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- /*
- * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
- * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/Runtime/Realm.h>
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/Bindings/WebGLUniformLocationPrototype.h>
- #include <LibWeb/WebGL/WebGLUniformLocation.h>
- namespace Web::WebGL {
- GC_DEFINE_ALLOCATOR(WebGLUniformLocation);
- GC::Ref<WebGLUniformLocation> WebGLUniformLocation::create(JS::Realm& realm, GLuint handle)
- {
- return realm.create<WebGLUniformLocation>(realm, handle);
- }
- WebGLUniformLocation::WebGLUniformLocation(JS::Realm& realm, GLuint handle)
- : Bindings::PlatformObject(realm)
- , m_handle(handle)
- {
- }
- WebGLUniformLocation::~WebGLUniformLocation() = default;
- void WebGLUniformLocation::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLUniformLocation);
- }
- }
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