HeaderView.cpp 13 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibGUI/AbstractTableView.h>
  27. #include <LibGUI/Action.h>
  28. #include <LibGUI/HeaderView.h>
  29. #include <LibGUI/Menu.h>
  30. #include <LibGUI/Model.h>
  31. #include <LibGUI/Painter.h>
  32. #include <LibGUI/Window.h>
  33. #include <LibGfx/Palette.h>
  34. #include <LibGfx/StylePainter.h>
  35. namespace GUI {
  36. static constexpr int minimum_column_size = 2;
  37. HeaderView::HeaderView(AbstractTableView& table_view, Gfx::Orientation orientation)
  38. : m_table_view(table_view)
  39. , m_orientation(orientation)
  40. {
  41. set_font(Gfx::Font::default_bold_font());
  42. if (m_orientation == Gfx::Orientation::Horizontal) {
  43. set_fixed_height(16);
  44. } else {
  45. set_fixed_width(40);
  46. }
  47. }
  48. HeaderView::~HeaderView()
  49. {
  50. }
  51. void HeaderView::set_section_size(int section, int size)
  52. {
  53. auto& data = section_data(section);
  54. if (data.size == size)
  55. return;
  56. data.size = size;
  57. data.has_initialized_size = true;
  58. data.size = size;
  59. m_table_view.header_did_change_section_size({}, m_orientation, section, size);
  60. }
  61. int HeaderView::section_size(int section) const
  62. {
  63. return section_data(section).size;
  64. }
  65. HeaderView::SectionData& HeaderView::section_data(int section) const
  66. {
  67. if (static_cast<size_t>(section) >= m_section_data.size())
  68. m_section_data.resize(section + 1);
  69. return m_section_data.at(section);
  70. }
  71. Gfx::IntRect HeaderView::section_rect(int section) const
  72. {
  73. if (!model())
  74. return {};
  75. auto& data = section_data(section);
  76. if (!data.visibility)
  77. return {};
  78. int offset = 0;
  79. for (int i = 0; i < section; ++i) {
  80. if (!is_section_visible(i))
  81. continue;
  82. offset += section_data(i).size;
  83. if (orientation() == Gfx::Orientation::Horizontal)
  84. offset += m_table_view.horizontal_padding() * 2;
  85. }
  86. if (orientation() == Gfx::Orientation::Horizontal)
  87. return { offset, 0, section_size(section) + m_table_view.horizontal_padding() * 2, height() };
  88. return { 0, offset, width(), section_size(section) };
  89. }
  90. Gfx::IntRect HeaderView::section_resize_grabbable_rect(int section) const
  91. {
  92. if (!model())
  93. return {};
  94. // FIXME: Support resizable rows.
  95. if (m_orientation == Gfx::Orientation::Vertical)
  96. return {};
  97. auto rect = section_rect(section);
  98. return { rect.right() - 1, rect.top(), 4, rect.height() };
  99. }
  100. int HeaderView::section_count() const
  101. {
  102. if (!model())
  103. return 0;
  104. return m_orientation == Gfx::Orientation::Horizontal ? model()->column_count() : model()->row_count();
  105. }
  106. void HeaderView::mousedown_event(MouseEvent& event)
  107. {
  108. if (!model())
  109. return;
  110. auto& model = *this->model();
  111. int section_count = this->section_count();
  112. for (int i = 0; i < section_count; ++i) {
  113. if (section_resize_grabbable_rect(i).contains(event.position())) {
  114. m_resizing_section = i;
  115. m_in_section_resize = true;
  116. m_section_resize_original_width = section_size(i);
  117. m_section_resize_origin = event.position();
  118. return;
  119. }
  120. auto rect = this->section_rect(i);
  121. if (rect.contains(event.position()) && model.is_column_sortable(i)) {
  122. m_pressed_section = i;
  123. m_pressed_section_is_pressed = true;
  124. update();
  125. return;
  126. }
  127. }
  128. }
  129. void HeaderView::mousemove_event(MouseEvent& event)
  130. {
  131. if (!model())
  132. return;
  133. if (m_in_section_resize) {
  134. auto delta = event.position() - m_section_resize_origin;
  135. int new_size = m_section_resize_original_width + delta.primary_offset_for_orientation(m_orientation);
  136. if (new_size <= minimum_column_size)
  137. new_size = minimum_column_size;
  138. ASSERT(m_resizing_section >= 0 && m_resizing_section < model()->column_count());
  139. set_section_size(m_resizing_section, new_size);
  140. return;
  141. }
  142. if (m_pressed_section != -1) {
  143. auto header_rect = this->section_rect(m_pressed_section);
