EventLoop.cpp 25 KB

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  1. /*
  2. * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, the SerenityOS developers.
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibCore/EventLoop.h>
  8. #include <LibJS/Runtime/VM.h>
  9. #include <LibWeb/Bindings/MainThreadVM.h>
  10. #include <LibWeb/DOM/Document.h>
  11. #include <LibWeb/HTML/BrowsingContext.h>
  12. #include <LibWeb/HTML/EventLoop/EventLoop.h>
  13. #include <LibWeb/HTML/Scripting/Environments.h>
  14. #include <LibWeb/HTML/Window.h>
  15. #include <LibWeb/HighResolutionTime/Performance.h>
  16. #include <LibWeb/HighResolutionTime/TimeOrigin.h>
  17. #include <LibWeb/Page/Page.h>
  18. #include <LibWeb/Platform/EventLoopPlugin.h>
  19. #include <LibWeb/Platform/Timer.h>
  20. namespace Web::HTML {
  21. JS_DEFINE_ALLOCATOR(EventLoop);
  22. EventLoop::EventLoop()
  23. {
  24. m_task_queue = heap().allocate_without_realm<TaskQueue>(*this);
  25. m_microtask_queue = heap().allocate_without_realm<TaskQueue>(*this);
  26. }
  27. EventLoop::~EventLoop() = default;
  28. void EventLoop::visit_edges(Visitor& visitor)
  29. {
  30. Base::visit_edges(visitor);
  31. visitor.visit(m_task_queue);
  32. visitor.visit(m_microtask_queue);
  33. visitor.visit(m_currently_running_task);
  34. for (auto& settings : m_backup_incumbent_settings_object_stack)
  35. visitor.visit(settings);
  36. }
  37. void EventLoop::schedule()
  38. {
  39. if (!m_system_event_loop_timer) {
  40. m_system_event_loop_timer = Platform::Timer::create_single_shot(0, [this] {
  41. process();
  42. });
  43. }
  44. if (!m_system_event_loop_timer->is_active())
  45. m_system_event_loop_timer->restart();
  46. }
  47. EventLoop& main_thread_event_loop()
  48. {
  49. return *static_cast<Bindings::WebEngineCustomData*>(Bindings::main_thread_vm().custom_data())->event_loop;
  50. }
  51. // https://html.spec.whatwg.org/multipage/webappapis.html#spin-the-event-loop
  52. void EventLoop::spin_until(JS::SafeFunction<bool()> goal_condition)
  53. {
  54. // FIXME: The spec wants us to do the rest of the enclosing algorithm (i.e. the caller)
  55. // in the context of the currently running task on entry. That's not possible with this implementation.
  56. // 1. Let task be the event loop's currently running task.
  57. // 2. Let task source be task's source.
  58. // 3. Let old stack be a copy of the JavaScript execution context stack.
  59. // 4. Empty the JavaScript execution context stack.
  60. auto& vm = this->vm();
  61. vm.save_execution_context_stack();
  62. vm.clear_execution_context_stack();
  63. // 5. Perform a microtask checkpoint.
  64. perform_a_microtask_checkpoint();
  65. // 6. In parallel:
  66. // 1. Wait until the condition goal is met.
  67. // 2. Queue a task on task source to:
  68. // 1. Replace the JavaScript execution context stack with old stack.
  69. // 2. Perform any steps that appear after this spin the event loop instance in the original algorithm.
  70. // NOTE: This is achieved by returning from the function.
  71. Platform::EventLoopPlugin::the().spin_until([&] {
  72. if (goal_condition())
  73. return true;
  74. if (m_task_queue->has_runnable_tasks()) {
  75. schedule();
  76. // FIXME: Remove the platform event loop plugin so that this doesn't look out of place
  77. Core::EventLoop::current().wake();
  78. }
  79. return goal_condition();
  80. });
  81. vm.restore_execution_context_stack();
  82. // 7. Stop task, allowing whatever algorithm that invoked it to resume.
  83. // NOTE: This is achieved by returning from the function.
