GenerateWebGLRenderingContext.cpp 44 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLUniformLocation"sv
  25. || type_name == "WebGLVertexArrayObject"sv;
  26. }
  27. static bool gl_function_modifies_framebuffer(StringView function_name)
  28. {
  29. return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
  30. }
  31. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  32. {
  33. if (type.name() == "undefined"sv)
  34. return "void"sv;
  35. if (type.name() == "object"sv) {
  36. if (type.is_nullable())
  37. return "JS::Object*"sv;
  38. return "JS::Object&"sv;
  39. }
  40. if (type.name() == "DOMString"sv) {
  41. if (type.is_nullable())
  42. return "Optional<String>"sv;
  43. return "String"sv;
  44. }
  45. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  46. return cpp_type.name;
  47. }
  48. static ByteString idl_to_gl_function_name(StringView function_name)
  49. {
  50. StringBuilder gl_function_name_builder;
  51. gl_function_name_builder.append("gl"sv);
  52. for (size_t i = 0; i < function_name.length(); ++i) {
  53. if (i == 0) {
  54. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  55. } else {
  56. gl_function_name_builder.append(function_name[i]);
  57. }
  58. }
  59. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  60. gl_function_name_builder.append("f"sv);
  61. }
  62. return gl_function_name_builder.to_byte_string();
  63. }
  64. struct NameAndType {
  65. StringView name;
  66. struct {
  67. StringView type;
  68. int element_count { 0 };
  69. } return_type;
  70. Optional<int> webgl_version { OptionalNone {} };
  71. };
  72. static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
  73. {
  74. Vector<NameAndType> const name_to_type = {
  75. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  76. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  77. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  78. { "ALPHA_BITS"sv, { "GLint"sv } },
  79. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  80. { "BLEND"sv, { "GLboolean"sv } },
  81. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  82. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  83. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  84. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  85. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  86. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  87. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  88. { "BLUE_BITS"sv, { "GLint"sv } },
  89. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  90. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  91. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  92. { "CULL_FACE"sv, { "GLboolean"sv } },
  93. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  94. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  95. { "DEPTH_BITS"sv, { "GLint"sv } },
  96. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  97. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  98. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  99. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  100. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  101. { "DITHER"sv, { "GLboolean"sv } },
  102. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  103. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  104. { "FRONT_FACE"sv, { "GLenum"sv } },
  105. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  106. { "GREEN_BITS"sv, { "GLint"sv } },
  107. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  108. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  109. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  110. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  111. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  112. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  113. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  114. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  115. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  116. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  117. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  118. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  119. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  120. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  121. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  122. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  123. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  124. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  125. { "RED_BITS"sv, { "GLint"sv } },
  126. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  127. { "RENDERER"sv, { "DOMString"sv } },
  128. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  129. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  130. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  131. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  132. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  133. { "SAMPLES"sv, { "GLint"sv } },
