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- /*
- * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Debug.h>
- #include <AK/QuickSort.h>
- #include <AK/StringBuilder.h>
- #include <LibGfx/AffineTransform.h>
- #include <LibGfx/Matrix4x4.h>
- #include <LibGfx/Rect.h>
- #include <LibWeb/CSS/ComputedValues.h>
- #include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
- #include <LibWeb/Layout/Box.h>
- #include <LibWeb/Layout/ReplacedBox.h>
- #include <LibWeb/Layout/Viewport.h>
- #include <LibWeb/Painting/PaintableBox.h>
- #include <LibWeb/Painting/SVGPaintable.h>
- #include <LibWeb/Painting/StackingContext.h>
- #include <LibWeb/Painting/TableBordersPainting.h>
- #include <LibWeb/SVG/SVGMaskElement.h>
- namespace Web::Painting {
- static void paint_node(Paintable const& paintable, PaintContext& context, PaintPhase phase)
- {
- paintable.before_paint(context, phase);
- paintable.paint(context, phase);
- paintable.after_paint(context, phase);
- }
- StackingContext::StackingContext(Paintable& paintable, StackingContext* parent, size_t index_in_tree_order)
- : m_paintable(paintable)
- , m_parent(parent)
- , m_index_in_tree_order(index_in_tree_order)
- {
- VERIFY(m_parent != this);
- if (m_parent)
- m_parent->m_children.append(this);
- }
- void StackingContext::sort()
- {
- quick_sort(m_children, [](auto& a, auto& b) {
- auto a_z_index = a->paintable().computed_values().z_index().value_or(0);
- auto b_z_index = b->paintable().computed_values().z_index().value_or(0);
- if (a_z_index == b_z_index)
- return a->m_index_in_tree_order < b->m_index_in_tree_order;
- return a_z_index < b_z_index;
- });
- for (auto* child : m_children)
- child->sort();
- }
- static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase)
- {
- // There are not a fully correct mapping since some stacking context phases are combined.
- switch (phase) {
- case StackingContext::StackingContextPaintPhase::Floats:
- case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
- case StackingContext::StackingContextPaintPhase::BackgroundAndBorders:
- return PaintPhase::Background;
- case StackingContext::StackingContextPaintPhase::Foreground:
- return PaintPhase::Foreground;
- case StackingContext::StackingContextPaintPhase::FocusAndOverlay:
- return PaintPhase::Overlay;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- void StackingContext::paint_node_as_stacking_context(Paintable const& paintable, PaintContext& context)
- {
- paint_node(paintable, context, PaintPhase::Background);
- paint_node(paintable, context, PaintPhase::Border);
- paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBorders);
- paint_descendants(context, paintable, StackingContextPaintPhase::Floats);
- paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
- paint_node(paintable, context, PaintPhase::Foreground);
- paint_descendants(context, paintable, StackingContextPaintPhase::Foreground);
- paint_node(paintable, context, PaintPhase::Outline);
- paint_node(paintable, context, PaintPhase::Overlay);
- paint_descendants(context, paintable, StackingContextPaintPhase::FocusAndOverlay);
- }
- void StackingContext::paint_descendants(PaintContext& context, Paintable const& paintable, StackingContextPaintPhase phase)
- {
- paintable.before_children_paint(context, to_paint_phase(phase));
- paintable.for_each_child([&context, phase](auto& child) {
- auto* stacking_context = child.stacking_context();
- auto const& z_index = child.computed_values().z_index();
- // NOTE: Grid specification https://www.w3.org/TR/css-grid-2/#z-order says that grid items should be treated
- // the same way as CSS2 defines for inline-blocks:
- // "For each one of these, treat the element as if it created a new stacking context, but any positioned
- // descendants and descendants which actually create a new stacking context should be considered part of
- // the parent stacking context, not this new one."
- auto should_be_treated_as_stacking_context = child.layout_node().is_grid_item() && !z_index.has_value();
- if (should_be_treated_as_stacking_context) {
- // FIXME: This may not be fully correct with respect to the paint phases.