  144. if (header_rect.contains(event.position())) {
  145. set_hovered_section(m_pressed_section);
  146. if (!m_pressed_section_is_pressed)
  147. update();
  148. m_pressed_section_is_pressed = true;
  149. } else {
  150. set_hovered_section(-1);
  151. if (m_pressed_section_is_pressed)
  152. update();
  153. m_pressed_section_is_pressed = false;
  154. }
  155. return;
  156. }
  157. if (event.buttons() == 0) {
  158. int section_count = this->section_count();
  159. bool found_hovered_header = false;
  160. for (int i = 0; i < section_count; ++i) {
  161. if (section_resize_grabbable_rect(i).contains(event.position())) {
  162. set_override_cursor(Gfx::StandardCursor::ResizeColumn);
  163. set_hovered_section(-1);
  164. return;
  165. }
  166. if (section_rect(i).contains(event.position())) {
  167. set_hovered_section(i);
  168. found_hovered_header = true;
  169. }
  170. }
  171. if (!found_hovered_header)
  172. set_hovered_section(-1);
  173. }
  174. set_override_cursor(Gfx::StandardCursor::None);
  175. }
  176. void HeaderView::mouseup_event(MouseEvent& event)
  177. {
  178. if (event.button() == MouseButton::Left) {
  179. if (m_in_section_resize) {
  180. if (!section_resize_grabbable_rect(m_resizing_section).contains(event.position()))
  181. set_override_cursor(Gfx::StandardCursor::None);
  182. m_in_section_resize = false;
  183. return;
  184. }
  185. if (m_pressed_section != -1) {
  186. if (m_orientation == Gfx::Orientation::Horizontal && section_rect(m_pressed_section).contains(event.position())) {
  187. auto new_sort_order = m_table_view.sort_order();
  188. if (m_table_view.key_column() == m_pressed_section)
  189. new_sort_order = m_table_view.sort_order() == SortOrder::Ascending
  190. ? SortOrder::Descending
  191. : SortOrder::Ascending;
  192. m_table_view.set_key_column_and_sort_order(m_pressed_section, new_sort_order);
  193. }
  194. m_pressed_section = -1;
  195. m_pressed_section_is_pressed = false;
  196. update();
  197. return;
  198. }
  199. }
  200. }
  201. void HeaderView::paint_horizontal(Painter& painter)
  202. {
  203. painter.draw_line({ 0, 0 }, { rect().right(), 0 }, palette().threed_highlight());
  204. painter.draw_line({ 0, rect().bottom() }, { rect().right(), rect().bottom() }, palette().threed_shadow1());
  205. int x_offset = 0;
  206. int section_count = this->section_count();
  207. for (int section = 0; section < section_count; ++section) {
  208. if (!is_section_visible(section))
  209. continue;
  210. int section_width = section_size(section);
  211. bool is_key_column = m_table_view.key_column() == section;
  212. Gfx::IntRect cell_rect(x_offset, 0, section_width + m_table_view.horizontal_padding() * 2, height());
  213. bool pressed = section == m_pressed_section && m_pressed_section_is_pressed;
  214. bool hovered = section == m_hovered_section && model()->is_column_sortable(section);
  215. Gfx::StylePainter::paint_button(painter, cell_rect, palette(), Gfx::ButtonStyle::Normal, pressed, hovered);
  216. String text;
  217. if (is_key_column) {
  218. StringBuilder builder;
  219. builder.append(model()->column_name(section));
  220. if (m_table_view.sort_order() == SortOrder::Ascending)
  221. builder.append(" \xE2\xAC\x86"); // UPWARDS BLACK ARROW
  222. else if (m_table_view.sort_order() == SortOrder::Descending)
  223. builder.append(" \xE2\xAC\x87"); // DOWNWARDS BLACK ARROW
  224. text = builder.to_string();
  225. } else {
  226. text = model()->column_name(section);
  227. }
  228. auto text_rect = cell_rect.shrunken(m_table_view.horizontal_padding() * 2, 0);
  229. if (pressed)
  230. text_rect.move_by(1, 1);
  231. painter.draw_text(text_rect, text, font(), section_alignment(section), palette().button_text());
  232. x_offset += section_width + m_table_view.horizontal_padding() * 2;
  233. }
  234. if (x_offset < rect().right()) {
  235. Gfx::IntRect cell_rect(x_offset, 0, width() - x_offset, height());
  236. Gfx::StylePainter::paint_button(painter, cell_rect, palette(), Gfx::ButtonStyle::Normal, false, false);
  237. }
  238. }
  239. void HeaderView::paint_vertical(Painter& painter)
  240. {
