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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GLContext.h"
- #include "SoftwareGLContext.h"
- #include <AK/Debug.h>
- #include <LibGfx/Bitmap.h>
- __attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
- namespace GL {
- GLContext::~GLContext()
- {
- dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this);
- if (g_gl_context == this)
- make_context_current(nullptr);
- }
- NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
- {
- auto context = make<SoftwareGLContext>(bitmap);
- dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
- if (!g_gl_context)
- make_context_current(context);
- return context;
- }
- void make_context_current(GLContext* context)
- {
- if (g_gl_context == context)
- return;
- dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context);
- g_gl_context = context;
- }
- void present_context(GLContext* context)
- {
- context->present();
- }
- }
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