  134. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  135. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  136. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  137. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  138. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  139. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  140. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  141. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  142. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  143. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  144. { "STENCIL_BITS"sv, { "GLint"sv } },
  145. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  146. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  147. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  148. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  149. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  150. { "STENCIL_REF"sv, { "GLint"sv } },
  151. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  152. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  153. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  154. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  155. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  156. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  157. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  158. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  159. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  160. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  161. { "VENDOR"sv, { "DOMString"sv } },
  162. { "VERSION"sv, { "DOMString"sv } },
  163. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  164. { "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
  165. { "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
  166. { "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
  167. };
  168. auto is_primitive_type = [](StringView type) {
  169. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  170. };
  171. generator.append(" switch (pname) {");
  172. for (auto const& name_and_type : name_to_type) {
  173. if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
  174. continue;
  175. auto const& parameter_name = name_and_type.name;
  176. auto const& type_name = name_and_type.return_type.type;
  177. StringBuilder string_builder;
  178. SourceGenerator impl_generator { string_builder };
  179. impl_generator.set("parameter_name", parameter_name);
  180. impl_generator.set("type_name", type_name);
  181. impl_generator.append(R"~~~(
  182. case GL_@parameter_name@: {)~~~");
  183. if (is_primitive_type(type_name)) {
  184. impl_generator.append(R"~~~(
  185. GLint result;
  186. glGetIntegerv(GL_@parameter_name@, &result);
  187. return JS::Value(result);
  188. )~~~");
  189. } else if (type_name == "DOMString"sv) {
  190. impl_generator.append(R"~~~(
  191. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  192. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  193. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  194. auto element_count = name_and_type.return_type.element_count;
  195. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  196. if (type_name == "Int32Array"sv) {
  197. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  198. impl_generator.set("element_type", "GLint"sv);
  199. } else if (type_name == "Float32Array"sv) {
  200. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  201. impl_generator.set("element_type", "GLfloat"sv);
  202. } else {
  203. VERIFY_NOT_REACHED();
  204. }
  205. impl_generator.append(R"~~~(
  206. Array<@element_type@, @element_count@> result;
  207. @gl_function_name@(GL_@parameter_name@, result.data());
  208. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  209. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  210. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  211. )~~~");
  212. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  213. impl_generator.append(R"~~~(
  214. GLint result;
  215. glGetIntegerv(GL_@parameter_name@, &result);
  216. if (!result)
  217. return JS::js_null();
  218. return @type_name@::create(m_realm, result);
  219. )~~~");
  220. } else {
  221. VERIFY_NOT_REACHED();
  222. }
  223. impl_generator.append(" }");
  224. generator.append(string_builder.string_view());
  225. }
  226. generator.appendln(R"~~~(
  227. default:
  228. dbgln("Unknown WebGL parameter name: {:x}", pname);
  229. set_error(GL_INVALID_ENUM);
  230. return JS::js_null();
  231. })~~~");
  232. }
  233. static void generate_get_buffer_parameter(SourceGenerator& generator)
  234. {
  235. Vector<NameAndType> const name_to_type = {
  236. { "BUFFER_SIZE"sv, { "GLint"sv } },
  237. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  238. };
  239. generator.append(" switch (pname) {");
