AudioContext.cpp 894 B

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  1. /*
  2. * Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibWeb/Bindings/Intrinsics.h>
  7. #include <LibWeb/WebAudio/AudioContext.h>
  8. namespace Web::WebAudio {
  9. // https://webaudio.github.io/web-audio-api/#dom-audiocontext-audiocontext
  10. WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioContext>> AudioContext::construct_impl(JS::Realm& realm)
  11. {
  12. dbgln("(STUBBED) new AudioContext()");
  13. return MUST_OR_THROW_OOM(realm.heap().allocate<AudioContext>(realm, realm));
  14. }
  15. AudioContext::AudioContext(JS::Realm& realm)
  16. : BaseAudioContext(realm)
  17. {
  18. }
  19. AudioContext::~AudioContext() = default;
  20. JS::ThrowCompletionOr<void> AudioContext::initialize(JS::Realm& realm)
  21. {
  22. MUST_OR_THROW_OOM(Base::initialize(realm));
  23. set_prototype(&Bindings::ensure_web_prototype<Bindings::AudioContextPrototype>(realm, "AudioContext"));
  24. return {};
  25. }
  26. }