123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483 |
- /*
- * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/StringBuilder.h>
- #include <LibJS/Interpreter.h>
- #include <LibJS/Parser.h>
- #include <LibWeb/DOM/DOMException.h>
- #include <LibWeb/DOM/Document.h>
- #include <LibWeb/DOM/IDLEventListener.h>
- #include <LibWeb/HTML/BrowsingContext.h>
- #include <LibWeb/HTML/BrowsingContextContainer.h>
- #include <LibWeb/HTML/EventHandler.h>
- #include <LibWeb/HTML/HTMLAnchorElement.h>
- #include <LibWeb/HTML/HTMLBodyElement.h>
- #include <LibWeb/HTML/HTMLElement.h>
- #include <LibWeb/HTML/Window.h>
- #include <LibWeb/Layout/Box.h>
- #include <LibWeb/Layout/BreakNode.h>
- #include <LibWeb/Layout/TextNode.h>
- #include <LibWeb/Painting/PaintableBox.h>
- #include <LibWeb/UIEvents/EventNames.h>
- #include <LibWeb/UIEvents/FocusEvent.h>
- #include <LibWeb/UIEvents/MouseEvent.h>
- #include <LibWeb/WebIDL/ExceptionOr.h>
- namespace Web::HTML {
- HTMLElement::HTMLElement(DOM::Document& document, DOM::QualifiedName qualified_name)
- : Element(document, move(qualified_name))
- {
- set_prototype(&window().cached_web_prototype("HTMLElement"));
- }
- HTMLElement::~HTMLElement() = default;
- void HTMLElement::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- m_dataset = DOMStringMap::create(*this);
- }
- void HTMLElement::visit_edges(Cell::Visitor& visitor)
- {
- Base::visit_edges(visitor);
- visitor.visit(m_dataset.ptr());
- }
- HTMLElement::ContentEditableState HTMLElement::content_editable_state() const
- {
- auto contenteditable = attribute(HTML::AttributeNames::contenteditable);
- // "true", an empty string or a missing value map to the "true" state.
- if ((!contenteditable.is_null() && contenteditable.is_empty()) || contenteditable.equals_ignoring_case("true"sv))
- return ContentEditableState::True;
- // "false" maps to the "false" state.
- if (contenteditable.equals_ignoring_case("false"sv))
- return ContentEditableState::False;
- // Having no such attribute or an invalid value maps to the "inherit" state.
- return ContentEditableState::Inherit;
- }
- bool HTMLElement::is_editable() const
- {
- switch (content_editable_state()) {
- case ContentEditableState::True:
- return true;
- case ContentEditableState::False:
- return false;
- case ContentEditableState::Inherit:
- return parent() && parent()->is_editable();
- default:
- VERIFY_NOT_REACHED();
- }
- }
- String HTMLElement::content_editable() const
- {
- switch (content_editable_state()) {
- case ContentEditableState::True:
- return "true";
- case ContentEditableState::False:
- return "false";
- case ContentEditableState::Inherit:
- return "inherit";
- default:
- VERIFY_NOT_REACHED();
- }
- }
- // https://html.spec.whatwg.org/multipage/interaction.html#contenteditable
- WebIDL::ExceptionOr<void> HTMLElement::set_content_editable(String const& content_editable)
- {
- if (content_editable.equals_ignoring_case("inherit"sv)) {
- remove_attribute(HTML::AttributeNames::contenteditable);
- return {};
- }
- if (content_editable.equals_ignoring_case("true"sv)) {
- set_attribute(HTML::AttributeNames::contenteditable, "true");
- return {};
- }
- if (content_editable.equals_ignoring_case("false"sv)) {
- set_attribute(HTML::AttributeNames::contenteditable, "false");
- return {};
- }
- return DOM::SyntaxError::create(global_object(), "Invalid contentEditable value, must be 'true', 'false', or 'inherit'");
- }
- void HTMLElement::set_inner_text(StringView text)
- {
- remove_all_children();
- append_child(document().create_text_node(text));
- set_needs_style_update(true);
- }
- String HTMLElement::inner_text()
- {
- StringBuilder builder;
- // innerText for element being rendered takes visibility into account, so force a layout and then walk the layout tree.
