Focus.cpp 15 KB

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  1. /*
  2. * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, Andrew Kaster <akaster@serenityos.org>
  4. * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/TypeCasts.h>
  9. #include <AK/Vector.h>
  10. #include <LibJS/Heap/Handle.h>
  11. #include <LibWeb/DOM/Document.h>
  12. #include <LibWeb/DOM/Element.h>
  13. #include <LibWeb/DOM/ShadowRoot.h>
  14. #include <LibWeb/HTML/Focus.h>
  15. #include <LibWeb/HTML/HTMLInputElement.h>
  16. #include <LibWeb/HTML/TraversableNavigable.h>
  17. #include <LibWeb/UIEvents/FocusEvent.h>
  18. namespace Web::HTML {
  19. // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
  20. static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node* new_focus_target)
  21. {
  22. // 1. If the last entry in old chain and the last entry in new chain are the same,
  23. // pop the last entry from old chain and the last entry from new chain and redo this step.
  24. while (!old_chain.is_empty()
  25. && !new_chain.is_empty()
  26. && &old_chain.last() == &new_chain.last()) {
  27. (void)old_chain.take_last();
  28. (void)new_chain.take_last();
  29. }
  30. // 2. For each entry entry in old chain, in order, run these substeps:
  31. for (auto& entry : old_chain) {
  32. // 1. If entry is an input element, and the change event applies to the element, and the element does not have
  33. // a defined activation behavior, and the user has changed the element's value or its list of selected files
  34. // while the control was focused without committing that change (such that it is different to what it was
  35. // when the control was first focused), then fire an event named change at the element, with the bubbles
  36. // attribute initialized to true.
  37. if (is<HTMLInputElement>(*entry)) {
  38. auto& input_element = static_cast<HTMLInputElement&>(*entry);
  39. // FIXME: Spec issue: It doesn't make sense to check if the element has a defined activation behavior, as
  40. // that is always true. Instead, we check if it has an *input* activation behavior.
  41. // https://github.com/whatwg/html/issues/9973
  42. if (input_element.change_event_applies() && !input_element.has_input_activation_behavior()) {
  43. input_element.commit_pending_changes();
  44. }
  45. }
  46. JS::GCPtr<DOM::EventTarget> blur_event_target;
  47. if (is<DOM::Element>(*entry)) {
  48. // 2. If entry is an element, let blur event target be entry.
  49. blur_event_target = entry.ptr();
  50. } else if (is<DOM::Document>(*entry)) {
  51. // If entry is a Document object, let blur event target be that Document object's relevant global object.
  52. blur_event_target = static_cast<DOM::Document&>(*entry).window();
  53. }
  54. // 3. If entry is the last entry in old chain, and entry is an Element,
  55. // and the last entry in new chain is also an Element,
  56. // then let related blur target be the last entry in new chain.
  57. // Otherwise, let related blur target be null.
  58. JS::GCPtr<DOM::EventTarget> related_blur_target;
  59. if (!old_chain.is_empty()
  60. && &entry == &old_chain.last()
  61. && is<DOM::Element>(*entry)
  62. && !new_chain.is_empty()
  63. && is<DOM::Element>(*new_chain.last())) {
  64. related_blur_target = new_chain.last().ptr();
  65. }
  66. // 4. If blur event target is not null, fire a focus event named blur at blur event target,
  67. // with related blur target as the related target.
  68. if (blur_event_target) {
  69. // FIXME: Implement the "fire a focus event" spec operation.
  70. auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur);
  71. blur_event->set_related_target(related_blur_target);
  72. blur_event_target->dispatch_event(blur_event);
  73. }
  74. auto focusout_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::focusout);
  75. focusout_event->set_bubbles(true);
  76. focusout_event->set_related_target(related_blur_target);
  77. blur_event_target->dispatch_event(focusout_event);
  78. }
  79. // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
  80. // (For example, some platforms select the contents of a text control when that control is focused.)