  240. for (auto const& name_and_type : name_to_type) {
  241. auto const& parameter_name = name_and_type.name;
  242. auto const& type_name = name_and_type.return_type.type;
  243. StringBuilder string_builder;
  244. SourceGenerator impl_generator { string_builder };
  245. impl_generator.set("parameter_name", parameter_name);
  246. impl_generator.set("type_name", type_name);
  247. impl_generator.append(R"~~~(
  248. case GL_@parameter_name@: {
  249. GLint result;
  250. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  251. return JS::Value(result);
  252. }
  253. )~~~");
  254. generator.append(string_builder.string_view());
  255. }
  256. generator.appendln(R"~~~(
  257. default:
  258. dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
  259. set_error(GL_INVALID_ENUM);
  260. return JS::js_null();
  261. })~~~");
  262. }
  263. static void generate_get_internal_format_parameter(SourceGenerator& generator)
  264. {
  265. generator.append(R"~~~(
  266. switch (pname) {
  267. case GL_SAMPLES: {
  268. GLint num_sample_counts { 0 };
  269. glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
  270. auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
  271. glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
  272. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
  273. return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
  274. }
  275. default:
  276. dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
  277. set_error(GL_INVALID_ENUM);
  278. return JS::js_null();
  279. }
  280. )~~~");
  281. }
  282. ErrorOr<int> serenity_main(Main::Arguments arguments)
  283. {
  284. StringView generated_header_path;
  285. StringView generated_implementation_path;
  286. Vector<ByteString> base_paths;
  287. StringView webgl_context_idl_path;
  288. Core::ArgsParser args_parser;
  289. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  290. args_parser.add_option(Core::ArgsParser::Option {
  291. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  292. .help_string = "Path to root of IDL file tree(s)",
  293. .long_name = "base-path",
  294. .short_name = 'b',
  295. .value_name = "base-path",
  296. .accept_value = [&](StringView s) {
  297. base_paths.append(s);
  298. return true;
  299. },
  300. });
  301. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  302. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  303. args_parser.parse(arguments);
  304. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  305. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  306. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  307. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  308. Vector<ByteString> import_base_paths;
  309. for (auto const& base_path : base_paths) {
  310. VERIFY(!base_path.is_empty());
  311. import_base_paths.append(base_path);
  312. }
  313. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  314. auto const& interface = parser.parse();
  315. auto path = LexicalPath(generated_header_path);
  316. auto title = path.title();
  317. auto first_dot = title.find('.');
  318. ByteString class_name = title;
  319. if (first_dot.has_value())
  320. class_name = title.substring_view(0, *first_dot);
  321. StringBuilder header_file_string_builder;
  322. SourceGenerator header_file_generator { header_file_string_builder };
  323. header_file_generator.set("class_name", class_name);
  324. StringBuilder implementation_file_string_builder;
  325. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  326. implementation_file_generator.set("class_name", class_name);
  327. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  328. if (webgl_version == 1) {
  329. implementation_file_generator.append(R"~~~(
  330. #include <GLES2/gl2.h>
  331. #include <GLES2/gl2ext.h>
  332. )~~~");
  333. } else {
  334. implementation_file_generator.append(R"~~~(
  335. #include <GLES3/gl3.h>
  336. )~~~");
  337. }
  338. implementation_file_generator.append(R"~~~(
  339. #include <LibJS/Runtime/ArrayBuffer.h>
  340. #include <LibJS/Runtime/DataView.h>
  341. #include <LibJS/Runtime/TypedArray.h>
  342. #include <LibWeb/HTML/HTMLCanvasElement.h>
  343. #include <LibWeb/HTML/HTMLImageElement.h>
  344. #include <LibWeb/HTML/HTMLVideoElement.h>
  345. #include <LibWeb/HTML/ImageBitmap.h>
  346. #include <LibWeb/HTML/ImageData.h>
  347. #include <LibWeb/WebGL/OpenGLContext.h>
  348. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  349. #include <LibWeb/WebGL/WebGLBuffer.h>
  350. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  351. #include <LibWeb/WebGL/WebGLProgram.h>
  352. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  353. #include <LibWeb/WebGL/@class_name@.h>
  354. #include <LibWeb/WebGL/WebGLSampler.h>
  355. #include <LibWeb/WebGL/WebGLShader.h>
  356. #include <LibWeb/WebGL/WebGLSync.h>
  357. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  358. #include <LibWeb/WebGL/WebGLTexture.h>
