GenerateWebGLRenderingContext.cpp 45 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLUniformLocation"sv
  25. || type_name == "WebGLVertexArrayObject"sv;
  26. }
  27. static bool gl_function_modifies_framebuffer(StringView function_name)
  28. {
  29. return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
  30. }
  31. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  32. {
  33. if (type.name() == "undefined"sv)
  34. return "void"sv;
  35. if (type.name() == "object"sv) {
  36. if (type.is_nullable())
  37. return "JS::Object*"sv;
  38. return "JS::Object&"sv;
  39. }
  40. if (type.name() == "DOMString"sv) {
  41. if (type.is_nullable())
  42. return "Optional<String>"sv;
  43. return "String"sv;
  44. }
  45. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  46. return cpp_type.name;
  47. }
  48. static ByteString idl_to_gl_function_name(StringView function_name)
  49. {
  50. StringBuilder gl_function_name_builder;
  51. gl_function_name_builder.append("gl"sv);
  52. for (size_t i = 0; i < function_name.length(); ++i) {
  53. if (i == 0) {
  54. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  55. } else {
  56. gl_function_name_builder.append(function_name[i]);
  57. }
  58. }
  59. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  60. gl_function_name_builder.append("f"sv);
  61. }
  62. return gl_function_name_builder.to_byte_string();
  63. }
  64. struct NameAndType {
  65. StringView name;
  66. struct {
  67. StringView type;
  68. int element_count { 0 };
  69. } return_type;
  70. Optional<int> webgl_version { OptionalNone {} };
  71. };
  72. static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
  73. {
  74. Vector<NameAndType> const name_to_type = {
  75. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  76. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  77. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  78. { "ALPHA_BITS"sv, { "GLint"sv } },
  79. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  80. { "BLEND"sv, { "GLboolean"sv } },
  81. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  82. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  83. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  84. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  85. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  86. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  87. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  88. { "BLUE_BITS"sv, { "GLint"sv } },
  89. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  90. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  91. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  92. { "CULL_FACE"sv, { "GLboolean"sv } },
  93. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  94. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  95. { "DEPTH_BITS"sv, { "GLint"sv } },
  96. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  97. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  98. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  99. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  100. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  101. { "DITHER"sv, { "GLboolean"sv } },
  102. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  103. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  104. { "FRONT_FACE"sv, { "GLenum"sv } },
  105. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  106. { "GREEN_BITS"sv, { "GLint"sv } },
  107. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  108. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  109. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  110. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  111. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  112. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  113. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  114. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  115. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  116. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  117. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  118. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  119. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  120. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  121. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  122. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  123. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  124. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  125. { "RED_BITS"sv, { "GLint"sv } },
  126. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  127. { "RENDERER"sv, { "DOMString"sv } },
  128. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  129. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  130. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  131. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  132. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  133. { "SAMPLES"sv, { "GLint"sv } },
