ColumnsView.cpp 12 KB

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  1. /*
  2. * Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibGUI/ColumnsView.h>
  27. #include <LibGUI/Model.h>
  28. #include <LibGUI/Painter.h>
  29. #include <LibGUI/ScrollBar.h>
  30. #include <LibGfx/CharacterBitmap.h>
  31. #include <LibGfx/Palette.h>
  32. namespace GUI {
  33. static const char* s_arrow_bitmap_data = {
  34. " "
  35. " # "
  36. " ## "
  37. " ### "
  38. " #### "
  39. " ### "
  40. " ## "
  41. " # "
  42. " "
  43. };
  44. static const int s_arrow_bitmap_width = 9;
  45. static const int s_arrow_bitmap_height = 9;
  46. ColumnsView::ColumnsView()
  47. {
  48. set_fill_with_background_color(true);
  49. set_background_role(ColorRole::Base);
  50. set_foreground_role(ColorRole::BaseText);
  51. m_columns.append({ {}, 0 });
  52. }
  53. ColumnsView::~ColumnsView()
  54. {
  55. }
  56. void ColumnsView::select_all()
  57. {
  58. Vector<Column> columns_for_selection;
  59. selection().for_each_index([&](auto& index) {
  60. for (auto& column : m_columns) {
  61. if (column.parent_index == index.parent()) {
  62. columns_for_selection.append(column);
  63. return;
  64. }
  65. }
  66. ASSERT_NOT_REACHED();
  67. });
  68. for (Column& column : columns_for_selection) {
  69. int row_count = model()->row_count(column.parent_index);
  70. for (int row = 0; row < row_count; row++) {
  71. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  72. selection().add(index);
  73. }
  74. }
  75. }
  76. void ColumnsView::paint_event(PaintEvent& event)
  77. {
  78. AbstractView::paint_event(event);
  79. if (!model())
  80. return;
  81. Painter painter(*this);
  82. painter.add_clip_rect(frame_inner_rect());
  83. painter.add_clip_rect(event.rect());
  84. painter.translate(frame_thickness(), frame_thickness());
  85. painter.translate(-horizontal_scrollbar().value(), -vertical_scrollbar().value());
  86. int column_x = 0;
  87. auto selection_color = is_focused() ? palette().selection() : palette().inactive_selection();
  88. for (size_t i = 0; i < m_columns.size(); i++) {
  89. auto& column = m_columns[i];
  90. auto* next_column = i + 1 == m_columns.size() ? nullptr : &m_columns[i + 1];
  91. ASSERT(column.width > 0);
  92. int row_count = model()->row_count(column.parent_index);
  93. for (int row = 0; row < row_count; row++) {
  94. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  95. ASSERT(index.is_valid());
  96. bool is_selected_row = selection().contains(index);
  97. Color background_color = palette().color(background_role());
  98. Color text_color = palette().color(foreground_role());
  99. if (next_column != nullptr && next_column->parent_index == index) {
  100. background_color = palette().inactive_selection();
  101. text_color = palette().inactive_selection_text();
  102. }
  103. if (is_selected_row) {
  104. background_color = selection_color;
  105. text_color = is_focused() ? palette().selection_text() : palette().inactive_selection_text();
  106. }
  107. Gfx::IntRect row_rect { column_x, row * item_height(), column.width, item_height() };
  108. painter.fill_rect(row_rect, background_color);
  109. auto icon = index.data(ModelRole::Icon);
  110. Gfx::IntRect icon_rect = { column_x + icon_spacing(), 0, icon_size(), icon_size() };
  111. icon_rect.center_vertically_within(row_rect);
  112. if (icon.is_icon()) {
  113. if (auto* bitmap = icon.as_icon().bitmap_for_size(icon_size())) {
  114. if (is_selected_row) {
  115. auto tint = selection_color.with_alpha(100);
  116. painter.blit_filtered(icon_rect.location(), *bitmap, bitmap->rect(), [&](auto src) { return src.blend(tint); });
  117. } else if (m_hovered_index.is_valid() && m_hovered_index.parent() == index.parent() && m_hovered_index.row() == index.row()) {
  118. painter.blit_brightened(icon_rect.location(), *bitmap, bitmap->rect());
  119. } else {
  120. painter.blit(icon_rect.location(), *bitmap, bitmap->rect());
  121. }
  122. }
  123. }
  124. Gfx::IntRect text_rect = {
  125. icon_rect.right() + 1 + icon_spacing(), row * item_height(),
  126. column.width - icon_spacing() - icon_size() - icon_spacing() - icon_spacing() - s_arrow_bitmap_width - icon_spacing(), item_height()
  127. };
  128. draw_item_text(painter, index, is_selected_row, text_rect, index.data().to_string(), font_for_index(index), Gfx::TextAlignment::CenterLeft, Gfx::TextElision::None);
  129. if (is_focused() && index == cursor_index()) {
  130. painter.draw_rect(row_rect, palette().color(background_role()));
  131. painter.draw_focus_rect(row_rect, palette().focus_outline());
  132. }
  133. bool expandable = model()->row_count(index) > 0;
  134. if (expandable) {
  135. Gfx::IntRect arrow_rect = {
  136. text_rect.right() + 1 + icon_spacing(), 0,
  137. s_arrow_bitmap_width, s_arrow_bitmap_height
  138. };
  139. arrow_rect.center_vertically_within(row_rect);
  140. static auto& arrow_bitmap = Gfx::CharacterBitmap::create_from_ascii(s_arrow_bitmap_data, s_arrow_bitmap_width, s_arrow_bitmap_height).leak_ref();
  141. painter.draw_bitmap(arrow_rect.location(), arrow_bitmap, text_color);
  142. }
  143. }
  144. int separator_height = content_size().height();
  145. if (height() > separator_height)
  146. separator_height = height();
  147. painter.draw_line({ column_x + column.width, 0 }, { column_x + column.width, separator_height }, palette().button());
  148. column_x += column.width + 1;
  149. }
  150. }
  151. void ColumnsView::push_column(const ModelIndex& parent_index)
  152. {
  153. ASSERT(model());
  154. // Drop columns at the end.
