HTMLElement.cpp 24 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/StringBuilder.h>
  7. #include <LibJS/Interpreter.h>
  8. #include <LibJS/Parser.h>
  9. #include <LibWeb/DOM/Document.h>
  10. #include <LibWeb/DOM/IDLEventListener.h>
  11. #include <LibWeb/DOM/ShadowRoot.h>
  12. #include <LibWeb/HTML/BrowsingContext.h>
  13. #include <LibWeb/HTML/BrowsingContextContainer.h>
  14. #include <LibWeb/HTML/DOMStringMap.h>
  15. #include <LibWeb/HTML/EventHandler.h>
  16. #include <LibWeb/HTML/HTMLAnchorElement.h>
  17. #include <LibWeb/HTML/HTMLAreaElement.h>
  18. #include <LibWeb/HTML/HTMLBodyElement.h>
  19. #include <LibWeb/HTML/HTMLElement.h>
  20. #include <LibWeb/HTML/VisibilityState.h>
  21. #include <LibWeb/HTML/Window.h>
  22. #include <LibWeb/Layout/Box.h>
  23. #include <LibWeb/Layout/BreakNode.h>
  24. #include <LibWeb/Layout/TextNode.h>
  25. #include <LibWeb/Painting/PaintableBox.h>
  26. #include <LibWeb/UIEvents/EventNames.h>
  27. #include <LibWeb/UIEvents/FocusEvent.h>
  28. #include <LibWeb/UIEvents/MouseEvent.h>
  29. #include <LibWeb/WebIDL/DOMException.h>
  30. #include <LibWeb/WebIDL/ExceptionOr.h>
  31. namespace Web::HTML {
  32. HTMLElement::HTMLElement(DOM::Document& document, DOM::QualifiedName qualified_name)
  33. : Element(document, move(qualified_name))
  34. {
  35. set_prototype(&Bindings::cached_web_prototype(realm(), "HTMLElement"));
  36. }
  37. HTMLElement::~HTMLElement() = default;
  38. void HTMLElement::initialize(JS::Realm& realm)
  39. {
  40. Base::initialize(realm);
  41. m_dataset = DOMStringMap::create(*this);
  42. }
  43. void HTMLElement::visit_edges(Cell::Visitor& visitor)
  44. {
  45. Base::visit_edges(visitor);
  46. visitor.visit(m_dataset.ptr());
  47. }
  48. HTMLElement::ContentEditableState HTMLElement::content_editable_state() const
  49. {
  50. auto contenteditable = attribute(HTML::AttributeNames::contenteditable);
  51. // "true", an empty string or a missing value map to the "true" state.
  52. if ((!contenteditable.is_null() && contenteditable.is_empty()) || contenteditable.equals_ignoring_case("true"sv))
  53. return ContentEditableState::True;
  54. // "false" maps to the "false" state.
  55. if (contenteditable.equals_ignoring_case("false"sv))
  56. return ContentEditableState::False;
  57. // Having no such attribute or an invalid value maps to the "inherit" state.
  58. return ContentEditableState::Inherit;
  59. }
  60. bool HTMLElement::is_editable() const
  61. {
  62. switch (content_editable_state()) {
  63. case ContentEditableState::True:
  64. return true;
  65. case ContentEditableState::False:
  66. return false;
  67. case ContentEditableState::Inherit:
  68. return parent() && parent()->is_editable();
  69. default:
  70. VERIFY_NOT_REACHED();
  71. }
  72. }
  73. String HTMLElement::content_editable() const
  74. {
  75. switch (content_editable_state()) {
  76. case ContentEditableState::True:
  77. return "true";
  78. case ContentEditableState::False:
  79. return "false";
  80. case ContentEditableState::Inherit:
  81. return "inherit";
  82. default:
  83. VERIFY_NOT_REACHED();
  84. }
  85. }
  86. // https://html.spec.whatwg.org/multipage/interaction.html#contenteditable
  87. WebIDL::ExceptionOr<void> HTMLElement::set_content_editable(String const& content_editable)
  88. {
  89. if (content_editable.equals_ignoring_case("inherit"sv)) {
  90. remove_attribute(HTML::AttributeNames::contenteditable);
  91. return {};
  92. }
  93. if (content_editable.equals_ignoring_case("true"sv)) {
  94. MUST(set_attribute(HTML::AttributeNames::contenteditable, "true"));
  95. return {};
  96. }
  97. if (content_editable.equals_ignoring_case("false"sv)) {
  98. MUST(set_attribute(HTML::AttributeNames::contenteditable, "false"));
  99. return {};
  100. }
  101. return WebIDL::SyntaxError::create(realm(), "Invalid contentEditable value, must be 'true', 'false', or 'inherit'");
  102. }
  103. void HTMLElement::set_inner_text(StringView text)
  104. {
  105. remove_all_children();
  106. MUST(append_child(document().create_text_node(text)));
  107. set_needs_style_update(true);
  108. }
  109. String HTMLElement::inner_text()
  110. {
  111. StringBuilder builder;
  112. // innerText for element being rendered takes visibility into account, so force a layout and then walk the layout tree.
