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- /*
- * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Array.h>
- #include <AK/Format.h>
- #include <LibCore/Object.h>
- #include <LibGUI/Painter.h>
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/CharacterBitmap.h>
- #include <LibGfx/Rect.h>
- #include <ctype.h>
- namespace Cards {
- class Card final : public Core::Object {
- C_OBJECT(Card)
- public:
- static constexpr int width = 80;
- static constexpr int height = 100;
- static constexpr int card_count = 13;
- static constexpr int card_radius = 5;
- static constexpr Array<StringView, card_count> labels = {
- "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"
- };
- enum class Suit {
- Clubs,
- Diamonds,
- Spades,
- Hearts,
- __Count
- };
- virtual ~Card() override = default;
- Gfx::IntRect& rect() { return m_rect; }
- Gfx::IntPoint position() const { return m_rect.location(); }
- const Gfx::IntPoint& old_position() const { return m_old_position; }
- uint8_t value() const { return m_value; };
- Suit suit() const { return m_suit; }
- bool is_old_position_valid() const { return m_old_position_valid; }
- bool is_moving() const { return m_moving; }
- bool is_upside_down() const { return m_upside_down; }
- bool is_inverted() const { return m_inverted; }
- Gfx::Color color() const { return (m_suit == Suit::Diamonds || m_suit == Suit::Hearts) ? Color::Red : Color::Black; }
- void set_position(const Gfx::IntPoint p) { m_rect.set_location(p); }
- void set_moving(bool moving) { m_moving = moving; }
- void set_upside_down(bool upside_down) { m_upside_down = upside_down; }
- void set_inverted(bool inverted) { m_inverted = inverted; }
- void save_old_position();
- void draw(GUI::Painter&) const;
- void clear(GUI::Painter&, const Color& background_color) const;
- void clear_and_draw(GUI::Painter&, const Color& background_color);
- private:
- Card(Suit suit, uint8_t value);
- static NonnullRefPtr<Gfx::Bitmap> invert_bitmap(Gfx::Bitmap&);
- Gfx::IntRect m_rect;
- NonnullRefPtr<Gfx::Bitmap> m_front;
- RefPtr<Gfx::Bitmap> m_front_inverted;
- Gfx::IntPoint m_old_position;
- Suit m_suit;
- uint8_t m_value;
- bool m_old_position_valid { false };
- bool m_moving { false };
- bool m_upside_down { false };
- bool m_inverted { false };
- };
- }
- template<>
- struct AK::Formatter<Cards::Card> : Formatter<FormatString> {
- ErrorOr<void> format(FormatBuilder& builder, Cards::Card const& card)
- {
- StringView suit;
- switch (card.suit()) {
- case Cards::Card::Suit::Clubs:
- suit = "C"sv;
- break;
- case Cards::Card::Suit::Diamonds:
- suit = "D"sv;
- break;
- case Cards::Card::Suit::Hearts:
- suit = "H"sv;
- break;
- case Cards::Card::Suit::Spades:
- suit = "S"sv;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- return Formatter<FormatString>::format(builder, "{:>2}{}", Cards::Card::labels[card.value()], suit);
- }
- };
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