  84. }
  85. void EventLoop::spin_processing_tasks_with_source_until(Task::Source source, JS::SafeFunction<bool()> goal_condition)
  86. {
  87. auto& vm = this->vm();
  88. vm.save_execution_context_stack();
  89. vm.clear_execution_context_stack();
  90. perform_a_microtask_checkpoint();
  91. // NOTE: HTML event loop processing steps could run a task with arbitrary source
  92. m_skip_event_loop_processing_steps = true;
  93. Platform::EventLoopPlugin::the().spin_until([&] {
  94. if (goal_condition())
  95. return true;
  96. if (m_task_queue->has_runnable_tasks()) {
  97. auto tasks = m_task_queue->take_tasks_matching([&](auto& task) {
  98. return task.source() == source && task.is_runnable();
  99. });
  100. for (auto& task : tasks) {
  101. m_currently_running_task = task.ptr();
  102. task->execute();
  103. m_currently_running_task = nullptr;
  104. }
  105. }
  106. // FIXME: Remove the platform event loop plugin so that this doesn't look out of place
  107. Core::EventLoop::current().wake();
  108. return goal_condition();
  109. });
  110. m_skip_event_loop_processing_steps = false;
  111. schedule();
  112. vm.restore_execution_context_stack();
  113. }
  114. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model
  115. void EventLoop::process()
  116. {
  117. if (m_skip_event_loop_processing_steps)
  118. return;
  119. // An event loop must continually run through the following steps for as long as it exists:
  120. // 1. Let oldestTask be null.
  121. JS::GCPtr<Task> oldest_task;
  122. // 2. Set taskStartTime to the unsafe shared current time.
  123. double task_start_time = HighResolutionTime::unsafe_shared_current_time();
  124. // 3. Let taskQueue be one of the event loop's task queues, chosen in an implementation-defined manner,
  125. // with the constraint that the chosen task queue must contain at least one runnable task.
  126. // If there is no such task queue, then jump to the microtasks step below.
  127. auto& task_queue = *m_task_queue;
  128. // 4. Set oldestTask to the first runnable task in taskQueue, and remove it from taskQueue.
  129. oldest_task = task_queue.take_first_runnable();
  130. if (oldest_task) {
  131. // 5. Set the event loop's currently running task to oldestTask.
  132. m_currently_running_task = oldest_task.ptr();
  133. // 6. Perform oldestTask's steps.
  134. oldest_task->execute();
  135. // 7. Set the event loop's currently running task back to null.
  136. m_currently_running_task = nullptr;
  137. }
  138. // 8. Microtasks: Perform a microtask checkpoint.
  139. perform_a_microtask_checkpoint();
  140. // 9. Let hasARenderingOpportunity be false.
  141. [[maybe_unused]] bool has_a_rendering_opportunity = false;
  142. // FIXME: 10. Let now be the current high resolution time. [HRT]
  143. // FIXME: 11. If oldestTask is not null, then:
  144. // FIXME: 1. Let top-level browsing contexts be an empty set.
  145. // FIXME: 2. For each environment settings object settings of oldestTask's script evaluation environment settings object set, append setting's top-level browsing context to top-level browsing contexts.
  146. // FIXME: 3. Report long tasks, passing in taskStartTime, now (the end time of the task), top-level browsing contexts, and oldestTask.
  147. // FIXME: 12. Update the rendering: if this is a window event loop, then:
  148. // FIXME: 1. Let docs be all Document objects whose relevant agent's event loop is this event loop, sorted arbitrarily except that the following conditions must be met:
  149. // - Any Document B whose browsing context's container document is A must be listed after A in the list.
  150. // - If there are two documents A and B whose browsing contexts are both child browsing contexts whose container documents are another Document C, then the order of A and B in the list must match the shadow-including tree order of their respective browsing context containers in C's node tree.
  151. // FIXME: NOTE: The sort order specified above is missing here!
