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- /*
- * Copyright (c) 2021-2022, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2021-2023, Luke Wilde <lukew@serenityos.org>
- * Copyright (c) 2022-2023, networkException <networkexception@serenityos.org>
- * Copyright (c) 2022-2023, Linus Groh <linusg@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/AST.h>
- #include <LibJS/Heap/DeferGC.h>
- #include <LibJS/Module.h>
- #include <LibJS/Runtime/Array.h>
- #include <LibJS/Runtime/Environment.h>
- #include <LibJS/Runtime/FinalizationRegistry.h>
- #include <LibJS/Runtime/ModuleRequest.h>
- #include <LibJS/Runtime/NativeFunction.h>
- #include <LibJS/Runtime/VM.h>
- #include <LibJS/SourceTextModule.h>
- #include <LibWeb/Bindings/ExceptionOrUtils.h>
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/Bindings/MainThreadVM.h>
- #include <LibWeb/Bindings/WindowExposedInterfaces.h>
- #include <LibWeb/DOM/Document.h>
- #include <LibWeb/DOM/MutationType.h>
- #include <LibWeb/HTML/AttributeNames.h>
- #include <LibWeb/HTML/CustomElements/CustomElementDefinition.h>
- #include <LibWeb/HTML/CustomElements/CustomElementReactionNames.h>
- #include <LibWeb/HTML/EventNames.h>
- #include <LibWeb/HTML/Location.h>
- #include <LibWeb/HTML/PromiseRejectionEvent.h>
- #include <LibWeb/HTML/Scripting/ClassicScript.h>
- #include <LibWeb/HTML/Scripting/Environments.h>
- #include <LibWeb/HTML/Scripting/ExceptionReporter.h>
- #include <LibWeb/HTML/Scripting/Fetching.h>
- #include <LibWeb/HTML/Scripting/ModuleScript.h>
- #include <LibWeb/HTML/Scripting/Script.h>
- #include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
- #include <LibWeb/HTML/TagNames.h>
- #include <LibWeb/HTML/Window.h>
- #include <LibWeb/HTML/WindowProxy.h>
- #include <LibWeb/MathML/TagNames.h>
- #include <LibWeb/Namespace.h>
- #include <LibWeb/NavigationTiming/EntryNames.h>
- #include <LibWeb/PerformanceTimeline/EntryTypes.h>
- #include <LibWeb/Platform/EventLoopPlugin.h>
- #include <LibWeb/SVG/AttributeNames.h>
- #include <LibWeb/SVG/TagNames.h>
- #include <LibWeb/UIEvents/EventNames.h>
- #include <LibWeb/WebGL/EventNames.h>
- #include <LibWeb/WebIDL/AbstractOperations.h>
- #include <LibWeb/XHR/EventNames.h>
- #include <LibWeb/XLink/AttributeNames.h>
- namespace Web::Bindings {
- static RefPtr<JS::VM> s_main_thread_vm;
- // https://html.spec.whatwg.org/multipage/webappapis.html#active-script
- HTML::Script* active_script()
- {
- // 1. Let record be GetActiveScriptOrModule().
- auto record = main_thread_vm().get_active_script_or_module();
- // 2. If record is null, return null.
- // 3. Return record.[[HostDefined]].
- return record.visit(
- [](JS::NonnullGCPtr<JS::Script>& js_script) -> HTML::Script* {
- return verify_cast<HTML::ClassicScript>(js_script->host_defined());
- },
- [](JS::NonnullGCPtr<JS::Module>& js_module) -> HTML::Script* {
- return verify_cast<HTML::ModuleScript>(js_module->host_defined());
- },
- [](Empty) -> HTML::Script* {
- return nullptr;
- });
- }
- ErrorOr<void> initialize_main_thread_vm()
- {
- VERIFY(!s_main_thread_vm);
- s_main_thread_vm = TRY(JS::VM::create(make<WebEngineCustomData>()));
- // NOTE: We intentionally leak the main thread JavaScript VM.
- // This avoids doing an exhaustive garbage collection on process exit.
- s_main_thread_vm->ref();
- auto& custom_data = verify_cast<WebEngineCustomData>(*s_main_thread_vm->custom_data());
- custom_data.event_loop = s_main_thread_vm->heap().allocate_without_realm<HTML::EventLoop>();
- // These strings could potentially live on the VM similar to CommonPropertyNames.
