GAction.h 5.0 KB

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  1. #pragma once
  2. #include <AK/String.h>
  3. #include <AK/Badge.h>
  4. #include <AK/Function.h>
  5. #include <AK/HashTable.h>
  6. #include <AK/NonnullRefPtr.h>
  7. #include <AK/RefCounted.h>
  8. #include <AK/WeakPtr.h>
  9. #include <AK/Weakable.h>
  10. #include <LibDraw/GraphicsBitmap.h>
  11. #include <LibGUI/GShortcut.h>
  12. #include <LibGUI/GWindow.h>
  13. class GAction;
  14. class GActionGroup;
  15. class GButton;
  16. class GMenuItem;
  17. class GWidget;
  18. namespace GCommonActions {
  19. NonnullRefPtr<GAction> make_open_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  20. NonnullRefPtr<GAction> make_undo_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  21. NonnullRefPtr<GAction> make_redo_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  22. NonnullRefPtr<GAction> make_cut_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  23. NonnullRefPtr<GAction> make_copy_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  24. NonnullRefPtr<GAction> make_paste_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  25. NonnullRefPtr<GAction> make_delete_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  26. NonnullRefPtr<GAction> make_move_to_front_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  27. NonnullRefPtr<GAction> make_move_to_back_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  28. NonnullRefPtr<GAction> make_fullscreen_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  29. NonnullRefPtr<GAction> make_quit_action(Function<void(GAction&)>);
  30. NonnullRefPtr<GAction> make_go_back_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  31. NonnullRefPtr<GAction> make_go_forward_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  32. NonnullRefPtr<GAction> make_go_home_action(Function<void(GAction&)> callback, GWidget* widget = nullptr);
  33. NonnullRefPtr<GAction> make_reload_action(Function<void(GAction&)>, GWidget* widget = nullptr);
  34. };
  35. class GAction : public RefCounted<GAction>
  36. , public Weakable<GAction> {
  37. public:
  38. enum class ShortcutScope {
  39. None,
  40. ApplicationGlobal,
  41. WidgetLocal,
  42. };
  43. static NonnullRefPtr<GAction> create(const StringView& text, Function<void(GAction&)> callback, GWidget* widget = nullptr)
  44. {
  45. return adopt(*new GAction(text, move(callback), widget));
  46. }
  47. static NonnullRefPtr<GAction> create(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
  48. {
  49. return adopt(*new GAction(text, move(icon), move(callback), widget));
  50. }
  51. static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, Function<void(GAction&)> callback, GWidget* widget = nullptr)
  52. {
  53. return adopt(*new GAction(text, shortcut, move(callback), widget));
  54. }
  55. static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
  56. {
  57. return adopt(*new GAction(text, shortcut, move(icon), move(callback), widget));
  58. }
  59. ~GAction();
  60. GWidget* widget() { return m_widget.ptr(); }
  61. const GWidget* widget() const { return m_widget.ptr(); }
  62. String text() const { return m_text; }
  63. GShortcut shortcut() const { return m_shortcut; }
  64. const GraphicsBitmap* icon() const { return m_icon.ptr(); }
  65. void set_icon(const GraphicsBitmap* icon) { m_icon = icon; }
  66. Function<void(GAction&)> on_activation;
  67. void activate();
  68. bool is_enabled() const { return m_enabled; }
  69. void set_enabled(bool);
  70. bool is_checkable() const { return m_checkable; }
  71. void set_checkable(bool checkable) { m_checkable = checkable; }
  72. bool is_checked() const
  73. {
  74. ASSERT(is_checkable());
  75. return m_checked;
  76. }
  77. void set_checked(bool);
  78. void register_button(Badge<GButton>, GButton&);
  79. void unregister_button(Badge<GButton>, GButton&);
  80. void register_menu_item(Badge<GMenuItem>, GMenuItem&);
  81. void unregister_menu_item(Badge<GMenuItem>, GMenuItem&);
  82. const GActionGroup* group() const { return m_action_group.ptr(); }
  83. void set_group(Badge<GActionGroup>, GActionGroup*);
  84. private:
  85. GAction(const StringView& text, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
  86. GAction(const StringView& text, const GShortcut&, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
  87. GAction(const StringView& text, const GShortcut&, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
  88. GAction(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
  89. template<typename Callback>
  90. void for_each_toolbar_button(Callback);
  91. template<typename Callback>
  92. void for_each_menu_item(Callback);
  93. String m_text;
  94. RefPtr<GraphicsBitmap> m_icon;
  95. GShortcut m_shortcut;
  96. bool m_enabled { true };
  97. bool m_checkable { false };
  98. bool m_checked { false };
  99. ShortcutScope m_scope { ShortcutScope::None };
  100. HashTable<GButton*> m_buttons;
  101. HashTable<GMenuItem*> m_menu_items;
  102. WeakPtr<GWidget> m_widget;
  103. WeakPtr<GActionGroup> m_action_group;
  104. };