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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include "GLStruct.h"
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/Vector4.h>
- namespace GL {
- struct RasterizerOptions {
- bool shade_smooth { false };
- bool enable_depth_test { false };
- };
- class SoftwareRasterizer final {
- public:
- SoftwareRasterizer(const Gfx::IntSize& min_size);
- void submit_triangle(const GLTriangle& triangle);
- void resize(const Gfx::IntSize& min_size);
- void clear_color(const FloatVector4&);
- void clear_depth(float);
- void blit_to(Gfx::Bitmap&);
- void wait_for_all_threads() const;
- void set_options(const RasterizerOptions&);
- RasterizerOptions options() const { return m_options; }
- private:
- RefPtr<Gfx::Bitmap> m_render_target;
- RasterizerOptions m_options;
- };
- }
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