  134. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  135. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  136. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  137. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  138. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  139. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  140. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  141. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  142. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  143. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  144. { "STENCIL_BITS"sv, { "GLint"sv } },
  145. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  146. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  147. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  148. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  149. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  150. { "STENCIL_REF"sv, { "GLint"sv } },
  151. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  152. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  153. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  154. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  155. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  156. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  157. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  158. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  159. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  160. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  161. { "VENDOR"sv, { "DOMString"sv } },
  162. { "VERSION"sv, { "DOMString"sv } },
  163. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  164. { "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
  165. { "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
  166. { "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
  167. { "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
  168. { "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
  169. { "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
  170. { "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
  171. { "UNIFORM_BUFFER_OFFSET_ALIGNMENT"sv, { "GLint"sv }, 2 },
  172. { "MAX_DRAW_BUFFERS"sv, { "GLint"sv }, 2 },
  173. };
  174. auto is_primitive_type = [](StringView type) {
  175. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  176. };
  177. generator.append(" switch (pname) {");
  178. for (auto const& name_and_type : name_to_type) {
  179. if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
  180. continue;
  181. auto const& parameter_name = name_and_type.name;
  182. auto const& type_name = name_and_type.return_type.type;
  183. StringBuilder string_builder;
  184. SourceGenerator impl_generator { string_builder };
  185. impl_generator.set("parameter_name", parameter_name);
  186. impl_generator.set("type_name", type_name);
  187. impl_generator.append(R"~~~(
  188. case GL_@parameter_name@: {)~~~");
  189. if (is_primitive_type(type_name)) {
  190. impl_generator.append(R"~~~(
  191. GLint result;
  192. glGetIntegerv(GL_@parameter_name@, &result);
  193. return JS::Value(result);
  194. )~~~");
  195. } else if (type_name == "GLint64"sv) {
  196. impl_generator.append(R"~~~(
  197. GLint64 result;
  198. glGetInteger64v(GL_@parameter_name@, &result);
  199. return JS::Value(static_cast<double>(result));
  200. )~~~");
  201. } else if (type_name == "DOMString"sv) {
  202. impl_generator.append(R"~~~(
  203. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  204. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  205. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  206. auto element_count = name_and_type.return_type.element_count;
  207. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  208. if (type_name == "Int32Array"sv) {
  209. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  210. impl_generator.set("element_type", "GLint"sv);
  211. } else if (type_name == "Float32Array"sv) {
  212. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  213. impl_generator.set("element_type", "GLfloat"sv);
  214. } else {
  215. VERIFY_NOT_REACHED();
  216. }
  217. impl_generator.append(R"~~~(
  218. Array<@element_type@, @element_count@> result;
  219. @gl_function_name@(GL_@parameter_name@, result.data());
  220. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  221. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  222. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  223. )~~~");
  224. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  225. impl_generator.append(R"~~~(
  226. GLint result;
  227. glGetIntegerv(GL_@parameter_name@, &result);
  228. if (!result)
  229. return JS::js_null();
  230. return @type_name@::create(m_realm, result);
  231. )~~~");
  232. } else {
  233. VERIFY_NOT_REACHED();
  234. }
  235. impl_generator.append(" }");
  236. generator.append(string_builder.string_view());
  237. }
  238. generator.appendln(R"~~~(
  239. default:
  240. dbgln("Unknown WebGL parameter name: {:x}", pname);
  241. set_error(GL_INVALID_ENUM);
  242. return JS::js_null();
  243. })~~~");
  244. }
  245. static void generate_get_buffer_parameter(SourceGenerator& generator)
  246. {
  247. Vector<NameAndType> const name_to_type = {
  248. { "BUFFER_SIZE"sv, { "GLint"sv } },
  249. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  250. };
  251. generator.append(" switch (pname) {");
  252. for (auto const& name_and_type : name_to_type) {
  253. auto const& parameter_name = name_and_type.name;
  254. auto const& type_name = name_and_type.return_type.type;
  255. StringBuilder string_builder;
  256. SourceGenerator impl_generator { string_builder };
  257. impl_generator.set("parameter_name", parameter_name);
  258. impl_generator.set("type_name", type_name);
  259. impl_generator.append(R"~~~(
  260. case GL_@parameter_name@: {
  261. GLint result;
  262. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  263. return JS::Value(result);
  264. }
  265. )~~~");
  266. generator.append(string_builder.string_view());
  267. }
  268. generator.appendln(R"~~~(
  269. default:
  270. dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
  271. set_error(GL_INVALID_ENUM);
  272. return JS::js_null();
  273. })~~~");
  274. }
  275. static void generate_get_internal_format_parameter(SourceGenerator& generator)
  276. {
  277. generator.append(R"~~~(
  278. switch (pname) {
  279. case GL_SAMPLES: {
  280. GLint num_sample_counts { 0 };
  281. glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
  282. auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
  283. glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
  284. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
  285. return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
  286. }
  287. default:
  288. dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
  289. set_error(GL_INVALID_ENUM);
  290. return JS::js_null();
  291. }
  292. )~~~");
  293. }
  294. ErrorOr<int> serenity_main(Main::Arguments arguments)
  295. {
  296. StringView generated_header_path;
  297. StringView generated_implementation_path;
  298. Vector<ByteString> base_paths;
  299. StringView webgl_context_idl_path;
  300. Core::ArgsParser args_parser;
  301. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  302. args_parser.add_option(Core::ArgsParser::Option {
  303. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  304. .help_string = "Path to root of IDL file tree(s)",
  305. .long_name = "base-path",
  306. .short_name = 'b',
  307. .value_name = "base-path",
  308. .accept_value = [&](StringView s) {
  309. base_paths.append(s);
  310. return true;
  311. },
  312. });
  313. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  314. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  315. args_parser.parse(arguments);
  316. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  317. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  318. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  319. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  320. Vector<ByteString> import_base_paths;
  321. for (auto const& base_path : base_paths) {
  322. VERIFY(!base_path.is_empty());
  323. import_base_paths.append(base_path);
  324. }
  325. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  326. auto const& interface = parser.parse();
  327. auto path = LexicalPath(generated_header_path);
  328. auto title = path.title();
  329. auto first_dot = title.find('.');
  330. ByteString class_name = title;
  331. if (first_dot.has_value())
  332. class_name = title.substring_view(0, *first_dot);
  333. StringBuilder header_file_string_builder;
  334. SourceGenerator header_file_generator { header_file_string_builder };
  335. header_file_generator.set("class_name", class_name);
  336. StringBuilder implementation_file_string_builder;
  337. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  338. implementation_file_generator.set("class_name", class_name);
  339. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  340. if (webgl_version == 1) {
  341. implementation_file_generator.append(R"~~~(
  342. #include <GLES2/gl2.h>
  343. #include <GLES2/gl2ext.h>
  344. )~~~");
  345. } else {
  346. implementation_file_generator.append(R"~~~(
  347. #include <GLES3/gl3.h>
  348. )~~~");
  349. }
  350. implementation_file_generator.append(R"~~~(
  351. #include <LibJS/Runtime/ArrayBuffer.h>
  352. #include <LibJS/Runtime/DataView.h>
  353. #include <LibJS/Runtime/TypedArray.h>
  354. #include <LibWeb/HTML/HTMLCanvasElement.h>
  355. #include <LibWeb/HTML/HTMLImageElement.h>
  356. #include <LibWeb/HTML/HTMLVideoElement.h>
  357. #include <LibWeb/HTML/ImageBitmap.h>
  358. #include <LibWeb/HTML/ImageData.h>
  359. #include <LibWeb/WebGL/OpenGLContext.h>
  360. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  361. #include <LibWeb/WebGL/WebGLBuffer.h>