- DOM::MutationType::initialize_strings();
- HTML::AttributeNames::initialize_strings();
- HTML::CustomElementReactionNames::initialize_strings();
- HTML::EventNames::initialize_strings();
- HTML::TagNames::initialize_strings();
- MathML::TagNames::initialize_strings();
- Namespace::initialize_strings();
- NavigationTiming::EntryNames::initialize_strings();
- PerformanceTimeline::EntryTypes::initialize_strings();
- SVG::AttributeNames::initialize_strings();
- SVG::TagNames::initialize_strings();
- UIEvents::EventNames::initialize_strings();
- WebGL::EventNames::initialize_strings();
- XHR::EventNames::initialize_strings();
- XLink::AttributeNames::initialize_strings();
- // 8.1.5.1 HostEnsureCanAddPrivateElement(O), https://html.spec.whatwg.org/multipage/webappapis.html#the-hostensurecanaddprivateelement-implementation
- s_main_thread_vm->host_ensure_can_add_private_element = [](JS::Object const& object) -> JS::ThrowCompletionOr<void> {
- // 1. If O is a WindowProxy object, or implements Location, then return Completion { [[Type]]: throw, [[Value]]: a new TypeError }.
- if (is<HTML::WindowProxy>(object) || is<HTML::Location>(object))
- return s_main_thread_vm->throw_completion<JS::TypeError>("Cannot add private elements to window or location object"sv);
- // 2. Return NormalCompletion(unused).
- return {};
- };
- // FIXME: Implement 8.1.5.2 HostEnsureCanCompileStrings(callerRealm, calleeRealm), https://html.spec.whatwg.org/multipage/webappapis.html#hostensurecancompilestrings(callerrealm,-calleerealm)
- // 8.1.5.3 HostPromiseRejectionTracker(promise, operation), https://html.spec.whatwg.org/multipage/webappapis.html#the-hostpromiserejectiontracker-implementation
- s_main_thread_vm->host_promise_rejection_tracker = [](JS::Promise& promise, JS::Promise::RejectionOperation operation) {
- // 1. Let script be the running script.
- // The running script is the script in the [[HostDefined]] field in the ScriptOrModule component of the running JavaScript execution context.
- HTML::Script* script { nullptr };
- s_main_thread_vm->running_execution_context().script_or_module.visit(
- [&script](JS::NonnullGCPtr<JS::Script>& js_script) {
- script = verify_cast<HTML::ClassicScript>(js_script->host_defined());
- },
- [&script](JS::NonnullGCPtr<JS::Module>& js_module) {
- script = verify_cast<HTML::ModuleScript>(js_module->host_defined());
- },
- [](Empty) {
- });
- // 2. If script is a classic script and script's muted errors is true, then return.
- // NOTE: is<T>() returns false if nullptr is passed.
- if (is<HTML::ClassicScript>(script)) {
- auto const& classic_script = static_cast<HTML::ClassicScript const&>(*script);
- if (classic_script.muted_errors() == HTML::ClassicScript::MutedErrors::Yes)
- return;
- }
- // 3. Let settings object be the current settings object.
- // 4. If script is not null, then set settings object to script's settings object.
- auto& settings_object = script ? script->settings_object() : HTML::current_settings_object();
- switch (operation) {
- case JS::Promise::RejectionOperation::Reject:
- // 4. If operation is "reject",
- // 1. Add promise to settings object's about-to-be-notified rejected promises list.
- settings_object.push_onto_about_to_be_notified_rejected_promises_list(promise);
- break;
- case JS::Promise::RejectionOperation::Handle: {
- // 5. If operation is "handle",
- // 1. If settings object's about-to-be-notified rejected promises list contains promise, then remove promise from that list and return.
- bool removed_about_to_be_notified_rejected_promise = settings_object.remove_from_about_to_be_notified_rejected_promises_list(promise);
- if (removed_about_to_be_notified_rejected_promise)
- return;
- // 3. Remove promise from settings object's outstanding rejected promises weak set.
- bool removed_outstanding_rejected_promise = settings_object.remove_from_outstanding_rejected_promises_weak_set(&promise);
- // 2. If settings object's outstanding rejected promises weak set does not contain promise, then return.
- // NOTE: This is done out of order because removed_outstanding_rejected_promise will be false if the promise wasn't in the set or true if it was and got removed.
- if (!removed_outstanding_rejected_promise)
- return;
- // 4. Let global be settings object's global object.
- auto& global = settings_object.global_object();
- // 5. Queue a global task on the DOM manipulation task source given global to fire an event named rejectionhandled at global, using PromiseRejectionEvent,
- // with the promise attribute initialized to promise, and the reason attribute initialized to the value of promise's [[PromiseResult]] internal slot.
