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- /*
- * Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibWeb/Bindings/MainThreadVM.h>
- #include <LibWeb/DOM/Element.h>
- #include <LibWeb/DOM/Node.h>
- #include <LibWeb/DOM/ShadowRoot.h>
- #include <LibWeb/DOM/Slottable.h>
- #include <LibWeb/DOM/Text.h>
- #include <LibWeb/HTML/HTMLSlotElement.h>
- namespace Web::DOM {
- SlottableMixin::~SlottableMixin() = default;
- void SlottableMixin::visit_edges(JS::Cell::Visitor& visitor)
- {
- visitor.visit(m_assigned_slot);
- visitor.visit(m_manual_slot_assignment);
- }
- // https://dom.spec.whatwg.org/#dom-slotable-assignedslot
- JS::GCPtr<HTML::HTMLSlotElement> SlottableMixin::assigned_slot()
- {
- auto* node = dynamic_cast<DOM::Node*>(this);
- VERIFY(node);
- // The assignedSlot getter steps are to return the result of find a slot given this and with the open flag set.
- return find_a_slot(node->as_slottable(), OpenFlag::Set);
- }
- JS::GCPtr<HTML::HTMLSlotElement> assigned_slot_for_node(JS::NonnullGCPtr<Node> node)
- {
- if (!node->is_slottable())
- return nullptr;
- return node->as_slottable().visit([](auto const& slottable) {
- return slottable->assigned_slot_internal();
- });
- }
- // https://dom.spec.whatwg.org/#slotable-assigned
- bool is_an_assigned_slottable(JS::NonnullGCPtr<Node> node)
- {
- if (!node->is_slottable())
- return false;
- // A slottable is assigned if its assigned slot is non-null.
- return assigned_slot_for_node(node) != nullptr;
- }
- // https://dom.spec.whatwg.org/#find-a-slot
- JS::GCPtr<HTML::HTMLSlotElement> find_a_slot(Slottable const& slottable, OpenFlag open_flag)
- {
- // 1. If slottable’s parent is null, then return null.
- auto* parent = slottable.visit([](auto& node) { return node->parent_element(); });
- if (!parent)
- return nullptr;
- // 2. Let shadow be slottable’s parent’s shadow root.
- auto* shadow = parent->shadow_root_internal();
- // 3. If shadow is null, then return null.
- if (shadow == nullptr)
- return nullptr;
- // 4. If the open flag is set and shadow’s mode is not "open", then return null.
- if (open_flag == OpenFlag::Set && shadow->mode() != Bindings::ShadowRootMode::Open)
- return nullptr;
- // 5. If shadow’s slot assignment is "manual", then return the slot in shadow’s descendants whose manually assigned
- // nodes contains slottable, if any; otherwise null.
- if (shadow->slot_assignment() == Bindings::SlotAssignmentMode::Manual) {
- JS::GCPtr<HTML::HTMLSlotElement> slot;
- shadow->for_each_in_subtree_of_type<HTML::HTMLSlotElement>([&](auto& child) {
- if (!child.manually_assigned_nodes().contains_slow(slottable))
- return IterationDecision::Continue;
- slot = child;
- return IterationDecision::Break;
- });
- return slot;
- }
- // 6. Return the first slot in tree order in shadow’s descendants whose name is slottable’s name, if any; otherwise null.
- auto const& slottable_name = slottable.visit([](auto const& node) { return node->slottable_name(); });
- JS::GCPtr<HTML::HTMLSlotElement> slot;
- shadow->for_each_in_subtree_of_type<HTML::HTMLSlotElement>([&](auto& child) {
- if (child.slot_name() != slottable_name)
- return IterationDecision::Continue;
- slot = child;
- return IterationDecision::Break;
- });
- return slot;
- }
- // https://dom.spec.whatwg.org/#find-slotables
- Vector<Slottable> find_slottables(JS::NonnullGCPtr<HTML::HTMLSlotElement> slot)
- {
- // 1. Let result be an empty list.