- if (phase == StackingContextPaintPhase::Foreground)
- paint_node_as_stacking_context(child, context);
- return;
- }
- if (stacking_context && z_index.has_value())
- return;
- if (child.is_positioned() && !z_index.has_value())
- return;
- if (stacking_context) {
- // FIXME: This may not be fully correct with respect to the paint phases.
- if (phase == StackingContextPaintPhase::Foreground) {
- paint_child(context, *stacking_context);
- }
- // Note: Don't further recurse into descendants as paint_child() will do that.
- return;
- }
- bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child);
- switch (phase) {
- case StackingContextPaintPhase::BackgroundAndBorders:
- if (!child_is_inline_or_replaced && !child.is_floating()) {
- paint_node(child, context, PaintPhase::Background);
- bool is_table_with_collapsed_borders = child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse;
- if (!child.display().is_table_cell() && !is_table_with_collapsed_borders)
- paint_node(child, context, PaintPhase::Border);
- paint_descendants(context, child, phase);
- if (child.display().is_table_inside() || child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse) {
- paint_table_borders(context, verify_cast<PaintableBox>(child));
- }
- }
- break;
- case StackingContextPaintPhase::Floats:
- if (child.is_floating()) {
- paint_node(child, context, PaintPhase::Background);
- paint_node(child, context, PaintPhase::Border);
- paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
- }
- paint_descendants(context, child, phase);
- break;
- case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
- if (child_is_inline_or_replaced) {
- paint_node(child, context, PaintPhase::Background);
- paint_node(child, context, PaintPhase::Border);
- if (child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Separate)
- paint_table_borders(context, verify_cast<PaintableBox>(child));
- paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
- }
- paint_descendants(context, child, phase);
- break;
- case StackingContextPaintPhase::Foreground:
- paint_node(child, context, PaintPhase::Foreground);
- paint_descendants(context, child, phase);
- break;
- case StackingContextPaintPhase::FocusAndOverlay:
- paint_node(child, context, PaintPhase::Outline);
- paint_node(child, context, PaintPhase::Overlay);
- paint_descendants(context, child, phase);
- break;
- }
- });
- paintable.after_children_paint(context, to_paint_phase(phase));
- }
- void StackingContext::paint_child(PaintContext& context, StackingContext const& child)
- {
- auto parent_paintable = child.paintable().parent();
- if (parent_paintable)
- parent_paintable->before_children_paint(context, PaintPhase::Foreground);
- child.paint(context);
- if (parent_paintable)
- parent_paintable->after_children_paint(context, PaintPhase::Foreground);
- }
- void StackingContext::paint_internal(PaintContext& context) const
- {
- // For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
- // Draw the background and borders for the context root (steps 1, 2)
- paint_node(paintable(), context, PaintPhase::Background);
- paint_node(paintable(), context, PaintPhase::Border);
- // Stacking contexts formed by positioned descendants with negative z-indices (excluding 0) in z-index order
- // (most negative first) then tree order. (step 3)
- // NOTE: This doesn't check if a descendant is positioned as modern CSS allows for alternative methods to establish stacking contexts.
- for (auto* child : m_children) {
- if (child->paintable().computed_values().z_index().has_value() && child->paintable().computed_values().z_index().value() < 0)
- paint_child(context, *child);
- }
- // Draw the background and borders for block-level children (step 4)
- paint_descendants(context, paintable(), StackingContextPaintPhase::BackgroundAndBorders);
- // Draw the non-positioned floats (step 5)
- paint_descendants(context, paintable(), StackingContextPaintPhase::Floats);
- // Draw inline content, replaced content, etc. (steps 6, 7)
- paint_descendants(context, paintable(), StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
- paint_node(paintable(), context, PaintPhase::Foreground);
- paint_descendants(context, paintable(), StackingContextPaintPhase::Foreground);
- // Draw positioned descendants with z-index `0` or `auto` in tree order. (step 8)
- // FIXME: There's more to this step that we have yet to understand and implement.
