123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- /*
- * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGL/GL/gl.h>
- #include <LibGL/GLContext.h>
- #include <LibTest/TestCase.h>
- static NonnullOwnPtr<GL::GLContext> create_testing_context()
- {
- auto bitmap = MUST(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { 1, 1 }));
- auto context = MUST(GL::create_context(*bitmap));
- GL::make_context_current(context);
- return context;
- }
- TEST_CASE(0001_gl_gen_textures_does_not_return_the_same_texture_name_twice_unless_deleted)
- {
- // https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGenTextures.xhtml
- // "Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures."
- auto context = create_testing_context();
- GLuint texture1 = 0;
- GLuint texture2 = 0;
- glGenTextures(1, &texture1);
- // glDeleteTextures previously did not check that the texture name was allocated by glGenTextures before adding it to the free texture name list.
- // This means that if you delete a texture twice in a row, the name will appear twice in the free texture list, making glGenTextures return the
- // same texture name twice in a row.
- glDeleteTextures(1, &texture1);
- glDeleteTextures(1, &texture1);
- texture1 = 0;
- glGenTextures(1, &texture1);
- glGenTextures(1, &texture2);
- EXPECT_NE(texture1, texture2);
- }
- TEST_CASE(0002_gl_cull_face_does_not_accept_left_and_right)
- {
- auto context = create_testing_context();
- // glCullFace only accepts GL_FRONT, GL_BACK and GL_FRONT_AND_BACK. We checked if the mode was valid by performing cull_mode < GL_FRONT || cull_mode > GL_FRONT_AND_BACK.
- // However, this range also contains GL_LEFT and GL_RIGHT, which we would accept when we should return a GL_INVALID_ENUM error.
- glCullFace(GL_LEFT);
- EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_INVALID_ENUM));
- glCullFace(GL_RIGHT);
- EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_INVALID_ENUM));
- }
- TEST_CASE(0003_gl_bind_buffer_names_must_be_allocated)
- {
- auto context = create_testing_context();
- glBindBuffer(GL_ARRAY_BUFFER, 123);
- EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_INVALID_VALUE));
- }
- TEST_CASE(0004_gl_color_clear_value)
- {
- auto context = create_testing_context();
- Array<GLdouble, 4> clear_color;
- glGetDoublev(GL_COLOR_CLEAR_VALUE, clear_color.data());
- EXPECT_EQ(clear_color[0], 0.);
- EXPECT_EQ(clear_color[1], 0.);
- EXPECT_EQ(clear_color[2], 0.);
- EXPECT_EQ(clear_color[3], 0.);
- glClearColor(.1f, .2f, .3f, .4f);
- glGetDoublev(GL_COLOR_CLEAR_VALUE, clear_color.data());
- EXPECT_APPROXIMATE(clear_color[0], .1);
- EXPECT_APPROXIMATE(clear_color[1], .2);
- EXPECT_APPROXIMATE(clear_color[2], .3);
- EXPECT_APPROXIMATE(clear_color[3], .4);
- }
- TEST_CASE(0005_gl_depth_clear_value)
- {
- auto context = create_testing_context();
- GLdouble clear_depth;
- glGetDoublev(GL_DEPTH_CLEAR_VALUE, &clear_depth);
- EXPECT_EQ(clear_depth, 1.);
- glClearDepth(.1f);
- glGetDoublev(GL_DEPTH_CLEAR_VALUE, &clear_depth);
- EXPECT_APPROXIMATE(clear_depth, .1);
- }
- TEST_CASE(0006_gl_stencil_clear_value)
- {
- auto context = create_testing_context();
- GLint clear_stencil;
- glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &clear_stencil);
- EXPECT_EQ(clear_stencil, 0);
- glClearStencil(255);
- glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &clear_stencil);
- EXPECT_EQ(clear_stencil, 255);
- }
|