  359. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  360. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  361. #include <LibWeb/WebIDL/Buffers.h>
  362. namespace Web::WebGL {
  363. static Vector<GLchar> null_terminated_string(StringView string)
  364. {
  365. Vector<GLchar> result;
  366. for (auto c : string.bytes())
  367. result.append(c);
  368. result.append('\\0');
  369. return result;
  370. }
  371. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  372. : m_realm(realm)
  373. , m_context(move(context))
  374. {
  375. }
  376. )~~~");
  377. header_file_generator.append(R"~~~(
  378. #pragma once
  379. #include <AK/NonnullOwnPtr.h>
  380. #include <LibGC/Ptr.h>
  381. #include <LibGfx/Bitmap.h>
  382. #include <LibWeb/Bindings/PlatformObject.h>
  383. #include <LibWeb/Forward.h>
  384. #include <LibWeb/WebIDL/Types.h>
  385. namespace Web::WebGL {
  386. using namespace Web::HTML;
  387. class @class_name@ {
  388. public:
  389. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  390. OpenGLContext& context() { return *m_context; }
  391. virtual void present() = 0;
  392. virtual void needs_to_present() = 0;
  393. virtual void set_error(GLenum) = 0;
  394. )~~~");
  395. for (auto const& function : interface.functions) {
  396. if (function.extended_attributes.contains("FIXME")) {
  397. continue;
  398. }
  399. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  400. // Implemented in WebGLRenderingContext
  401. continue;
  402. }
  403. StringBuilder function_declaration;
  404. StringBuilder function_parameters;
  405. for (size_t i = 0; i < function.parameters.size(); ++i) {
  406. auto const& parameter = function.parameters[i];
  407. function_parameters.append(to_cpp_type(*parameter.type, interface));
  408. function_parameters.append(" "sv);
  409. function_parameters.append(parameter.name.to_snakecase());
  410. if (i != function.parameters.size() - 1) {
  411. function_parameters.append(", "sv);
  412. }
  413. }
  414. auto function_name = function.name.to_snakecase();
  415. function_declaration.append(to_cpp_type(*function.return_type, interface));
  416. function_declaration.append(" "sv);
  417. function_declaration.append(function_name);
  418. function_declaration.append("("sv);
  419. function_declaration.append(function_parameters.string_view());
  420. function_declaration.append(");"sv);
  421. header_file_generator.append(" "sv);
  422. header_file_generator.append(function_declaration.string_view());
  423. header_file_generator.append("\n"sv);
  424. StringBuilder function_impl;
  425. SourceGenerator function_impl_generator { function_impl };
  426. function_impl_generator.set("class_name", class_name);
  427. ScopeGuard function_guard { [&] {
  428. function_impl_generator.append("}\n"sv);
  429. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  430. } };
  431. function_impl_generator.set("function_name", function_name);
  432. function_impl_generator.set("function_parameters", function_parameters.string_view());
  433. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  434. function_impl_generator.append(R"~~~(
  435. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  436. {
  437. m_context->make_current();
  438. )~~~");
  439. if (gl_function_modifies_framebuffer(function.name)) {
  440. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  441. }
  442. if (function.name == "createBuffer"sv) {
  443. function_impl_generator.append(R"~~~(
  444. GLuint handle = 0;
  445. glGenBuffers(1, &handle);
  446. return WebGLBuffer::create(m_realm, handle);
  447. )~~~");
  448. continue;
  449. }
  450. if (function.name == "createTexture"sv) {
  451. function_impl_generator.append(R"~~~(
  452. GLuint handle = 0;
  453. glGenTextures(1, &handle);
  454. return WebGLTexture::create(m_realm, handle);
  455. )~~~");
  456. continue;
  457. }
  458. if (function.name == "createFramebuffer"sv) {
  459. function_impl_generator.append(R"~~~(
  460. GLuint handle = 0;
  461. glGenFramebuffers(1, &handle);
  462. return WebGLFramebuffer::create(m_realm, handle);
  463. )~~~");
  464. continue;
  465. }
  466. if (function.name == "createRenderbuffer"sv) {
  467. function_impl_generator.append(R"~~~(
  468. GLuint handle = 0;
  469. glGenRenderbuffers(1, &handle);
  470. return WebGLRenderbuffer::create(m_realm, handle);
  471. )~~~");
  472. continue;
  473. }
  474. if (function.name == "createVertexArray"sv) {
  475. function_impl_generator.append(R"~~~(
  476. GLuint handle = 0;
  477. glGenVertexArrays(1, &handle);
  478. return WebGLVertexArrayObject::create(m_realm, handle);
  479. )~~~");
  480. continue;
  481. }
  482. if (function.name == "createSampler"sv) {
  483. function_impl_generator.append(R"~~~(
  484. GLuint handle = 0;
  485. glGenSamplers(1, &handle);
  486. return WebGLSampler::create(m_realm, handle);
  487. )~~~");