- HTML::queue_global_task(HTML::Task::Source::DOMManipulation, global, JS::create_heap_function(s_main_thread_vm->heap(), [&global, &promise] {
- // FIXME: This currently assumes that global is a WindowObject.
- auto& window = verify_cast<HTML::Window>(global);
- HTML::PromiseRejectionEventInit event_init {
- {}, // Initialize the inherited DOM::EventInit
- /* .promise = */ promise,
- /* .reason = */ promise.result(),
- };
- auto promise_rejection_event = HTML::PromiseRejectionEvent::create(HTML::relevant_realm(global), HTML::EventNames::rejectionhandled, event_init);
- window.dispatch_event(promise_rejection_event);
- }));
- break;
- }
- default:
- VERIFY_NOT_REACHED();
- }
- };
- // 8.1.5.4.1 HostCallJobCallback(callback, V, argumentsList), https://html.spec.whatwg.org/multipage/webappapis.html#hostcalljobcallback
- s_main_thread_vm->host_call_job_callback = [](JS::JobCallback& callback, JS::Value this_value, ReadonlySpan<JS::Value> arguments_list) {
- auto& callback_host_defined = verify_cast<WebEngineCustomJobCallbackData>(*callback.custom_data());
- // 1. Let incumbent settings be callback.[[HostDefined]].[[IncumbentSettings]]. (NOTE: Not necessary)
- // 2. Let script execution context be callback.[[HostDefined]].[[ActiveScriptContext]]. (NOTE: Not necessary)
- // 3. Prepare to run a callback with incumbent settings.
- callback_host_defined.incumbent_settings->prepare_to_run_callback();
- // 4. If script execution context is not null, then push script execution context onto the JavaScript execution context stack.
- if (callback_host_defined.active_script_context)
- s_main_thread_vm->push_execution_context(*callback_host_defined.active_script_context);
- // 5. Let result be Call(callback.[[Callback]], V, argumentsList).
- auto result = JS::call(*s_main_thread_vm, callback.callback(), this_value, arguments_list);
- // 6. If script execution context is not null, then pop script execution context from the JavaScript execution context stack.
- if (callback_host_defined.active_script_context) {
- VERIFY(&s_main_thread_vm->running_execution_context() == callback_host_defined.active_script_context.ptr());
- s_main_thread_vm->pop_execution_context();
- }
- // 7. Clean up after running a callback with incumbent settings.
- callback_host_defined.incumbent_settings->clean_up_after_running_callback();
- // 8. Return result.
- return result;
- };
- // 8.1.5.4.2 HostEnqueueFinalizationRegistryCleanupJob(finalizationRegistry), https://html.spec.whatwg.org/multipage/webappapis.html#hostenqueuefinalizationregistrycleanupjob
- s_main_thread_vm->host_enqueue_finalization_registry_cleanup_job = [](JS::FinalizationRegistry& finalization_registry) {
- // 1. Let global be finalizationRegistry.[[Realm]]'s global object.
- auto& global = finalization_registry.realm().global_object();
- // 2. Queue a global task on the JavaScript engine task source given global to perform the following steps:
- HTML::queue_global_task(HTML::Task::Source::JavaScriptEngine, global, JS::create_heap_function(s_main_thread_vm->heap(), [&finalization_registry] {
- // 1. Let entry be finalizationRegistry.[[CleanupCallback]].[[Callback]].[[Realm]]'s environment settings object.
- auto& entry = host_defined_environment_settings_object(*finalization_registry.cleanup_callback().callback().realm());
- // 2. Check if we can run script with entry. If this returns "do not run", then return.
- if (entry.can_run_script() == HTML::RunScriptDecision::DoNotRun)
- return;
- // 3. Prepare to run script with entry.
- entry.prepare_to_run_script();
- // 4. Let result be the result of performing CleanupFinalizationRegistry(finalizationRegistry).
- auto result = finalization_registry.cleanup();
- // 5. Clean up after running script with entry.
- entry.clean_up_after_running_script();
- // 6. If result is an abrupt completion, then report the exception given by result.[[Value]].
- if (result.is_error())
- HTML::report_exception(result, finalization_registry.realm());
- }));
- };
- // 8.1.5.4.3 HostEnqueuePromiseJob(job, realm), https://html.spec.whatwg.org/multipage/webappapis.html#hostenqueuepromisejob
- s_main_thread_vm->host_enqueue_promise_job = [](JS::NonnullGCPtr<JS::HeapFunction<JS::ThrowCompletionOr<JS::Value>()>> job, JS::Realm* realm) {
- // 1. If realm is not null, then let job settings be the settings object for realm. Otherwise, let job settings be null.