  362. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  363. #include <LibWeb/WebGL/WebGLProgram.h>
  364. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  365. #include <LibWeb/WebGL/@class_name@.h>
  366. #include <LibWeb/WebGL/WebGLSampler.h>
  367. #include <LibWeb/WebGL/WebGLShader.h>
  368. #include <LibWeb/WebGL/WebGLSync.h>
  369. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  370. #include <LibWeb/WebGL/WebGLTexture.h>
  371. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  372. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  373. #include <LibWeb/WebIDL/Buffers.h>
  374. namespace Web::WebGL {
  375. static Vector<GLchar> null_terminated_string(StringView string)
  376. {
  377. Vector<GLchar> result;
  378. for (auto c : string.bytes())
  379. result.append(c);
  380. result.append('\\0');
  381. return result;
  382. }
  383. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  384. : m_realm(realm)
  385. , m_context(move(context))
  386. {
  387. }
  388. )~~~");
  389. header_file_generator.append(R"~~~(
  390. #pragma once
  391. #include <AK/NonnullOwnPtr.h>
  392. #include <LibGC/Ptr.h>
  393. #include <LibGfx/Bitmap.h>
  394. #include <LibWeb/Bindings/PlatformObject.h>
  395. #include <LibWeb/Forward.h>
  396. #include <LibWeb/WebIDL/Types.h>
  397. namespace Web::WebGL {
  398. using namespace Web::HTML;
  399. class @class_name@ {
  400. public:
  401. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  402. OpenGLContext& context() { return *m_context; }
  403. virtual void present() = 0;
  404. virtual void needs_to_present() = 0;
  405. virtual void set_error(GLenum) = 0;
  406. )~~~");
  407. for (auto const& function : interface.functions) {
  408. if (function.extended_attributes.contains("FIXME")) {
  409. continue;
  410. }
  411. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  412. // Implemented in WebGLRenderingContext
  413. continue;
  414. }
  415. StringBuilder function_declaration;
  416. StringBuilder function_parameters;
  417. for (size_t i = 0; i < function.parameters.size(); ++i) {
  418. auto const& parameter = function.parameters[i];
  419. function_parameters.append(to_cpp_type(*parameter.type, interface));
  420. function_parameters.append(" "sv);
  421. function_parameters.append(parameter.name.to_snakecase());
  422. if (i != function.parameters.size() - 1) {
  423. function_parameters.append(", "sv);
  424. }
  425. }
  426. auto function_name = function.name.to_snakecase();
  427. function_declaration.append(to_cpp_type(*function.return_type, interface));
  428. function_declaration.append(" "sv);
  429. function_declaration.append(function_name);
  430. function_declaration.append("("sv);
  431. function_declaration.append(function_parameters.string_view());
  432. function_declaration.append(");"sv);
  433. header_file_generator.append(" "sv);
  434. header_file_generator.append(function_declaration.string_view());
  435. header_file_generator.append("\n"sv);
  436. StringBuilder function_impl;
  437. SourceGenerator function_impl_generator { function_impl };
  438. function_impl_generator.set("class_name", class_name);
  439. ScopeGuard function_guard { [&] {
  440. function_impl_generator.append("}\n"sv);
  441. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  442. } };
  443. function_impl_generator.set("function_name", function_name);
  444. function_impl_generator.set("function_parameters", function_parameters.string_view());
  445. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  446. function_impl_generator.append(R"~~~(
  447. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  448. {
  449. m_context->make_current();
  450. )~~~");
  451. if (gl_function_modifies_framebuffer(function.name)) {
  452. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  453. }
  454. if (function.name == "createBuffer"sv) {
  455. function_impl_generator.append(R"~~~(
  456. GLuint handle = 0;
  457. glGenBuffers(1, &handle);
  458. return WebGLBuffer::create(m_realm, handle);
  459. )~~~");
  460. continue;
  461. }
  462. if (function.name == "createTexture"sv) {
  463. function_impl_generator.append(R"~~~(
  464. GLuint handle = 0;
  465. glGenTextures(1, &handle);
  466. return WebGLTexture::create(m_realm, handle);
  467. )~~~");
  468. continue;
  469. }
  470. if (function.name == "createFramebuffer"sv) {
  471. function_impl_generator.append(R"~~~(
  472. GLuint handle = 0;
  473. glGenFramebuffers(1, &handle);
  474. return WebGLFramebuffer::create(m_realm, handle);
  475. )~~~");
  476. continue;
  477. }
  478. if (function.name == "createRenderbuffer"sv) {
  479. function_impl_generator.append(R"~~~(
  480. GLuint handle = 0;
  481. glGenRenderbuffers(1, &handle);
  482. return WebGLRenderbuffer::create(m_realm, handle);
  483. )~~~");
  484. continue;
  485. }
  486. if (function.name == "createVertexArray"sv) {
  487. function_impl_generator.append(R"~~~(
  488. GLuint handle = 0;
  489. glGenVertexArrays(1, &handle);
  490. return WebGLVertexArrayObject::create(m_realm, handle);
