OpenGLContext.h 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibGfx/Bitmap.h>
  8. #include <LibWeb/WebGL/Types.h>
  9. namespace Web::WebGL {
  10. class OpenGLContext {
  11. public:
  12. static OwnPtr<OpenGLContext> create(Gfx::Bitmap&);
  13. virtual void present(Gfx::Bitmap&) = 0;
  14. void clear_buffer_to_default_values();
  15. virtual GLenum gl_get_error() = 0;
  16. virtual void gl_get_doublev(GLenum, GLdouble*) = 0;
  17. virtual void gl_get_integerv(GLenum, GLint*) = 0;
  18. virtual void gl_clear(GLbitfield) = 0;
  19. virtual void gl_clear_color(GLfloat, GLfloat, GLfloat, GLfloat) = 0;
  20. virtual void gl_clear_depth(GLdouble) = 0;
  21. virtual void gl_clear_stencil(GLint) = 0;
  22. virtual void gl_active_texture(GLenum) = 0;
  23. virtual void gl_viewport(GLint, GLint, GLsizei, GLsizei) = 0;
  24. virtual void gl_line_width(GLfloat) = 0;
  25. virtual void gl_polygon_offset(GLfloat, GLfloat) = 0;
  26. virtual void gl_scissor(GLint, GLint, GLsizei, GLsizei) = 0;
  27. virtual void gl_depth_mask(GLboolean) = 0;
  28. virtual void gl_depth_func(GLenum) = 0;
  29. virtual void gl_depth_range(GLdouble, GLdouble) = 0;
  30. virtual void gl_cull_face(GLenum) = 0;
  31. virtual void gl_color_mask(GLboolean, GLboolean, GLboolean, GLboolean) = 0;
  32. virtual void gl_front_face(GLenum) = 0;
  33. virtual void gl_finish() = 0;
  34. virtual void gl_flush() = 0;
  35. virtual void gl_stencil_op_separate(GLenum, GLenum, GLenum, GLenum) = 0;
  36. virtual ~OpenGLContext() { }
  37. };
  38. }