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- #include "Scheduler.h"
- #include "Process.h"
- #include "RTC.h"
- #include "i8253.h"
- #include <AK/TemporaryChange.h>
- #include <Kernel/Alarm.h>
- //#define LOG_EVERY_CONTEXT_SWITCH
- //#define SCHEDULER_DEBUG
- static dword time_slice_for(Process::Priority priority)
- {
- // One time slice unit == 1ms
- switch (priority) {
- case Process::HighPriority:
- return 50;
- case Process::NormalPriority:
- return 15;
- case Process::LowPriority:
- return 5;
- case Process::IdlePriority:
- return 1;
- }
- ASSERT_NOT_REACHED();
- }
- Thread* current;
- Thread* g_last_fpu_thread;
- Thread* g_finalizer;
- static Process* s_colonel_process;
- qword g_uptime;
- struct TaskRedirectionData {
- word selector;
- TSS32 tss;
- };
- static TaskRedirectionData s_redirection;
- static bool s_active;
- bool Scheduler::is_active()
- {
- return s_active;
- }
- bool Scheduler::pick_next()
- {
- ASSERT_INTERRUPTS_DISABLED();
- ASSERT(!s_active);
- TemporaryChange<bool> change(s_active, true);
- ASSERT(s_active);
- if (!current) {
- // XXX: The first ever context_switch() goes to the idle process.
- // This to setup a reliable place we can return to.
- return context_switch(s_colonel_process->main_thread());
- }
- struct timeval now;
- kgettimeofday(now);
- auto now_sec = now.tv_sec;
- auto now_usec = now.tv_usec;
- // Check and unblock threads whose wait conditions have been met.
- Thread::for_each([&] (Thread& thread) {
- auto& process = thread.process();
- if (thread.state() == Thread::BlockedSleep) {
- if (thread.wakeup_time() <= g_uptime)
- thread.unblock();
- return IterationDecision::Continue;
- }
- if (thread.state() == Thread::BlockedWait) {
- process.for_each_child([&] (Process& child) {
- if (!child.is_dead())
- return true;
- if (thread.waitee_pid() == -1 || thread.waitee_pid() == child.pid()) {
- thread.m_waitee_pid = child.pid();
- thread.unblock();
- return false;
- }
- return true;
- });
- return IterationDecision::Continue;
- }
- if (thread.state() == Thread::BlockedRead) {
- ASSERT(thread.m_blocked_fd != -1);
- // FIXME: Block until the amount of data wanted is available.
- if (process.m_fds[thread.m_blocked_fd].descriptor->can_read(process))
- thread.unblock();
- return IterationDecision::Continue;
- }
- if (thread.state() == Thread::BlockedWrite) {
- ASSERT(thread.m_blocked_fd != -1);
- if (process.m_fds[thread.m_blocked_fd].descriptor->can_write(process))
- thread.unblock();
- return IterationDecision::Continue;
- }
- if (thread.state() == Thread::BlockedConnect) {
- ASSERT(thread.m_blocked_socket);
- if (thread.m_blocked_socket->is_connected())
- thread.unblock();
- return IterationDecision::Continue;
- }
- if (thread.state() == Thread::BlockedReceive) {
- ASSERT(thread.m_blocked_socket);
- auto& socket = *thread.m_blocked_socket;
- // FIXME: Block until the amount of data wanted is available.
- bool timed_out = now_sec > socket.receive_deadline().tv_sec || (now_sec == socket.receive_deadline().tv_sec && now_usec >= socket.receive_deadline().tv_usec);
- if (timed_out || socket.can_read(SocketRole::None)) {
- thread.unblock();
- thread.m_blocked_socket = nullptr;
- return IterationDecision::Continue;
- }
- return IterationDecision::Continue;
- }
- if (thread.state() == Thread::BlockedSelect) {
- if (thread.m_select_has_timeout) {
- if (now_sec > thread.m_select_timeout.tv_sec || (now_sec == thread.m_select_timeout.tv_sec && now_usec >= thread.m_select_timeout.tv_usec)) {
- thread.unblock();
- return IterationDecision::Continue;
- }
- }
- for (int fd : thread.m_select_read_fds) {
- if (process.m_fds[fd].descriptor->can_read(process)) {
- thread.unblock();
- return IterationDecision::Continue;
- }
- }
- for (int fd : thread.m_select_write_fds) {
- if (process.m_fds[fd].descriptor->can_write(process)) {
- thread.unblock();
- return IterationDecision::Continue;
- }
- }
- return IterationDecision::Continue;
- }
- if (thread.state() == Thread::BlockedSnoozing) {
- if (thread.m_snoozing_alarm->is_ringing()) {
- thread.m_snoozing_alarm = nullptr;
- thread.unblock();
- }
- return IterationDecision::Continue;
- }
- if (thread.state() == Thread::Skip1SchedulerPass) {
- thread.set_state(Thread::Skip0SchedulerPasses);
- return IterationDecision::Continue;
- }
- if (thread.state() == Thread::Skip0SchedulerPasses) {
- thread.set_state(Thread::Runnable);
- return IterationDecision::Continue;
- }
- if (thread.state() == Thread::Dying) {
- ASSERT(g_finalizer);
- if (g_finalizer->state() == Thread::BlockedLurking)
- g_finalizer->unblock();
- return IterationDecision::Continue;
- }
- return IterationDecision::Continue;
- });
- Process::for_each([&] (Process& process) {
- if (process.is_dead()) {
- if (current != &process.main_thread() && (!process.ppid() || !Process::from_pid(process.ppid()))) {
- auto name = process.name();
- auto pid = process.pid();
- auto exit_status = Process::reap(process);
- dbgprintf("reaped unparented process %s(%u), exit status: %u\n", name.characters(), pid, exit_status);
- }
- }
- return true;
- });
- // Dispatch any pending signals.