  488. continue;
  489. }
  490. if (function.name == "fenceSync"sv) {
  491. function_impl_generator.append(R"~~~(
  492. GLsync handle = glFenceSync(condition, flags);
  493. return WebGLSync::create(m_realm, handle);
  494. )~~~");
  495. continue;
  496. }
  497. if (function.name == "shaderSource"sv) {
  498. function_impl_generator.append(R"~~~(
  499. Vector<GLchar*> strings;
  500. auto string = null_terminated_string(source);
  501. strings.append(string.data());
  502. Vector<GLint> length;
  503. length.append(source.bytes().size());
  504. glShaderSource(shader->handle(), 1, strings.data(), length.data());
  505. )~~~");
  506. continue;
  507. }
  508. if (function.name == "vertexAttribPointer"sv) {
  509. function_impl_generator.append(R"~~~(
  510. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  511. )~~~");
  512. continue;
  513. }
  514. if (function.name == "texStorage2D") {
  515. function_impl_generator.append(R"~~~(
  516. glTexStorage2D(target, levels, internalformat, width, height);
  517. )~~~");
  518. continue;
  519. }
  520. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  521. function_impl_generator.append(R"~~~(
  522. void const* pixels_ptr = nullptr;
  523. if (pixels) {
  524. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  525. auto const& byte_buffer = viewed_array_buffer->buffer();
  526. pixels_ptr = byte_buffer.data();
  527. }
  528. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  529. )~~~");
  530. continue;
  531. }
  532. if (function.name == "texImage3D"sv && function.overload_index == 0) {
  533. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  534. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  535. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  536. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  537. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  538. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  539. function_impl_generator.append(R"~~~(
  540. void const* src_data_ptr = nullptr;
  541. if (src_data) {
  542. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  543. auto const& byte_buffer = viewed_array_buffer->buffer();
  544. src_data_ptr = byte_buffer.data();
  545. }
  546. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  547. )~~~");
  548. continue;
  549. }
  550. if (function.name == "texImage3D"sv && function.overload_index == 1) {
  551. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  552. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  553. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  554. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  555. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  556. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  557. function_impl_generator.append(R"~~~(
  558. void const* src_data_ptr = nullptr;
  559. if (src_data) {
  560. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  561. auto const& byte_buffer = viewed_array_buffer->buffer();
  562. src_data_ptr = byte_buffer.data() + src_offset;
  563. }
  564. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  565. )~~~");
  566. continue;
  567. }
  568. if (function.name == "texImage2D"sv && function.overload_index == 1) {
  569. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  570. // an INVALID_VALUE error is generated.
  571. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  572. // error is generated.
  573. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  574. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  575. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  576. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  577. // FIXME: If source is null then an INVALID_VALUE error is generated.
  578. function_impl_generator.append(R"~~~(
  579. auto bitmap = source.visit(
  580. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  581. return source->immutable_bitmap();
  582. },
  583. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  584. auto surface = source->surface();
  585. if (!surface)
  586. return {};
  587. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  588. surface->read_into_bitmap(*bitmap);
  589. return Gfx::ImmutableBitmap::create(*bitmap);
  590. },
  591. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  592. return Gfx::ImmutableBitmap::create(*source->bitmap());
  593. },
  594. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  595. return Gfx::ImmutableBitmap::create(*source->bitmap());
  596. },
  597. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  598. return Gfx::ImmutableBitmap::create(source->bitmap());
  599. });
  600. if (!bitmap)
  601. return;
  602. void const* pixels_ptr = bitmap->bitmap()->begin();
  603. int width = bitmap->width();
  604. int height = bitmap->height();
  605. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  606. )~~~");
  607. continue;
  608. }
  609. if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 2) {