- Vector<Slottable> result;
- // 2. Let root be slot’s root.
- auto& root = slot->root();
- // 3. If root is not a shadow root, then return result.
- if (!root.is_shadow_root())
- return result;
- // 4. Let host be root’s host.
- auto& shadow_root = static_cast<ShadowRoot&>(root);
- auto* host = shadow_root.host();
- // 5. If root’s slot assignment is "manual", then:
- if (shadow_root.slot_assignment() == Bindings::SlotAssignmentMode::Manual) {
- // 1. Let result be « ».
- // 2. For each slottable slottable of slot’s manually assigned nodes, if slottable’s parent is host, append slottable to result.
- for (auto const& slottable : slot->manually_assigned_nodes()) {
- auto const* parent = slottable.visit([](auto const& node) { return node->parent(); });
- if (parent == host)
- result.append(slottable);
- }
- }
- // 6. Otherwise, for each slottable child slottable of host, in tree order:
- else {
- host->for_each_child([&](auto& node) {
- if (!node.is_slottable())
- return;
- auto slottable = node.as_slottable();
- // 1. Let foundSlot be the result of finding a slot given slottable.
- auto found_slot = find_a_slot(slottable);
- // 2. If foundSlot is slot, then append slottable to result.
- if (found_slot == slot)
- result.append(move(slottable));
- });
- }
- // 7. Return result.
- return result;
- }
- // https://dom.spec.whatwg.org/#assign-slotables
- void assign_slottables(JS::NonnullGCPtr<HTML::HTMLSlotElement> slot)
- {
- // 1. Let slottables be the result of finding slottables for slot.
- auto slottables = find_slottables(slot);
- // 2. If slottables and slot’s assigned nodes are not identical, then run signal a slot change for slot.
- if (slottables != slot->assigned_nodes_internal())
- signal_a_slot_change(slot);
- // 4. For each slottable in slottables, set slottable’s assigned slot to slot.
- for (auto& slottable : slottables) {
- slottable.visit([&](auto& node) {
- node->set_assigned_slot(slot);
- });
- }
- // 3. Set slot’s assigned nodes to slottables.
- // NOTE: We do this step last so that we can move the slottables list.
- slot->set_assigned_nodes(move(slottables));
- }
- // https://dom.spec.whatwg.org/#assign-slotables-for-a-tree
- void assign_slottables_for_a_tree(JS::NonnullGCPtr<Node> root)
- {
- // AD-HOC: This method iterates over the root's entire subtree. That iteration does nothing if the root is not a
- // shadow root (see `find_slottables`). This iteration can be very expensive as the HTML parser inserts
- // nodes, especially on sites with many elements. So we skip it if we know it's going to be a no-op anyways.
- if (!root->is_shadow_root())
- return;
- // To assign slottables for a tree, given a node root, run assign slottables for each slot slot in root’s inclusive
- // descendants, in tree order.
- root->for_each_in_inclusive_subtree_of_type<HTML::HTMLSlotElement>([](auto& slot) {
- assign_slottables(slot);
- return IterationDecision::Continue;
- });
- }
- // https://dom.spec.whatwg.org/#assign-a-slot
- void assign_a_slot(Slottable const& slottable)
- {
- // 1. Let slot be the result of finding a slot with slottable.
- auto slot = find_a_slot(slottable);
- // 2. If slot is non-null, then run assign slottables for slot.
- if (slot != nullptr)
- assign_slottables(*slot);
- }
- // https://dom.spec.whatwg.org/#signal-a-slot-change
- void signal_a_slot_change(JS::NonnullGCPtr<HTML::HTMLSlotElement> slottable)
- {
- // FIXME: 1. Append slot to slot’s relevant agent’s signal slots.
- // 2. Queue a mutation observer microtask.
- Bindings::queue_mutation_observer_microtask(slottable->document());
- }
- }
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