  113. document().update_layout();
  114. if (!layout_node())
  115. return text_content();
  116. Function<void(Layout::Node const&)> recurse = [&](auto& node) {
  117. for (auto* child = node.first_child(); child; child = child->next_sibling()) {
  118. if (is<Layout::TextNode>(child))
  119. builder.append(verify_cast<Layout::TextNode>(*child).text_for_rendering());
  120. if (is<Layout::BreakNode>(child))
  121. builder.append('\n');
  122. recurse(*child);
  123. }
  124. };
  125. recurse(*layout_node());
  126. return builder.to_string();
  127. }
  128. // // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsettop
  129. int HTMLElement::offset_top() const
  130. {
  131. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  132. const_cast<DOM::Document&>(document()).update_layout();
  133. if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
  134. return 0;
  135. auto position = layout_node()->box_type_agnostic_position();
  136. auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
  137. return position.y() - parent_position.y();
  138. }
  139. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetleft
  140. int HTMLElement::offset_left() const
  141. {
  142. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  143. const_cast<DOM::Document&>(document()).update_layout();
  144. if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
  145. return 0;
  146. auto position = layout_node()->box_type_agnostic_position();
  147. auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
  148. return position.x() - parent_position.x();
  149. }
  150. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetwidth
  151. int HTMLElement::offset_width() const
  152. {
  153. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  154. const_cast<DOM::Document&>(document()).update_layout();
  155. // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
  156. if (!paint_box())
  157. return 0;
  158. // 2. Return the width of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
  159. // ignoring any transforms that apply to the element and its ancestors.
  160. // FIXME: Account for inline boxes.
  161. return paint_box()->border_box_width();
  162. }
  163. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetheight
  164. int HTMLElement::offset_height() const
  165. {
  166. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  167. const_cast<DOM::Document&>(document()).update_layout();
  168. // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
  169. if (!paint_box())
  170. return 0;
  171. // 2. Return the height of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
  172. // ignoring any transforms that apply to the element and its ancestors.
  173. // FIXME: Account for inline boxes.
  174. return paint_box()->border_box_height();
  175. }
  176. // https://html.spec.whatwg.org/multipage/links.html#cannot-navigate
  177. bool HTMLElement::cannot_navigate() const
  178. {
  179. // An element element cannot navigate if one of the following is true:
  180. // - element's node document is not fully active
  181. if (!document().is_fully_active())
  182. return true;
  183. // - element is not an a element and is not connected.
  184. return !is<HTML::HTMLAnchorElement>(this) && !is_connected();
  185. }
  186. void HTMLElement::parse_attribute(FlyString const& name, String const& value)
  187. {
  188. Element::parse_attribute(name, value);
  189. // 1. If namespace is not null, or localName is not the name of an event handler content attribute on element, then return.
  190. // FIXME: Add the namespace part once we support attribute namespaces.
  191. #undef __ENUMERATE
  192. #define __ENUMERATE(attribute_name, event_name) \
  193. if (name == HTML::AttributeNames::attribute_name) { \
  194. element_event_handler_attribute_changed(event_name, value); \
  195. }
  196. ENUMERATE_GLOBAL_EVENT_HANDLERS(__ENUMERATE)
  197. #undef __ENUMERATE
  198. }
  199. // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
  200. static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node* new_focus_target)
  201. {
  202. // 1. If the last entry in old chain and the last entry in new chain are the same,
  203. // pop the last entry from old chain and the last entry from new chain and redo this step.
