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- /*
- * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
- * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/OwnPtr.h>
- #include <LibJS/Heap/GCPtr.h>
- #include <LibWeb/Bindings/PlatformObject.h>
- #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
- namespace Web::WebGL {
- class WebGLRenderingContext final : public WebGLRenderingContextBase {
- WEB_PLATFORM_OBJECT(WebGLRenderingContext, WebGLRenderingContextBase);
- JS_DECLARE_ALLOCATOR(WebGLRenderingContext);
- public:
- static JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> create(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, JS::Value options);
- virtual ~WebGLRenderingContext() override;
- private:
- virtual void initialize(JS::Realm&) override;
- WebGLRenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
- };
- }
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