StylePainter.cpp 12 KB

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  1. #include <LibDraw/Painter.h>
  2. #include <LibDraw/Palette.h>
  3. #include <LibDraw/StylePainter.h>
  4. void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, const Palette& palette, bool active, bool hovered, bool enabled)
  5. {
  6. Color base_color = palette.button();
  7. Color highlight_color2 = palette.threed_highlight();
  8. Color shadow_color1 = palette.threed_shadow1();
  9. Color shadow_color2 = palette.threed_shadow2();
  10. if (hovered && enabled && !active)
  11. base_color = palette.hover_highlight();
  12. PainterStateSaver saver(painter);
  13. painter.translate(rect.location());
  14. // Base
  15. painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);
  16. // Top line
  17. painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);
  18. // Left side
  19. painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
  20. painter.set_pixel({ 1, 1 }, highlight_color2);
  21. // Right side
  22. painter.draw_line({
  23. rect.width() - 1,
  24. 2,
  25. },
  26. { rect.width() - 1, rect.height() - 1 }, shadow_color2);
  27. painter.draw_line({
  28. rect.width() - 2,
  29. 2,
  30. },
  31. { rect.width() - 2, rect.height() - 1 }, shadow_color1);
  32. painter.set_pixel({
  33. rect.width() - 2,
  34. 1,
  35. },
  36. shadow_color2);
  37. }
  38. static void paint_button_new(Painter& painter, const Rect& rect, const Palette& palette, bool pressed, bool checked, bool hovered, bool enabled)
  39. {
  40. Color button_color = palette.button();
  41. Color highlight_color2 = palette.threed_highlight();
  42. Color shadow_color1 = palette.threed_shadow1();
  43. Color shadow_color2 = palette.threed_shadow2();
  44. if (checked && enabled) {
  45. if (hovered)
  46. button_color = palette.hover_highlight();
  47. else
  48. button_color = palette.button();
  49. } else if (hovered && enabled)
  50. button_color = palette.hover_highlight();
  51. PainterStateSaver saver(painter);
  52. painter.translate(rect.location());
  53. if (pressed || checked) {
  54. // Base
  55. painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
  56. painter.draw_rect({ {}, rect.size() }, shadow_color2);
  57. // Sunken shadow
  58. painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color1);
  59. painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color1);
  60. } else {
  61. // Base
  62. painter.fill_rect({ 1, 1, rect.width() - 3, rect.height() - 3 }, button_color);
  63. // Outer highlight
  64. painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
  65. painter.draw_line({ 0, 1 }, { 0, rect.height() - 2 }, highlight_color2);
  66. // Outer shadow
  67. painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
  68. painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
  69. // Inner shadow
  70. painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
  71. painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
  72. }
  73. }
  74. void StylePainter::paint_button(Painter& painter, const Rect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled)
  75. {
  76. if (button_style == ButtonStyle::Normal)
  77. return paint_button_new(painter, rect, palette, pressed, checked, hovered, enabled);
  78. Color button_color = palette.button();
  79. Color highlight_color = palette.threed_highlight();
  80. Color shadow_color = palette.threed_shadow1();
  81. if (button_style == ButtonStyle::CoolBar && !enabled)
  82. return;
  83. PainterStateSaver saver(painter);
  84. painter.translate(rect.location());
  85. if (pressed || checked) {
  86. // Base
  87. painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
  88. // Sunken shadow
  89. painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
  90. painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);
  91. // Bottom highlight
  92. painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
  93. painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
  94. } else if (button_style == ButtonStyle::CoolBar && hovered) {
  95. // Base
  96. painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
  97. // White highlight
  98. painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
  99. painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
  100. // Gray shadow
  101. painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
  102. painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
  103. }
  104. }
  105. void StylePainter::paint_surface(Painter& painter, const Rect& rect, const Palette& palette, bool paint_vertical_lines, bool paint_top_line)
  106. {
  107. painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, palette.button());
  108. painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? palette.threed_highlight() : palette.button());
  109. painter.draw_line(rect.bottom_left(), rect.bottom_right(), palette.threed_shadow1());
  110. if (paint_vertical_lines) {
  111. painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), palette.threed_highlight());
  112. painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), palette.threed_shadow1());
