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- #include "RandomDevice.h"
- #include "Limits.h"
- #include <AK/StdLibExtras.h>
- RandomDevice::RandomDevice()
- : CharacterDevice(1, 8)
- {
- }
- RandomDevice::~RandomDevice()
- {
- }
- // Simple rand() and srand() borrowed from the POSIX standard:
- static unsigned long next = 1;
- #define MY_RAND_MAX 32767
- static int myrand()
- {
- next = next * 1103515245 + 12345;
- return((unsigned)(next/((MY_RAND_MAX + 1) * 2)) % (MY_RAND_MAX + 1));
- }
- #if 0
- static void mysrand(unsigned seed)
- {
- next = seed;
- }
- #endif
- bool RandomDevice::has_data_available_for_reading(Process&) const
- {
- return true;
- }
- ssize_t RandomDevice::read(byte* buffer, size_t bufferSize)
- {
- const int range = 'z' - 'a';
- ssize_t nread = min(bufferSize, GoodBufferSize);
- for (ssize_t i = 0; i < nread; ++i) {
- dword r = myrand() % range;
- buffer[i] = 'a' + r;
- }
- return nread;
- }
- ssize_t RandomDevice::write(const byte*, size_t bufferSize)
- {
- // FIXME: Use input for entropy? I guess that could be a neat feature?
- return min(GoodBufferSize, bufferSize);
- }
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