  155. ModelIndex grandparent = model()->parent_index(parent_index);
  156. for (int i = m_columns.size() - 1; i > 0; i--) {
  157. if (m_columns[i].parent_index == grandparent)
  158. break;
  159. m_columns.shrink(i);
  160. dbg() << "Dropping column " << i;
  161. }
  162. // Add the new column.
  163. dbg() << "Adding a new column";
  164. m_columns.append({ parent_index, 0 });
  165. update_column_sizes();
  166. update();
  167. }
  168. void ColumnsView::update_column_sizes()
  169. {
  170. if (!model())
  171. return;
  172. int total_width = 0;
  173. int total_height = 0;
  174. for (auto& column : m_columns) {
  175. int row_count = model()->row_count(column.parent_index);
  176. int column_height = row_count * item_height();
  177. if (column_height > total_height)
  178. total_height = column_height;
  179. column.width = 10;
  180. for (int row = 0; row < row_count; row++) {
  181. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  182. ASSERT(index.is_valid());
  183. auto text = index.data().to_string();
  184. int row_width = icon_spacing() + icon_size() + icon_spacing() + font().width(text) + icon_spacing() + s_arrow_bitmap_width + icon_spacing();
  185. if (row_width > column.width)
  186. column.width = row_width;
  187. }
  188. total_width += column.width + 1;
  189. }
  190. set_content_size({ total_width, total_height });
  191. }
  192. ModelIndex ColumnsView::index_at_event_position(const Gfx::IntPoint& a_position) const
  193. {
  194. if (!model())
  195. return {};
  196. auto position = a_position.translated(horizontal_scrollbar().value() - frame_thickness(), vertical_scrollbar().value() - frame_thickness());
  197. int column_x = 0;
  198. for (auto& column : m_columns) {
  199. if (position.x() < column_x)
  200. break;
  201. if (position.x() > column_x + column.width) {
  202. column_x += column.width;
  203. continue;
  204. }
  205. int row = position.y() / item_height();
  206. int row_count = model()->row_count(column.parent_index);
  207. if (row >= row_count)
  208. return {};
  209. return model()->index(row, m_model_column, column.parent_index);
  210. }
  211. return {};
  212. }
  213. void ColumnsView::mousedown_event(MouseEvent& event)
  214. {
  215. AbstractView::mousedown_event(event);
  216. if (!model())
  217. return;
  218. if (event.button() != MouseButton::Left)
  219. return;
  220. auto index = index_at_event_position(event.position());
  221. if (index.is_valid() && !(event.modifiers() & Mod_Ctrl)) {
  222. if (model()->row_count(index))
  223. push_column(index);
  224. }
  225. }
  226. void ColumnsView::model_did_update(unsigned flags)
  227. {
  228. AbstractView::model_did_update(flags);
  229. // FIXME: Don't drop the columns on minor updates.
  230. dbg() << "Model was updated; dropping columns :(";
  231. m_columns.clear();
  232. m_columns.append({ {}, 0 });
  233. update_column_sizes();
  234. update();
  235. }
  236. void ColumnsView::move_cursor(CursorMovement movement, SelectionUpdate selection_update)
  237. {
  238. if (!model())
  239. return;
  240. auto& model = *this->model();
  241. if (!cursor_index().is_valid()) {
  242. set_cursor(model.index(0, m_model_column, {}), SelectionUpdate::Set);
  243. return;
  244. }
  245. ModelIndex new_index;
  246. auto cursor_parent = model.parent_index(cursor_index());
  247. switch (movement) {
  248. case CursorMovement::Up: {
  249. int row = cursor_index().row() > 0 ? cursor_index().row() - 1 : 0;
  250. new_index = model.index(row, cursor_index().column(), cursor_parent);
  251. break;
  252. }
  253. case CursorMovement::Down: {
  254. int row = cursor_index().row() + 1;
  255. new_index = model.index(row, cursor_index().column(), cursor_parent);
  256. break;
  257. }
  258. case CursorMovement::Left:
  259. new_index = cursor_parent;
  260. break;
  261. case CursorMovement::Right:
  262. new_index = model.index(0, m_model_column, cursor_index());
  263. if (model.is_valid(new_index)) {
  264. if (model.is_valid(cursor_index()))
  265. push_column(cursor_index());
  266. update();
  267. break;
  268. }
  269. default:
  270. break;
  271. }
  272. if (new_index.is_valid())
  273. set_cursor(new_index, selection_update);
  274. }
  275. Gfx::IntRect ColumnsView::content_rect(const ModelIndex& index) const
  276. {
  277. if (!index.is_valid())
  278. return {};
  279. int column_x = 0;
  280. for (auto& column : m_columns) {
  281. if (column.parent_index == index.parent())
  282. return { column_x + icon_size(), index.row() * item_height(), column.width - icon_size(), item_height() };
  283. column_x += column.width + 1;
  284. }
  285. return {};
  286. }
  287. }