CardStack.cpp 8.5 KB

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  1. /*
  2. * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include "CardStack.h"
  7. namespace Cards {
  8. CardStack::CardStack()
  9. : m_position({ 0, 0 })
  10. , m_type(Type::Invalid)
  11. , m_base(m_position, { Card::width, Card::height })
  12. {
  13. }
  14. CardStack::CardStack(const Gfx::IntPoint& position, Type type)
  15. : m_position(position)
  16. , m_type(type)
  17. , m_rules(rules_for_type(type))
  18. , m_base(m_position, { Card::width, Card::height })
  19. {
  20. VERIFY(type != Type::Invalid);
  21. calculate_bounding_box();
  22. }
  23. CardStack::CardStack(const Gfx::IntPoint& position, Type type, NonnullRefPtr<CardStack> associated_stack)
  24. : m_associated_stack(move(associated_stack))
  25. , m_position(position)
  26. , m_type(type)
  27. , m_rules(rules_for_type(type))
  28. , m_base(m_position, { Card::width, Card::height })
  29. {
  30. VERIFY(type != Type::Invalid);
  31. calculate_bounding_box();
  32. }
  33. void CardStack::clear()
  34. {
  35. m_stack.clear();
  36. m_stack_positions.clear();
  37. }
  38. void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
  39. {
  40. auto draw_background_if_empty = [&]() {
  41. size_t number_of_moving_cards = 0;
  42. for (const auto& card : m_stack)
  43. number_of_moving_cards += card.is_moving();
  44. if (m_associated_stack && !m_associated_stack->is_empty())
  45. return false;
  46. if (!is_empty() && (m_stack.size() != number_of_moving_cards))
  47. return false;
  48. painter.fill_rect_with_rounded_corners(m_base, background_color.darkened(0.5), Card::card_radius);
  49. painter.fill_rect_with_rounded_corners(m_base.shrunken(2, 2), background_color, Card::card_radius - 1);
  50. return true;
  51. };
  52. switch (m_type) {
  53. case Type::Stock:
  54. if (draw_background_if_empty()) {
  55. painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), background_color.lightened(1.5));
  56. painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color);
  57. }
  58. break;
  59. case Type::Foundation:
  60. if (draw_background_if_empty()) {
  61. for (int y = 0; y < (m_base.height() - 4) / 8; ++y) {
  62. for (int x = 0; x < (m_base.width() - 4) / 5; ++x) {
  63. painter.draw_rect({ 4 + m_base.x() + x * 5, 4 + m_base.y() + y * 8, 1, 1 }, background_color.darkened(0.5));
  64. }
  65. }
  66. }
  67. break;
  68. case Type::Play:
  69. case Type::Normal:
  70. draw_background_if_empty();
  71. break;
  72. case Type::Waste:
  73. break;
  74. default:
  75. VERIFY_NOT_REACHED();
  76. }
  77. if (is_empty())
  78. return;
  79. if (m_rules.shift_x == 0 && m_rules.shift_y == 0) {
  80. auto& card = peek();
  81. card.draw(painter);
  82. return;
  83. }
  84. for (auto& card : m_stack) {
  85. if (!card.is_moving())
  86. card.clear_and_draw(painter, Gfx::Color::Transparent);
  87. }
  88. }
  89. void CardStack::rebound_cards()
  90. {
  91. VERIFY(m_stack_positions.size() == m_stack.size());
  92. size_t card_index = 0;
  93. for (auto& card : m_stack)
  94. card.set_position(m_stack_positions.at(card_index++));
  95. }
  96. void CardStack::add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule)
  97. {
  98. VERIFY(grabbed.is_empty());
  99. if (m_type != Type::Normal) {
  100. auto& top_card = peek();
  101. if (top_card.rect().contains(click_location)) {
  102. top_card.set_moving(true);
  103. grabbed.append(top_card);
  104. }
  105. return;
  106. }
  107. RefPtr<Card> last_intersect;
  108. for (auto& card : m_stack) {
  109. if (card.rect().contains(click_location)) {
  110. if (card.is_upside_down())
  111. continue;
  112. last_intersect = card;
  113. } else if (!last_intersect.is_null()) {
  114. if (grabbed.is_empty()) {
  115. grabbed.append(*last_intersect);
  116. last_intersect->set_moving(true);
  117. }
  118. if (card.is_upside_down()) {
  119. grabbed.clear();
  120. return;
  121. }
  122. card.set_moving(true);
  123. grabbed.append(card);
  124. }
  125. }
  126. if (grabbed.is_empty() && !last_intersect.is_null()) {
  127. grabbed.append(*last_intersect);
  128. last_intersect->set_moving(true);
  129. }
  130. // verify valid stack