  152. Vector<JS::Handle<DOM::Document>> docs = documents_in_this_event_loop();
  153. auto for_each_fully_active_document_in_docs = [&](auto&& callback) {
  154. for (auto& document : docs) {
  155. if (document->is_fully_active())
  156. callback(*document);
  157. }
  158. };
  159. // AD-HOC: Since event loop processing steps do not constantly running in parallel, and
  160. // something must trigger them, we need to manually schedule a repaint for all
  161. // navigables that do not have a rendering opportunity at this event loop iteration.
  162. // Otherwise their repaint will be delayed until something else will trigger event
  163. // loop processing.
  164. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  165. auto navigable = document.navigable();
  166. if (navigable && navigable->has_a_rendering_opportunity())
  167. return;
  168. auto* browsing_context = document.browsing_context();
  169. if (!browsing_context)
  170. return;
  171. auto& page = browsing_context->page();
  172. page.client().schedule_repaint();
  173. });
  174. // 2. Rendering opportunities: Remove from docs all Document objects whose node navigables do not have a rendering opportunity.
  175. docs.remove_all_matching([&](auto& document) {
  176. auto navigable = document->navigable();
  177. return navigable && !navigable->has_a_rendering_opportunity();
  178. });
  179. // 3. If docs is not empty, then set hasARenderingOpportunity to true
  180. // and set this event loop's last render opportunity time to taskStartTime.
  181. if (!docs.is_empty()) {
  182. has_a_rendering_opportunity = true;
  183. m_last_render_opportunity_time = task_start_time;
  184. }
  185. // FIXME: 4. Unnecessary rendering: Remove from docs all Document objects which meet both of the following conditions:
  186. // - The user agent believes that updating the rendering of the Document's browsing context would have no visible effect, and
  187. // - The Document's map of animation frame callbacks is empty.
  188. // https://www.w3.org/TR/intersection-observer/#pending-initial-observation
  189. // In the HTML Event Loops Processing Model, under the "Update the rendering" step, the "Unnecessary rendering" step should be
  190. // modified to add an additional requirement for skipping the rendering update:
  191. // - The document does not have pending initial IntersectionObserver targets.
  192. // FIXME: 5. Remove from docs all Document objects for which the user agent believes that it's preferable to skip updating the rendering for other reasons.
  193. // FIXME: 6. For each fully active Document in docs, flush autofocus candidates for that Document if its browsing context is a top-level browsing context.
  194. // 7. For each fully active Document in docs, run the resize steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  195. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  196. document.run_the_resize_steps();
  197. });
  198. // 8. For each fully active Document in docs, run the scroll steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  199. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  200. document.run_the_scroll_steps();
  201. });
  202. // 9. For each fully active Document in docs, evaluate media queries and report changes for that Document, passing in now as the timestamp. [CSSOMVIEW]
  203. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  204. document.evaluate_media_queries_and_report_changes();
  205. });
  206. // 10. For each fully active Document in docs, update animations and send events for that Document, passing in now as the timestamp. [WEBANIMATIONS]
  207. // Note: This is handled by the document's animation timer, however, if a document has any requestAnimationFrame callbacks, we need
  208. // to dispatch events before that happens below. Not dispatching here would be observable.
  209. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  210. if (document.window()->animation_frame_callback_driver().has_callbacks()) {
  211. document.update_animations_and_send_events(document.window()->performance()->now());
  212. }
  213. });
  214. // FIXME: 11. For each fully active Document in docs, run the fullscreen steps for that Document, passing in now as the timestamp. [FULLSCREEN]
  215. // FIXME: 12. For each fully active Document in docs, if the user agent detects that the backing storage associated with a CanvasRenderingContext2D or an OffscreenCanvasRenderingContext2D, context, has been lost, then it must run the context lost steps for each such context:
  216. // FIXME: 13. For each fully active Document in docs, run the animation frame callbacks for that Document, passing in now as the timestamp.
  217. auto now = HighResolutionTime::unsafe_shared_current_time();
  218. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  219. run_animation_frame_callbacks(document, now);
  220. });
  221. // FIXME: This step is implemented following the latest specification, while the rest of this method uses an outdated spec.