  610. function_impl_generator.append(R"~~~(
  611. void const* pixels_ptr = nullptr;
  612. if (src_data) {
  613. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  614. auto const& byte_buffer = viewed_array_buffer->buffer();
  615. pixels_ptr = byte_buffer.data() + src_offset;
  616. }
  617. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  618. )~~~");
  619. continue;
  620. }
  621. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  622. function_impl_generator.append(R"~~~(
  623. void const* pixels_ptr = nullptr;
  624. if (pixels) {
  625. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  626. auto const& byte_buffer = viewed_array_buffer->buffer();
  627. pixels_ptr = byte_buffer.data();
  628. }
  629. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  630. )~~~");
  631. continue;
  632. }
  633. if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 1) {
  634. function_impl_generator.append(R"~~~(
  635. void const* pixels_ptr = nullptr;
  636. if (src_data) {
  637. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  638. auto const& byte_buffer = viewed_array_buffer->buffer();
  639. pixels_ptr = byte_buffer.data() + src_offset;
  640. }
  641. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  642. )~~~");
  643. continue;
  644. }
  645. if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
  646. function_impl_generator.append(R"~~~(
  647. void const* pixels_ptr = nullptr;
  648. if (src_data) {
  649. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  650. auto const& byte_buffer = viewed_array_buffer->buffer();
  651. pixels_ptr = byte_buffer.data() + src_offset;
  652. }
  653. glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
  654. )~~~");
  655. continue;
  656. }
  657. if (function.name == "getShaderParameter"sv) {
  658. function_impl_generator.append(R"~~~(
  659. GLint result = 0;
  660. glGetShaderiv(shader->handle(), pname, &result);
  661. return JS::Value(result);
  662. )~~~");
  663. continue;
  664. }
  665. if (function.name == "getProgramParameter"sv) {
  666. function_impl_generator.append(R"~~~(
  667. GLint result = 0;
  668. glGetProgramiv(program->handle(), pname, &result);
  669. return JS::Value(result);
  670. )~~~");
  671. continue;
  672. }
  673. if (function.name == "bufferData"sv && function.overload_index == 0) {
  674. function_impl_generator.append(R"~~~(
  675. glBufferData(target, size, 0, usage);
  676. )~~~");
  677. continue;
  678. }
  679. if (function.name == "readPixels"sv) {
  680. function_impl_generator.append(R"~~~(
  681. if (!pixels) {
  682. return;
  683. }
  684. void *ptr = nullptr;
  685. if (pixels->is_data_view()) {
  686. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  687. ptr = data_view.viewed_array_buffer()->buffer().data();
  688. } else if (pixels->is_typed_array_base()) {
  689. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  690. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  691. } else {
  692. VERIFY_NOT_REACHED();
  693. }
  694. glReadPixels(x, y, width, height, format, type, ptr);
  695. )~~~");
  696. continue;
  697. }
  698. if (function.name == "drawElements"sv) {
  699. function_impl_generator.append(R"~~~(
  700. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  701. needs_to_present();
  702. )~~~");
  703. continue;
  704. }
  705. if (function.name == "drawBuffers"sv) {
  706. function_impl_generator.append(R"~~~(
  707. glDrawBuffers(buffers.size(), buffers.data());
  708. )~~~");
  709. continue;
  710. }
  711. if (function.name.starts_with("uniformMatrix"sv)) {
  712. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  713. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  714. if (webgl_version == 1) {
  715. function_impl_generator.set("array_argument_name", "value");
  716. } else {
  717. function_impl_generator.set("array_argument_name", "data");
  718. }
  719. function_impl_generator.append(R"~~~(
  720. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  721. float const* raw_data = nullptr;
  722. u64 count = 0;
  723. if (@array_argument_name@.has<Vector<float>>()) {
  724. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  725. raw_data = vector_data.data();
  726. count = vector_data.size() / matrix_size;
  727. } else {
  728. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  729. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  730. raw_data = float32_array.data().data();
  731. count = float32_array.array_length().length() / matrix_size;
  732. }
  733. )~~~");
  734. if (webgl_version == 2) {
  735. function_impl_generator.append(R"~~~(
  736. raw_data += src_offset;
  737. if (src_length == 0) {
  738. count -= src_offset;
  739. }
  740. if (src_offset + src_length <= count) {
  741. set_error(GL_INVALID_VALUE);
  742. return;
  743. }
  744. )~~~");
  745. }
  746. function_impl_generator.append(R"~~~(
