Progressbar.cpp 3.5 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/Assertions.h>
  27. #include <AK/StringBuilder.h>
  28. #include <LibGUI/Painter.h>
  29. #include <LibGUI/Progressbar.h>
  30. #include <LibGfx/Palette.h>
  31. REGISTER_WIDGET(GUI, Progressbar)
  32. REGISTER_WIDGET(GUI, VerticalProgressbar)
  33. REGISTER_WIDGET(GUI, HorizontalProgressbar)
  34. namespace GUI {
  35. Progressbar::Progressbar(Orientation orientation)
  36. : m_orientation(orientation)
  37. {
  38. REGISTER_STRING_PROPERTY("text", text, set_text);
  39. REGISTER_ENUM_PROPERTY("format", format, set_format, Format,
  40. { Format::NoText, "NoText" },
  41. { Format::Percentage, "Percentage" },
  42. { Format::ValueSlashMax, "ValueSlashMax" });
  43. REGISTER_INT_PROPERTY("min", min, set_min);
  44. REGISTER_INT_PROPERTY("max", max, set_max);
  45. }
  46. Progressbar::~Progressbar()
  47. {
  48. }
  49. void Progressbar::set_value(int value)
  50. {
  51. if (m_value == value)
  52. return;
  53. m_value = value;
  54. update();
  55. }
  56. void Progressbar::set_range(int min, int max)
  57. {
  58. VERIFY(min <= max);
  59. m_min = min;
  60. m_max = max;
  61. m_value = clamp(m_value, m_min, m_max);
  62. }
  63. void Progressbar::paint_event(PaintEvent& event)
  64. {
  65. Frame::paint_event(event);
  66. Painter painter(*this);
  67. auto rect = frame_inner_rect();
  68. painter.add_clip_rect(rect);
  69. painter.add_clip_rect(event.rect());
  70. String progress_text;
  71. if (m_format != Format::NoText) {
  72. // Then we draw the progress text over the gradient.
  73. // We draw it twice, once offset (1, 1) for a drop shadow look.
  74. StringBuilder builder;
  75. builder.append(m_text);
  76. if (m_format == Format::Percentage) {
  77. float range_size = m_max - m_min;
  78. float progress = (m_value - m_min) / range_size;
  79. builder.appendf("%d%%", (int)(progress * 100));
  80. } else if (m_format == Format::ValueSlashMax) {
  81. builder.appendf("%d/%d", m_value, m_max);
  82. }
  83. progress_text = builder.to_string();
  84. }
  85. Gfx::StylePainter::paint_progressbar(painter, rect, palette(), m_min, m_max, m_value, progress_text, m_orientation);
  86. }
  87. void Progressbar::set_orientation(Orientation value)
  88. {
  89. if (m_orientation == value)
  90. return;
  91. m_orientation = value;
  92. update();
  93. }
  94. }