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- /*
- * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Array.h>
- #include <AK/Debug.h>
- #include <AK/IntegralMath.h>
- #include <AK/Types.h>
- #include <LibGfx/AntiAliasingPainter.h>
- #include <LibGfx/EdgeFlagPathRasterizer.h>
- #if defined(AK_COMPILER_GCC)
- # pragma GCC optimize("O3")
- #endif
- // This a pretty naive implementation of edge-flag scanline AA.
- // The paper lists many possible optimizations, maybe implement one? (FIXME!)
- // https://mlab.taik.fi/~kkallio/antialiasing/EdgeFlagAA.pdf
- // This currently implements:
- // - The scanline buffer optimization (only allocate one scanline)
- // Possible other optimizations according to the paper:
- // - Using fixed point numbers
- // - Edge tracking
- // - Mask tracking
- // - Loop unrolling (compilers might handle this better now, the paper is from 2007)
- // Optimizations I think we could add:
- // - Using fast_u32_fills() for runs of solid colors
- // - Clipping the plotted edges earlier
- namespace Gfx {
- static Vector<Detail::Edge> prepare_edges(ReadonlySpan<FloatLine> lines, unsigned samples_per_pixel, FloatPoint origin)
- {
- Vector<Detail::Edge> edges;
- edges.ensure_capacity(lines.size());
- for (auto& line : lines) {
- auto p0 = line.a() - origin;
- auto p1 = line.b() - origin;
- p0.scale_by(1, samples_per_pixel);
- p1.scale_by(1, samples_per_pixel);
- i8 winding = -1;
- if (p0.y() > p1.y()) {
- swap(p0, p1);
- } else {
- winding = 1;
- }
- if (p0.y() == p1.y())
- continue;
- auto min_y = static_cast<int>(p0.y());
- auto max_y = static_cast<int>(p1.y());
- float start_x = p0.x();
- float end_x = p1.x();
- auto dx = end_x - start_x;
- auto dy = max_y - min_y;
- auto dxdy = dx / dy;
- edges.unchecked_append(Detail::Edge {
- start_x,
- min_y,
- max_y,
- dxdy,
- winding,
- nullptr });
- }
- return edges;
- }
- template<unsigned SamplesPerPixel>
- EdgeFlagPathRasterizer<SamplesPerPixel>::EdgeFlagPathRasterizer(IntSize size)
- : m_size(size.width() + 1, size.height() + 1)
- {
- m_scanline.resize(m_size.width());
- m_edge_table.resize(m_size.height());
- }
- template<unsigned SamplesPerPixel>
- void EdgeFlagPathRasterizer<SamplesPerPixel>::fill(Painter& painter, Path const& path, Color color, Painter::WindingRule winding_rule, FloatPoint offset)
- {
- fill_internal(painter, path, color, winding_rule, offset);
- }
- template<unsigned SamplesPerPixel>
- void EdgeFlagPathRasterizer<SamplesPerPixel>::fill(Painter& painter, Path const& path, PaintStyle const& style, float opacity, Painter::WindingRule winding_rule, FloatPoint offset)
- {
- style.paint(enclosing_int_rect(path.bounding_box()), [&](PaintStyle::SamplerFunction sampler) {
- if (opacity == 0.0f)
- return;
- if (opacity != 1.0f) {
- return fill_internal(
- painter, path, [=, sampler = move(sampler)](IntPoint point) {
- return sampler(point).with_opacity(opacity);
- },
- winding_rule, offset);
- }
- return fill_internal(painter, path, move(sampler), winding_rule, offset);
- });
- }
- template<unsigned SamplesPerPixel>
- void EdgeFlagPathRasterizer<SamplesPerPixel>::fill_internal(Painter& painter, Path const& path, auto color_or_function, Painter::WindingRule winding_rule, FloatPoint offset)
- {
- // FIXME: Figure out how painter scaling works here...
- VERIFY(painter.scale() == 1);
- auto bounding_box = enclosing_int_rect(path.bounding_box().translated(offset));
- auto dest_rect = bounding_box.translated(painter.translation());
- auto origin = bounding_box.top_left().to_type<float>() - offset;
- m_blit_origin = dest_rect.top_left();
- m_clip = dest_rect.intersected(painter.clip_rect());
- if (m_clip.is_empty())
- return;
- auto& lines = path.split_lines();
- if (lines.is_empty())
- return;
- auto edges = prepare_edges(lines, SamplesPerPixel, origin);
- int min_scanline = m_size.height();
- int max_scanline = 0;
- for (auto& edge : edges) {
- int start_scanline = edge.min_y / SamplesPerPixel;
- int end_scanline = edge.max_y / SamplesPerPixel;
- // Create a linked-list of edges starting on this scanline:
- edge.next_edge = m_edge_table[start_scanline];
- m_edge_table[start_scanline] = &edge;
- min_scanline = min(min_scanline, start_scanline);
- max_scanline = max(max_scanline, end_scanline);
- }
- // FIXME: We could probably clip some of the egde plotting if we know it won't be shown.
- // Though care would have to be taken to ensure the active edges are correct at the first drawn scaline.