  491. )~~~");
  492. continue;
  493. }
  494. if (function.name == "createSampler"sv) {
  495. function_impl_generator.append(R"~~~(
  496. GLuint handle = 0;
  497. glGenSamplers(1, &handle);
  498. return WebGLSampler::create(m_realm, handle);
  499. )~~~");
  500. continue;
  501. }
  502. if (function.name == "fenceSync"sv) {
  503. function_impl_generator.append(R"~~~(
  504. GLsync handle = glFenceSync(condition, flags);
  505. return WebGLSync::create(m_realm, handle);
  506. )~~~");
  507. continue;
  508. }
  509. if (function.name == "shaderSource"sv) {
  510. function_impl_generator.append(R"~~~(
  511. Vector<GLchar*> strings;
  512. auto string = null_terminated_string(source);
  513. strings.append(string.data());
  514. Vector<GLint> length;
  515. length.append(source.bytes().size());
  516. glShaderSource(shader->handle(), 1, strings.data(), length.data());
  517. )~~~");
  518. continue;
  519. }
  520. if (function.name == "vertexAttribPointer"sv) {
  521. function_impl_generator.append(R"~~~(
  522. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  523. )~~~");
  524. continue;
  525. }
  526. if (function.name == "texStorage2D") {
  527. function_impl_generator.append(R"~~~(
  528. glTexStorage2D(target, levels, internalformat, width, height);
  529. )~~~");
  530. continue;
  531. }
  532. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  533. function_impl_generator.append(R"~~~(
  534. void const* pixels_ptr = nullptr;
  535. if (pixels) {
  536. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  537. auto const& byte_buffer = viewed_array_buffer->buffer();
  538. pixels_ptr = byte_buffer.data();
  539. }
  540. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  541. )~~~");
  542. continue;
  543. }
  544. if (function.name == "texImage3D"sv && function.overload_index == 0) {
  545. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  546. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  547. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  548. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  549. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  550. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  551. function_impl_generator.append(R"~~~(
  552. void const* src_data_ptr = nullptr;
  553. if (src_data) {
  554. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  555. auto const& byte_buffer = viewed_array_buffer->buffer();
  556. src_data_ptr = byte_buffer.data();
  557. }
  558. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  559. )~~~");
  560. continue;
  561. }
  562. if (function.name == "texImage3D"sv && function.overload_index == 1) {
  563. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  564. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  565. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  566. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  567. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  568. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  569. function_impl_generator.append(R"~~~(
  570. void const* src_data_ptr = nullptr;
  571. if (src_data) {
  572. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  573. auto const& byte_buffer = viewed_array_buffer->buffer();
  574. src_data_ptr = byte_buffer.data() + src_offset;
  575. }
  576. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  577. )~~~");
  578. continue;
  579. }
  580. if (function.name == "texImage2D"sv && function.overload_index == 1) {
  581. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  582. // an INVALID_VALUE error is generated.
  583. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  584. // error is generated.
  585. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  586. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  587. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  588. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  589. // FIXME: If source is null then an INVALID_VALUE error is generated.
  590. function_impl_generator.append(R"~~~(
  591. auto bitmap = source.visit(
  592. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  593. return source->immutable_bitmap();
  594. },
  595. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  596. auto surface = source->surface();
  597. if (!surface)
  598. return {};
  599. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  600. surface->read_into_bitmap(*bitmap);
  601. return Gfx::ImmutableBitmap::create(*bitmap);
  602. },
  603. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  604. return Gfx::ImmutableBitmap::create(*source->bitmap());
  605. },
  606. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  607. return Gfx::ImmutableBitmap::create(*source->bitmap());
  608. },
  609. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  610. return Gfx::ImmutableBitmap::create(source->bitmap());
  611. });
  612. if (!bitmap)
  613. return;
  614. void const* pixels_ptr = bitmap->bitmap()->begin();