  222. // NOTE: Gathering and broadcasting of resize observations need to happen after evaluating media queries but before
  223. // updating intersection observations steps.
  224. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  225. // 1. Let resizeObserverDepth be 0.
  226. size_t resize_observer_depth = 0;
  227. // 2. While true:
  228. while (true) {
  229. // 1. Recalculate styles and update layout for doc.
  230. // NOTE: Recalculation of styles is handled by update_layout()
  231. document.update_layout();
  232. // FIXME: 2. Let hadInitialVisibleContentVisibilityDetermination be false.
  233. // FIXME: 3. For each element element with 'auto' used value of 'content-visibility':
  234. // FIXME: 4. If hadInitialVisibleContentVisibilityDetermination is true, then continue.
  235. // 5. Gather active resize observations at depth resizeObserverDepth for doc.
  236. document.gather_active_observations_at_depth(resize_observer_depth);
  237. // 6. If doc has active resize observations:
  238. if (document.has_active_resize_observations()) {
  239. // 1. Set resizeObserverDepth to the result of broadcasting active resize observations given doc.
  240. resize_observer_depth = document.broadcast_active_resize_observations();
  241. // 2. Continue.
  242. continue;
  243. }
  244. // 7. Otherwise, break.
  245. break;
  246. }
  247. // 3. If doc has skipped resize observations, then deliver resize loop error given doc.
  248. if (document.has_skipped_resize_observations()) {
  249. // FIXME: Deliver resize loop error.
  250. }
  251. });
  252. // 14. For each fully active Document in docs, run the update intersection observations steps for that Document, passing in now as the timestamp. [INTERSECTIONOBSERVER]
  253. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  254. document.run_the_update_intersection_observations_steps(now);
  255. });
  256. // FIXME: 15. Invoke the mark paint timing algorithm for each Document object in docs.
  257. // 16. For each fully active Document in docs, update the rendering or user interface of that Document and its browsing context to reflect the current state.
  258. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  259. auto navigable = document.navigable();
  260. if (navigable && navigable->needs_repaint()) {
  261. auto* browsing_context = document.browsing_context();
  262. auto& page = browsing_context->page();
  263. page.client().schedule_repaint();
  264. }
  265. });
  266. // 13. If all of the following are true
  267. // - this is a window event loop
  268. // - there is no task in this event loop's task queues whose document is fully active
  269. // - this event loop's microtask queue is empty
  270. // - hasARenderingOpportunity is false
  271. // FIXME: has_a_rendering_opportunity is always true
  272. if (m_type == Type::Window && !task_queue.has_runnable_tasks() && m_microtask_queue->is_empty() /*&& !has_a_rendering_opportunity*/) {
  273. // 1. Set this event loop's last idle period start time to the unsafe shared current time.
  274. m_last_idle_period_start_time = HighResolutionTime::unsafe_shared_current_time();
  275. // 2. Let computeDeadline be the following steps:
  276. // NOTE: instead of passing around a function we use this event loop, which has compute_deadline()
  277. // 3. For each win of the same-loop windows for this event loop,
  278. // perform the start an idle period algorithm for win with computeDeadline. [REQUESTIDLECALLBACK]
  279. for (auto& win : same_loop_windows())
  280. win->start_an_idle_period();
  281. }
  282. // FIXME: 14. If this is a worker event loop, then:
  283. // FIXME: 1. If this event loop's agent's single realm's global object is a supported DedicatedWorkerGlobalScope and the user agent believes that it would benefit from having its rendering updated at this time, then:
  284. // FIXME: 1. Let now be the current high resolution time. [HRT]
  285. // FIXME: 2. Run the animation frame callbacks for that DedicatedWorkerGlobalScope, passing in now as the timestamp.
  286. // FIXME: 3. Update the rendering of that dedicated worker to reflect the current state.
  287. // FIXME: 2. If there are no tasks in the event loop's task queues and the WorkerGlobalScope object's closing flag is true, then destroy the event loop, aborting these steps, resuming the run a worker steps described in the Web workers section below.