  747. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  748. )~~~");
  749. continue;
  750. }
  751. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  752. auto number_of_vector_elements = function.name.substring_view(7, 1);
  753. auto element_type = function.name.substring_view(8, 1);
  754. if (element_type == "f"sv) {
  755. function_impl_generator.set("cpp_element_type", "float"sv);
  756. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  757. function_impl_generator.set("gl_postfix", "f"sv);
  758. } else if (element_type == "i"sv) {
  759. function_impl_generator.set("cpp_element_type", "int"sv);
  760. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  761. function_impl_generator.set("gl_postfix", "i"sv);
  762. } else {
  763. VERIFY_NOT_REACHED();
  764. }
  765. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  766. function_impl_generator.append(R"~~~(
  767. @cpp_element_type@ const* data = nullptr;
  768. size_t count = 0;
  769. if (v.has<Vector<@cpp_element_type@>>()) {
  770. auto& vector = v.get<Vector<@cpp_element_type@>>();
  771. data = vector.data();
  772. count = vector.size();
  773. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  774. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  775. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  776. data = typed_array.data().data();
  777. count = typed_array.array_length().length();
  778. } else {
  779. VERIFY_NOT_REACHED();
  780. }
  781. )~~~");
  782. if (webgl_version == 2) {
  783. function_impl_generator.append(R"~~~(
  784. data += src_offset;
  785. if (src_length == 0) {
  786. count -= src_offset;
  787. }
  788. if (src_offset + src_length <= count) {
  789. set_error(GL_INVALID_VALUE);
  790. return;
  791. }
  792. )~~~");
  793. }
  794. function_impl_generator.append(R"~~~(
  795. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  796. )~~~");
  797. continue;
  798. }
  799. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  800. auto number_of_vector_elements = function.name.substring_view(12, 1);
  801. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  802. function_impl_generator.append(R"~~~(
  803. if (values.has<Vector<float>>()) {
  804. auto& data = values.get<Vector<float>>();
  805. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  806. return;
  807. }
  808. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  809. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  810. float const* data = float32_array.data().data();
  811. glVertexAttrib@number_of_vector_elements@fv(index, data);
  812. )~~~");
  813. continue;
  814. }
  815. if (function.name == "getParameter"sv) {
  816. generate_get_parameter(function_impl_generator, webgl_version);
  817. continue;
  818. }
  819. if (function.name == "getBufferParameter"sv) {
  820. generate_get_buffer_parameter(function_impl_generator);
  821. continue;
  822. }
  823. if (function.name == "getInternalformatParameter") {
  824. generate_get_internal_format_parameter(function_impl_generator);
  825. continue;
  826. }
  827. if (function.name == "getActiveUniform"sv) {
  828. function_impl_generator.append(R"~~~(
  829. GLint size = 0;
  830. GLenum type = 0;
  831. GLsizei buf_size = 256;
  832. GLsizei length = 0;
  833. GLchar name[256];
  834. glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
  835. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  836. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  837. )~~~");
  838. continue;
  839. }
  840. if (function.name == "getActiveAttrib"sv) {
  841. function_impl_generator.append(R"~~~(
  842. GLint size = 0;
  843. GLenum type = 0;
  844. GLsizei buf_size = 256;
  845. GLsizei length = 0;
  846. GLchar name[256];
  847. glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
  848. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  849. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  850. )~~~");
  851. continue;
  852. }
  853. if (function.name == "getShaderInfoLog"sv) {
  854. function_impl_generator.append(R"~~~(
  855. GLint info_log_length = 0;
  856. glGetShaderiv(shader->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  857. Vector<GLchar> info_log;
  858. info_log.resize(info_log_length);
  859. if (!info_log_length)
  860. return String {};
  861. glGetShaderInfoLog(shader->handle(), info_log_length, nullptr, info_log.data());
  862. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  863. )~~~");
  864. continue;
  865. }
  866. if (function.name == "getProgramInfoLog"sv) {
  867. function_impl_generator.append(R"~~~(
  868. GLint info_log_length = 0;
  869. glGetProgramiv(program->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  870. Vector<GLchar> info_log;
  871. info_log.resize(info_log_length);
  872. if (!info_log_length)
  873. return String {};
  874. glGetProgramInfoLog(program->handle(), info_log_length, nullptr, info_log.data());