  81. (void)new_focus_target;
  82. // 4. For each entry entry in new chain, in reverse order, run these substeps:
  83. for (auto& entry : new_chain.in_reverse()) {
  84. // 1. If entry is a focusable area: designate entry as the focused area of the document.
  85. // FIXME: This isn't entirely right.
  86. if (is<DOM::Element>(*entry))
  87. entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
  88. else if (is<DOM::Document>(*entry))
  89. entry->document().set_focused_element(static_cast<DOM::Document&>(*entry).document_element());
  90. JS::GCPtr<DOM::EventTarget> focus_event_target;
  91. if (is<DOM::Element>(*entry)) {
  92. // 2. If entry is an element, let focus event target be entry.
  93. focus_event_target = entry.ptr();
  94. } else if (is<DOM::Document>(*entry)) {
  95. // If entry is a Document object, let focus event target be that Document object's relevant global object.
  96. focus_event_target = static_cast<DOM::Document&>(*entry).window();
  97. }
  98. // 3. If entry is the last entry in new chain, and entry is an Element,
  99. // and the last entry in old chain is also an Element,
  100. // then let related focus target be the last entry in old chain.
  101. // Otherwise, let related focus target be null.
  102. JS::GCPtr<DOM::EventTarget> related_focus_target;
  103. if (!new_chain.is_empty()
  104. && &entry == &new_chain.last()
  105. && is<DOM::Element>(*entry)
  106. && !old_chain.is_empty()
  107. && is<DOM::Element>(*old_chain.last())) {
  108. related_focus_target = old_chain.last().ptr();
  109. }
  110. // 4. If focus event target is not null, fire a focus event named focus at focus event target,
  111. // with related focus target as the related target.
  112. if (focus_event_target) {
  113. // FIXME: Implement the "fire a focus event" spec operation.
  114. auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus);
  115. focus_event->set_related_target(related_focus_target);
  116. focus_event_target->dispatch_event(focus_event);
  117. auto focusin_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focusin);
  118. focusin_event->set_bubbles(true);
  119. focusin_event->set_related_target(related_focus_target);
  120. focus_event_target->dispatch_event(focusin_event);
  121. }
  122. }
  123. }
  124. // https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
  125. static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
  126. {
  127. // FIXME: Move this somewhere more spec-friendly.
  128. if (!subject)
  129. return {};
  130. // 1. Let output be an empty list.
  131. Vector<JS::Handle<DOM::Node>> output;
  132. // 2. Let currentObject be subject.
  133. auto* current_object = subject;
  134. // 3. While true:
  135. while (true) {
  136. // 1. Append currentObject to output.
  137. output.append(JS::make_handle(*current_object));
  138. // FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
  139. // FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
  140. // FIXME: Everything below needs work. The conditions are not entirely right.
  141. if (!is<DOM::Document>(*current_object)) {
  142. // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
  143. current_object = &current_object->document();
  144. } else if (is<DOM::Document>(*current_object)
  145. && current_object->navigable()
  146. && current_object->navigable()->parent()) {
  147. // Otherwise, if currentObject is a Document whose node navigable's parent is non-null, then set currentObject to currentObject's node navigable's parent.
  148. current_object = current_object->navigable()->container();
  149. } else {
  150. // Otherwise, break.
  151. break;
  152. }
  153. }
  154. // 4. Return output.
  155. return output;
  156. }
  157. // https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
  158. // FIXME: This should accept more types.
  159. void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target, [[maybe_unused]] Optional<ByteString> focus_trigger)
  160. {
  161. // FIXME: 1. If new focus target is not a focusable area, then set new focus target
  162. // to the result of getting the focusable area for new focus target,
  163. // given focus trigger if it was passed.
  164. // 2. If new focus target is null, then:
  165. if (!new_focus_target) {
  166. // 1. If no fallback target was specified, then return.
  167. if (!fallback_target)
  168. return;
  169. // 2. Otherwise, set new focus target to the fallback target.
