Thread.h 13 KB

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  1. #pragma once
  2. #include <AK/Function.h>
  3. #include <AK/IntrusiveList.h>
  4. #include <AK/OwnPtr.h>
  5. #include <AK/RefPtr.h>
  6. #include <AK/String.h>
  7. #include <AK/Vector.h>
  8. #include <Kernel/Arch/i386/CPU.h>
  9. #include <Kernel/KResult.h>
  10. #include <Kernel/Scheduler.h>
  11. #include <Kernel/UnixTypes.h>
  12. #include <Kernel/VM/Region.h>
  13. #include <LibC/fd_set.h>
  14. class Alarm;
  15. class FileDescription;
  16. class Process;
  17. class ProcessInspectionHandle;
  18. class Region;
  19. enum class ShouldUnblockThread {
  20. No = 0,
  21. Yes
  22. };
  23. struct SignalActionData {
  24. VirtualAddress handler_or_sigaction;
  25. u32 mask { 0 };
  26. int flags { 0 };
  27. };
  28. struct ThreadSpecificData {
  29. ThreadSpecificData* self;
  30. };
  31. class Thread {
  32. friend class Process;
  33. friend class Scheduler;
  34. public:
  35. explicit Thread(Process&);
  36. ~Thread();
  37. static void initialize();
  38. static void finalize_dying_threads();
  39. static Vector<Thread*> all_threads();
  40. static bool is_thread(void*);
  41. int tid() const { return m_tid; }
  42. int pid() const;
  43. Process& process() { return m_process; }
  44. const Process& process() const { return m_process; }
  45. String backtrace(ProcessInspectionHandle&) const;
  46. void finalize();
  47. enum State : u8 {
  48. Invalid = 0,
  49. Runnable,
  50. Running,
  51. Skip1SchedulerPass,
  52. Skip0SchedulerPasses,
  53. Dying,
  54. Dead,
  55. Stopped,
  56. Blocked,
  57. };
  58. class Blocker {
  59. public:
  60. virtual ~Blocker() {}
  61. virtual bool should_unblock(Thread&, time_t now_s, long us) = 0;
  62. virtual const char* state_string() const = 0;
  63. void set_interrupted_by_signal() { m_was_interrupted_while_blocked = true; }
  64. bool was_interrupted_by_signal() const { return m_was_interrupted_while_blocked; }
  65. private:
  66. bool m_was_interrupted_while_blocked { false };
  67. friend class Thread;
  68. };
  69. class FileDescriptionBlocker : public Blocker {
  70. public:
  71. const FileDescription& blocked_description() const;
  72. protected:
  73. explicit FileDescriptionBlocker(const FileDescription&);
  74. private:
  75. NonnullRefPtr<FileDescription> m_blocked_description;
  76. };
  77. class AcceptBlocker final : public FileDescriptionBlocker {
  78. public:
  79. explicit AcceptBlocker(const FileDescription&);
  80. virtual bool should_unblock(Thread&, time_t, long) override;
  81. virtual const char* state_string() const override { return "Accepting"; }
  82. };
  83. class ReceiveBlocker final : public FileDescriptionBlocker {
  84. public:
  85. explicit ReceiveBlocker(const FileDescription&);
  86. virtual bool should_unblock(Thread&, time_t, long) override;
  87. virtual const char* state_string() const override { return "Receiving"; }
  88. };
  89. class ConnectBlocker final : public FileDescriptionBlocker {
  90. public:
  91. explicit ConnectBlocker(const FileDescription&);
  92. virtual bool should_unblock(Thread&, time_t, long) override;
  93. virtual const char* state_string() const override { return "Connecting"; }
  94. };
  95. class WriteBlocker final : public FileDescriptionBlocker {
  96. public:
  97. explicit WriteBlocker(const FileDescription&);
  98. virtual bool should_unblock(Thread&, time_t, long) override;
  99. virtual const char* state_string() const override { return "Writing"; }
  100. };
  101. class ReadBlocker final : public FileDescriptionBlocker {
  102. public:
  103. explicit ReadBlocker(const FileDescription&);
  104. virtual bool should_unblock(Thread&, time_t, long) override;
  105. virtual const char* state_string() const override { return "Reading"; }
  106. };
  107. class ConditionBlocker final : public Blocker {
  108. public:
  109. ConditionBlocker(const char* state_string, Function<bool()>&& condition);
  110. virtual bool should_unblock(Thread&, time_t, long) override;
  111. virtual const char* state_string() const override { return m_state_string; }
  112. private:
  113. Function<bool()> m_block_until_condition;
  114. const char* m_state_string { nullptr };
  115. };
  116. class SleepBlocker final : public Blocker {
  117. public:
  118. explicit SleepBlocker(u64 wakeup_time);
  119. virtual bool should_unblock(Thread&, time_t, long) override;
  120. virtual const char* state_string() const override { return "Sleeping"; }
  121. private:
  122. u64 m_wakeup_time { 0 };
  123. };
  124. class SelectBlocker final : public Blocker {
  125. public:
