WITH_WEBGL_ERROR_IF(condition, error) \
- if (condition) { \
- dbgln_if(WEBGL_CONTEXT_DEBUG, "{}(): error {:#x}", __func__, error); \
- set_error(error); \
- return; \
- }
- void WebGLRenderingContextBase::present()
- {
- if (!m_should_present)
- return;
- m_should_present = false;
- // "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
- // FIXME: Is this the operation it means?
- m_context->gl_flush();
- m_context->present(*canvas_element().bitmap());
- // "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
- // This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
- // If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
- if (!m_context_creation_parameters.preserve_drawing_buffer) {
- m_context->clear_buffer_to_default_values();
- }
- }
- HTML::HTMLCanvasElement& WebGLRenderingContextBase::canvas_element()
- {
- return *m_canvas_element;
- }
- HTML::HTMLCanvasElement const& WebGLRenderingContextBase::canvas_element() const
- {
- return *m_canvas_element;
- }
- JS::NonnullGCPtr<HTML::HTMLCanvasElement> WebGLRenderingContextBase::canvas_for_binding() const
- {
- return *m_canvas_element;
- }
- void WebGLRenderingContextBase::needs_to_present()
- {
- m_should_present = true;
- if (!canvas_element().paintable())
- return;
- canvas_element().paintable()->set_needs_display();
- }
- void WebGLRenderingContextBase::set_error(GLenum error)
- {
- auto context_error = m_context->gl_get_error();
- if (context_error != GL_NO_ERROR)
- m_error = context_error;
- else
- m_error = error;
- }
- bool WebGLRenderingContextBase::is_context_lost() const
- {
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::is_context_lost()");
- return m_context_lost;
- }
- Optional<Vector<String>> WebGLRenderingContextBase::get_supported_extensions() const
- {
- if (m_context_lost)
- return Optional<Vector<String>> {};
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_supported_extensions()");
- // FIXME: We don't currently support any extensions.
- return Vector<String> {};
- }
- JS::Object* WebGLRenderingContextBase::get_extension(String const& name) const
- {
- if (m_context_lost)
- return nullptr;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_extension(name='{}')", name);
- // FIXME: We don't currently support any extensions.
- return nullptr;
- }
- void WebGLRenderingContextBase::active_texture(GLenum texture)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::active_texture(texture={:#08x})", texture);
- m_context->gl_active_texture(texture);
- }
- void WebGLRenderingContextBase::clear(GLbitfield mask)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear(mask={:#08x})", mask);
- m_context->gl_clear(mask);
- // FIXME: This should only be done if this is targeting the front buffer.
- needs_to_present();
- }
- void WebGLRenderingContextBase::clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_color(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
- m_context->gl_clear_color(red, green, blue, alpha);
- }
- void WebGLRenderingContextBase::clear_depth(GLclampf depth)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_depth(depth={})", depth);
- m_context->gl_clear_depth(depth);
- }
- void WebGLRenderingContextBase::clear_stencil(GLint s)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_stencil(s={:#08x})", s);
- m_context->gl_clear_stencil(s);
- }
- void WebGLRenderingContextBase::color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::color_mask(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
- m_context->gl_color_mask(red, green, blue, alpha);
- }
- void WebGLRenderingContextBase::cull_face(GLenum mode)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::cull_face(mode={:#08x})", mode);
- m_context->gl_cull_face(mode);
- }
- void WebGLRenderingContextBase::depth_func(GLenum func)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_func(func={:#08x})", func);
- m_context->gl_depth_func(func);
- }
- void WebGLRenderingContextBase::depth_mask(GLboolean mask)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_mask(mask={})", mask);
- m_context->gl_depth_mask(mask);
- }
- void WebGLRenderingContextBase::depth_range(GLclampf z_near, GLclampf z_far)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_range(z_near={}, z_far={})", z_near, z_far);
- // https://www.khronos.org/registry/webgl/specs/latest/1.0/#VIEWPORT_DEPTH_RANGE
- // "The WebGL API does not support depth ranges with where the near plane is mapped to a value greater than that of the far plane. A call to depthRange will generate an INVALID_OPERATION error if zNear is greater than zFar."
- RETURN_WITH_WEBGL_ERROR_IF(z_near > z_far, GL_INVALID_OPERATION);
- m_context->gl_depth_range(z_near, z_far);
- }
- void WebGLRenderingContextBase::finish()
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::finish()");
- m_context->gl_finish();
- }
- void WebGLRenderingContextBase::flush()
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::flush()");
- m_context->gl_flush();
- }
- void WebGLRenderingContextBase::front_face(GLenum mode)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::front_face(mode={:#08x})", mode);
- m_context->gl_front_face(mode);
- }
- GLenum WebGLRenderingContextBase::get_error()
- {
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_error()");
- // "If the context's webgl context lost flag is set, returns CONTEXT_LOST_WEBGL the first time this method is called. Afterward, returns NO_ERROR until the context has been restored."
- // FIXME: The plan here is to make the context lost handler unconditionally set m_error to CONTEXT_LOST_WEBGL, which we currently do not have.
- // The idea for the unconditional set is that any potentially error generating functions will not execute when the context is lost.
- if (m_error != GL_NO_ERROR || m_context_lost) {
- auto last_error = m_error;
- m_error = GL_NO_ERROR;
- return last_error;
- }
- return m_context->gl_get_error();
- }
- void WebGLRenderingContextBase::line_width(GLfloat width)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::line_width(width={})", width);
- // https://www.khronos.org/registry/webgl/specs/latest/1.0/#NAN_LINE_WIDTH
- // "In the WebGL API, if the width parameter passed to lineWidth is set to NaN, an INVALID_VALUE error is generated and the line width is not changed."
- RETURN_WITH_WEBGL_ERROR_IF(isnan(width), GL_INVALID_VALUE);
- m_context->gl_line_width(width);
- }
- void WebGLRenderingContextBase::polygon_offset(GLfloat factor, GLfloat units)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::polygon_offset(factor={}, units={})", factor, units);
- m_context->gl_polygon_offset(factor, units);
- }
- void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::scissor(x={}, y={}, width={}, height={})", x, y, width, height);
- m_context->gl_scissor(x, y, width, height);
- }
- void WebGLRenderingContextBase::stencil_op(GLenum fail, GLenum zfail, GLenum zpass)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op(fail={:#08x}, zfail={:#08x}, zpass={:#08x})", fail, zfail, zpass);
- m_context->gl_stencil_op_separate(GL_FRONT_AND_BACK, fail, zfail, zpass);
- }
- void WebGLRenderingContextBase::stencil_op_separate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op_separate(face={:#08x}, fail={:#08x}, zfail={:#08x}, zpass={:#08x})", face, fail, zfail, zpass);
- m_context->gl_stencil_op_separate(face, fail, zfail, zpass);
- }
- void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- if (m_context_lost)
- return;
- dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::viewport(x={}, y={}, width={}, height={})", x, y, width, height);
- m_context->gl_viewport(x, y, width, height);
- }
- }
|