- document().update_layout();
- if (!layout_node())
- return text_content();
- Function<void(Layout::Node const&)> recurse = [&](auto& node) {
- for (auto* child = node.first_child(); child; child = child->next_sibling()) {
- if (is<Layout::TextNode>(child))
- builder.append(verify_cast<Layout::TextNode>(*child).text_for_rendering());
- if (is<Layout::BreakNode>(child))
- builder.append('\n');
- recurse(*child);
- }
- };
- recurse(*layout_node());
- return builder.to_string();
- }
- // // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsettop
- int HTMLElement::offset_top() const
- {
- // NOTE: Ensure that layout is up-to-date before looking at metrics.
- const_cast<DOM::Document&>(document()).update_layout();
- if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
- return 0;
- auto position = layout_node()->box_type_agnostic_position();
- auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
- return position.y() - parent_position.y();
- }
- // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetleft
- int HTMLElement::offset_left() const
- {
- // NOTE: Ensure that layout is up-to-date before looking at metrics.
- const_cast<DOM::Document&>(document()).update_layout();
- if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
- return 0;
- auto position = layout_node()->box_type_agnostic_position();
- auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
- return position.x() - parent_position.x();
- }
- // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetwidth
- int HTMLElement::offset_width() const
- {
- // NOTE: Ensure that layout is up-to-date before looking at metrics.
- const_cast<DOM::Document&>(document()).update_layout();
- // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
- if (!paint_box())
- return 0;
- // 2. Return the width of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
- // ignoring any transforms that apply to the element and its ancestors.
- // FIXME: Account for inline boxes.
- return paint_box()->border_box_width();
- }
- // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetheight
- int HTMLElement::offset_height() const
- {
- // NOTE: Ensure that layout is up-to-date before looking at metrics.
- const_cast<DOM::Document&>(document()).update_layout();
- // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
- if (!paint_box())
- return 0;
- // 2. Return the height of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
- // ignoring any transforms that apply to the element and its ancestors.
- // FIXME: Account for inline boxes.
- return paint_box()->border_box_height();
- }
- // https://html.spec.whatwg.org/multipage/links.html#cannot-navigate
- bool HTMLElement::cannot_navigate() const
- {
- // An element element cannot navigate if one of the following is true:
- // - element's node document is not fully active
- if (!document().is_fully_active())
- return true;
- // - element is not an a element and is not connected.
- return !is<HTML::HTMLAnchorElement>(this) && !is_connected();
- }
- void HTMLElement::parse_attribute(FlyString const& name, String const& value)
- {
- Element::parse_attribute(name, value);
- // 1. If namespace is not null, or localName is not the name of an event handler content attribute on element, then return.
- // FIXME: Add the namespace part once we support attribute namespaces.
- #undef __ENUMERATE
- #define __ENUMERATE(attribute_name, event_name) \
- if (name == HTML::AttributeNames::attribute_name) { \
- element_event_handler_attribute_changed(event_name, value); \
- }
- ENUMERATE_GLOBAL_EVENT_HANDLERS(__ENUMERATE)
- #undef __ENUMERATE
- }
- // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
- static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node& new_focus_target)
- {
- // 1. If the last entry in old chain and the last entry in new chain are the same,
- // pop the last entry from old chain and the last entry from new chain and redo this step.
- while (!old_chain.is_empty()
- && !new_chain.is_empty()
- && &old_chain.last() == &new_chain.last()) {
- (void)old_chain.take_last();
- (void)new_chain.take_last();
- }
- // 2. For each entry entry in old chain, in order, run these substeps:
- for (auto& entry : old_chain) {
- // FIXME: 1. If entry is an input element, and the change event applies to the element,
- // and the element does not have a defined activation behavior,
- // and the user has changed the element's value or its list of selected files
- // while the control was focused without committing that change
- // (such that it is different to what it was when the control was first focused),
- // then fire an event named change at the element,
- // with the bubbles attribute initialized to true.
- JS::GCPtr<DOM::EventTarget> blur_event_target;
- if (is<DOM::Element>(*entry)) {
- // 2. If entry is an element, let blur event target be entry.