  126. typedef Vector<int, FD_SETSIZE> FDVector;
  127. SelectBlocker(const timeval& tv, bool select_has_timeout, const FDVector& read_fds, const FDVector& write_fds, const FDVector& except_fds);
  128. virtual bool should_unblock(Thread&, time_t, long) override;
  129. virtual const char* state_string() const override { return "Selecting"; }
  130. private:
  131. timeval m_select_timeout;
  132. bool m_select_has_timeout { false };
  133. const FDVector& m_select_read_fds;
  134. const FDVector& m_select_write_fds;
  135. const FDVector& m_select_exceptional_fds;
  136. };
  137. class WaitBlocker final : public Blocker {
  138. public:
  139. WaitBlocker(int wait_options, pid_t& waitee_pid);
  140. virtual bool should_unblock(Thread&, time_t, long) override;
  141. virtual const char* state_string() const override { return "Waiting"; }
  142. private:
  143. int m_wait_options { 0 };
  144. pid_t& m_waitee_pid;
  145. };
  146. class SemiPermanentBlocker final : public Blocker {
  147. public:
  148. enum class Reason {
  149. Lurking,
  150. Signal,
  151. };
  152. SemiPermanentBlocker(Reason reason);
  153. virtual bool should_unblock(Thread&, time_t, long) override;
  154. virtual const char* state_string() const override
  155. {
  156. switch (m_reason) {
  157. case Reason::Lurking:
  158. return "Lurking";
  159. case Reason::Signal:
  160. return "Signal";
  161. }
  162. ASSERT_NOT_REACHED();
  163. }
  164. private:
  165. Reason m_reason;
  166. };
  167. void did_schedule() { ++m_times_scheduled; }
  168. u32 times_scheduled() const { return m_times_scheduled; }
  169. bool is_stopped() const { return m_state == Stopped; }
  170. bool is_blocked() const { return m_state == Blocked; }
  171. bool in_kernel() const { return (m_tss.cs & 0x03) == 0; }
  172. u32 frame_ptr() const { return m_tss.ebp; }
  173. u32 stack_ptr() const { return m_tss.esp; }
  174. u16 selector() const { return m_far_ptr.selector; }
  175. TSS32& tss() { return m_tss; }
  176. const TSS32& tss() const { return m_tss; }
  177. State state() const { return m_state; }
  178. const char* state_string() const;
  179. u32 ticks() const { return m_ticks; }
  180. VirtualAddress thread_specific_data() const { return m_thread_specific_data; }
  181. u64 sleep(u32 ticks);
  182. enum class BlockResult {
  183. WokeNormally,
  184. InterruptedBySignal,
  185. };
  186. template<typename T, class... Args>
  187. [[nodiscard]] BlockResult block(Args&&... args)
  188. {
  189. // We should never be blocking a blocked (or otherwise non-active) thread.
  190. ASSERT(state() == Thread::Running);
  191. ASSERT(m_blocker == nullptr);
  192. T t(AK::forward<Args>(args)...);
  193. m_blocker = &t;
  194. // Enter blocked state.
  195. set_state(Thread::Blocked);
  196. // Yield to the scheduler, and wait for us to resume unblocked.
  197. block_helper();
  198. // We should no longer be blocked once we woke up
  199. ASSERT(state() != Thread::Blocked);
  200. // Remove ourselves...
  201. m_blocker = nullptr;
  202. if (t.was_interrupted_by_signal())
  203. return BlockResult::InterruptedBySignal;
  204. return BlockResult::WokeNormally;
  205. };
  206. [[nodiscard]] BlockResult block_until(const char* state_string, Function<bool()>&& condition)
  207. {
  208. return block<ConditionBlocker>(state_string, move(condition));
  209. }
  210. void unblock();
  211. const FarPtr& far_ptr() const { return m_far_ptr; }
  212. bool tick();
  213. void set_ticks_left(u32 t) { m_ticks_left = t; }
  214. u32 ticks_left() const { return m_ticks_left; }
  215. u32 kernel_stack_base() const { return m_kernel_stack_base; }
  216. u32 kernel_stack_top() const { return m_kernel_stack_top; }
  217. void set_selector(u16 s) { m_far_ptr.selector = s; }
  218. void set_state(State);
  219. void send_urgent_signal_to_self(u8 signal);
  220. void send_signal(u8 signal, Process* sender);
  221. void consider_unblock(time_t now_sec, long now_usec);
  222. void set_dump_backtrace_on_finalization() { m_dump_backtrace_on_finalization = true; }
  223. ShouldUnblockThread dispatch_one_pending_signal();
  224. ShouldUnblockThread dispatch_signal(u8 signal);
  225. bool has_unmasked_pending_signals() const;
  226. void terminate_due_to_signal(u8 signal);
  227. bool should_ignore_signal(u8 signal) const;
  228. bool has_signal_handler(u8 signal) const;
  229. FPUState& fpu_state() { return *m_fpu_state; }
  230. bool has_used_fpu() const { return m_has_used_fpu; }
  231. void set_has_used_fpu(bool b) { m_has_used_fpu = b; }
  232. void set_default_signal_dispositions();
  233. void push_value_on_user_stack(RegisterDump&, u32);