- HTML::EnvironmentSettingsObject* job_settings { nullptr };
- if (realm)
- job_settings = &host_defined_environment_settings_object(*realm);
- // IMPLEMENTATION DEFINED: The JS spec says we must take implementation defined steps to make the currently active script or module at the time of HostEnqueuePromiseJob being invoked
- // also be the active script or module of the job at the time of its invocation.
- // This means taking it here now and passing it through to the lambda.
- auto script_or_module = s_main_thread_vm->get_active_script_or_module();
- // 2. Queue a microtask on the surrounding agent's event loop to perform the following steps:
- // This instance of "queue a microtask" uses the "implied document". The best fit for "implied document" here is "If the task is being queued by or for a script, then return the script's settings object's responsible document."
- // Do note that "implied document" from the spec is handwavy and the spec authors are trying to get rid of it: https://github.com/whatwg/html/issues/4980
- auto* script = active_script();
- auto& heap = realm ? realm->heap() : s_main_thread_vm->heap();
- // NOTE: This keeps job_settings alive by keeping realm alive, which is holding onto job_settings.
- HTML::queue_a_microtask(script ? script->settings_object().responsible_document().ptr() : nullptr, JS::create_heap_function(heap, [job_settings, job = move(job), script_or_module = move(script_or_module)] {
- // The dummy execution context has to be kept up here to keep it alive for the duration of the function.
- OwnPtr<JS::ExecutionContext> dummy_execution_context;
- if (job_settings) {
- // 1. If job settings is not null, then check if we can run script with job settings. If this returns "do not run" then return.
- if (job_settings->can_run_script() == HTML::RunScriptDecision::DoNotRun)
- return;
- // 2. If job settings is not null, then prepare to run script with job settings.
- job_settings->prepare_to_run_script();
- // IMPLEMENTATION DEFINED: Additionally to preparing to run a script, we also prepare to run a callback here. This matches WebIDL's
- // invoke_callback() / call_user_object_operation() functions, and prevents a crash in host_make_job_callback()
- // when getting the incumbent settings object.
- job_settings->prepare_to_run_callback();
- // IMPLEMENTATION DEFINED: Per the previous "implementation defined" comment, we must now make the script or module the active script or module.
- // Since the only active execution context currently is the realm execution context of job settings, lets attach it here.
- job_settings->realm_execution_context().script_or_module = script_or_module;
- } else {
- // FIXME: We need to setup a dummy execution context in case a JS::NativeFunction is called when processing the job.
- // This is because JS::NativeFunction::call excepts something to be on the execution context stack to be able to get the caller context to initialize the environment.
- // Do note that the JS spec gives _no_ guarantee that the execution context stack has something on it if HostEnqueuePromiseJob was called with a null realm: https://tc39.es/ecma262/#job-preparedtoevaluatecode
- dummy_execution_context = JS::ExecutionContext::create(s_main_thread_vm->heap());
- dummy_execution_context->script_or_module = script_or_module;
- s_main_thread_vm->push_execution_context(*dummy_execution_context);
- }
- // 3. Let result be job().
- auto result = job->function()();
- // 4. If job settings is not null, then clean up after running script with job settings.
- if (job_settings) {
- // IMPLEMENTATION DEFINED: Disassociate the realm execution context from the script or module.
- job_settings->realm_execution_context().script_or_module = Empty {};
- // IMPLEMENTATION DEFINED: See comment above, we need to clean up the non-standard prepare_to_run_callback() call.
- job_settings->clean_up_after_running_callback();
- job_settings->clean_up_after_running_script();
- } else {
- // Pop off the dummy execution context. See the above FIXME block about why this is done.
- s_main_thread_vm->pop_execution_context();
- }
- // 5. If result is an abrupt completion, then report the exception given by result.[[Value]].
- if (result.is_error())
- HTML::report_exception(result, job_settings->realm());
- }));
- };
- // 8.1.5.4.4 HostMakeJobCallback(callable), https://html.spec.whatwg.org/multipage/webappapis.html#hostmakejobcallback
- s_main_thread_vm->host_make_job_callback = [](JS::FunctionObject& callable) -> JS::NonnullGCPtr<JS::JobCallback> {
- // 1. Let incumbent settings be the incumbent settings object.
- auto& incumbent_settings = HTML::incumbent_settings_object();
- // 2. Let active script be the active script.
- auto* script = active_script();
- // 3. Let script execution context be null.