- // FIXME: Do we really need this to be a separate pass over the process list?
- Thread::for_each_living([] (Thread& thread) {
- if (!thread.has_unmasked_pending_signals())
- return true;
- // FIXME: It would be nice if the Scheduler didn't have to worry about who is "current"
- // For now, avoid dispatching signals to "current" and do it in a scheduling pass
- // while some other process is interrupted. Otherwise a mess will be made.
- if (&thread == current)
- return true;
- // We know how to interrupt blocked processes, but if they are just executing
- // at some random point in the kernel, let them continue. They'll be in userspace
- // sooner or later and we can deliver the signal then.
- // FIXME: Maybe we could check when returning from a syscall if there's a pending
- // signal and dispatch it then and there? Would that be doable without the
- // syscall effectively being "interrupted" despite having completed?
- if (thread.in_kernel() && !thread.is_blocked() && !thread.is_stopped())
- return true;
- // NOTE: dispatch_one_pending_signal() may unblock the process.
- bool was_blocked = thread.is_blocked();
- if (thread.dispatch_one_pending_signal() == ShouldUnblockThread::No)
- return true;
- if (was_blocked) {
- dbgprintf("Unblock %s(%u) due to signal\n", thread.process().name().characters(), thread.pid());
- thread.m_was_interrupted_while_blocked = true;
- thread.unblock();
- }
- return true;
- });
- #ifdef SCHEDULER_DEBUG
- dbgprintf("Scheduler choices:\n");
- for (auto* thread = g_threads->head(); thread; thread = thread->next()) {
- //if (process->state() == Thread::BlockedWait || process->state() == Thread::BlockedSleep)
- // continue;
- auto* process = &thread->process();
- dbgprintf("[K%x] % 12s %s(%u:%u) @ %w:%x\n", process, to_string(thread->state()), process->name().characters(), process->pid(), thread->tid(), thread->tss().cs, thread->tss().eip);
- }
- #endif
- auto* previous_head = g_threads->head();
- for (;;) {
- // Move head to tail.
- g_threads->append(g_threads->remove_head());
- auto* thread = g_threads->head();
- if (!thread->process().is_being_inspected() && (thread->state() == Thread::Runnable || thread->state() == Thread::Running)) {
- #ifdef SCHEDULER_DEBUG
- kprintf("switch to %s(%u:%u) @ %w:%x\n", thread->process().name().characters(), thread->process().pid(), thread->tid(), thread->tss().cs, thread->tss().eip);
- #endif
- return context_switch(*thread);
- }
- if (thread == previous_head) {
- // Back at process_head, nothing wants to run. Send in the colonel!
- return context_switch(s_colonel_process->main_thread());
- }
- }
- }
- bool Scheduler::donate_to(Thread* beneficiary, const char* reason)
- {
- InterruptDisabler disabler;
- if (!Thread::is_thread(beneficiary))
- return false;
- (void)reason;
- unsigned ticks_left = current->ticks_left();
- if (!beneficiary || beneficiary->state() != Thread::Runnable || ticks_left <= 1)
- return yield();
- unsigned ticks_to_donate = min(ticks_left - 1, time_slice_for(beneficiary->process().priority()));
- #ifdef SCHEDULER_DEBUG
- dbgprintf("%s(%u:%u) donating %u ticks to %s(%u:%u), reason=%s\n", current->process().name().characters(), current->pid(), current->tid(), ticks_to_donate, beneficiary->process().name().characters(), beneficiary->pid(), beneficiary->tid(), reason);
- #endif
- context_switch(*beneficiary);
- beneficiary->set_ticks_left(ticks_to_donate);
- switch_now();
- return false;
- }
- bool Scheduler::yield()
- {
- InterruptDisabler disabler;
- ASSERT(current);
- // dbgprintf("%s(%u:%u) yield()\n", current->process().name().characters(), current->pid(), current->tid());
- if (!pick_next())
- return false;
- // dbgprintf("yield() jumping to new process: sel=%x, %s(%u:%u)\n", current->far_ptr().selector, current->process().name().characters(), current->pid(), current->tid());
- switch_now();
- return true;
- }
- void Scheduler::pick_next_and_switch_now()
- {
- bool someone_wants_to_run = pick_next();
- ASSERT(someone_wants_to_run);
- switch_now();
- }
- void Scheduler::switch_now()
- {
- Descriptor& descriptor = get_gdt_entry(current->selector());
- descriptor.type = 9;
- flush_gdt();
- asm("sti\n"
- "ljmp *(%%eax)\n"
- ::"a"(¤t->far_ptr())
- );
- }
- bool Scheduler::context_switch(Thread& thread)
- {
- thread.set_ticks_left(time_slice_for(thread.process().priority()));
- thread.did_schedule();
- if (current == &thread)
- return false;
- if (current) {
- // If the last process hasn't blocked (still marked as running),
- // mark it as runnable for the next round.
