HTMLSlotElement.cpp 5.2 KB

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  1. /*
  2. * Copyright (c) 2020, the SerenityOS developers.
  3. * Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibWeb/Bindings/Intrinsics.h>
  8. #include <LibWeb/DOM/Element.h>
  9. #include <LibWeb/DOM/Text.h>
  10. #include <LibWeb/HTML/HTMLSlotElement.h>
  11. namespace Web::HTML {
  12. JS_DEFINE_ALLOCATOR(HTMLSlotElement);
  13. HTMLSlotElement::HTMLSlotElement(DOM::Document& document, DOM::QualifiedName qualified_name)
  14. : HTMLElement(document, move(qualified_name))
  15. {
  16. }
  17. HTMLSlotElement::~HTMLSlotElement() = default;
  18. void HTMLSlotElement::initialize(JS::Realm& realm)
  19. {
  20. Base::initialize(realm);
  21. WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLSlotElement);
  22. }
  23. void HTMLSlotElement::visit_edges(JS::Cell::Visitor& visitor)
  24. {
  25. Base::visit_edges(visitor);
  26. Slot::visit_edges(visitor);
  27. for (auto const& node : m_manually_assigned_nodes)
  28. node.visit([&](auto const& slottable) { visitor.visit(slottable); });
  29. }
  30. // https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assignednodes
  31. Vector<JS::Handle<DOM::Node>> HTMLSlotElement::assigned_nodes(AssignedNodesOptions options)
  32. {
  33. // 1. If options["flatten"] is false, then return this's assigned nodes.
  34. if (!options.flatten) {
  35. Vector<JS::Handle<DOM::Node>> assigned_nodes;
  36. assigned_nodes.ensure_capacity(assigned_nodes_internal().size());
  37. for (auto const& node : assigned_nodes_internal()) {
  38. node.visit([&](auto const& node) {
  39. assigned_nodes.unchecked_append(*node);
  40. });
  41. }
  42. return assigned_nodes;
  43. }
  44. // FIXME: 2. Return the result of finding flattened slottables with this.
  45. return {};
  46. }
  47. // https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assignedelements
  48. Vector<JS::Handle<DOM::Element>> HTMLSlotElement::assigned_elements(AssignedNodesOptions options)
  49. {
  50. // 1. If options["flatten"] is false, then return this's assigned nodes, filtered to contain only Element nodes.
  51. if (!options.flatten) {
  52. Vector<JS::Handle<DOM::Element>> assigned_nodes;
  53. for (auto const& node : assigned_nodes_internal()) {
  54. if (auto const* element = node.get_pointer<JS::NonnullGCPtr<DOM::Element>>())
  55. assigned_nodes.append(*element);
  56. }
  57. return assigned_nodes;
  58. }
  59. // FIXME: 2. Return the result of finding flattened slottables with this, filtered to contain only Element nodes.
  60. return {};
  61. }
  62. // https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assign
  63. void HTMLSlotElement::assign(Vector<SlottableHandle> nodes)
  64. {
  65. // 1. For each node of this's manually assigned nodes, set node's manual slot assignment to null.
  66. for (auto& node : m_manually_assigned_nodes) {
  67. node.visit([&](auto& node) {
  68. node->set_manual_slot_assignment(nullptr);
  69. });
  70. }
  71. // 2. Let nodesSet be a new ordered set.
  72. Vector<DOM::Slottable> nodes_set;
  73. // 3. For each node of nodes:
  74. for (auto& node_handle : nodes) {
  75. auto& node = node_handle.visit([](auto& node) -> DOM::SlottableMixin& { return *node; });
  76. auto slottable = node_handle.visit([](auto& node) { return node->as_slottable(); });
  77. // 1. If node's manual slot assignment refers to a slot, then remove node from that slot's manually assigned nodes.
  78. if (node.manual_slot_assignment() != nullptr) {
  79. m_manually_assigned_nodes.remove_all_matching([&](auto const& manually_assigned_node) {
  80. return slottable == manually_assigned_node;
  81. });
  82. }
  83. // 2. Set node's manual slot assignment to this.
  84. node.set_manual_slot_assignment(this);
  85. // 3. Append node to nodesSet.
  86. nodes_set.append(slottable);
  87. }
  88. // 4. Set this's manually assigned nodes to nodesSet.
  89. m_manually_assigned_nodes = move(nodes_set);
  90. // 5. Run assign slottables for a tree for this's root.
  91. assign_slottables_for_a_tree(root());
  92. }
  93. // https://dom.spec.whatwg.org/#ref-for-concept-element-attributes-change-ext
  94. void HTMLSlotElement::attribute_change_steps(FlyString const& local_name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
  95. {
  96. Base::attribute_change_steps(local_name, old_value, value, namespace_);
  97. // 1. If element is a slot, localName is name, and namespace is null, then:
  98. if (local_name == AttributeNames::name && !namespace_.has_value()) {
  99. // 1. If value is oldValue, then return.
  100. if (value == old_value)
  101. return;
  102. // 2. If value is null and oldValue is the empty string, then return.
  103. if (!value.has_value() && old_value == String {})
  104. return;
  105. // 3. If value is the empty string and oldValue is null, then return.
  106. if (value == String {} && !old_value.has_value())
  107. return;
  108. // 4. If value is null or the empty string, then set element’s name to the empty string.
  109. if (!value.has_value())
  110. set_slot_name({});
  111. // 5. Otherwise, set element’s name to value.
  112. else
  113. set_slot_name(*value);
  114. // 6. Run assign slottables for a tree with element’s root.
  115. DOM::assign_slottables_for_a_tree(root());
  116. }
  117. }
  118. }