- blur_event_target = entry.ptr();
- } else if (is<DOM::Document>(*entry)) {
- // If entry is a Document object, let blur event target be that Document object's relevant global object.
- blur_event_target = &static_cast<DOM::Document&>(*entry).window();
- }
- // 3. If entry is the last entry in old chain, and entry is an Element,
- // and the last entry in new chain is also an Element,
- // then let related blur target be the last entry in new chain.
- // Otherwise, let related blur target be null.
- JS::GCPtr<DOM::EventTarget> related_blur_target;
- if (!old_chain.is_empty()
- && &entry == &old_chain.last()
- && is<DOM::Element>(*entry)
- && !new_chain.is_empty()
- && is<DOM::Element>(*new_chain.last())) {
- related_blur_target = new_chain.last().ptr();
- }
- // 4. If blur event target is not null, fire a focus event named blur at blur event target,
- // with related blur target as the related target.
- if (blur_event_target) {
- // FIXME: Implement the "fire a focus event" spec operation.
- auto blur_event = UIEvents::FocusEvent::create(blur_event_target->global_object(), HTML::EventNames::blur);
- blur_event->set_related_target(related_blur_target);
- blur_event_target->dispatch_event(*blur_event);
- }
- }
- // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
- // (For example, some platforms select the contents of a text control when that control is focused.)
- (void)new_focus_target;
- // 4. For each entry entry in new chain, in reverse order, run these substeps:
- for (auto& entry : new_chain.in_reverse()) {
- // 1. If entry is a focusable area: designate entry as the focused area of the document.
- // FIXME: This isn't entirely right.
- if (is<DOM::Element>(*entry))
- entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
- JS::GCPtr<DOM::EventTarget> focus_event_target;
- if (is<DOM::Element>(*entry)) {
- // 2. If entry is an element, let focus event target be entry.
- focus_event_target = entry.ptr();
- } else if (is<DOM::Document>(*entry)) {
- // If entry is a Document object, let focus event target be that Document object's relevant global object.
- focus_event_target = &static_cast<DOM::Document&>(*entry).window();
- }
- // 3. If entry is the last entry in new chain, and entry is an Element,
- // and the last entry in old chain is also an Element,
- // then let related focus target be the last entry in old chain.
- // Otherwise, let related focus target be null.
- JS::GCPtr<DOM::EventTarget> related_focus_target;
- if (!new_chain.is_empty()
- && &entry == &new_chain.last()
- && is<DOM::Element>(*entry)
- && !old_chain.is_empty()
- && is<DOM::Element>(*old_chain.last())) {
- related_focus_target = old_chain.last().ptr();
- }
- // 4. If focus event target is not null, fire a focus event named focus at focus event target,
- // with related focus target as the related target.
- if (focus_event_target) {
- // FIXME: Implement the "fire a focus event" spec operation.
- auto focus_event = UIEvents::FocusEvent::create(focus_event_target->global_object(), HTML::EventNames::focus);
- focus_event->set_related_target(related_focus_target);
- focus_event_target->dispatch_event(*focus_event);
- }
- }
- }
- // https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
- static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
- {
- // FIXME: Move this somewhere more spec-friendly.
- if (!subject)
- return {};
- // 1. Let output be an empty list.
- Vector<JS::Handle<DOM::Node>> output;
- // 2. Let currentObject be subject.
- auto* current_object = subject;
- // 3. While true:
- while (true) {
- // 1. Append currentObject to output.
- output.append(JS::make_handle(*current_object));
- // FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
- // FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
- // FIXME: Everything below needs work. The conditions are not entirely right.
- if (!is<DOM::Document>(*current_object)) {
- // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
- current_object = ¤t_object->document();
- } else if (is<DOM::Document>(*current_object)
- && static_cast<DOM::Document&>(*current_object).browsing_context()
- && !static_cast<DOM::Document&>(*current_object).browsing_context()->is_top_level()) {
- // Otherwise, if currentObject is a Document whose browsing context is a child browsing context,
- // then set currentObject to currentObject's browsing context's container.
- current_object = static_cast<DOM::Document&>(*current_object).browsing_context()->container();
- } else {
- break;
- }
- }
- // 4. Return output.
- return output;
- }
- // https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
- // FIXME: This should accept more types.