  288. // If there are eligible tasks in the queue, schedule a new round of processing. :^)
  289. if (m_task_queue->has_runnable_tasks() || (!m_microtask_queue->is_empty() && !m_performing_a_microtask_checkpoint))
  290. schedule();
  291. // For each doc of docs, process top layer removals given doc.
  292. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  293. document.process_top_layer_removals();
  294. });
  295. }
  296. // https://html.spec.whatwg.org/multipage/webappapis.html#queue-a-global-task
  297. int queue_global_task(HTML::Task::Source source, JS::Object& global_object, Function<void()> steps)
  298. {
  299. // 1. Let event loop be global's relevant agent's event loop.
  300. auto& global_custom_data = verify_cast<Bindings::WebEngineCustomData>(*global_object.vm().custom_data());
  301. auto& event_loop = global_custom_data.event_loop;
  302. // 2. Let document be global's associated Document, if global is a Window object; otherwise null.
  303. DOM::Document* document { nullptr };
  304. if (is<HTML::Window>(global_object)) {
  305. auto& window_object = verify_cast<HTML::Window>(global_object);
  306. document = &window_object.associated_document();
  307. }
  308. // 3. Queue a task given source, event loop, document, and steps.
  309. auto& vm = global_object.vm();
  310. event_loop->task_queue().add(HTML::Task::create(vm, source, document, JS::create_heap_function(vm.heap(), move(steps))));
  311. return event_loop->task_queue().last_added_task()->id();
  312. }
  313. // https://html.spec.whatwg.org/#queue-a-microtask
  314. void queue_a_microtask(DOM::Document const* document, Function<void()> steps)
  315. {
  316. // 1. If event loop was not given, set event loop to the implied event loop.
  317. auto& event_loop = HTML::main_thread_event_loop();
  318. // FIXME: 2. If document was not given, set document to the implied document.
  319. // 3. Let microtask be a new task.
  320. // 4. Set microtask's steps to steps.
  321. // 5. Set microtask's source to the microtask task source.
  322. // 6. Set microtask's document to document.
  323. auto& vm = event_loop.vm();
  324. auto microtask = HTML::Task::create(vm, HTML::Task::Source::Microtask, document, JS::create_heap_function(vm.heap(), move(steps)));
  325. // FIXME: 7. Set microtask's script evaluation environment settings object set to an empty set.
  326. // 8. Enqueue microtask on event loop's microtask queue.
  327. event_loop.microtask_queue().enqueue(microtask);
  328. }
  329. void perform_a_microtask_checkpoint()
  330. {
  331. main_thread_event_loop().perform_a_microtask_checkpoint();
  332. }
  333. // https://html.spec.whatwg.org/#perform-a-microtask-checkpoint
  334. void EventLoop::perform_a_microtask_checkpoint()
  335. {
  336. // 1. If the event loop's performing a microtask checkpoint is true, then return.
  337. if (m_performing_a_microtask_checkpoint)
  338. return;
  339. // 2. Set the event loop's performing a microtask checkpoint to true.
  340. m_performing_a_microtask_checkpoint = true;
  341. // 3. While the event loop's microtask queue is not empty:
  342. while (!m_microtask_queue->is_empty()) {
  343. // 1. Let oldestMicrotask be the result of dequeuing from the event loop's microtask queue.
  344. auto oldest_microtask = m_microtask_queue->dequeue();
  345. // 2. Set the event loop's currently running task to oldestMicrotask.
  346. m_currently_running_task = oldest_microtask;
  347. // 3. Run oldestMicrotask.
  348. oldest_microtask->execute();
  349. // 4. Set the event loop's currently running task back to null.
  350. m_currently_running_task = nullptr;
  351. }
  352. // 4. For each environment settings object whose responsible event loop is this event loop, notify about rejected promises on that environment settings object.
  353. for (auto& environment_settings_object : m_related_environment_settings_objects)
  354. environment_settings_object->notify_about_rejected_promises({});
  355. // FIXME: 5. Cleanup Indexed Database transactions.