  131. bool valid_stack = true;
  132. uint8_t last_value;
  133. Color last_color;
  134. for (size_t i = 0; i < grabbed.size(); i++) {
  135. auto& card = grabbed.at(i);
  136. if (i != 0) {
  137. bool color_match;
  138. switch (movement_rule) {
  139. case MovementRule::Alternating:
  140. color_match = card.color() != last_color;
  141. break;
  142. case MovementRule::Same:
  143. color_match = card.color() == last_color;
  144. break;
  145. case MovementRule::Any:
  146. color_match = true;
  147. break;
  148. }
  149. if (!color_match || card.value() != last_value - 1) {
  150. valid_stack = false;
  151. break;
  152. }
  153. }
  154. last_value = card.value();
  155. last_color = card.color();
  156. }
  157. if (!valid_stack) {
  158. for (auto& card : grabbed) {
  159. card.set_moving(false);
  160. }
  161. grabbed.clear();
  162. }
  163. }
  164. bool CardStack::is_allowed_to_push(const Card& card, size_t stack_size, MovementRule movement_rule) const
  165. {
  166. if (m_type == Type::Stock || m_type == Type::Waste || m_type == Type::Play)
  167. return false;
  168. if (m_type == Type::Normal && is_empty()) {
  169. // FIXME: proper solution for this
  170. if (movement_rule == MovementRule::Alternating) {
  171. return card.value() == 12;
  172. }
  173. return true;
  174. }
  175. if (m_type == Type::Foundation && is_empty())
  176. return card.value() == 0;
  177. if (!is_empty()) {
  178. auto& top_card = peek();
  179. if (top_card.is_upside_down())
  180. return false;
  181. if (m_type == Type::Foundation) {
  182. // Prevent player from dragging an entire stack of cards to the foundation stack
  183. if (stack_size > 1)
  184. return false;
  185. return top_card.suit() == card.suit() && m_stack.size() == card.value();
  186. } else if (m_type == Type::Normal) {
  187. bool color_match;
  188. switch (movement_rule) {
  189. case MovementRule::Alternating:
  190. color_match = card.color() != top_card.color();
  191. break;
  192. case MovementRule::Same:
  193. color_match = card.color() == top_card.color();
  194. break;
  195. case MovementRule::Any:
  196. color_match = true;
  197. break;
  198. }
  199. return color_match && top_card.value() == card.value() + 1;
  200. }
  201. VERIFY_NOT_REACHED();
  202. }
  203. return true;
  204. }
  205. void CardStack::push(NonnullRefPtr<Card> card)
  206. {
  207. auto size = m_stack.size();
  208. auto top_most_position = m_stack_positions.is_empty() ? m_position : m_stack_positions.last();
  209. if (size && size % m_rules.step == 0) {
  210. if (peek().is_upside_down())
  211. top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y_upside_down);
  212. else
  213. top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y);
  214. }
  215. if (m_type == Type::Stock)
  216. card->set_upside_down(true);
  217. card->set_position(top_most_position);
  218. m_stack.append(card);
  219. m_stack_positions.append(top_most_position);
  220. calculate_bounding_box();
  221. }
  222. NonnullRefPtr<Card> CardStack::pop()
  223. {
  224. auto card = m_stack.take_last();
  225. calculate_bounding_box();
  226. if (m_type == Type::Stock)
  227. card->set_upside_down(false);
  228. m_stack_positions.take_last();
  229. return card;
  230. }
  231. void CardStack::move_to_stack(CardStack& stack)
  232. {
  233. while (!m_stack.is_empty()) {
  234. auto card = m_stack.take_first();
  235. m_stack_positions.take_first();
  236. stack.push(move(card));
  237. }
  238. calculate_bounding_box();
  239. }
  240. void CardStack::calculate_bounding_box()
  241. {
  242. m_bounding_box = Gfx::IntRect(m_position, { Card::width, Card::height });
  243. if (m_stack.is_empty())
  244. return;
  245. uint16_t width = 0;
  246. uint16_t height = 0;
  247. size_t card_position = 0;
  248. for (auto& card : m_stack) {
  249. if (card_position % m_rules.step == 0 && card_position) {
  250. if (card.is_upside_down()) {
  251. width += m_rules.shift_x;
  252. height += m_rules.shift_y_upside_down;
  253. } else {
  254. width += m_rules.shift_x;
  255. height += m_rules.shift_y;
  256. }
  257. }
  258. ++card_position;
  259. }
  260. m_bounding_box.set_size(Card::width + width, Card::height + height);
  261. }
  262. }