Box.cpp 13 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibGfx/Painter.h>
  8. #include <LibWeb/DOM/Document.h>
  9. #include <LibWeb/HTML/HTMLBodyElement.h>
  10. #include <LibWeb/HTML/HTMLHtmlElement.h>
  11. #include <LibWeb/Layout/BlockBox.h>
  12. #include <LibWeb/Layout/Box.h>
  13. #include <LibWeb/Layout/FormattingContext.h>
  14. #include <LibWeb/Page/BrowsingContext.h>
  15. #include <LibWeb/Painting/BackgroundPainting.h>
  16. #include <LibWeb/Painting/BorderPainting.h>
  17. #include <LibWeb/Painting/ShadowPainting.h>
  18. namespace Web::Layout {
  19. void Box::paint(PaintContext& context, PaintPhase phase)
  20. {
  21. if (!is_visible())
  22. return;
  23. Gfx::PainterStateSaver saver(context.painter());
  24. if (is_fixed_position())
  25. context.painter().translate(context.scroll_offset());
  26. if (phase == PaintPhase::Background) {
  27. paint_background(context);
  28. paint_box_shadow(context);
  29. }
  30. if (phase == PaintPhase::Border) {
  31. paint_border(context);
  32. }
  33. if (phase == PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) {
  34. auto content_rect = absolute_rect();
  35. auto margin_box = box_model().margin_box();
  36. Gfx::FloatRect margin_rect;
  37. margin_rect.set_x(absolute_x() - margin_box.left);
  38. margin_rect.set_width(width() + margin_box.left + margin_box.right);
  39. margin_rect.set_y(absolute_y() - margin_box.top);
  40. margin_rect.set_height(height() + margin_box.top + margin_box.bottom);
  41. context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow);
  42. context.painter().draw_rect(enclosing_int_rect(padded_rect()), Color::Cyan);
  43. context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta);
  44. }
  45. if (phase == PaintPhase::FocusOutline && dom_node() && dom_node()->is_element() && verify_cast<DOM::Element>(*dom_node()).is_focused()) {
  46. context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline());
  47. }
  48. }
  49. void Box::paint_border(PaintContext& context)
  50. {
  51. auto const bordered_rect = this->bordered_rect();
  52. auto const border_rect = bordered_rect;
  53. auto const border_radius_data = normalized_border_radius_data();
  54. auto const top_left_radius = border_radius_data.top_left;
  55. auto const top_right_radius = border_radius_data.top_right;
  56. auto const bottom_right_radius = border_radius_data.bottom_right;
  57. auto const bottom_left_radius = border_radius_data.bottom_left;
  58. // FIXME: Support elliptical border radii.
  59. Gfx::FloatRect top_border_rect = {
  60. border_rect.x() + top_left_radius,
  61. border_rect.y(),
  62. border_rect.width() - top_left_radius - top_right_radius,
  63. border_rect.height()
  64. };
  65. Gfx::FloatRect right_border_rect = {
  66. border_rect.x(),
  67. border_rect.y() + top_right_radius,
  68. border_rect.width(),
  69. border_rect.height() - top_right_radius - bottom_right_radius
  70. };
  71. Gfx::FloatRect bottom_border_rect = {
  72. border_rect.x() + bottom_left_radius,
  73. border_rect.y(),
  74. border_rect.width() - bottom_left_radius - bottom_right_radius,
  75. border_rect.height()
  76. };
  77. Gfx::FloatRect left_border_rect = {
  78. border_rect.x(),
  79. border_rect.y() + top_left_radius,
  80. border_rect.width(),
  81. border_rect.height() - top_left_radius - bottom_left_radius
  82. };
  83. Painting::paint_border(context, Painting::BorderEdge::Top, top_border_rect, computed_values());
  84. Painting::paint_border(context, Painting::BorderEdge::Right, right_border_rect, computed_values());
  85. Painting::paint_border(context, Painting::BorderEdge::Bottom, bottom_border_rect, computed_values());
  86. Painting::paint_border(context, Painting::BorderEdge::Left, left_border_rect, computed_values());
  87. // Draws a quarter cirle clockwise
  88. auto draw_quarter_circle = [&](Gfx::FloatPoint const& from, Gfx::FloatPoint const& to, Gfx::Color color, int thickness) {
  89. Gfx::FloatPoint center = { 0, 0 };
  90. Gfx::FloatPoint offset = { 0, 0 };
  91. Gfx::FloatPoint circle_position = { 0, 0 };
  92. auto radius = fabsf(from.x() - to.x());
  93. if (from.x() < to.x() && from.y() > to.y()) {
  94. // top-left
  95. center.set_x(radius);
  96. center.set_y(radius);
  97. offset.set_y(1);
  98. } else if (from.x() < to.x() && from.y() < to.y()) {
  99. // top-right
  100. circle_position.set_x(from.x());
  101. center.set_y(radius);
  102. offset.set_x(-1);
  103. offset.set_y(1);
  104. } else if (from.x() > to.x() && from.y() < to.y()) {
  105. // bottom-right
  106. circle_position.set_x(to.x());
  107. circle_position.set_y(from.y());
  108. offset.set_x(-1);
  109. } else if (from.x() > to.x() && from.y() > to.y()) {
  110. // bottom-left
  111. circle_position.set_y(to.y());
  112. center.set_x(radius);
  113. } else {
  114. // You are lying about your intentions of drawing a quarter circle, your coordinates are (partly) the same!