  875. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  876. )~~~");
  877. continue;
  878. }
  879. if (function.name == "getShaderPrecisionFormat"sv) {
  880. function_impl_generator.append(R"~~~(
  881. GLint range[2];
  882. GLint precision;
  883. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  884. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  885. )~~~");
  886. continue;
  887. }
  888. if (function.name == "deleteBuffer"sv) {
  889. function_impl_generator.append(R"~~~(
  890. auto handle = buffer ? buffer->handle() : 0;
  891. glDeleteBuffers(1, &handle);
  892. )~~~");
  893. continue;
  894. }
  895. if (function.name == "deleteFramebuffer"sv) {
  896. function_impl_generator.append(R"~~~(
  897. auto handle = framebuffer ? framebuffer->handle() : 0;
  898. glDeleteFramebuffers(1, &handle);
  899. )~~~");
  900. continue;
  901. }
  902. if (function.name == "deleteTexture"sv) {
  903. function_impl_generator.append(R"~~~(
  904. auto handle = texture ? texture->handle() : 0;
  905. glDeleteTextures(1, &handle);
  906. )~~~");
  907. continue;
  908. }
  909. if (function.name == "deleteVertexArray"sv) {
  910. function_impl_generator.append(R"~~~(
  911. auto handle = vertex_array ? vertex_array->handle() : 0;
  912. glDeleteVertexArrays(1, &handle);
  913. )~~~");
  914. continue;
  915. }
  916. Vector<ByteString> gl_call_arguments;
  917. for (size_t i = 0; i < function.parameters.size(); ++i) {
  918. auto const& parameter = function.parameters[i];
  919. auto parameter_name = parameter.name.to_snakecase();
  920. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  921. gl_call_arguments.append(parameter_name);
  922. continue;
  923. }
  924. if (parameter.type->is_string()) {
  925. function_impl_generator.set("parameter_name", parameter_name);
  926. function_impl_generator.append(R"~~~(
  927. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  928. )~~~");
  929. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  930. continue;
  931. }
  932. if (is_webgl_object_type(parameter.type->name())) {
  933. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  934. continue;
  935. }
  936. if (parameter.type->name() == "WebGLSync"sv) {
  937. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  938. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  939. continue;
  940. }
  941. if (parameter.type->name() == "BufferSource"sv) {
  942. function_impl_generator.set("buffer_source_name", parameter_name);
  943. function_impl_generator.append(R"~~~(
  944. void const* ptr = nullptr;
  945. size_t byte_size = 0;
  946. if (@buffer_source_name@->is_typed_array_base()) {
  947. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  948. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  949. byte_size = typed_array_base.viewed_array_buffer()->byte_length();
  950. } else if (@buffer_source_name@->is_data_view()) {
  951. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  952. ptr = data_view.viewed_array_buffer()->buffer().data();
  953. byte_size = data_view.viewed_array_buffer()->byte_length();
  954. } else if (@buffer_source_name@->is_array_buffer()) {
  955. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  956. ptr = array_buffer.buffer().data();
  957. byte_size = array_buffer.byte_length();
  958. } else {
  959. VERIFY_NOT_REACHED();
  960. }
  961. )~~~");
  962. gl_call_arguments.append(ByteString::formatted("byte_size"));
  963. gl_call_arguments.append(ByteString::formatted("ptr"));
  964. continue;
  965. }
  966. VERIFY_NOT_REACHED();
  967. }
  968. StringBuilder gl_call_arguments_string_builder;
  969. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  970. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  971. function_impl_generator.set("call_string", gl_call_string);
  972. if (gl_function_modifies_framebuffer(function.name)) {
  973. function_impl_generator.append(" needs_to_present();\n"sv);
  974. }
  975. if (function.return_type->name() == "undefined"sv) {
  976. function_impl_generator.append(" @call_string@;"sv);
  977. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  978. function_impl_generator.append(" return @call_string@;"sv);
  979. } else if (is_webgl_object_type(function.return_type->name())) {
  980. function_impl_generator.set("return_type_name", function.return_type->name());
  981. function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
  982. } else {
  983. VERIFY_NOT_REACHED();
  984. }
  985. function_impl_generator.append("\n"sv);
  986. }
  987. header_file_generator.append(R"~~~(
  988. private:
  989. GC::Ref<JS::Realm> m_realm;
  990. NonnullOwnPtr<OpenGLContext> m_context;
  991. };
  992. }
  993. )~~~");
  994. implementation_file_generator.append(R"~~~(
  995. }
  996. )~~~");
  997. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  998. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  999. return 0;
  1000. }