  204. while (!old_chain.is_empty()
  205. && !new_chain.is_empty()
  206. && &old_chain.last() == &new_chain.last()) {
  207. (void)old_chain.take_last();
  208. (void)new_chain.take_last();
  209. }
  210. // 2. For each entry entry in old chain, in order, run these substeps:
  211. for (auto& entry : old_chain) {
  212. // FIXME: 1. If entry is an input element, and the change event applies to the element,
  213. // and the element does not have a defined activation behavior,
  214. // and the user has changed the element's value or its list of selected files
  215. // while the control was focused without committing that change
  216. // (such that it is different to what it was when the control was first focused),
  217. // then fire an event named change at the element,
  218. // with the bubbles attribute initialized to true.
  219. JS::GCPtr<DOM::EventTarget> blur_event_target;
  220. if (is<DOM::Element>(*entry)) {
  221. // 2. If entry is an element, let blur event target be entry.
  222. blur_event_target = entry.ptr();
  223. } else if (is<DOM::Document>(*entry)) {
  224. // If entry is a Document object, let blur event target be that Document object's relevant global object.
  225. blur_event_target = &static_cast<DOM::Document&>(*entry).window();
  226. }
  227. // 3. If entry is the last entry in old chain, and entry is an Element,
  228. // and the last entry in new chain is also an Element,
  229. // then let related blur target be the last entry in new chain.
  230. // Otherwise, let related blur target be null.
  231. JS::GCPtr<DOM::EventTarget> related_blur_target;
  232. if (!old_chain.is_empty()
  233. && &entry == &old_chain.last()
  234. && is<DOM::Element>(*entry)
  235. && !new_chain.is_empty()
  236. && is<DOM::Element>(*new_chain.last())) {
  237. related_blur_target = new_chain.last().ptr();
  238. }
  239. // 4. If blur event target is not null, fire a focus event named blur at blur event target,
  240. // with related blur target as the related target.
  241. if (blur_event_target) {
  242. // FIXME: Implement the "fire a focus event" spec operation.
  243. auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur);
  244. blur_event->set_related_target(related_blur_target);
  245. blur_event_target->dispatch_event(*blur_event);
  246. }
  247. }
  248. // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
  249. // (For example, some platforms select the contents of a text control when that control is focused.)
  250. (void)new_focus_target;
  251. // 4. For each entry entry in new chain, in reverse order, run these substeps:
  252. for (auto& entry : new_chain.in_reverse()) {
  253. // 1. If entry is a focusable area: designate entry as the focused area of the document.
  254. // FIXME: This isn't entirely right.
  255. if (is<DOM::Element>(*entry))
  256. entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
  257. JS::GCPtr<DOM::EventTarget> focus_event_target;
  258. if (is<DOM::Element>(*entry)) {
  259. // 2. If entry is an element, let focus event target be entry.
  260. focus_event_target = entry.ptr();
  261. } else if (is<DOM::Document>(*entry)) {
  262. // If entry is a Document object, let focus event target be that Document object's relevant global object.
  263. focus_event_target = &static_cast<DOM::Document&>(*entry).window();
  264. }
  265. // 3. If entry is the last entry in new chain, and entry is an Element,
  266. // and the last entry in old chain is also an Element,
  267. // then let related focus target be the last entry in old chain.
  268. // Otherwise, let related focus target be null.
  269. JS::GCPtr<DOM::EventTarget> related_focus_target;
  270. if (!new_chain.is_empty()
  271. && &entry == &new_chain.last()
  272. && is<DOM::Element>(*entry)
  273. && !old_chain.is_empty()
  274. && is<DOM::Element>(*old_chain.last())) {
  275. related_focus_target = old_chain.last().ptr();
  276. }
  277. // 4. If focus event target is not null, fire a focus event named focus at focus event target,
  278. // with related focus target as the related target.
  279. if (focus_event_target) {
  280. // FIXME: Implement the "fire a focus event" spec operation.
  281. auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus);
  282. focus_event->set_related_target(related_focus_target);
  283. focus_event_target->dispatch_event(*focus_event);
  284. }
  285. }
  286. }
  287. // https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
  288. static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
  289. {
  290. // FIXME: Move this somewhere more spec-friendly.
  291. if (!subject)
  292. return {};
  293. // 1. Let output be an empty list.
  294. Vector<JS::Handle<DOM::Node>> output;
  295. // 2. Let currentObject be subject.
  296. auto* current_object = subject;
  297. // 3. While true:
  298. while (true) {
  299. // 1. Append currentObject to output.