- if (current->state() == Thread::Running)
- current->set_state(Thread::Runnable);
- #ifdef LOG_EVERY_CONTEXT_SWITCH
- dbgprintf("Scheduler: %s(%u:%u) -> %s(%u:%u) %w:%x\n",
- current->process().name().characters(), current->process().pid(), current->tid(),
- thread.process().name().characters(), thread.process().pid(), thread.tid(),
- thread.tss().cs, thread.tss().eip);
- #endif
- }
- current = &thread;
- thread.set_state(Thread::Running);
- if (!thread.selector()) {
- thread.set_selector(gdt_alloc_entry());
- auto& descriptor = get_gdt_entry(thread.selector());
- descriptor.set_base(&thread.tss());
- descriptor.set_limit(0xffff);
- descriptor.dpl = 0;
- descriptor.segment_present = 1;
- descriptor.granularity = 1;
- descriptor.zero = 0;
- descriptor.operation_size = 1;
- descriptor.descriptor_type = 0;
- }
- auto& descriptor = get_gdt_entry(thread.selector());
- descriptor.type = 11; // Busy TSS
- flush_gdt();
- return true;
- }
- static void initialize_redirection()
- {
- auto& descriptor = get_gdt_entry(s_redirection.selector);
- descriptor.set_base(&s_redirection.tss);
- descriptor.set_limit(0xffff);
- descriptor.dpl = 0;
- descriptor.segment_present = 1;
- descriptor.granularity = 1;
- descriptor.zero = 0;
- descriptor.operation_size = 1;
- descriptor.descriptor_type = 0;
- descriptor.type = 9;
- flush_gdt();
- }
- void Scheduler::prepare_for_iret_to_new_process()
- {
- auto& descriptor = get_gdt_entry(s_redirection.selector);
- descriptor.type = 9;
- s_redirection.tss.backlink = current->selector();
- load_task_register(s_redirection.selector);
- }
- void Scheduler::prepare_to_modify_tss(Thread& thread)
- {
- // This ensures that a currently running process modifying its own TSS
- // in order to yield() and end up somewhere else doesn't just end up
- // right after the yield().
- if (current == &thread)
- load_task_register(s_redirection.selector);
- }
- Process* Scheduler::colonel()
- {
- return s_colonel_process;
- }
- void Scheduler::initialize()
- {
- s_redirection.selector = gdt_alloc_entry();
- initialize_redirection();
- s_colonel_process = Process::create_kernel_process("colonel", nullptr);
- // Make sure the colonel uses a smallish time slice.
- s_colonel_process->set_priority(Process::IdlePriority);
- load_task_register(s_redirection.selector);
- }
- void Scheduler::timer_tick(RegisterDump& regs)
- {
- if (!current)
- return;
- ++g_uptime;
- if (current->tick())
- return;
- current->tss().gs = regs.gs;
- current->tss().fs = regs.fs;
- current->tss().es = regs.es;
- current->tss().ds = regs.ds;
- current->tss().edi = regs.edi;
- current->tss().esi = regs.esi;
- current->tss().ebp = regs.ebp;
- current->tss().ebx = regs.ebx;
- current->tss().edx = regs.edx;
- current->tss().ecx = regs.ecx;
- current->tss().eax = regs.eax;
- current->tss().eip = regs.eip;
- current->tss().cs = regs.cs;
- current->tss().eflags = regs.eflags;
- // Compute process stack pointer.
- // Add 12 for CS, EIP, EFLAGS (interrupt mechanic)
- current->tss().esp = regs.esp + 12;
- current->tss().ss = regs.ss;
- if ((current->tss().cs & 3) != 0) {
- current->tss().ss = regs.ss_if_crossRing;
- current->tss().esp = regs.esp_if_crossRing;
- }
- if (!pick_next())
- return;
- prepare_for_iret_to_new_process();
- // Set the NT (nested task) flag.
- asm(
- "pushf\n"
- "orl $0x00004000, (%esp)\n"
- "popf\n"
- );
- }
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