  115. return;
  116. }
  117. Gfx::FloatRect circle_rect = {
  118. border_rect.x() + circle_position.x(),
  119. border_rect.y() + circle_position.y(),
  120. radius,
  121. radius
  122. };
  123. context.painter().draw_circle_arc_intersecting(
  124. Gfx::enclosing_int_rect(circle_rect),
  125. (center + offset).to_rounded<int>(),
  126. radius,
  127. color,
  128. thickness);
  129. };
  130. // FIXME: Which color to use?
  131. if (top_left_radius != 0) {
  132. Gfx::FloatPoint arc_start = { 0, top_left_radius };
  133. Gfx::FloatPoint arc_end = { top_left_radius, 0 };
  134. draw_quarter_circle(arc_start, arc_end, computed_values().border_top().color, computed_values().border_top().width);
  135. }
  136. if (top_right_radius != 0) {
  137. Gfx::FloatPoint arc_start = { top_left_radius + top_border_rect.width(), 0 };
  138. Gfx::FloatPoint arc_end = { bordered_rect.width(), top_right_radius };
  139. draw_quarter_circle(arc_start, arc_end, computed_values().border_top().color, computed_values().border_top().width);
  140. }
  141. if (bottom_right_radius != 0) {
  142. Gfx::FloatPoint arc_start = { bordered_rect.width(), top_right_radius + right_border_rect.height() };
  143. Gfx::FloatPoint arc_end = { bottom_border_rect.width() + bottom_left_radius, bordered_rect.height() };
  144. draw_quarter_circle(arc_start, arc_end, computed_values().border_bottom().color, computed_values().border_bottom().width);
  145. }
  146. if (bottom_left_radius != 0) {
  147. Gfx::FloatPoint arc_start = { bottom_left_radius, bordered_rect.height() };
  148. Gfx::FloatPoint arc_end = { 0, bordered_rect.height() - bottom_left_radius };
  149. draw_quarter_circle(arc_start, arc_end, computed_values().border_bottom().color, computed_values().border_bottom().width);
  150. }
  151. }
  152. void Box::paint_background(PaintContext& context)
  153. {
  154. // If the body's background properties were propagated to the root element, do no re-paint the body's background.
  155. if (is_body() && document().html_element()->should_use_body_background_properties())
  156. return;
  157. Gfx::IntRect background_rect;
  158. Color background_color = computed_values().background_color();
  159. const Gfx::Bitmap* background_image = this->background_image() ? this->background_image()->bitmap() : nullptr;
  160. CSS::Repeat background_repeat_x = computed_values().background_repeat_x();
  161. CSS::Repeat background_repeat_y = computed_values().background_repeat_y();
  162. if (is_root_element()) {
  163. // CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas.
  164. background_rect = context.viewport_rect();
  165. // Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent,
  166. // user agents must instead propagate the computed values of the background properties from that element’s first HTML BODY child element.
  167. if (document().html_element()->should_use_body_background_properties()) {
  168. background_color = document().background_color(context.palette());
  169. background_image = document().background_image();
  170. background_repeat_x = document().background_repeat_x();
  171. background_repeat_y = document().background_repeat_y();
  172. }
  173. } else {
  174. background_rect = enclosing_int_rect(padded_rect());
  175. }
  176. // HACK: If the Box has a border, use the bordered_rect to paint the background.
  177. // This way if we have a border-radius there will be no gap between the filling and actual border.