- auto for_each_sample = [&](Detail::Edge& edge, int start_subpixel_y, int end_subpixel_y, auto callback) {
- for (int y = start_subpixel_y; y < end_subpixel_y; y++) {
- int xi = static_cast<int>(edge.x + SubpixelSample::nrooks_subpixel_offsets[y]);
- if (xi < 0 || xi >= (int)m_scanline.size()) {
- // FIXME: For very low dxdy values, floating point error can push the sample outside the scanline.
- // This does not seem to make a visible difference most of the time (and is more likely from generated
- // paths, such as this 3D canvas demo: https://www.kevs3d.co.uk/dev/html5logo/).
- dbgln_if(FILL_PATH_DEBUG, "fill_path: Sample out of bounds: {} not in [0, {})", xi, m_scanline.size());
- return;
- }
- SampleType sample = 1 << y;
- callback(xi, y, sample);
- edge.x += edge.dxdy;
- }
- };
- Detail::Edge* active_edges = nullptr;
- if (winding_rule == Painter::WindingRule::EvenOdd) {
- auto plot_edge = [&](Detail::Edge& edge, int start_subpixel_y, int end_subpixel_y) {
- for_each_sample(edge, start_subpixel_y, end_subpixel_y, [&](int xi, int, SampleType sample) {
- m_scanline[xi] ^= sample;
- });
- };
- for (int scanline = min_scanline; scanline <= max_scanline; scanline++) {
- active_edges = plot_edges_for_scanline(scanline, plot_edge, active_edges);
- accumulate_even_odd_scanline(painter, scanline, color_or_function);
- }
- } else {
- VERIFY(winding_rule == Painter::WindingRule::Nonzero);
- // Only allocate the winding buffer if needed.
- // NOTE: non-zero fills are a fair bit less efficient. So if you can do an even-odd fill do that :^)
- if (m_windings.is_empty())
- m_windings.resize(m_size.width());
- auto plot_edge = [&](Detail::Edge& edge, int start_subpixel_y, int end_subpixel_y) {
- for_each_sample(edge, start_subpixel_y, end_subpixel_y, [&](int xi, int y, SampleType sample) {
- m_scanline[xi] |= sample;
- m_windings[xi].counts[y] += edge.winding;
- });
- };
- for (int scanline = min_scanline; scanline <= max_scanline; scanline++) {
- active_edges = plot_edges_for_scanline(scanline, plot_edge, active_edges);
- accumulate_non_zero_scanline(painter, scanline, color_or_function);
- }
- }
- }
- template<unsigned SamplesPerPixel>
- Color EdgeFlagPathRasterizer<SamplesPerPixel>::scanline_color(int scanline, int offset, u8 alpha, auto& color_or_function)
- {
- using ColorOrFunction = decltype(color_or_function);
- constexpr bool has_constant_color = IsSame<RemoveCVReference<ColorOrFunction>, Color>;
- auto color = [&] {
- if constexpr (has_constant_color) {
- return color_or_function;
- } else {
- return color_or_function({ offset, scanline });
- }
- }();
- return color.with_alpha(color.alpha() * alpha / 255);
- }
- template<unsigned SamplesPerPixel>
- Detail::Edge* EdgeFlagPathRasterizer<SamplesPerPixel>::plot_edges_for_scanline(int scanline, auto plot_edge, Detail::Edge* active_edges)
- {
- auto y_subpixel = [](int y) {
- return y & (SamplesPerPixel - 1);
- };
- auto* current_edge = active_edges;
- Detail::Edge* prev_edge = nullptr;
- // First iterate over the edge in the active edge table, these are edges added on earlier scanlines,
- // that have not yet reached their end scanline.
- while (current_edge) {
- int end_scanline = current_edge->max_y / SamplesPerPixel;
- if (scanline == end_scanline) {
- // This edge ends this scanline.
- plot_edge(*current_edge, 0, y_subpixel(current_edge->max_y));
- // Remove this edge from the AET
- current_edge = current_edge->next_edge;
- if (prev_edge)
- prev_edge->next_edge = current_edge;
- else
- active_edges = current_edge;
- } else {
- // This egde sticks around for a few more scanlines.
- plot_edge(*current_edge, 0, SamplesPerPixel);
- prev_edge = current_edge;
- current_edge = current_edge->next_edge;
- }
- }
- // Next, iterate over new edges for this line. If active_edges was null this also becomes the new
- // AET. Edges new will be appended here.
- current_edge = m_edge_table[scanline];
- while (current_edge) {
- int end_scanline = current_edge->max_y / SamplesPerPixel;
- if (scanline == end_scanline) {
- // This edge will end this scanlines (no need to add to AET).
- plot_edge(*current_edge, y_subpixel(current_edge->min_y), y_subpixel(current_edge->max_y));
- } else {
- // This edge will live on for a few more scanlines.
