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- /*
- * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/LexicalPath.h>
- #include <AK/ScopeGuard.h>
- #include <AK/StringBuilder.h>
- #include <AK/Utf32View.h>
- #include <LibCore/DirIterator.h>
- #include <LibGUI/BoxLayout.h>
- #include <LibGUI/Button.h>
- #include <LibGUI/EmojiInputDialog.h>
- #include <LibGUI/EmojiInputDialogGML.h>
- #include <LibGUI/Event.h>
- #include <LibGUI/Frame.h>
- #include <LibGUI/ScrollableContainerWidget.h>
- #include <stdlib.h>
- namespace GUI {
- EmojiInputDialog::EmojiInputDialog(Window* parent_window)
- : Dialog(parent_window)
- {
- auto& main_widget = set_main_widget<Frame>();
- if (!main_widget.load_from_gml(emoji_input_dialog_gml))
- VERIFY_NOT_REACHED();
- set_frameless(true);
- resize(400, 300);
- auto& scrollable_container = *main_widget.find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
- m_emojis_widget = main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv);
- m_emojis = supported_emoji();
- scrollable_container.horizontal_scrollbar().set_visible(false);
- update_displayed_emoji();
- on_active_window_change = [this](bool is_active_window) {
- if (!is_active_window)
- close();
- };
- }
- auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
- {
- constexpr int button_size = 20;
- Vector<Emoji> code_points;
- Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
- while (dt.has_next()) {
- auto filename = dt.next_path();
- auto lexical_path = LexicalPath(filename);
- if (lexical_path.extension() != "png")
- continue;
- auto basename = lexical_path.basename();
- if (!basename.starts_with("U+"sv))
- continue;
- // FIXME: Handle multi code point emojis.
- if (basename.contains('_'))
- continue;
- u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16);
- // FIXME: Also emit U+FE0F for single code point emojis, currently
- // they get shown as text glyphs if available.
- // This will require buttons to don't calculate their length as 2,
- // currently it just shows an ellipsis. It will also require some
- // tweaking of the mechanism that is currently being used to insert
- // which is a key event with a single code point.
- StringBuilder builder;
- builder.append(Utf32View(&code_point, 1));
- auto emoji_text = builder.to_string();
- auto button = Button::construct(move(emoji_text));
- button->set_fixed_size(button_size, button_size);
- button->set_button_style(Gfx::ButtonStyle::Coolbar);
- button->on_click = [this, button = button](auto) {
- m_selected_emoji_text = button->text();
- done(ExecResult::OK);
- };
- code_points.empend(code_point, move(button));
- }
- return code_points;
- }
- void EmojiInputDialog::update_displayed_emoji()
- {
- ScopeGuard guard { [&] { m_emojis_widget->set_updates_enabled(true); } };
- m_emojis_widget->set_updates_enabled(false);
- constexpr size_t columns = 18;
- size_t rows = ceil_div(m_emojis.size(), columns);
- size_t index = 0;
- for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) {
- auto& horizontal_container = m_emojis_widget->add<Widget>();
- auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
- horizontal_layout.set_spacing(0);
- for (size_t column = 0; column < columns; ++column) {
- if (index < m_emojis.size()) {
- auto& emoji = m_emojis[index++];
- horizontal_container.add_child(*emoji.button);
- } else {
- horizontal_container.add<Widget>();
- }
- }
- }
- }
- void EmojiInputDialog::event(Core::Event& event)
- {
- if (event.type() == Event::KeyDown) {
- auto& key_event = static_cast<KeyEvent&>(event);
- if (key_event.key() == Key_Escape) {
- done(ExecResult::Cancel);
- return;
- }
- }
- Dialog::event(event);
- }
- }
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