1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- /*
- * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/DOM/Document.h>
- #include <LibWeb/HTML/HTMLCanvasElement.h>
- #include <LibWeb/WebGL/EventNames.h>
- #include <LibWeb/WebGL/WebGLContextEvent.h>
- #include <LibWeb/WebGL/WebGLRenderingContext.h>
- namespace Web::WebGL {
- JS_DEFINE_ALLOCATOR(WebGLRenderingContext);
- // https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
- static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
- {
- // To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
- // FIXME: Consider setting a status message.
- auto event = WebGLContextEvent::create(canvas_element.realm(), type, WebGLContextEventInit {});
- event->set_is_trusted(true);
- event->set_cancelable(true);
- canvas_element.dispatch_event(*event);
- }
- // https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
- static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
- {
- // 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
- fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror);
- }
- JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
- {
- // We should be coming here from getContext being called on a wrapped <canvas> element.
- auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
- bool created_bitmap = canvas_element.create_bitmap(/* minimum_width= */ 1, /* minimum_height= */ 1);
- if (!created_bitmap) {
- fire_webgl_context_creation_error(canvas_element);
- return JS::GCPtr<WebGLRenderingContext> { nullptr };
- }
- VERIFY(canvas_element.bitmap());
- auto context = OpenGLContext::create(*canvas_element.bitmap());
- if (!context) {
- fire_webgl_context_creation_error(canvas_element);
- return JS::GCPtr<WebGLRenderingContext> { nullptr };
- }
- return realm.heap().allocate<WebGLRenderingContext>(realm, realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);
- }
- WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
- : WebGLRenderingContextBase(realm, canvas_element, move(context), move(context_creation_parameters), move(actual_context_parameters))
- {
- }
- WebGLRenderingContext::~WebGLRenderingContext() = default;
- void WebGLRenderingContext::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLRenderingContext);
- }
- }
|