  178. if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width)
  179. background_rect = enclosing_int_rect(bordered_rect());
  180. auto background_data = Painting::BackgroundData {
  181. .color = background_color,
  182. .image = background_image,
  183. .repeat_x = background_repeat_x,
  184. .repeat_y = background_repeat_y
  185. };
  186. Painting::paint_background(context, background_rect, background_data, normalized_border_radius_data());
  187. }
  188. void Box::paint_box_shadow(PaintContext& context)
  189. {
  190. auto box_shadow_data = computed_values().box_shadow();
  191. if (!box_shadow_data.has_value())
  192. return;
  193. auto resolved_box_shadow_data = Painting::BoxShadowData {
  194. .offset_x = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this),
  195. .offset_y = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this),
  196. .blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this),
  197. .color = box_shadow_data->color
  198. };
  199. Painting::paint_box_shadow(context, enclosing_int_rect(bordered_rect()), resolved_box_shadow_data);
  200. }
  201. Painting::BorderRadiusData Box::normalized_border_radius_data()
  202. {
  203. return Painting::normalized_border_radius_data(*this, bordered_rect(),
  204. computed_values().border_top_left_radius(),
  205. computed_values().border_top_right_radius(),
  206. computed_values().border_bottom_right_radius(),
  207. computed_values().border_bottom_left_radius());
  208. }
  209. // https://www.w3.org/TR/css-display-3/#out-of-flow
  210. bool Box::is_out_of_flow(FormattingContext const& formatting_context) const
  211. {
  212. // A box is out of flow if either:
  213. // 1. It is floated (which requires that floating is not inhibited).
  214. if (!formatting_context.inhibits_floating() && computed_values().float_() != CSS::Float::None)
  215. return true;
  216. // 2. It is "absolutely positioned".
  217. switch (computed_values().position()) {
  218. case CSS::Position::Absolute:
  219. case CSS::Position::Fixed:
  220. return true;
  221. case CSS::Position::Static:
  222. case CSS::Position::Relative:
  223. case CSS::Position::Sticky:
  224. break;
  225. }
  226. return false;
  227. }
  228. HitTestResult Box::hit_test(const Gfx::IntPoint& position, HitTestType type) const
  229. {
  230. // FIXME: It would be nice if we could confidently skip over hit testing
  231. // parts of the layout tree, but currently we can't just check
  232. // m_rect.contains() since inline text rects can't be trusted..
  233. HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr };
  234. for_each_child_in_paint_order([&](auto& child) {
  235. auto child_result = child.hit_test(position, type);
  236. if (child_result.layout_node)
  237. result = child_result;
  238. });
  239. return result;
  240. }
  241. void Box::set_needs_display()
  242. {
  243. if (!is_inline()) {
  244. browsing_context().set_needs_display(enclosing_int_rect(absolute_rect()));
  245. return;
  246. }
  247. Node::set_needs_display();
  248. }
  249. bool Box::is_body() const
  250. {
  251. return dom_node() && dom_node() == document().body();
  252. }
  253. void Box::set_offset(const Gfx::FloatPoint& offset)
  254. {
  255. if (m_offset == offset)
  256. return;
  257. m_offset = offset;
  258. did_set_rect();
  259. }
  260. void Box::set_size(const Gfx::FloatSize& size)
  261. {
  262. if (m_size == size)
  263. return;
  264. m_size = size;
  265. did_set_rect();
  266. }
  267. Gfx::FloatPoint Box::effective_offset() const
  268. {
  269. if (m_containing_line_box_fragment)
  270. return m_containing_line_box_fragment->offset();
  271. return m_offset;
  272. }
  273. const Gfx::FloatRect Box::absolute_rect() const
  274. {
  275. Gfx::FloatRect rect { effective_offset(), size() };
  276. for (auto* block = containing_block(); block; block = block->containing_block()) {
  277. rect.translate_by(block->effective_offset());
  278. }
  279. return rect;
  280. }
  281. void Box::set_containing_line_box_fragment(LineBoxFragment& fragment)
  282. {
  283. m_containing_line_box_fragment = fragment.make_weak_ptr();
  284. }
  285. StackingContext* Box::enclosing_stacking_context()
  286. {
  287. for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
  288. if (!is<Box>(ancestor))
  289. continue;
  290. auto& ancestor_box = verify_cast<Box>(*ancestor);
  291. if (!ancestor_box.establishes_stacking_context())
  292. continue;
  293. VERIFY(ancestor_box.stacking_context());
  294. return ancestor_box.stacking_context();
  295. }
  296. // We should always reach the Layout::InitialContainingBlock stacking context.
  297. VERIFY_NOT_REACHED();
  298. }
  299. LineBox& Box::ensure_last_line_box()
  300. {
  301. if (m_line_boxes.is_empty())
  302. return add_line_box();
  303. return m_line_boxes.last();
  304. }
  305. LineBox& Box::add_line_box()
  306. {
  307. m_line_boxes.append(LineBox());
  308. return m_line_boxes.last();
  309. }
  310. float Box::width_of_logical_containing_block() const
  311. {
  312. auto* containing_block = this->containing_block();
  313. VERIFY(containing_block);
  314. return containing_block->width();
  315. }
  316. }