  241. painter.draw_line(rect().top_left(), rect().bottom_left(), palette().threed_highlight());
  242. painter.draw_line(rect().top_right(), rect().bottom_right(), palette().threed_shadow1());
  243. int y_offset = 0;
  244. int section_count = this->section_count();
  245. for (int section = 0; section < section_count; ++section) {
  246. if (!is_section_visible(section))
  247. continue;
  248. int section_size = this->section_size(section);
  249. Gfx::IntRect cell_rect(0, y_offset, width(), section_size);
  250. bool pressed = section == m_pressed_section && m_pressed_section_is_pressed;
  251. bool hovered = false;
  252. Gfx::StylePainter::paint_button(painter, cell_rect, palette(), Gfx::ButtonStyle::Normal, pressed, hovered);
  253. String text = String::format("%d", section);
  254. auto text_rect = cell_rect.shrunken(m_table_view.horizontal_padding() * 2, 0);
  255. if (pressed)
  256. text_rect.move_by(1, 1);
  257. painter.draw_text(text_rect, text, font(), section_alignment(section), palette().button_text());
  258. y_offset += section_size;
  259. }
  260. if (y_offset < rect().bottom()) {
  261. Gfx::IntRect cell_rect(0, y_offset, width(), height() - y_offset);
  262. Gfx::StylePainter::paint_button(painter, cell_rect, palette(), Gfx::ButtonStyle::Normal, false, false);
  263. }
  264. }
  265. void HeaderView::paint_event(PaintEvent& event)
  266. {
  267. Painter painter(*this);
  268. painter.add_clip_rect(event.rect());
  269. painter.fill_rect(rect(), palette().button());
  270. if (orientation() == Gfx::Orientation::Horizontal)
  271. paint_horizontal(painter);
  272. else
  273. paint_vertical(painter);
  274. }
  275. void HeaderView::set_section_visible(int section, bool visible)
  276. {
  277. auto& data = section_data(section);
  278. if (data.visibility == visible)
  279. return;
  280. data.visibility = visible;
  281. if (data.visibility_action) {
  282. data.visibility_action->set_checked(visible);
  283. }
  284. m_table_view.header_did_change_section_visibility({}, m_orientation, section, visible);
  285. update();
  286. }
  287. Menu& HeaderView::ensure_context_menu()
  288. {
  289. // FIXME: This menu needs to be rebuilt if the model is swapped out,
  290. // or if the column count/names change.
  291. if (!m_context_menu) {
  292. ASSERT(model());
  293. m_context_menu = Menu::construct();
  294. if (m_orientation == Gfx::Orientation::Vertical) {
  295. dbgln("FIXME: Support context menus for vertical GUI::HeaderView");
  296. return *m_context_menu;
  297. }
  298. int section_count = this->section_count();
  299. for (int section = 0; section < section_count; ++section) {
  300. auto& column_data = this->section_data(section);
  301. auto name = model()->column_name(section);
  302. column_data.visibility_action = Action::create_checkable(name, [this, section](auto& action) {
  303. set_section_visible(section, action.is_checked());
  304. });
  305. column_data.visibility_action->set_checked(column_data.visibility);
  306. m_context_menu->add_action(*column_data.visibility_action);
  307. }
  308. }
  309. return *m_context_menu;
  310. }
  311. void HeaderView::context_menu_event(ContextMenuEvent& event)
  312. {
  313. ensure_context_menu().popup(event.screen_position());
  314. }
  315. void HeaderView::leave_event(Core::Event& event)
  316. {
  317. Widget::leave_event(event);
  318. set_hovered_section(-1);
  319. }
  320. Gfx::TextAlignment HeaderView::section_alignment(int section) const
  321. {
  322. return section_data(section).alignment;
  323. }
  324. void HeaderView::set_section_alignment(int section, Gfx::TextAlignment alignment)
  325. {
  326. section_data(section).alignment = alignment;
  327. }
  328. bool HeaderView::is_section_visible(int section) const
  329. {
  330. return section_data(section).visibility;
  331. }
  332. void HeaderView::set_hovered_section(int section)
  333. {
  334. if (m_hovered_section == section)
  335. return;
  336. m_hovered_section = section;
  337. update();
  338. }
  339. Model* HeaderView::model()
  340. {
  341. return m_table_view.model();
  342. }
  343. const Model* HeaderView::model() const
  344. {
  345. return m_table_view.model();
  346. }
  347. }