CSocket.h 1.3 KB

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  1. #pragma once
  2. #include <LibCore/CIODevice.h>
  3. #include <LibCore/CSocketAddress.h>
  4. class CNotifier;
  5. class CSocket : public CIODevice {
  6. public:
  7. enum class Type {
  8. Invalid,
  9. TCP,
  10. UDP,
  11. Local,
  12. };
  13. virtual ~CSocket() override;
  14. bool connect(const String& hostname, int port);
  15. bool connect(const CSocketAddress&, int port);
  16. bool connect(const CSocketAddress&);
  17. ByteBuffer receive(int max_size);
  18. bool send(const ByteBuffer&);
  19. bool is_connected() const { return m_connected; }
  20. void set_blocking(bool blocking);
  21. CSocketAddress source_address() const { return m_source_address; }
  22. int source_port() const { return m_source_port; }
  23. CSocketAddress destination_address() const { return m_source_address; }
  24. int destination_port() const { return m_destination_port; }
  25. Function<void()> on_connected;
  26. virtual const char* class_name() const override { return "CSocket"; }
  27. protected:
  28. CSocket(Type, CObject* parent);
  29. CSocketAddress m_source_address;
  30. CSocketAddress m_destination_address;
  31. int m_source_port { -1 };
  32. int m_destination_port { -1 };
  33. bool m_connected { false };
  34. private:
  35. virtual bool open(CIODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
  36. Type m_type { Type::Invalid };
  37. OwnPtr<CNotifier> m_notifier;
  38. };