  300. output.append(JS::make_handle(*current_object));
  301. // FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
  302. // FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
  303. // FIXME: Everything below needs work. The conditions are not entirely right.
  304. if (!is<DOM::Document>(*current_object)) {
  305. // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
  306. current_object = &current_object->document();
  307. } else if (is<DOM::Document>(*current_object)
  308. && static_cast<DOM::Document&>(*current_object).browsing_context()
  309. && !static_cast<DOM::Document&>(*current_object).browsing_context()->is_top_level()) {
  310. // Otherwise, if currentObject is a Document whose browsing context is a child browsing context,
  311. // then set currentObject to currentObject's browsing context's container.
  312. current_object = static_cast<DOM::Document&>(*current_object).browsing_context()->container();
  313. } else {
  314. break;
  315. }
  316. }
  317. // 4. Return output.
  318. return output;
  319. }
  320. // https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
  321. // FIXME: This should accept more types.
  322. static void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target = nullptr, [[maybe_unused]] Optional<String> focus_trigger = {})
  323. {
  324. // FIXME: 1. If new focus target is not a focusable area, then set new focus target
  325. // to the result of getting the focusable area for new focus target,
  326. // given focus trigger if it was passed.
  327. // 2. If new focus target is null, then:
  328. if (!new_focus_target) {
  329. // 1. If no fallback target was specified, then return.
  330. if (!fallback_target)
  331. return;
  332. // 2. Otherwise, set new focus target to the fallback target.
  333. new_focus_target = fallback_target;
  334. }
  335. // 3. If new focus target is a browsing context container with non-null nested browsing context,
  336. // then set new focus target to the nested browsing context's active document.
  337. if (is<BrowsingContextContainer>(*new_focus_target)) {
  338. auto& browsing_context_container = static_cast<BrowsingContextContainer&>(*new_focus_target);
  339. if (auto* nested_browsing_context = browsing_context_container.nested_browsing_context())
  340. new_focus_target = nested_browsing_context->active_document();
  341. }
  342. // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
  343. // 5. If new focus target is the currently focused area of a top-level browsing context, then return.
  344. if (!new_focus_target->document().browsing_context())
  345. return;
  346. auto& top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
  347. if (new_focus_target == top_level_browsing_context.currently_focused_area().ptr())
  348. return;
  349. // 6. Let old chain be the current focus chain of the top-level browsing context in which
  350. // new focus target finds itself.
  351. auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
  352. // 7. Let new chain be the focus chain of new focus target.
  353. auto new_chain = focus_chain(new_focus_target);
  354. // 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
  355. run_focus_update_steps(old_chain, new_chain, new_focus_target);
  356. }
  357. // https://html.spec.whatwg.org/multipage/interaction.html#unfocusing-steps
  358. static void run_unfocusing_steps(DOM::Node* old_focus_target)
  359. {
  360. // NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
  361. // area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context
  362. // is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
  363. // with the focusing steps.
  364. auto is_shadow_host = [](DOM::Node* node) {
  365. return is<DOM::Element>(node) && static_cast<DOM::Element*>(node)->shadow_root() != nullptr;
  366. };
  367. // 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's
  368. // shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing
  369. // context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing
  370. // context.
  371. if (is_shadow_host(old_focus_target)) {
  372. auto* shadow_root = static_cast<DOM::Element*>(old_focus_target)->shadow_root();
  373. if (shadow_root->delegates_focus()) {
  374. auto& top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
  375. if (auto currently_focused_area = top_level_browsing_context.currently_focused_area()) {
  376. if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) {
  377. old_focus_target = currently_focused_area;
  378. }
  379. }
  380. }
  381. }
  382. // FIXME: 2. If old focus target is inert, then return.
  383. // FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a
  384. // top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one
  385. // of them is the currently focused area of a top-level browsing context, then let old focus target be that
  386. // currently focused area of a top-level browsing context.
  387. // NOTE: HTMLAreaElement is currently missing the shapes property
  388. auto& top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
  389. // 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself.
  390. auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
  391. // 5. If old focus target is not one of the entries in old chain, then return.
  392. for (auto& node : old_chain) {
  393. if (old_focus_target != node) {
  394. return;
  395. }
  396. }
  397. // 6. If old focus target is not a focusable area, then return.