- OwnPtr<JS::ExecutionContext> script_execution_context;
- // 4. If active script is not null, set script execution context to a new JavaScript execution context, with its Function field set to null,
- // its Realm field set to active script's settings object's Realm, and its ScriptOrModule set to active script's record.
- if (script) {
- script_execution_context = JS::ExecutionContext::create(s_main_thread_vm->heap());
- script_execution_context->function = nullptr;
- script_execution_context->realm = &script->settings_object().realm();
- if (is<HTML::ClassicScript>(script)) {
- script_execution_context->script_or_module = JS::NonnullGCPtr<JS::Script>(*verify_cast<HTML::ClassicScript>(script)->script_record());
- } else if (is<HTML::ModuleScript>(script)) {
- if (is<HTML::JavaScriptModuleScript>(script)) {
- script_execution_context->script_or_module = JS::NonnullGCPtr<JS::Module>(*verify_cast<HTML::JavaScriptModuleScript>(script)->record());
- } else {
- // NOTE: Handle CSS and JSON module scripts once we have those.
- VERIFY_NOT_REACHED();
- }
- } else {
- VERIFY_NOT_REACHED();
- }
- }
- // 5. Return the JobCallback Record { [[Callback]]: callable, [[HostDefined]]: { [[IncumbentSettings]]: incumbent settings, [[ActiveScriptContext]]: script execution context } }.
- auto host_defined = adopt_own(*new WebEngineCustomJobCallbackData(incumbent_settings, move(script_execution_context)));
- return JS::JobCallback::create(*s_main_thread_vm, callable, move(host_defined));
- };
- // 8.1.5.5.1 HostGetImportMetaProperties(moduleRecord), https://html.spec.whatwg.org/multipage/webappapis.html#hostgetimportmetaproperties
- s_main_thread_vm->host_get_import_meta_properties = [](JS::SourceTextModule& module_record) {
- auto& realm = module_record.realm();
- auto& vm = realm.vm();
- // 1. Let moduleScript be moduleRecord.[[HostDefined]].
- auto& module_script = *verify_cast<HTML::Script>(module_record.host_defined());
- // 2. Assert: moduleScript's base URL is not null, as moduleScript is a JavaScript module script.
- VERIFY(module_script.base_url().is_valid());
- // 3. Let urlString be moduleScript's base URL, serialized.
- auto url_string = module_script.base_url().serialize();
- // 4. Let steps be the following steps, given the argument specifier:
- auto steps = [module_script = JS::NonnullGCPtr { module_script }](JS::VM& vm) -> JS::ThrowCompletionOr<JS::Value> {
- auto specifier = vm.argument(0);
- // 1. Set specifier to ? ToString(specifier).
- auto specifier_string = TRY(specifier.to_string(vm));
- // 2. Let url be the result of resolving a module specifier given moduleScript and specifier.
- auto url = TRY(Bindings::throw_dom_exception_if_needed(vm, [&] {
- return HTML::resolve_module_specifier(*module_script, specifier_string.to_byte_string());
- }));
- // 3. Return the serialization of url.
- return JS::PrimitiveString::create(vm, url.serialize());
- };
- // 4. Let resolveFunction be ! CreateBuiltinFunction(steps, 1, "resolve", « »).
- auto resolve_function = JS::NativeFunction::create(realm, move(steps), 1, vm.names.resolve);
- // 5. Return « Record { [[Key]]: "url", [[Value]]: urlString }, Record { [[Key]]: "resolve", [[Value]]: resolveFunction } ».
- HashMap<JS::PropertyKey, JS::Value> meta;
- meta.set("url", JS::PrimitiveString::create(vm, move(url_string)));
- meta.set("resolve", resolve_function);
- return meta;
- };
- // FIXME: Implement 8.1.5.5.2 HostImportModuleDynamically(referencingScriptOrModule, moduleRequest, promiseCapability), https://html.spec.whatwg.org/multipage/webappapis.html#hostimportmoduledynamically(referencingscriptormodule,-modulerequest,-promisecapability)
- // FIXME: Implement 8.1.5.5.3 HostResolveImportedModule(referencingScriptOrModule, moduleRequest), https://html.spec.whatwg.org/multipage/webappapis.html#hostresolveimportedmodule(referencingscriptormodule,-modulerequest)
- // 8.1.6.5.2 HostGetSupportedImportAttributes(), https://html.spec.whatwg.org/multipage/webappapis.html#hostgetsupportedimportassertions
- s_main_thread_vm->host_get_supported_import_attributes = []() -> Vector<ByteString> {
- // 1. Return « "type" ».