  170. new_focus_target = fallback_target;
  171. }
  172. // 3. If new focus target is a navigable container with non-null nested browsing context,
  173. // then set new focus target to the nested browsing context's active document.
  174. if (is<HTML::NavigableContainer>(*new_focus_target)) {
  175. auto& navigable_container = static_cast<HTML::NavigableContainer&>(*new_focus_target);
  176. if (auto* nested_browsing_context = navigable_container.nested_browsing_context())
  177. new_focus_target = nested_browsing_context->active_document();
  178. }
  179. // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
  180. // 5. If new focus target is the currently focused area of a top-level browsing context, then return.
  181. if (!new_focus_target->document().browsing_context())
  182. return;
  183. auto top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
  184. if (new_focus_target == top_level_browsing_context->currently_focused_area().ptr())
  185. return;
  186. // 6. Let old chain be the current focus chain of the top-level browsing context in which
  187. // new focus target finds itself.
  188. auto old_chain = focus_chain(top_level_browsing_context->currently_focused_area());
  189. // 7. Let new chain be the focus chain of new focus target.
  190. auto new_chain = focus_chain(new_focus_target);
  191. // 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
  192. run_focus_update_steps(old_chain, new_chain, new_focus_target);
  193. }
  194. // https://html.spec.whatwg.org/multipage/interaction.html#unfocusing-steps
  195. void run_unfocusing_steps(DOM::Node* old_focus_target)
  196. {
  197. // NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
  198. // area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context
  199. // is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
  200. // with the focusing steps.
  201. auto is_shadow_host = [](DOM::Node* node) {
  202. return is<DOM::Element>(node) && static_cast<DOM::Element*>(node)->is_shadow_host();
  203. };
  204. // 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's
  205. // shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing
  206. // context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing
  207. // context.
  208. if (is_shadow_host(old_focus_target)) {
  209. auto* shadow_root = static_cast<DOM::Element*>(old_focus_target)->shadow_root_internal();
  210. if (shadow_root->delegates_focus()) {
  211. auto top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
  212. if (auto currently_focused_area = top_level_browsing_context->currently_focused_area()) {
  213. if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) {
  214. old_focus_target = currently_focused_area;
  215. }
  216. }
  217. }
  218. }
  219. // FIXME: 2. If old focus target is inert, then return.
  220. // FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a
  221. // top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one
  222. // of them is the currently focused area of a top-level browsing context, then let old focus target be that
  223. // currently focused area of a top-level browsing context.
  224. // NOTE: HTMLAreaElement is currently missing the shapes property
  225. auto top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
  226. // 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself.
  227. auto old_chain = focus_chain(top_level_browsing_context->currently_focused_area());
  228. // 5. If old focus target is not one of the entries in old chain, then return.
  229. auto it = old_chain.find_if([&](auto const& node) { return old_focus_target == node; });
  230. if (it == old_chain.end())
  231. return;
  232. // 6. If old focus target is not a focusable area, then return.
  233. if (!old_focus_target->is_focusable())
  234. return;
  235. // 7. Let topDocument be old chain's last entry.
  236. auto* top_document = verify_cast<DOM::Document>(old_chain.last().ptr());
  237. // 8. If topDocument's node navigable has system focus, then run the focusing steps for topDocument's viewport.
  238. if (top_document->navigable()->traversable_navigable()->system_visibility_state() == HTML::VisibilityState::Visible) {
  239. run_focusing_steps(top_document);
  240. } else {
  241. // FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from
  242. // topDocument's browsing context, and run the focus update steps with old chain, an empty list, and null
  243. // respectively.
  244. // What? It already doesn't have system focus, what possible platform-specific conventions are there?
  245. run_focus_update_steps(old_chain, {}, nullptr);
  246. }
  247. // FIXME: When the currently focused area of a top-level browsing context is somehow unfocused without another
  248. // element being explicitly focused in its stead, the user agent must immediately run the unfocusing steps for that
  249. // object.
  250. // What? How are we supposed to detect when something is "somehow unfocused without another element being explicitly focused"?
  251. }
  252. }