  398. if (!old_focus_target->is_focusable())
  399. return;
  400. // 7. Let topDocument be old chain's last entry.
  401. auto* top_document = verify_cast<DOM::Document>(old_chain.last().ptr());
  402. // 8. If topDocument's browsing context has system focus, then run the focusing steps for topDocument's viewport.
  403. if (top_document->browsing_context()->system_visibility_state() == VisibilityState::Visible) {
  404. // FIXME: run the focusing steps for topDocument's viewport (??)
  405. } else {
  406. // FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from
  407. // topDocument's browsing context, and run the focus update steps with old chain, an empty list, and null
  408. // respectively.
  409. // What? It already doesn't have system focus, what possible platform-specific conventions are there?
  410. run_focus_update_steps(old_chain, {}, nullptr);
  411. }
  412. // FIXME: When the currently focused area of a top-level browsing context is somehow unfocused without another
  413. // element being explicitly focused in its stead, the user agent must immediately run the unfocusing steps for that
  414. // object.
  415. // What? How are we supposed to detect when something is "somehow unfocused without another element being explicitly focused"?
  416. }
  417. // https://html.spec.whatwg.org/multipage/interaction.html#dom-focus
  418. void HTMLElement::focus()
  419. {
  420. // 1. If the element is marked as locked for focus, then return.
  421. if (m_locked_for_focus)
  422. return;
  423. // 2. Mark the element as locked for focus.
  424. m_locked_for_focus = true;
  425. // 3. Run the focusing steps for the element.
  426. run_focusing_steps(this);
  427. // FIXME: 4. If the value of the preventScroll dictionary member of options is false,
  428. // then scroll the element into view with scroll behavior "auto",
  429. // block flow direction position set to an implementation-defined value,
  430. // and inline base direction position set to an implementation-defined value.
  431. // 5. Unmark the element as locked for focus.
  432. m_locked_for_focus = false;
  433. }
  434. // https://html.spec.whatwg.org/multipage/webappapis.html#fire-a-synthetic-pointer-event
  435. bool HTMLElement::fire_a_synthetic_pointer_event(FlyString const& type, DOM::Element& target, bool not_trusted)
  436. {
  437. // 1. Let event be the result of creating an event using PointerEvent.
  438. // 2. Initialize event's type attribute to e.
  439. // FIXME: Actually create a PointerEvent!
  440. auto event = UIEvents::MouseEvent::create(realm(), type);
  441. // 3. Initialize event's bubbles and cancelable attributes to true.
  442. event->set_bubbles(true);
  443. event->set_cancelable(true);
  444. // 4. Set event's composed flag.
  445. event->set_composed(true);
  446. // 5. If the not trusted flag is set, initialize event's isTrusted attribute to false.
  447. if (not_trusted) {
  448. event->set_is_trusted(false);
  449. }
  450. // FIXME: 6. Initialize event's ctrlKey, shiftKey, altKey, and metaKey attributes according to the current state
  451. // of the key input device, if any (false for any keys that are not available).
  452. // FIXME: 7. Initialize event's view attribute to target's node document's Window object, if any, and null otherwise.
  453. // FIXME: 8. event's getModifierState() method is to return values appropriately describing the current state of the key input device.
  454. // 9. Return the result of dispatching event at target.
  455. return target.dispatch_event(*event);
  456. }
  457. // https://html.spec.whatwg.org/multipage/interaction.html#dom-click
  458. void HTMLElement::click()
  459. {
  460. // FIXME: 1. If this element is a form control that is disabled, then return.
  461. // 2. If this element's click in progress flag is set, then return.
  462. if (m_click_in_progress)
  463. return;
  464. // 3. Set this element's click in progress flag.
  465. m_click_in_progress = true;
  466. // FIXME: 4. Fire a synthetic pointer event named click at this element, with the not trusted flag set.
  467. fire_a_synthetic_pointer_event(HTML::EventNames::click, *this, true);
  468. // 5. Unset this element's click in progress flag.
  469. m_click_in_progress = false;
  470. }
  471. // https://html.spec.whatwg.org/multipage/interaction.html#dom-blur
  472. void HTMLElement::blur()
  473. {
  474. // The blur() method, when invoked, should run the unfocusing steps for the element on which the method was called.
  475. run_unfocusing_steps(this);
  476. // User agents may selectively or uniformly ignore calls to this method for usability reasons.
  477. }
  478. }