- return { "type"sv };
- };
- // 8.1.6.5.3 HostLoadImportedModule(referrer, moduleRequest, loadState, payload), https://html.spec.whatwg.org/multipage/webappapis.html#hostloadimportedmodule
- s_main_thread_vm->host_load_imported_module = [](JS::ImportedModuleReferrer referrer, JS::ModuleRequest const& module_request, JS::GCPtr<JS::GraphLoadingState::HostDefined> load_state, JS::ImportedModulePayload payload) -> void {
- auto& vm = *s_main_thread_vm;
- auto& realm = *vm.current_realm();
- // 1. Let settingsObject be the current settings object.
- Optional<HTML::EnvironmentSettingsObject&> settings_object = HTML::current_settings_object();
- // FIXME: 2. If settingsObject's global object implements WorkletGlobalScope or ServiceWorkerGlobalScope and loadState is undefined, then:
- // 3. Let referencingScript be null.
- Optional<HTML::Script&> referencing_script;
- // FIXME: 4. Let fetchOptions be the default classic script fetch options.
- auto fetch_options = HTML::default_classic_script_fetch_options();
- // 5. Let fetchReferrer be "client".
- auto fetch_referrer = Fetch::Infrastructure::Request::Referrer::Client;
- // 6. If referrer is a Script Record or a Module Record, then:
- if (referrer.has<JS::NonnullGCPtr<JS::Script>>() || referrer.has<JS::NonnullGCPtr<JS::CyclicModule>>()) {
- // 1. Set referencingScript to referrer.[[HostDefined]].
- referencing_script = verify_cast<HTML::Script>(referrer.has<JS::NonnullGCPtr<JS::Script>>() ? *referrer.get<JS::NonnullGCPtr<JS::Script>>()->host_defined() : *referrer.get<JS::NonnullGCPtr<JS::CyclicModule>>()->host_defined());
- // 2. Set settingsObject to referencingScript's settings object.
- settings_object = referencing_script->settings_object();
- // FIXME: 3. Set fetchOptions to the new descendant script fetch options for referencingScript's fetch options.
- // FIXME: 4. Assert: fetchOptions is not null, as referencingScript is a classic script or a JavaScript module script.
- // FIXME: 5. Set fetchReferrer to referrer's base URL.
- }
- // 7. Disallow further import maps given settingsObject.
- settings_object->disallow_further_import_maps();
- // 8. Let url be the result of resolving a module specifier given referencingScript and moduleRequest.[[Specifier]],
- // catching any exceptions. If they throw an exception, let resolutionError be the thrown exception.
- auto url = HTML::resolve_module_specifier(referencing_script, module_request.module_specifier);
- // 9. If the previous step threw an exception, then:
- if (url.is_exception()) {
- // 1. Let completion be Completion Record { [[Type]]: throw, [[Value]]: resolutionError, [[Target]]: empty }.
- auto completion = dom_exception_to_throw_completion(main_thread_vm(), url.exception());
- // 2. Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion).
- HTML::TemporaryExecutionContext context { host_defined_environment_settings_object(realm) };
- JS::finish_loading_imported_module(referrer, module_request, payload, completion);
- // 3. Return.
- return;
- }
- // 10. Let destination be "script".
- auto destination = Fetch::Infrastructure::Request::Destination::Script;
- // 11. Let fetchClient be settingsObject.
- JS::NonnullGCPtr fetch_client { *settings_object };
- // 12. If loadState is not undefined, then:
- HTML::PerformTheFetchHook perform_fetch;
- if (load_state) {
- auto& fetch_context = static_cast<HTML::FetchContext&>(*load_state);
- // 1. Set destination to loadState.[[Destination]].
- destination = fetch_context.destination;
- // 2. Set fetchClient loadState.[[FetchClient]].
- fetch_client = fetch_context.fetch_client;
- // For step 13
- perform_fetch = fetch_context.perform_fetch;
- }
- auto on_single_fetch_complete = HTML::create_on_fetch_script_complete(realm.heap(), [referrer, &realm, load_state, module_request, payload](JS::GCPtr<HTML::Script> const& module_script) -> void {
- // onSingleFetchComplete given moduleScript is the following algorithm:
- // 1. Let completion be null.
- // NOTE: Our JS::Completion does not support non JS::Value types for its [[Value]], a such we
- // use JS::ThrowCompletionOr here.
- auto& vm = realm.vm();
- JS::GCPtr<JS::Module> module = nullptr;
- auto completion = [&]() -> JS::ThrowCompletionOr<JS::NonnullGCPtr<JS::Module>> {
- // 2. If moduleScript is null, then set completion to Completion Record { [[Type]]: throw, [[Value]]: a new TypeError, [[Target]]: empty }.
