ClientConnection.cpp 3.2 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include "ClientConnection.h"
  7. #include "Mixer.h"
  8. #include <AudioServer/AudioClientEndpoint.h>
  9. #include <LibAudio/Buffer.h>
  10. namespace AudioServer {
  11. static HashMap<int, RefPtr<ClientConnection>> s_connections;
  12. void ClientConnection::for_each(Function<void(ClientConnection&)> callback)
  13. {
  14. NonnullRefPtrVector<ClientConnection> connections;
  15. for (auto& it : s_connections)
  16. connections.append(*it.value);
  17. for (auto& connection : connections)
  18. callback(connection);
  19. }
  20. ClientConnection::ClientConnection(NonnullRefPtr<Core::LocalSocket> client_socket, int client_id, Mixer& mixer)
  21. : IPC::ClientConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, move(client_socket), client_id)
  22. , m_mixer(mixer)
  23. {
  24. s_connections.set(client_id, *this);
  25. }
  26. ClientConnection::~ClientConnection()
  27. {
  28. }
  29. void ClientConnection::die()
  30. {
  31. s_connections.remove(client_id());
  32. }
  33. void ClientConnection::did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id)
  34. {
  35. async_finished_playing_buffer(buffer_id);
  36. }
  37. void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
  38. {
  39. async_muted_state_changed(muted);
  40. }
  41. void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, int volume)
  42. {
  43. async_main_mix_volume_changed(volume);
  44. }
  45. Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::get_main_mix_volume()
  46. {
  47. return m_mixer.main_volume();
  48. }
  49. void ClientConnection::set_main_mix_volume(i32 volume)
  50. {
  51. m_mixer.set_main_volume(volume);
  52. }
  53. Messages::AudioServer::GetSampleRateResponse ClientConnection::get_sample_rate()
  54. {
  55. return { m_mixer.audiodevice_get_sample_rate() };
  56. }
  57. void ClientConnection::set_sample_rate(u16 sample_rate)
  58. {
  59. m_mixer.audiodevice_set_sample_rate(sample_rate);
  60. }
  61. Messages::AudioServer::EnqueueBufferResponse ClientConnection::enqueue_buffer(Core::AnonymousBuffer const& buffer, i32 buffer_id, int sample_count)
  62. {
  63. if (!m_queue)
  64. m_queue = m_mixer.create_queue(*this);
  65. if (m_queue->is_full())
  66. return false;
  67. m_queue->enqueue(Audio::Buffer::create_with_anonymous_buffer(buffer, buffer_id, sample_count));
  68. return true;
  69. }
  70. Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::get_remaining_samples()
  71. {
  72. int remaining = 0;
  73. if (m_queue)
  74. remaining = m_queue->get_remaining_samples();
  75. return remaining;
  76. }
  77. Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::get_played_samples()
  78. {
  79. int played = 0;
  80. if (m_queue)
  81. played = m_queue->get_played_samples();
  82. return played;
  83. }
  84. void ClientConnection::set_paused(bool paused)
  85. {
  86. if (m_queue)
  87. m_queue->set_paused(paused);
  88. }
  89. void ClientConnection::clear_buffer(bool paused)
  90. {
  91. if (m_queue)
  92. m_queue->clear(paused);
  93. }
  94. Messages::AudioServer::GetPlayingBufferResponse ClientConnection::get_playing_buffer()
  95. {
  96. int id = -1;
  97. if (m_queue)
  98. id = m_queue->get_playing_buffer();
  99. return id;
  100. }
  101. Messages::AudioServer::GetMutedResponse ClientConnection::get_muted()
  102. {
  103. return m_mixer.is_muted();
  104. }
  105. void ClientConnection::set_muted(bool muted)
  106. {
  107. m_mixer.set_muted(muted);
  108. }
  109. }