- static void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target = nullptr, [[maybe_unused]] Optional<String> focus_trigger = {})
- {
- // FIXME: 1. If new focus target is not a focusable area, then set new focus target
- // to the result of getting the focusable area for new focus target,
- // given focus trigger if it was passed.
- // 2. If new focus target is null, then:
- if (!new_focus_target) {
- // 1. If no fallback target was specified, then return.
- if (!fallback_target)
- return;
- // 2. Otherwise, set new focus target to the fallback target.
- new_focus_target = fallback_target;
- }
- // 3. If new focus target is a browsing context container with non-null nested browsing context,
- // then set new focus target to the nested browsing context's active document.
- if (is<BrowsingContextContainer>(*new_focus_target)) {
- auto& browsing_context_container = static_cast<BrowsingContextContainer&>(*new_focus_target);
- if (auto* nested_browsing_context = browsing_context_container.nested_browsing_context())
- new_focus_target = nested_browsing_context->active_document();
- }
- // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
- // 5. If new focus target is the currently focused area of a top-level browsing context, then return.
- if (!new_focus_target->document().browsing_context())
- return;
- auto& top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
- if (new_focus_target == top_level_browsing_context.currently_focused_area().ptr())
- return;
- // 6. Let old chain be the current focus chain of the top-level browsing context in which
- // new focus target finds itself.
- auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
- // 7. Let new chain be the focus chain of new focus target.
- auto new_chain = focus_chain(new_focus_target);
- // 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
- run_focus_update_steps(old_chain, new_chain, *new_focus_target);
- }
- // https://html.spec.whatwg.org/multipage/interaction.html#dom-focus
- void HTMLElement::focus()
- {
- // 1. If the element is marked as locked for focus, then return.
- if (m_locked_for_focus)
- return;
- // 2. Mark the element as locked for focus.
- m_locked_for_focus = true;
- // 3. Run the focusing steps for the element.
- run_focusing_steps(this);
- // FIXME: 4. If the value of the preventScroll dictionary member of options is false,
- // then scroll the element into view with scroll behavior "auto",
- // block flow direction position set to an implementation-defined value,
- // and inline base direction position set to an implementation-defined value.
- // 5. Unmark the element as locked for focus.
- m_locked_for_focus = false;
- }
- // https://html.spec.whatwg.org/multipage/webappapis.html#fire-a-synthetic-pointer-event
- bool HTMLElement::fire_a_synthetic_pointer_event(FlyString const& type, DOM::Element& target, bool not_trusted)
- {
- // 1. Let event be the result of creating an event using PointerEvent.
- // 2. Initialize event's type attribute to e.
- // FIXME: Actually create a PointerEvent!
- auto event = UIEvents::MouseEvent::create(document().window(), type);
- // 3. Initialize event's bubbles and cancelable attributes to true.
- event->set_bubbles(true);
- event->set_cancelable(true);
- // 4. Set event's composed flag.
- event->set_composed(true);
- // 5. If the not trusted flag is set, initialize event's isTrusted attribute to false.
- if (not_trusted) {
- event->set_is_trusted(false);
- }
- // FIXME: 6. Initialize event's ctrlKey, shiftKey, altKey, and metaKey attributes according to the current state
- // of the key input device, if any (false for any keys that are not available).
- // FIXME: 7. Initialize event's view attribute to target's node document's Window object, if any, and null otherwise.
- // FIXME: 8. event's getModifierState() method is to return values appropriately describing the current state of the key input device.
- // 9. Return the result of dispatching event at target.
- return target.dispatch_event(*event);
- }
- // https://html.spec.whatwg.org/multipage/interaction.html#dom-click
- void HTMLElement::click()
- {
- // FIXME: 1. If this element is a form control that is disabled, then return.
- // 2. If this element's click in progress flag is set, then return.
- if (m_click_in_progress)
- return;
- // 3. Set this element's click in progress flag.
- m_click_in_progress = true;
- // FIXME: 4. Fire a synthetic pointer event named click at this element, with the not trusted flag set.
- fire_a_synthetic_pointer_event(HTML::EventNames::click, *this, true);
- // 5. Unset this element's click in progress flag.
- m_click_in_progress = false;
- }
- }
|