- if (!module_script) {
- return JS::throw_completion(JS::TypeError::create(realm, ByteString::formatted("Loading imported module '{}' failed.", module_request.module_specifier)));
- }
- // 3. Otherwise, if moduleScript's parse error is not null, then:
- else if (!module_script->parse_error().is_null()) {
- // 1. Let parseError be moduleScript's parse error.
- auto parse_error = module_script->parse_error();
- // 2. Set completion to Completion Record { [[Type]]: throw, [[Value]]: parseError, [[Target]]: empty }.
- auto completion = JS::throw_completion(parse_error);
- // 3. If loadState is not undefined and loadState.[[ParseError]] is null, set loadState.[[ParseError]] to parseError.
- if (load_state) {
- auto& load_state_as_fetch_context = static_cast<HTML::FetchContext&>(*load_state);
- if (load_state_as_fetch_context.parse_error.is_null()) {
- load_state_as_fetch_context.parse_error = parse_error;
- }
- }
- return completion;
- }
- // 4. Otherwise, set completion to Completion Record { [[Type]]: normal, [[Value]]: result's record, [[Target]]: empty }.
- else {
- module = static_cast<HTML::JavaScriptModuleScript&>(*module_script).record();
- return JS::ThrowCompletionOr<JS::NonnullGCPtr<JS::Module>>(*module);
- }
- }();
- // 5. Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion).
- // NON-STANDARD: To ensure that LibJS can find the module on the stack, we push a new execution context.
- auto module_execution_context = JS::ExecutionContext::create(realm.heap());
- module_execution_context->realm = realm;
- if (module)
- module_execution_context->script_or_module = JS::NonnullGCPtr { *module };
- vm.push_execution_context(*module_execution_context);
- JS::finish_loading_imported_module(referrer, module_request, payload, completion);
- vm.pop_execution_context();
- });
- // 13. Fetch a single imported module script given url, fetchClient, destination, fetchOptions, settingsObject, fetchReferrer,
- // moduleRequest, and onSingleFetchComplete as defined below.
- // If loadState is not undefined and loadState.[[PerformFetch]] is not null, pass loadState.[[PerformFetch]] along as well.
- HTML::fetch_single_imported_module_script(realm, url.release_value(), *fetch_client, destination, fetch_options, *settings_object, fetch_referrer, module_request, perform_fetch, on_single_fetch_complete);
- };
- return {};
- }
- JS::VM& main_thread_vm()
- {
- VERIFY(s_main_thread_vm);
- return *s_main_thread_vm;
- }
- // https://dom.spec.whatwg.org/#queue-a-mutation-observer-compound-microtask
- void queue_mutation_observer_microtask(DOM::Document const& document)
- {
- auto& vm = main_thread_vm();
- auto& custom_data = verify_cast<WebEngineCustomData>(*vm.custom_data());
- // 1. If the surrounding agent’s mutation observer microtask queued is true, then return.
- if (custom_data.mutation_observer_microtask_queued)
- return;
- // 2. Set the surrounding agent’s mutation observer microtask queued to true.
- custom_data.mutation_observer_microtask_queued = true;
- // 3. Queue a microtask to notify mutation observers.
- // NOTE: This uses the implied document concept. In the case of mutation observers, it is always done in a node context, so document should be that node's document.
- // FIXME: Is it safe to pass custom_data through?
- HTML::queue_a_microtask(&document, JS::create_heap_function(vm.heap(), [&custom_data, &heap = document.heap()]() {
- // 1. Set the surrounding agent’s mutation observer microtask queued to false.
- custom_data.mutation_observer_microtask_queued = false;
- // 2. Let notifySet be a clone of the surrounding agent’s mutation observers.
- JS::MarkedVector<DOM::MutationObserver*> notify_set(heap);
- for (auto& observer : custom_data.mutation_observers)
- notify_set.append(observer);
- // FIXME: 3. Let signalSet be a clone of the surrounding agent’s signal slots.
- // FIXME: 4. Empty the surrounding agent’s signal slots.
- // 5. For each mo of notifySet:
- for (auto& mutation_observer : notify_set) {
- // 1. Let records be a clone of mo’s record queue.
- // 2. Empty mo’s record queue.
- auto records = mutation_observer->take_records();
- // 3. For each node of mo’s node list, remove all transient registered observers whose observer is mo from node’s registered observer list.
- for (auto& node : mutation_observer->node_list()) {
- // FIXME: Is this correct?