- paintable().for_each_in_subtree([&context](Paintable const& paintable) {
- auto const& z_index = paintable.computed_values().z_index();
- if (!paintable.is_positioned() || (z_index.has_value() && z_index.value() != 0)) {
- return paintable.stacking_context()
- ? TraversalDecision::SkipChildrenAndContinue
- : TraversalDecision::Continue;
- }
- // At this point, `paintable_box` is a positioned descendant with z-index: auto.
- // FIXME: This is basically duplicating logic found elsewhere in this same function. Find a way to make this more elegant.
- auto exit_decision = TraversalDecision::Continue;
- auto* parent_paintable = paintable.parent();
- if (parent_paintable)
- parent_paintable->before_children_paint(context, PaintPhase::Foreground);
- if (auto* child = paintable.stacking_context()) {
- paint_child(context, *child);
- exit_decision = TraversalDecision::SkipChildrenAndContinue;
- } else {
- paint_node_as_stacking_context(paintable, context);
- }
- if (parent_paintable)
- parent_paintable->after_children_paint(context, PaintPhase::Foreground);
- return exit_decision;
- });
- // Stacking contexts formed by positioned descendants with z-indices greater than or equal to 1 in z-index order
- // (smallest first) then tree order. (Step 9)
- // NOTE: This doesn't check if a descendant is positioned as modern CSS allows for alternative methods to establish stacking contexts.
- for (auto* child : m_children) {
- if (child->paintable().computed_values().z_index().has_value() && child->paintable().computed_values().z_index().value() >= 1)
- paint_child(context, *child);
- }
- paint_node(paintable(), context, PaintPhase::Outline);
- if (context.should_paint_overlay()) {
- paint_node(paintable(), context, PaintPhase::Overlay);
- paint_descendants(context, paintable(), StackingContextPaintPhase::FocusAndOverlay);
- }
- }
- // FIXME: This extracts the affine 2D part of the full transformation matrix.
- // Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
- Gfx::AffineTransform StackingContext::affine_transform_matrix() const
- {
- if (paintable().is_paintable_box())
- return Gfx::extract_2d_affine_transform(paintable_box().transform());
- return Gfx::AffineTransform {};
- }
- static Gfx::FloatMatrix4x4 matrix_with_scaled_translation(Gfx::FloatMatrix4x4 matrix, float scale)
- {
- auto* m = matrix.elements();
- m[0][3] *= scale;
- m[1][3] *= scale;
- m[2][3] *= scale;
- return matrix;
- }
- void StackingContext::paint(PaintContext& context) const
- {
- auto opacity = paintable().computed_values().opacity();
- if (opacity == 0.0f)
- return;
- RecordingPainterStateSaver saver(context.recording_painter());
- auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel());
- Gfx::IntRect source_paintable_rect;
- if (paintable().is_paintable_box()) {
- source_paintable_rect = context.enclosing_device_rect(paintable_box().absolute_paint_rect()).to_type<int>();
- } else if (paintable().is_inline()) {
- source_paintable_rect = context.enclosing_device_rect(inline_paintable().bounding_rect()).to_type<int>();
- } else {
- VERIFY_NOT_REACHED();
- }
- auto transform_matrix = Gfx::FloatMatrix4x4::identity();
- Gfx::FloatPoint transform_origin;
- if (paintable().is_paintable_box()) {
- transform_matrix = paintable_box().transform();
- transform_origin = paintable_box().transform_origin().to_type<float>();
- }
- RecordingPainter::PushStackingContextParams push_stacking_context_params {
- .opacity = opacity,
- .is_fixed_position = paintable().is_fixed_position(),
- .source_paintable_rect = source_paintable_rect,
- .image_rendering = paintable().computed_values().image_rendering(),
- .transform = {
- .origin = transform_origin.scaled(to_device_pixels_scale),
- .matrix = matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale),
- },
- };
- if (paintable().is_paintable_box()) {
- if (auto masking_area = paintable_box().get_masking_area(); masking_area.has_value()) {
- if (masking_area->is_empty())
- return;
- auto mask_bitmap = paintable_box().calculate_mask(context, *masking_area);
- if (mask_bitmap) {
- auto source_paintable_rect = context.enclosing_device_rect(*masking_area).to_type<int>();
- push_stacking_context_params.source_paintable_rect = source_paintable_rect;
- push_stacking_context_params.mask = StackingContextMask {
- .mask_bitmap = mask_bitmap.release_nonnull(),
- .mask_kind = *paintable_box().get_mask_type()
- };
- }
- }
- }
- context.recording_painter().save();
- if (paintable().is_paintable_box() && paintable_box().scroll_frame_id().has_value())
- context.recording_painter().set_scroll_frame_id(*paintable_box().scroll_frame_id());
- context.recording_painter().push_stacking_context(push_stacking_context_params);
- paint_internal(context);
- context.recording_painter().pop_stacking_context();
- context.recording_painter().restore();
- }
- template<typename Callback>
- static TraversalDecision for_each_in_inclusive_subtree_within_same_stacking_context_in_reverse(Paintable const& paintable, Callback callback)
- {
- if (paintable.stacking_context()) {
- // Note: Include the stacking context (so we can hit test it), but don't recurse into it.
