GlobalObject.h 6.8 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibJS/Heap/Heap.h>
  8. #include <LibJS/Runtime/Environment.h>
  9. #include <LibJS/Runtime/VM.h>
  10. namespace JS {
  11. class GlobalObject : public Object {
  12. JS_OBJECT(GlobalObject, Object);
  13. public:
  14. explicit GlobalObject();
  15. virtual void initialize_global_object();
  16. virtual ~GlobalObject() override;
  17. Console& console() { return *m_console; }
  18. Realm* associated_realm();
  19. void set_associated_realm(Badge<Realm>, Realm&);
  20. Shape* empty_object_shape() { return m_empty_object_shape; }
  21. Shape* new_object_shape() { return m_new_object_shape; }
  22. Shape* new_ordinary_function_prototype_object_shape() { return m_new_ordinary_function_prototype_object_shape; }
  23. // Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
  24. ProxyConstructor* proxy_constructor() { return m_proxy_constructor; }
  25. // Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct constructor
  26. GeneratorObjectPrototype* generator_object_prototype() { return m_generator_object_prototype; }
  27. FunctionObject* array_prototype_values_function() const { return m_array_prototype_values_function; }
  28. FunctionObject* eval_function() const { return m_eval_function; }
  29. FunctionObject* throw_type_error_function() const { return m_throw_type_error_function; }
  30. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
  31. ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
  32. Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
  33. JS_ENUMERATE_BUILTIN_TYPES
  34. #undef __JS_ENUMERATE
  35. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
  36. Intl::ConstructorName* intl_##snake_name##_constructor() { return m_intl_##snake_name##_constructor; } \
  37. Object* intl_##snake_name##_prototype() { return m_intl_##snake_name##_prototype; }
  38. JS_ENUMERATE_INTL_OBJECTS
  39. #undef __JS_ENUMERATE
  40. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
  41. Temporal::ConstructorName* temporal_##snake_name##_constructor() { return m_temporal_##snake_name##_constructor; } \
  42. Object* temporal_##snake_name##_prototype() { return m_temporal_##snake_name##_prototype; }
  43. JS_ENUMERATE_TEMPORAL_OBJECTS
  44. #undef __JS_ENUMERATE
  45. #define __JS_ENUMERATE(ClassName, snake_name) \
  46. Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
  47. JS_ENUMERATE_ITERATOR_PROTOTYPES
  48. #undef __JS_ENUMERATE
  49. protected:
  50. virtual void visit_edges(Visitor&) override;
  51. template<typename ConstructorType>
  52. void initialize_constructor(PropertyKey const&, ConstructorType*&, Object* prototype);
  53. template<typename ConstructorType>
  54. void add_constructor(PropertyKey const&, ConstructorType*&, Object* prototype);
  55. private:
  56. virtual bool is_global_object() const final { return true; }
  57. JS_DECLARE_NATIVE_FUNCTION(gc);
  58. JS_DECLARE_NATIVE_FUNCTION(is_nan);
  59. JS_DECLARE_NATIVE_FUNCTION(is_finite);
  60. JS_DECLARE_NATIVE_FUNCTION(parse_float);
  61. JS_DECLARE_NATIVE_FUNCTION(parse_int);
  62. JS_DECLARE_NATIVE_FUNCTION(eval);
  63. JS_DECLARE_NATIVE_FUNCTION(encode_uri);
  64. JS_DECLARE_NATIVE_FUNCTION(decode_uri);
  65. JS_DECLARE_NATIVE_FUNCTION(encode_uri_component);
  66. JS_DECLARE_NATIVE_FUNCTION(decode_uri_component);
  67. JS_DECLARE_NATIVE_FUNCTION(escape);
  68. JS_DECLARE_NATIVE_FUNCTION(unescape);
  69. NonnullOwnPtr<Console> m_console;
  70. WeakPtr<Realm> m_associated_realm;
  71. Shape* m_empty_object_shape { nullptr };
  72. Shape* m_new_object_shape { nullptr };
  73. Shape* m_new_ordinary_function_prototype_object_shape { nullptr };
  74. // Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
  75. ProxyConstructor* m_proxy_constructor { nullptr };
  76. // Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct constructor
  77. GeneratorObjectPrototype* m_generator_object_prototype { nullptr };
  78. FunctionObject* m_array_prototype_values_function { nullptr };
  79. FunctionObject* m_eval_function { nullptr };
  80. FunctionObject* m_throw_type_error_function { nullptr };
  81. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
  82. ConstructorName* m_##snake_name##_constructor { nullptr }; \
  83. Object* m_##snake_name##_prototype { nullptr };
  84. JS_ENUMERATE_BUILTIN_TYPES
  85. #undef __JS_ENUMERATE
  86. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
  87. Intl::ConstructorName* m_intl_##snake_name##_constructor { nullptr }; \
  88. Object* m_intl_##snake_name##_prototype { nullptr };
  89. JS_ENUMERATE_INTL_OBJECTS
  90. #undef __JS_ENUMERATE
  91. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
  92. Temporal::ConstructorName* m_temporal_##snake_name##_constructor { nullptr }; \
  93. Object* m_temporal_##snake_name##_prototype { nullptr };
  94. JS_ENUMERATE_TEMPORAL_OBJECTS
  95. #undef __JS_ENUMERATE
  96. #define __JS_ENUMERATE(ClassName, snake_name) \
  97. Object* m_##snake_name##_prototype { nullptr };
  98. JS_ENUMERATE_ITERATOR_PROTOTYPES
  99. #undef __JS_ENUMERATE
  100. };
  101. template<typename ConstructorType>
  102. inline void GlobalObject::initialize_constructor(PropertyKey const& property_name, ConstructorType*& constructor, Object* prototype)
  103. {
  104. auto& vm = this->vm();
  105. constructor = heap().allocate<ConstructorType>(*this, *this);
  106. constructor->define_direct_property(vm.names.name, js_string(heap(), property_name.as_string()), Attribute::Configurable);
  107. if (prototype)
  108. prototype->define_direct_property(vm.names.constructor, constructor, Attribute::Writable | Attribute::Configurable);
  109. }
  110. template<typename ConstructorType>
  111. inline void GlobalObject::add_constructor(PropertyKey const& property_name, ConstructorType*& constructor, Object* prototype)
  112. {
  113. // Some constructors are pre-initialized separately.
  114. if (!constructor)
  115. initialize_constructor(property_name, constructor, prototype);
  116. define_direct_property(property_name, constructor, Attribute::Writable | Attribute::Configurable);
  117. }
  118. inline GlobalObject* Shape::global_object() const
  119. {
  120. return static_cast<GlobalObject*>(m_global_object);
  121. }
  122. template<>
  123. inline bool Object::fast_is<GlobalObject>() const { return is_global_object(); }
  124. template<typename... Args>
  125. [[nodiscard]] ALWAYS_INLINE ThrowCompletionOr<Value> Value::invoke(GlobalObject& global_object, PropertyKey const& property_name, Args... args)
  126. {
  127. if constexpr (sizeof...(Args) > 0) {
  128. MarkedValueList arglist { global_object.vm().heap() };
  129. (..., arglist.append(move(args)));
  130. return invoke_internal(global_object, property_name, move(arglist));
  131. }
  132. return invoke_internal(global_object, property_name, Optional<MarkedValueList> {});
  133. }
  134. }