  356. // 6. Perform ClearKeptObjects().
  357. vm().finish_execution_generation();
  358. // 7. Set the event loop's performing a microtask checkpoint to false.
  359. m_performing_a_microtask_checkpoint = false;
  360. }
  361. Vector<JS::Handle<DOM::Document>> EventLoop::documents_in_this_event_loop() const
  362. {
  363. Vector<JS::Handle<DOM::Document>> documents;
  364. for (auto& document : m_documents) {
  365. VERIFY(document);
  366. documents.append(JS::make_handle(*document));
  367. }
  368. return documents;
  369. }
  370. void EventLoop::register_document(Badge<DOM::Document>, DOM::Document& document)
  371. {
  372. m_documents.append(&document);
  373. }
  374. void EventLoop::unregister_document(Badge<DOM::Document>, DOM::Document& document)
  375. {
  376. bool did_remove = m_documents.remove_first_matching([&](auto& entry) { return entry.ptr() == &document; });
  377. VERIFY(did_remove);
  378. }
  379. void EventLoop::push_onto_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  380. {
  381. m_backup_incumbent_settings_object_stack.append(environment_settings_object);
  382. }
  383. void EventLoop::pop_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>)
  384. {
  385. m_backup_incumbent_settings_object_stack.take_last();
  386. }
  387. EnvironmentSettingsObject& EventLoop::top_of_backup_incumbent_settings_object_stack()
  388. {
  389. return m_backup_incumbent_settings_object_stack.last();
  390. }
  391. void EventLoop::register_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  392. {
  393. m_related_environment_settings_objects.append(&environment_settings_object);
  394. }
  395. void EventLoop::unregister_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  396. {
  397. bool did_remove = m_related_environment_settings_objects.remove_first_matching([&](auto& entry) { return entry == &environment_settings_object; });
  398. VERIFY(did_remove);
  399. }
  400. // https://html.spec.whatwg.org/multipage/webappapis.html#same-loop-windows
  401. Vector<JS::Handle<HTML::Window>> EventLoop::same_loop_windows() const
  402. {
  403. Vector<JS::Handle<HTML::Window>> windows;
  404. for (auto& document : documents_in_this_event_loop()) {
  405. if (document->is_fully_active())
  406. windows.append(JS::make_handle(document->window()));
  407. }
  408. return windows;
  409. }
  410. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model:last-idle-period-start-time
  411. double EventLoop::compute_deadline() const
  412. {
  413. // 1. Let deadline be this event loop's last idle period start time plus 50.
  414. auto deadline = m_last_idle_period_start_time + 50;
  415. // 2. Let hasPendingRenders be false.
  416. auto has_pending_renders = false;
  417. // 3. For each windowInSameLoop of the same-loop windows for this event loop:
  418. for (auto& window : same_loop_windows()) {
  419. // 1. If windowInSameLoop's map of animation frame callbacks is not empty,
  420. // or if the user agent believes that the windowInSameLoop might have pending rendering updates,
  421. // set hasPendingRenders to true.
  422. if (window->has_animation_frame_callbacks())
  423. has_pending_renders = true;
  424. // FIXME: 2. Let timerCallbackEstimates be the result of getting the values of windowInSameLoop's map of active timers.
  425. // FIXME: 3. For each timeoutDeadline of timerCallbackEstimates, if timeoutDeadline is less than deadline, set deadline to timeoutDeadline.
  426. }
  427. // 4. If hasPendingRenders is true, then:
  428. if (has_pending_renders) {
  429. // 1. Let nextRenderDeadline be this event loop's last render opportunity time plus (1000 divided by the current refresh rate).
  430. // FIXME: Hardcoded to 60Hz
  431. auto next_render_deadline = m_last_render_opportunity_time + (1000.0 / 60.0);
  432. // 2. If nextRenderDeadline is less than deadline, then return nextRenderDeadline.
  433. if (next_render_deadline < deadline)
  434. return next_render_deadline;
  435. }
  436. // 5. Return deadline.
  437. return deadline;
  438. }
  439. }