  615. int width = bitmap->width();
  616. int height = bitmap->height();
  617. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  618. )~~~");
  619. continue;
  620. }
  621. if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 2) {
  622. function_impl_generator.append(R"~~~(
  623. void const* pixels_ptr = nullptr;
  624. if (src_data) {
  625. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  626. auto const& byte_buffer = viewed_array_buffer->buffer();
  627. pixels_ptr = byte_buffer.data() + src_offset;
  628. }
  629. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  630. )~~~");
  631. continue;
  632. }
  633. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  634. function_impl_generator.append(R"~~~(
  635. void const* pixels_ptr = nullptr;
  636. if (pixels) {
  637. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  638. auto const& byte_buffer = viewed_array_buffer->buffer();
  639. pixels_ptr = byte_buffer.data();
  640. }
  641. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  642. )~~~");
  643. continue;
  644. }
  645. if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 1) {
  646. function_impl_generator.append(R"~~~(
  647. void const* pixels_ptr = nullptr;
  648. if (src_data) {
  649. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  650. auto const& byte_buffer = viewed_array_buffer->buffer();
  651. pixels_ptr = byte_buffer.data() + src_offset;
  652. }
  653. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  654. )~~~");
  655. continue;
  656. }
  657. if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
  658. function_impl_generator.append(R"~~~(
  659. void const* pixels_ptr = nullptr;
  660. if (src_data) {
  661. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  662. auto const& byte_buffer = viewed_array_buffer->buffer();
  663. pixels_ptr = byte_buffer.data() + src_offset;
  664. }
  665. glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
  666. )~~~");
  667. continue;
  668. }
  669. if (function.name == "getShaderParameter"sv) {
  670. function_impl_generator.append(R"~~~(
  671. GLint result = 0;
  672. glGetShaderiv(shader->handle(), pname, &result);
  673. return JS::Value(result);
  674. )~~~");
  675. continue;
  676. }
  677. if (function.name == "getProgramParameter"sv) {
  678. function_impl_generator.append(R"~~~(
  679. GLint result = 0;
  680. glGetProgramiv(program->handle(), pname, &result);
  681. return JS::Value(result);
  682. )~~~");
  683. continue;
  684. }
  685. if (function.name == "bufferData"sv && function.overload_index == 0) {
  686. function_impl_generator.append(R"~~~(
  687. glBufferData(target, size, 0, usage);
  688. )~~~");
  689. continue;
  690. }
  691. if (function.name == "readPixels"sv) {
  692. function_impl_generator.append(R"~~~(
  693. if (!pixels) {
  694. return;
  695. }
  696. void *ptr = nullptr;
  697. if (pixels->is_data_view()) {
  698. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  699. ptr = data_view.viewed_array_buffer()->buffer().data();
  700. } else if (pixels->is_typed_array_base()) {
  701. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  702. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  703. } else {
  704. VERIFY_NOT_REACHED();
  705. }
  706. glReadPixels(x, y, width, height, format, type, ptr);
  707. )~~~");
  708. continue;
  709. }
  710. if (function.name == "drawElements"sv) {
  711. function_impl_generator.append(R"~~~(
  712. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  713. needs_to_present();
  714. )~~~");
  715. continue;
  716. }
  717. if (function.name == "drawBuffers"sv) {
  718. function_impl_generator.append(R"~~~(
  719. glDrawBuffers(buffers.size(), buffers.data());
  720. )~~~");
  721. continue;
  722. }
  723. if (function.name.starts_with("uniformMatrix"sv)) {
  724. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  725. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  726. if (webgl_version == 1) {
  727. function_impl_generator.set("array_argument_name", "value");
  728. } else {
  729. function_impl_generator.set("array_argument_name", "data");
  730. }
  731. function_impl_generator.append(R"~~~(
  732. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  733. float const* raw_data = nullptr;
  734. u64 count = 0;
  735. if (@array_argument_name@.has<Vector<float>>()) {
  736. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  737. raw_data = vector_data.data();
  738. count = vector_data.size() / matrix_size;
  739. } else {
  740. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  741. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  742. raw_data = float32_array.data().data();
  743. count = float32_array.array_length().length() / matrix_size;
  744. }
  745. )~~~");
  746. if (webgl_version == 2) {
  747. function_impl_generator.append(R"~~~(
  748. raw_data += src_offset;
  749. if (src_length == 0) {
  750. count -= src_offset;
  751. }
  752. if (src_offset + src_length <= count) {