- if (node.is_null())
- continue;
- if (node->registered_observer_list()) {
- node->registered_observer_list()->remove_all_matching([&mutation_observer](DOM::RegisteredObserver& registered_observer) {
- return is<DOM::TransientRegisteredObserver>(registered_observer) && static_cast<DOM::TransientRegisteredObserver&>(registered_observer).observer().ptr() == mutation_observer;
- });
- }
- }
- // 4. If records is not empty, then invoke mo’s callback with « records, mo », and mo. If this throws an exception, catch it, and report the exception.
- if (!records.is_empty()) {
- auto& callback = mutation_observer->callback();
- auto& realm = callback.callback_context->realm();
- auto wrapped_records = MUST(JS::Array::create(realm, 0));
- for (size_t i = 0; i < records.size(); ++i) {
- auto& record = records.at(i);
- auto property_index = JS::PropertyKey { i };
- MUST(wrapped_records->create_data_property(property_index, record.ptr()));
- }
- auto result = WebIDL::invoke_callback(callback, mutation_observer, wrapped_records, mutation_observer);
- if (result.is_abrupt())
- HTML::report_exception(result, realm);
- }
- }
- // FIXME: 6. For each slot of signalSet, fire an event named slotchange, with its bubbles attribute set to true, at slot.
- }));
- }
- // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-new-javascript-realm
- NonnullOwnPtr<JS::ExecutionContext> create_a_new_javascript_realm(JS::VM& vm, Function<JS::Object*(JS::Realm&)> create_global_object, Function<JS::Object*(JS::Realm&)> create_global_this_value)
- {
- // 1. Perform InitializeHostDefinedRealm() with the provided customizations for creating the global object and the global this binding.
- // 2. Let realm execution context be the running JavaScript execution context.
- auto realm_execution_context = MUST(JS::Realm::initialize_host_defined_realm(vm, move(create_global_object), move(create_global_this_value)));
- // 3. Remove realm execution context from the JavaScript execution context stack.
- vm.execution_context_stack().remove_first_matching([&realm_execution_context](auto execution_context) {
- return execution_context == realm_execution_context.ptr();
- });
- // NO-OP: 4. Let realm be realm execution context's Realm component.
- // NO-OP: 5. Set realm's agent to agent.
- // FIXME: 6. If agent's agent cluster's cross-origin isolation mode is "none", then:
- // 1. Let global be realm's global object.
- // 2. Let status be ! global.[[Delete]]("SharedArrayBuffer").
- // 3. Assert: status is true.
- // 7. Return realm execution context.
- return realm_execution_context;
- }
- void WebEngineCustomData::spin_event_loop_until(JS::SafeFunction<bool()> goal_condition)
- {
- Platform::EventLoopPlugin::the().spin_until(move(goal_condition));
- }
- // https://html.spec.whatwg.org/multipage/custom-elements.html#invoke-custom-element-reactions
- void invoke_custom_element_reactions(Vector<JS::Handle<DOM::Element>>& element_queue)
- {
- // 1. While queue is not empty:
- while (!element_queue.is_empty()) {
- // 1. Let element be the result of dequeuing from queue.
- auto element = element_queue.take_first();
- // 2. Let reactions be element's custom element reaction queue.
- auto* reactions = element->custom_element_reaction_queue();
- // 3. Repeat until reactions is empty:
- if (!reactions)
- continue;
- while (!reactions->is_empty()) {
- // 1. Remove the first element of reactions, and let reaction be that element. Switch on reaction's type:
- auto reaction = reactions->take_first();
- auto maybe_exception = reaction.visit(
- [&](DOM::CustomElementUpgradeReaction const& custom_element_upgrade_reaction) -> JS::ThrowCompletionOr<void> {
- // -> upgrade reaction
- // Upgrade element using reaction's custom element definition.
- return element->upgrade_element(*custom_element_upgrade_reaction.custom_element_definition);
- },
- [&](DOM::CustomElementCallbackReaction& custom_element_callback_reaction) -> JS::ThrowCompletionOr<void> {
- // -> callback reaction
- // Invoke reaction's callback function with reaction's arguments, and with element as the callback this value.
- auto result = WebIDL::invoke_callback(*custom_element_callback_reaction.callback, element.ptr(), custom_element_callback_reaction.arguments);
- if (result.is_abrupt())
- return result.release_error();
- return {};
- });
- // If this throws an exception, catch it, and report the exception.
- if (maybe_exception.is_throw_completion())
- HTML::report_exception(maybe_exception, element->realm());
- }
- }
- }
- }
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