- if (auto decision = callback(paintable); decision != TraversalDecision::Continue)
- return decision;
- return TraversalDecision::SkipChildrenAndContinue;
- }
- for (auto* child = paintable.last_child(); child; child = child->previous_sibling()) {
- if (for_each_in_inclusive_subtree_within_same_stacking_context_in_reverse(*child, callback) == TraversalDecision::Break)
- return TraversalDecision::Break;
- }
- if (auto decision = callback(paintable); decision != TraversalDecision::Continue)
- return decision;
- return TraversalDecision::Continue;
- }
- template<typename Callback>
- static TraversalDecision for_each_in_subtree_within_same_stacking_context_in_reverse(Paintable const& paintable, Callback callback)
- {
- for (auto* child = paintable.last_child(); child; child = child->previous_sibling()) {
- if (for_each_in_inclusive_subtree_within_same_stacking_context_in_reverse(*child, callback) == TraversalDecision::Break)
- return TraversalDecision::Break;
- }
- return TraversalDecision::Continue;
- }
- TraversalDecision StackingContext::hit_test(CSSPixelPoint position, HitTestType type, Function<TraversalDecision(HitTestResult)> const& callback) const
- {
- if (!paintable().is_visible())
- return TraversalDecision::Continue;
- CSSPixelPoint transform_origin { 0, 0 };
- if (paintable().is_paintable_box())
- transform_origin = paintable_box().transform_origin();
- // NOTE: This CSSPixels -> Float -> CSSPixels conversion is because we can't AffineTransform::map() a CSSPixelPoint.
- Gfx::FloatPoint offset_position {
- (position.x() - transform_origin.x()).to_float(),
- (position.y() - transform_origin.y()).to_float()
- };
- auto transformed_position = affine_transform_matrix().inverse().value_or({}).map(offset_position).to_type<CSSPixels>() + transform_origin;
- if (paintable().is_fixed_position()) {
- auto scroll_offset = paintable().document().navigable()->viewport_scroll_offset();
- transformed_position.translate_by(-scroll_offset);
- }
- // NOTE: Hit testing basically happens in reverse painting order.
- // https://www.w3.org/TR/CSS22/visuren.html#z-index
- // 7. the child stacking contexts with positive stack levels (least positive first).
- // NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
- for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
- auto const& child = *m_children[i];
- if (child.paintable().computed_values().z_index().value_or(0) <= 0)
- break;
- if (child.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
- return TraversalDecision::Break;
- }
- bool should_exit = false;
- // 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
- for_each_in_subtree_within_same_stacking_context_in_reverse(paintable(), [&](Paintable const& paintable) {
- VERIFY(!should_exit);
- if (!paintable.is_paintable_box())
- return TraversalDecision::Continue;
- auto const& paintable_box = verify_cast<PaintableBox>(paintable);
- auto const& z_index = paintable_box.computed_values().z_index();
- auto positioned_element_without_stacking_context = paintable_box.is_positioned() && !paintable_box.stacking_context();
- if (z_index.value_or(0) == 0 && (positioned_element_without_stacking_context || paintable_box.layout_node().is_grid_item())) {
- if (paintable_box.hit_test(transformed_position, type, callback) == TraversalDecision::Break) {
- should_exit = true;
- return TraversalDecision::Break;
- }
- }
- if (paintable_box.stacking_context()) {
- if (z_index.value_or(0) == 0) {
- if (paintable_box.stacking_context()->hit_test(transformed_position, type, callback) == TraversalDecision::Break) {
- should_exit = true;
- return TraversalDecision::Break;
- }
- }
- }
- return TraversalDecision::Continue;
- });
- if (should_exit)
- return TraversalDecision::Break;
- // 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
- if (paintable().layout_node().children_are_inline() && is<Layout::BlockContainer>(paintable().layout_node())) {
- if (paintable_box().hit_test(transformed_position, type, callback) == TraversalDecision::Break)
- return TraversalDecision::Break;
- }
- // 4. the non-positioned floats.
- for_each_in_subtree_within_same_stacking_context_in_reverse(paintable(), [&](Paintable const& paintable) {
- VERIFY(!should_exit);
- if (!paintable.is_paintable_box())
- return TraversalDecision::Continue;
- auto const& paintable_box = verify_cast<PaintableBox>(paintable);
- if (paintable_box.is_floating()) {
- if (paintable_box.hit_test(transformed_position, type, callback) == TraversalDecision::Break) {
- should_exit = true;
- return TraversalDecision::Break;
- }
- }
- return TraversalDecision::Continue;
- });
- if (should_exit)
- return TraversalDecision::Break;
- // 3. the in-flow, non-inline-level, non-positioned descendants.
- if (!paintable().layout_node().children_are_inline()) {
- for (auto const* child = paintable().last_child(); child; child = child->previous_sibling()) {
- if (!child->is_paintable_box())
- continue;
- auto const& paintable_box = verify_cast<PaintableBox>(*child);
- if (!paintable_box.is_absolutely_positioned() && !paintable_box.is_floating() && !paintable_box.stacking_context()) {
- if (paintable_box.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
- return TraversalDecision::Break;
- }
- }
- }
- // 2. the child stacking contexts with negative stack levels (most negative first).
- // NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
- for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
- auto const& child = *m_children[i];
- if (child.paintable().computed_values().z_index().value_or(0) >= 0)
- break;
- if (child.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
- return TraversalDecision::Break;
- }
- // 1. the background and borders of the element forming the stacking context.
- if (paintable().is_paintable_box()) {
- if (paintable_box().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y())) {
- auto hit_test_result = HitTestResult { .paintable = const_cast<PaintableBox&>(paintable_box()) };
- if (callback(hit_test_result) == TraversalDecision::Break)
- return TraversalDecision::Break;
- }
- }
- return TraversalDecision::Continue;
- }
- void StackingContext::dump(int indent) const
- {
- StringBuilder builder;
- for (int i = 0; i < indent; ++i)
- builder.append(' ');
- CSSPixelRect rect;
- if (paintable().is_paintable_box()) {
- rect = paintable_box().absolute_rect();
- } else if (paintable().is_inline_paintable()) {
- rect = inline_paintable().bounding_rect();
- } else {
- VERIFY_NOT_REACHED();
- }
- builder.appendff("SC for {} {} [children: {}] (z-index: ", paintable().layout_node().debug_description(), rect, m_children.size());
- if (paintable().computed_values().z_index().has_value())
- builder.appendff("{}", paintable().computed_values().z_index().value());
- else
- builder.append("auto"sv);
- builder.append(')');
- auto affine_transform = affine_transform_matrix();
- if (!affine_transform.is_identity()) {
- builder.appendff(", transform: {}", affine_transform);
- }
- dbgln("{}", builder.string_view());
- for (auto& child : m_children)
- child->dump(indent + 1);
- }
- }
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