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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Vector.h>
- #include <LibGPU/Vertex.h>
- #include <LibGfx/Vector4.h>
- #include <LibSoftGPU/Clipper.h>
- namespace SoftGPU {
- template<Clipper::ClipPlane plane>
- static constexpr bool point_within_clip_plane(FloatVector4 const& vertex)
- {
- if constexpr (plane == Clipper::ClipPlane::LEFT)
- return vertex.x() >= -vertex.w();
- else if constexpr (plane == Clipper::ClipPlane::RIGHT)
- return vertex.x() <= vertex.w();
- else if constexpr (plane == Clipper::ClipPlane::TOP)
- return vertex.y() <= vertex.w();
- else if constexpr (plane == Clipper::ClipPlane::BOTTOM)
- return vertex.y() >= -vertex.w();
- else if constexpr (plane == Clipper::ClipPlane::NEAR)
- return vertex.z() >= -vertex.w();
- else if constexpr (plane == Clipper::ClipPlane::FAR)
- return vertex.z() <= vertex.w();
- return false;
- }
- template<Clipper::ClipPlane plane>
- static constexpr GPU::Vertex clip_intersection_point(GPU::Vertex const& p1, GPU::Vertex const& p2)
- {
- constexpr FloatVector4 clip_plane_normals[] = {
- { 1, 0, 0, 1 }, // Left Plane
- { -1, 0, 0, 1 }, // Right Plane
- { 0, -1, 0, 1 }, // Top Plane
- { 0, 1, 0, 1 }, // Bottom plane
- { 0, 0, 1, 1 }, // Near Plane
- { 0, 0, -1, 1 } // Far Plane
- };
- constexpr auto clip_plane_normal = clip_plane_normals[to_underlying(plane)];
- // See https://www.microsoft.com/en-us/research/wp-content/uploads/1978/01/p245-blinn.pdf
- // "Clipping Using Homogeneous Coordinates" Blinn/Newell, 1978
- // Clip plane normals have W=1 so the vertices' W coordinates are included in x1 and x2.
- auto const x1 = clip_plane_normal.dot(p1.clip_coordinates);
- auto const x2 = clip_plane_normal.dot(p2.clip_coordinates);
- auto const a = x1 / (x1 - x2);
- GPU::Vertex out;
- out.position = mix(p1.position, p2.position, a);
- out.eye_coordinates = mix(p1.eye_coordinates, p2.eye_coordinates, a);
- out.clip_coordinates = mix(p1.clip_coordinates, p2.clip_coordinates, a);
- out.color = mix(p1.color, p2.color, a);
- for (size_t i = 0; i < GPU::NUM_SAMPLERS; ++i)
- out.tex_coords[i] = mix(p1.tex_coords[i], p2.tex_coords[i], a);
- out.normal = mix(p1.normal, p2.normal, a);
- return out;
- }
- template<Clipper::ClipPlane plane>
- FLATTEN static constexpr void clip_plane(Vector<GPU::Vertex>& input_list, Vector<GPU::Vertex>& output_list)
- {
- output_list.clear_with_capacity();
- auto input_list_size = input_list.size();
- if (input_list_size == 0)
- return;
- auto const* prev_vec = &input_list.data()[0];
- auto is_prev_point_within_clip_plane = point_within_clip_plane<plane>(prev_vec->clip_coordinates);
- for (size_t i = 1; i <= input_list_size; i++) {
- auto const& curr_vec = input_list[i % input_list_size];
- auto const is_curr_point_within_clip_plane = point_within_clip_plane<plane>(curr_vec.clip_coordinates);
- if (is_curr_point_within_clip_plane != is_prev_point_within_clip_plane)
- output_list.append(clip_intersection_point<plane>(*prev_vec, curr_vec));
- if (is_curr_point_within_clip_plane)
- output_list.append(curr_vec);
- prev_vec = &curr_vec;
- is_prev_point_within_clip_plane = is_curr_point_within_clip_plane;
- }
- }
- void Clipper::clip_points_against_frustum(Vector<GPU::Vertex>& vertices)
- {
- m_vertex_buffer.clear_with_capacity();
- for (auto& vertex : vertices) {
- auto const coords = vertex.clip_coordinates;
- if (point_within_clip_plane<ClipPlane::LEFT>(coords) && point_within_clip_plane<ClipPlane::RIGHT>(coords)
- && point_within_clip_plane<ClipPlane::TOP>(coords) && point_within_clip_plane<ClipPlane::BOTTOM>(coords)
- && point_within_clip_plane<ClipPlane::NEAR>(coords) && point_within_clip_plane<ClipPlane::FAR>(coords))
- m_vertex_buffer.append(vertex);
- }
- vertices.clear_with_capacity();
- vertices.extend(m_vertex_buffer);
- }
- template<Clipper::ClipPlane plane>
- static constexpr bool constrain_line_within_plane(GPU::Vertex& from, GPU::Vertex& to)
- {
- auto from_within_plane = point_within_clip_plane<plane>(from.clip_coordinates);
- auto to_within_plane = point_within_clip_plane<plane>(to.clip_coordinates);
- if (!from_within_plane && !to_within_plane)
- return false;
- if (!from_within_plane)
- from = clip_intersection_point<plane>(from, to);
- else if (!to_within_plane)
- to = clip_intersection_point<plane>(from, to);
- return true;
- }
- bool Clipper::clip_line_against_frustum(GPU::Vertex& from, GPU::Vertex& to)
- {
- return constrain_line_within_plane<ClipPlane::LEFT>(from, to)
- && constrain_line_within_plane<ClipPlane::RIGHT>(from, to)
- && constrain_line_within_plane<ClipPlane::TOP>(from, to)
- && constrain_line_within_plane<ClipPlane::BOTTOM>(from, to)
- && constrain_line_within_plane<ClipPlane::NEAR>(from, to)
- && constrain_line_within_plane<ClipPlane::FAR>(from, to);
- }
- void Clipper::clip_triangle_against_frustum(Vector<GPU::Vertex>& input_verts)
- {
- // FIXME C++23. Static reflection will provide looping over all enum values.
- clip_plane<ClipPlane::LEFT>(input_verts, m_vertex_buffer);
- clip_plane<ClipPlane::RIGHT>(m_vertex_buffer, input_verts);
- clip_plane<ClipPlane::TOP>(input_verts, m_vertex_buffer);
- clip_plane<ClipPlane::BOTTOM>(m_vertex_buffer, input_verts);
- clip_plane<ClipPlane::NEAR>(input_verts, m_vertex_buffer);
- clip_plane<ClipPlane::FAR>(m_vertex_buffer, input_verts);
- }
- }
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