GAction.h 3.9 KB

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  1. #pragma once
  2. #include <AK/String.h>
  3. #include <AK/Badge.h>
  4. #include <AK/Function.h>
  5. #include <AK/HashTable.h>
  6. #include <AK/NonnullRefPtr.h>
  7. #include <AK/RefCounted.h>
  8. #include <AK/WeakPtr.h>
  9. #include <AK/Weakable.h>
  10. #include <LibDraw/GraphicsBitmap.h>
  11. #include <LibGUI/GShortcut.h>
  12. #include <LibGUI/GWindow.h>
  13. class GAction;
  14. class GActionGroup;
  15. class GButton;
  16. class GMenuItem;
  17. class GWidget;
  18. namespace GCommonActions {
  19. NonnullRefPtr<GAction> make_cut_action(Function<void()>, GWidget* widget);
  20. NonnullRefPtr<GAction> make_copy_action(Function<void()>, GWidget* widget);
  21. NonnullRefPtr<GAction> make_paste_action(Function<void()>, GWidget* widget);
  22. NonnullRefPtr<GAction> make_quit_action(Function<void()>);
  23. };
  24. class GAction : public RefCounted<GAction>
  25. , public Weakable<GAction> {
  26. public:
  27. enum class ShortcutScope {
  28. None,
  29. ApplicationGlobal,
  30. WidgetLocal,
  31. };
  32. static NonnullRefPtr<GAction> create(const StringView& text, Function<void(GAction&)> callback, GWidget* widget = nullptr)
  33. {
  34. return adopt(*new GAction(text, move(callback), widget));
  35. }
  36. static NonnullRefPtr<GAction> create(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
  37. {
  38. return adopt(*new GAction(text, move(icon), move(callback), widget));
  39. }
  40. static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, Function<void(GAction&)> callback, GWidget* widget = nullptr)
  41. {
  42. return adopt(*new GAction(text, shortcut, move(callback), widget));
  43. }
  44. static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
  45. {
  46. return adopt(*new GAction(text, shortcut, move(icon), move(callback), widget));
  47. }
  48. ~GAction();
  49. GWidget* widget() { return m_widget.ptr(); }
  50. const GWidget* widget() const { return m_widget.ptr(); }
  51. String text() const { return m_text; }
  52. GShortcut shortcut() const { return m_shortcut; }
  53. const GraphicsBitmap* icon() const { return m_icon.ptr(); }
  54. void set_icon(const GraphicsBitmap* icon) { m_icon = icon; }
  55. Function<void(GAction&)> on_activation;
  56. void activate();
  57. bool is_enabled() const { return m_enabled; }
  58. void set_enabled(bool);
  59. bool is_checkable() const { return m_checkable; }
  60. void set_checkable(bool checkable) { m_checkable = checkable; }
  61. bool is_checked() const
  62. {
  63. ASSERT(is_checkable());
  64. return m_checked;
  65. }
  66. void set_checked(bool);
  67. void register_button(Badge<GButton>, GButton&);
  68. void unregister_button(Badge<GButton>, GButton&);
  69. void register_menu_item(Badge<GMenuItem>, GMenuItem&);
  70. void unregister_menu_item(Badge<GMenuItem>, GMenuItem&);
  71. const GActionGroup* group() const { return m_action_group.ptr(); }
  72. void set_group(Badge<GActionGroup>, GActionGroup*);
  73. private:
  74. GAction(const StringView& text, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
  75. GAction(const StringView& text, const GShortcut&, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
  76. GAction(const StringView& text, const GShortcut&, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
  77. GAction(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
  78. template<typename Callback>
  79. void for_each_toolbar_button(Callback);
  80. template<typename Callback>
  81. void for_each_menu_item(Callback);
  82. String m_text;
  83. RefPtr<GraphicsBitmap> m_icon;
  84. GShortcut m_shortcut;
  85. bool m_enabled { true };
  86. bool m_checkable { false };
  87. bool m_checked { false };
  88. ShortcutScope m_scope { ShortcutScope::None };
  89. HashTable<GButton*> m_buttons;
  90. HashTable<GMenuItem*> m_menu_items;
  91. WeakPtr<GWidget> m_widget;
  92. WeakPtr<GActionGroup> m_action_group;
  93. };