  234. void push_value_on_stack(u32);
  235. void make_userspace_stack_for_main_thread(Vector<String> arguments, Vector<String> environment);
  236. void make_userspace_stack_for_secondary_thread(void* argument);
  237. void make_thread_specific_region(Badge<Process>);
  238. Thread* clone(Process&);
  239. template<typename Callback>
  240. static IterationDecision for_each_in_state(State, Callback);
  241. template<typename Callback>
  242. static IterationDecision for_each_living(Callback);
  243. template<typename Callback>
  244. static IterationDecision for_each(Callback);
  245. static bool is_runnable_state(Thread::State state)
  246. {
  247. return state == Thread::State::Running || state == Thread::State::Runnable;
  248. }
  249. static constexpr u32 default_kernel_stack_size = 65536;
  250. static constexpr u32 default_userspace_stack_size = 65536;
  251. private:
  252. IntrusiveListNode m_runnable_list_node;
  253. private:
  254. friend class SchedulerData;
  255. String backtrace_impl() const;
  256. Process& m_process;
  257. int m_tid { -1 };
  258. TSS32 m_tss;
  259. FarPtr m_far_ptr;
  260. u32 m_ticks { 0 };
  261. u32 m_ticks_left { 0 };
  262. u32 m_times_scheduled { 0 };
  263. u32 m_pending_signals { 0 };
  264. u32 m_signal_mask { 0 };
  265. u32 m_kernel_stack_base { 0 };
  266. u32 m_kernel_stack_top { 0 };
  267. Region* m_userspace_stack_region { nullptr };
  268. OwnPtr<Region> m_kernel_stack_region;
  269. VirtualAddress m_thread_specific_data;
  270. SignalActionData m_signal_action_data[32];
  271. Blocker* m_blocker { nullptr };
  272. FPUState* m_fpu_state { nullptr };
  273. State m_state { Invalid };
  274. bool m_has_used_fpu { false };
  275. bool m_dump_backtrace_on_finalization { false };
  276. void block_helper();
  277. };
  278. HashTable<Thread*>& thread_table();
  279. template<typename Callback>
  280. inline IterationDecision Thread::for_each_living(Callback callback)
  281. {
  282. ASSERT_INTERRUPTS_DISABLED();
  283. return Thread::for_each([callback](Thread& thread) -> IterationDecision {
  284. if (thread.state() != Thread::State::Dead && thread.state() != Thread::State::Dying)
  285. return callback(thread);
  286. return IterationDecision::Continue;
  287. });
  288. }
  289. template<typename Callback>
  290. inline IterationDecision Thread::for_each(Callback callback)
  291. {
  292. ASSERT_INTERRUPTS_DISABLED();
  293. auto ret = Scheduler::for_each_runnable(callback);
  294. if (ret == IterationDecision::Break)
  295. return ret;
  296. return Scheduler::for_each_nonrunnable(callback);
  297. }
  298. template<typename Callback>
  299. inline IterationDecision Thread::for_each_in_state(State state, Callback callback)
  300. {
  301. ASSERT_INTERRUPTS_DISABLED();
  302. auto new_callback = [=](Thread& thread) -> IterationDecision {
  303. if (thread.state() == state)
  304. return callback(thread);
  305. return IterationDecision::Continue;
  306. };
  307. if (is_runnable_state(state))
  308. return Scheduler::for_each_runnable(new_callback);
  309. return Scheduler::for_each_nonrunnable(new_callback);
  310. }
  311. const LogStream& operator<<(const LogStream&, const Thread&);
  312. struct SchedulerData {
  313. typedef IntrusiveList<Thread, &Thread::m_runnable_list_node> ThreadList;
  314. ThreadList m_runnable_threads;
  315. ThreadList m_nonrunnable_threads;
  316. ThreadList& thread_list_for_state(Thread::State state)
  317. {
  318. if (Thread::is_runnable_state(state))
  319. return m_runnable_threads;
  320. return m_nonrunnable_threads;
  321. }
  322. };
  323. template<typename Callback>
  324. inline IterationDecision Scheduler::for_each_runnable(Callback callback)
  325. {
  326. ASSERT_INTERRUPTS_DISABLED();
  327. auto& tl = g_scheduler_data->m_runnable_threads;
  328. for (auto it = tl.begin(); it != tl.end();) {
  329. auto& thread = *it;
  330. it = ++it;
  331. if (callback(thread) == IterationDecision::Break)
  332. return IterationDecision::Break;
  333. }
  334. return IterationDecision::Continue;
  335. }
  336. template<typename Callback>
  337. inline IterationDecision Scheduler::for_each_nonrunnable(Callback callback)
  338. {
  339. ASSERT_INTERRUPTS_DISABLED();
  340. auto& tl = g_scheduler_data->m_nonrunnable_threads;
  341. for (auto it = tl.begin(); it != tl.end();) {
  342. auto& thread = *it;
  343. it = ++it;
  344. if (callback(thread) == IterationDecision::Break)
  345. return IterationDecision::Break;
  346. }
  347. return IterationDecision::Continue;
  348. }
  349. u16 thread_specific_selector();
  350. Descriptor& thread_specific_descriptor();