  113. }
  114. }
  115. void StylePainter::paint_frame(Painter& painter, const Rect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
  116. {
  117. Color top_left_color;
  118. Color bottom_right_color;
  119. Color dark_shade = palette.threed_shadow1();
  120. Color light_shade = palette.threed_highlight();
  121. if (shape == FrameShape::Container && thickness >= 2) {
  122. if (shadow == FrameShadow::Raised) {
  123. dark_shade = palette.threed_shadow2();
  124. }
  125. }
  126. if (shadow == FrameShadow::Raised) {
  127. top_left_color = light_shade;
  128. bottom_right_color = dark_shade;
  129. } else if (shadow == FrameShadow::Sunken) {
  130. top_left_color = dark_shade;
  131. bottom_right_color = light_shade;
  132. } else if (shadow == FrameShadow::Plain) {
  133. top_left_color = dark_shade;
  134. bottom_right_color = dark_shade;
  135. }
  136. if (thickness >= 1) {
  137. painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
  138. painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);
  139. if (shape != FrameShape::Panel || !skip_vertical_lines) {
  140. painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
  141. painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
  142. }
  143. }
  144. if (shape == FrameShape::Container && thickness >= 2) {
  145. Color top_left_color;
  146. Color bottom_right_color;
  147. Color dark_shade = palette.threed_shadow2();
  148. Color light_shade = palette.button();
  149. if (shadow == FrameShadow::Raised) {
  150. dark_shade = palette.threed_shadow1();
  151. top_left_color = light_shade;
  152. bottom_right_color = dark_shade;
  153. } else if (shadow == FrameShadow::Sunken) {
  154. top_left_color = dark_shade;
  155. bottom_right_color = light_shade;
  156. } else if (shadow == FrameShadow::Plain) {
  157. top_left_color = dark_shade;
  158. bottom_right_color = dark_shade;
  159. }
  160. Rect inner_container_frame_rect = rect.shrunken(2, 2);
  161. painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
  162. painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
  163. painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
  164. painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
  165. }
  166. if (shape == FrameShape::Box && thickness >= 2) {
  167. swap(top_left_color, bottom_right_color);
  168. Rect inner_rect = rect.shrunken(2, 2);
  169. painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
  170. painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
  171. painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
  172. painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color);
  173. }
  174. }
  175. void StylePainter::paint_window_frame(Painter& painter, const Rect& rect, const Palette& palette)
  176. {
  177. Color base_color = palette.button();
  178. Color dark_shade = palette.threed_shadow2();
  179. Color mid_shade = palette.threed_shadow1();
  180. Color light_shade = palette.threed_highlight();
  181. painter.draw_line(rect.top_left(), rect.top_right(), base_color);
  182. painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
  183. painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade);
  184. painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade);
  185. painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color);
  186. painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color);
  187. painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade);
  188. painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade);
  189. painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color);
  190. painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade);
  191. painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
  192. painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
  193. }
  194. void StylePainter::paint_progress_bar(Painter& painter, const Rect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
  195. {
  196. // First we fill the entire widget with the gradient. This incurs a bit of
  197. // overdraw but ensures a consistent look throughout the progression.
  198. Color start_color(110, 34, 9);
  199. Color end_color(244, 202, 158);
  200. painter.fill_rect_with_gradient(rect, start_color, end_color);
  201. if (!text.is_null()) {
  202. painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, Color::Black);
  203. painter.draw_text(rect, text, TextAlignment::Center, Color::White);
  204. }
  205. float range_size = max - min;
  206. float progress = (value - min) / range_size;
  207. // Then we carve out a hole in the remaining part of the widget.
  208. // We draw the text a third time, clipped and inverse, for sharp contrast.
  209. float progress_width = progress * rect.width();
  210. Rect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
  211. hole_rect.move_by(rect.location());
  212. PainterStateSaver saver(painter);
  213. painter.fill_rect(hole_rect, palette.base());
  214. painter.add_clip_rect(hole_rect);
  215. if (!text.is_null())
  216. painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, Color::Black);
  217. }