- plot_edge(*current_edge, y_subpixel(current_edge->min_y), SamplesPerPixel);
- // Add this edge to the AET
- if (prev_edge)
- prev_edge->next_edge = current_edge;
- else
- active_edges = current_edge;
- prev_edge = current_edge;
- }
- current_edge = current_edge->next_edge;
- }
- if (prev_edge)
- prev_edge->next_edge = nullptr;
- m_edge_table[scanline] = nullptr;
- return active_edges;
- }
- template<unsigned SamplesPerPixel>
- void EdgeFlagPathRasterizer<SamplesPerPixel>::write_pixel(Painter& painter, int scanline, int offset, SampleType sample, auto& color_or_function)
- {
- auto dest = IntPoint { offset, scanline } + m_blit_origin;
- if (!m_clip.contains_horizontally(dest.x()))
- return;
- // FIXME: We could detect runs of full coverage and use fast_u32_fills for those rather than many set_pixel() calls.
- auto coverage = SubpixelSample::compute_coverage(sample);
- if (coverage) {
- auto paint_color = scanline_color(scanline, offset, coverage_to_alpha(coverage), color_or_function);
- painter.set_physical_pixel(dest, paint_color, true);
- }
- }
- template<unsigned SamplesPerPixel>
- void EdgeFlagPathRasterizer<SamplesPerPixel>::accumulate_even_odd_scanline(Painter& painter, int scanline, auto& color_or_function)
- {
- auto dest_y = m_blit_origin.y() + scanline;
- if (!m_clip.contains_vertically(dest_y)) {
- // FIXME: This memset only really needs to be done on transition from clipped to not clipped,
- // or not at all if we properly clipped egde plotting.
- memset(m_scanline.data(), 0, sizeof(SampleType) * m_scanline.size());
- return;
- }
- SampleType sample = 0;
- for (int x = 0; x < m_size.width(); x += 1) {
- sample ^= m_scanline[x];
- write_pixel(painter, scanline, x, sample, color_or_function);
- m_scanline[x] = 0;
- }
- }
- template<unsigned SamplesPerPixel>
- void EdgeFlagPathRasterizer<SamplesPerPixel>::accumulate_non_zero_scanline(Painter& painter, int scanline, auto& color_or_function)
- {
- // NOTE: Same FIXMEs apply from accumulate_even_odd_scanline()
- auto dest_y = m_blit_origin.y() + scanline;
- if (!m_clip.contains_vertically(dest_y)) {
- memset(m_scanline.data(), 0, sizeof(SampleType) * m_scanline.size());
- memset(m_windings.data(), 0, sizeof(WindingCounts) * m_windings.size());
- return;
- }
- SampleType sample = 0;
- WindingCounts sum_winding = {};
- for (int x = 0; x < m_size.width(); x += 1) {
- if (auto edges = m_scanline[x]) {
- // We only need to process the windings when we hit some edges.
- for (auto y_sub = 0u; y_sub < SamplesPerPixel; y_sub++) {
- auto subpixel_bit = 1 << y_sub;
- if (edges & subpixel_bit) {
- auto winding = m_windings[x].counts[y_sub];
- auto previous_winding_count = sum_winding.counts[y_sub];
- sum_winding.counts[y_sub] += winding;
- // Toggle fill on change to/from zero
- if ((previous_winding_count == 0 && sum_winding.counts[y_sub] != 0)
- || (sum_winding.counts[y_sub] == 0 && previous_winding_count != 0)) {
- sample ^= subpixel_bit;
- }
- }
- }
- }
- write_pixel(painter, scanline, x, sample, color_or_function);
- m_scanline[x] = 0;
- m_windings[x] = {};
- }
- }
- static IntSize path_bounds(Gfx::Path const& path)
- {
- return enclosing_int_rect(path.bounding_box()).size();
- }
- // Note: The AntiAliasingPainter and Painter now perform the same antialiasing,
- // since it would be harder to turn it off for the standard painter.
- // The samples are reduced to 8 for Gfx::Painter though as a "speedy" option.
- void Painter::fill_path(Path const& path, Color color, WindingRule winding_rule)
- {
- EdgeFlagPathRasterizer<8> rasterizer(path_bounds(path));
- rasterizer.fill(*this, path, color, winding_rule);
- }
- void Painter::fill_path(Path const& path, PaintStyle const& paint_style, float opacity, Painter::WindingRule winding_rule)
- {
- EdgeFlagPathRasterizer<8> rasterizer(path_bounds(path));
- rasterizer.fill(*this, path, paint_style, opacity, winding_rule);
- }
- void AntiAliasingPainter::fill_path(Path const& path, Color color, Painter::WindingRule winding_rule)
- {
- EdgeFlagPathRasterizer<32> rasterizer(path_bounds(path));
- rasterizer.fill(m_underlying_painter, path, color, winding_rule, m_transform.translation());
- }
- void AntiAliasingPainter::fill_path(Path const& path, PaintStyle const& paint_style, float opacity, Painter::WindingRule winding_rule)
- {
- EdgeFlagPathRasterizer<32> rasterizer(path_bounds(path));
- rasterizer.fill(m_underlying_painter, path, paint_style, opacity, winding_rule, m_transform.translation());
- }
- template class EdgeFlagPathRasterizer<8>;
- template class EdgeFlagPathRasterizer<16>;
- template class EdgeFlagPathRasterizer<32>;
- }
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