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- #import <Geometry/DOMMatrixReadOnly.idl>
- // https://drafts.fxtf.org/geometry/#dommatrix
- [Exposed=(Window,Worker), Serializable, LegacyWindowAlias=(SVGMatrix, WebKitCSSMatrix)]
- interface DOMMatrix : DOMMatrixReadOnly {
- constructor(optional (DOMString or sequence<unrestricted double>) init);
- [NewObject] static DOMMatrix fromMatrix(optional DOMMatrixInit other = {});
- [NewObject] static DOMMatrix fromFloat32Array(Float32Array array32);
- [NewObject] static DOMMatrix fromFloat64Array(Float64Array array64);
- // These attributes are simple aliases for certain elements of the 4x4 matrix
- inherit attribute unrestricted double a;
- inherit attribute unrestricted double b;
- inherit attribute unrestricted double c;
- inherit attribute unrestricted double d;
- inherit attribute unrestricted double e;
- inherit attribute unrestricted double f;
- inherit attribute unrestricted double m11;
- inherit attribute unrestricted double m12;
- inherit attribute unrestricted double m13;
- inherit attribute unrestricted double m14;
- inherit attribute unrestricted double m21;
- inherit attribute unrestricted double m22;
- inherit attribute unrestricted double m23;
- inherit attribute unrestricted double m24;
- inherit attribute unrestricted double m31;
- inherit attribute unrestricted double m32;
- inherit attribute unrestricted double m33;
- inherit attribute unrestricted double m34;
- inherit attribute unrestricted double m41;
- inherit attribute unrestricted double m42;
- inherit attribute unrestricted double m43;
- inherit attribute unrestricted double m44;
- // Mutable transform methods
- DOMMatrix multiplySelf(optional DOMMatrixInit other = {});
- DOMMatrix preMultiplySelf(optional DOMMatrixInit other = {});
- DOMMatrix translateSelf(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0);
- DOMMatrix scaleSelf(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
- DOMMatrix scale3dSelf(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
- DOMMatrix rotateSelf(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ);
- DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0, optional unrestricted double y = 0);
- DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0, optional unrestricted double y = 0, optional unrestricted double z = 0, optional unrestricted double angle = 0);
- DOMMatrix skewXSelf(optional unrestricted double sx = 0);
- DOMMatrix skewYSelf(optional unrestricted double sy = 0);
- DOMMatrix invertSelf();
- [Exposed=Window] DOMMatrix setMatrixValue(DOMString transformList);
- };
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