  753. set_error(GL_INVALID_VALUE);
  754. return;
  755. }
  756. )~~~");
  757. }
  758. function_impl_generator.append(R"~~~(
  759. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  760. )~~~");
  761. continue;
  762. }
  763. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  764. auto number_of_vector_elements = function.name.substring_view(7, 1);
  765. auto element_type = function.name.substring_view(8, 1);
  766. if (element_type == "f"sv) {
  767. function_impl_generator.set("cpp_element_type", "float"sv);
  768. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  769. function_impl_generator.set("gl_postfix", "f"sv);
  770. } else if (element_type == "i"sv) {
  771. function_impl_generator.set("cpp_element_type", "int"sv);
  772. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  773. function_impl_generator.set("gl_postfix", "i"sv);
  774. } else {
  775. VERIFY_NOT_REACHED();
  776. }
  777. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  778. function_impl_generator.append(R"~~~(
  779. @cpp_element_type@ const* data = nullptr;
  780. size_t count = 0;
  781. if (v.has<Vector<@cpp_element_type@>>()) {
  782. auto& vector = v.get<Vector<@cpp_element_type@>>();
  783. data = vector.data();
  784. count = vector.size();
  785. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  786. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  787. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  788. data = typed_array.data().data();
  789. count = typed_array.array_length().length();
  790. } else {
  791. VERIFY_NOT_REACHED();
  792. }
  793. )~~~");
  794. if (webgl_version == 2) {
  795. function_impl_generator.append(R"~~~(
  796. data += src_offset;
  797. if (src_length == 0) {
  798. count -= src_offset;
  799. }
  800. if (src_offset + src_length <= count) {
  801. set_error(GL_INVALID_VALUE);
  802. return;
  803. }
  804. )~~~");
  805. }
  806. function_impl_generator.append(R"~~~(
  807. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  808. )~~~");
  809. continue;
  810. }
  811. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  812. auto number_of_vector_elements = function.name.substring_view(12, 1);
  813. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  814. function_impl_generator.append(R"~~~(
  815. if (values.has<Vector<float>>()) {
  816. auto& data = values.get<Vector<float>>();
  817. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  818. return;
  819. }
  820. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  821. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  822. float const* data = float32_array.data().data();
  823. glVertexAttrib@number_of_vector_elements@fv(index, data);
  824. )~~~");
  825. continue;
  826. }
  827. if (function.name == "getParameter"sv) {
  828. generate_get_parameter(function_impl_generator, webgl_version);
  829. continue;
  830. }
  831. if (function.name == "getBufferParameter"sv) {
  832. generate_get_buffer_parameter(function_impl_generator);
  833. continue;
  834. }
  835. if (function.name == "getInternalformatParameter") {
  836. generate_get_internal_format_parameter(function_impl_generator);
  837. continue;
  838. }
  839. if (function.name == "getActiveUniform"sv) {
  840. function_impl_generator.append(R"~~~(
  841. GLint size = 0;
  842. GLenum type = 0;
  843. GLsizei buf_size = 256;
  844. GLsizei length = 0;
  845. GLchar name[256];
  846. glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
  847. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  848. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  849. )~~~");
  850. continue;
  851. }
  852. if (function.name == "getActiveAttrib"sv) {
  853. function_impl_generator.append(R"~~~(
  854. GLint size = 0;
  855. GLenum type = 0;
  856. GLsizei buf_size = 256;
  857. GLsizei length = 0;
  858. GLchar name[256];
  859. glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
  860. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  861. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  862. )~~~");
  863. continue;
  864. }
  865. if (function.name == "getShaderInfoLog"sv) {
  866. function_impl_generator.append(R"~~~(
  867. GLint info_log_length = 0;
  868. glGetShaderiv(shader->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  869. Vector<GLchar> info_log;
  870. info_log.resize(info_log_length);
  871. if (!info_log_length)
  872. return String {};
  873. glGetShaderInfoLog(shader->handle(), info_log_length, nullptr, info_log.data());
  874. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  875. )~~~");
  876. continue;
  877. }
  878. if (function.name == "getProgramInfoLog"sv) {
  879. function_impl_generator.append(R"~~~(
  880. GLint info_log_length = 0;
  881. glGetProgramiv(program->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  882. Vector<GLchar> info_log;
  883. info_log.resize(info_log_length);
  884. if (!info_log_length)
  885. return String {};
