AudioBufferSourceNode.cpp 1.7 KB

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  1. /*
  2. * Copyright (c) 2024, Bar Yemini <bar.ye651@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibWeb/Bindings/AudioScheduledSourceNodePrototype.h>
  7. #include <LibWeb/Bindings/Intrinsics.h>
  8. #include <LibWeb/WebAudio/AudioBufferSourceNode.h>
  9. #include <LibWeb/WebAudio/AudioScheduledSourceNode.h>
  10. namespace Web::WebAudio {
  11. JS_DEFINE_ALLOCATOR(AudioBufferSourceNode);
  12. AudioBufferSourceNode::AudioBufferSourceNode(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, AudioBufferSourceOptions const&)
  13. : AudioScheduledSourceNode(realm, context)
  14. {
  15. }
  16. AudioBufferSourceNode::~AudioBufferSourceNode() = default;
  17. WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> AudioBufferSourceNode::create(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, AudioBufferSourceOptions const& options)
  18. {
  19. return construct_impl(realm, context, options);
  20. }
  21. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-audiobuffersourcenode
  22. WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> AudioBufferSourceNode::construct_impl(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, AudioBufferSourceOptions const& options)
  23. {
  24. // When the constructor is called with a BaseAudioContext c and an option object option, the user agent
  25. // MUST initialize the AudioNode this, with context and options as arguments.
  26. auto node = realm.vm().heap().allocate<AudioBufferSourceNode>(realm, realm, context, options);
  27. return node;
  28. }
  29. void AudioBufferSourceNode::initialize(JS::Realm& realm)
  30. {
  31. Base::initialize(realm);
  32. WEB_SET_PROTOTYPE_FOR_INTERFACE(AudioBufferSourceNode);
  33. }
  34. void AudioBufferSourceNode::visit_edges(Cell::Visitor& visitor)
  35. {
  36. Base::visit_edges(visitor);
  37. }
  38. }