  886. glGetProgramInfoLog(program->handle(), info_log_length, nullptr, info_log.data());
  887. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  888. )~~~");
  889. continue;
  890. }
  891. if (function.name == "getShaderPrecisionFormat"sv) {
  892. function_impl_generator.append(R"~~~(
  893. GLint range[2];
  894. GLint precision;
  895. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  896. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  897. )~~~");
  898. continue;
  899. }
  900. if (function.name == "deleteBuffer"sv) {
  901. function_impl_generator.append(R"~~~(
  902. auto handle = buffer ? buffer->handle() : 0;
  903. glDeleteBuffers(1, &handle);
  904. )~~~");
  905. continue;
  906. }
  907. if (function.name == "deleteFramebuffer"sv) {
  908. function_impl_generator.append(R"~~~(
  909. auto handle = framebuffer ? framebuffer->handle() : 0;
  910. glDeleteFramebuffers(1, &handle);
  911. )~~~");
  912. continue;
  913. }
  914. if (function.name == "deleteTexture"sv) {
  915. function_impl_generator.append(R"~~~(
  916. auto handle = texture ? texture->handle() : 0;
  917. glDeleteTextures(1, &handle);
  918. )~~~");
  919. continue;
  920. }
  921. if (function.name == "deleteVertexArray"sv) {
  922. function_impl_generator.append(R"~~~(
  923. auto handle = vertex_array ? vertex_array->handle() : 0;
  924. glDeleteVertexArrays(1, &handle);
  925. )~~~");
  926. continue;
  927. }
  928. Vector<ByteString> gl_call_arguments;
  929. for (size_t i = 0; i < function.parameters.size(); ++i) {
  930. auto const& parameter = function.parameters[i];
  931. auto parameter_name = parameter.name.to_snakecase();
  932. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  933. gl_call_arguments.append(parameter_name);
  934. continue;
  935. }
  936. if (parameter.type->is_string()) {
  937. function_impl_generator.set("parameter_name", parameter_name);
  938. function_impl_generator.append(R"~~~(
  939. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  940. )~~~");
  941. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  942. continue;
  943. }
  944. if (is_webgl_object_type(parameter.type->name())) {
  945. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  946. continue;
  947. }
  948. if (parameter.type->name() == "WebGLSync"sv) {
  949. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  950. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  951. continue;
  952. }
  953. if (parameter.type->name() == "BufferSource"sv) {
  954. function_impl_generator.set("buffer_source_name", parameter_name);
  955. function_impl_generator.append(R"~~~(
  956. void const* ptr = nullptr;
  957. size_t byte_size = 0;
  958. if (@buffer_source_name@->is_typed_array_base()) {
  959. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  960. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  961. byte_size = typed_array_base.viewed_array_buffer()->byte_length();
  962. } else if (@buffer_source_name@->is_data_view()) {
  963. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  964. ptr = data_view.viewed_array_buffer()->buffer().data();
  965. byte_size = data_view.viewed_array_buffer()->byte_length();
  966. } else if (@buffer_source_name@->is_array_buffer()) {
  967. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  968. ptr = array_buffer.buffer().data();
  969. byte_size = array_buffer.byte_length();
  970. } else {
  971. VERIFY_NOT_REACHED();
  972. }
  973. )~~~");
  974. gl_call_arguments.append(ByteString::formatted("byte_size"));
  975. gl_call_arguments.append(ByteString::formatted("ptr"));
  976. continue;
  977. }
  978. VERIFY_NOT_REACHED();
  979. }
  980. StringBuilder gl_call_arguments_string_builder;
  981. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  982. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  983. function_impl_generator.set("call_string", gl_call_string);
  984. if (gl_function_modifies_framebuffer(function.name)) {
  985. function_impl_generator.append(" needs_to_present();\n"sv);
  986. }
  987. if (function.return_type->name() == "undefined"sv) {
  988. function_impl_generator.append(" @call_string@;"sv);
  989. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  990. function_impl_generator.append(" return @call_string@;"sv);
  991. } else if (is_webgl_object_type(function.return_type->name())) {
  992. function_impl_generator.set("return_type_name", function.return_type->name());
  993. function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
  994. } else {
  995. VERIFY_NOT_REACHED();
  996. }
  997. function_impl_generator.append("\n"sv);
  998. }
  999. header_file_generator.append(R"~~~(
  1000. private:
  1001. GC::Ref<JS::Realm> m_realm;
  1002. NonnullOwnPtr<OpenGLContext> m_context;
  1003. };
  1004. }
  1005. )~~~");
  1006. implementation_file_generator.append(R"~~~(
  1007. }
  1008. )~~~");
  1009. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  1010. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  1011. return 0;
  1012. }