SoftwareGLContext.h 20 KB

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  1. /*
  2. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. * Copyright (c) 2021-2022, Jesse Buhagiar <jooster669@gmail.com>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #pragma once
  8. #include <AK/HashMap.h>
  9. #include <AK/Optional.h>
  10. #include <AK/RefPtr.h>
  11. #include <AK/Tuple.h>
  12. #include <AK/Variant.h>
  13. #include <AK/Vector.h>
  14. #include <LibGL/GLContext.h>
  15. #include <LibGL/Tex/NameAllocator.h>
  16. #include <LibGL/Tex/Texture.h>
  17. #include <LibGL/Tex/TextureUnit.h>
  18. #include <LibGfx/Bitmap.h>
  19. #include <LibGfx/Matrix4x4.h>
  20. #include <LibGfx/Rect.h>
  21. #include <LibGfx/Vector3.h>
  22. #include <LibSoftGPU/Clipper.h>
  23. #include <LibSoftGPU/Device.h>
  24. #include <LibSoftGPU/Light/Light.h>
  25. #include <LibSoftGPU/Vertex.h>
  26. namespace GL {
  27. struct ContextParameter {
  28. GLenum type;
  29. bool is_capability { false };
  30. u8 count { 1 };
  31. union {
  32. bool boolean_value;
  33. GLint integer_value;
  34. GLint integer_list[4];
  35. GLdouble double_value;
  36. GLdouble double_list[4];
  37. } value;
  38. };
  39. enum Face {
  40. Front = 0,
  41. Back = 1,
  42. };
  43. class SoftwareGLContext : public GLContext {
  44. public:
  45. SoftwareGLContext(Gfx::Bitmap&);
  46. virtual void gl_begin(GLenum mode) override;
  47. virtual void gl_clear(GLbitfield mask) override;
  48. virtual void gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override;
  49. virtual void gl_clear_depth(GLdouble depth) override;
  50. virtual void gl_clear_stencil(GLint s) override;
  51. virtual void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a) override;
  52. virtual void gl_delete_textures(GLsizei n, const GLuint* textures) override;
  53. virtual void gl_end() override;
  54. virtual void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) override;
  55. virtual void gl_gen_textures(GLsizei n, GLuint* textures) override;
  56. virtual GLenum gl_get_error() override;
  57. virtual GLubyte* gl_get_string(GLenum name) override;
  58. virtual void gl_load_identity() override;
  59. virtual void gl_load_matrix(const FloatMatrix4x4& matrix) override;
  60. virtual void gl_matrix_mode(GLenum mode) override;
  61. virtual void gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) override;
  62. virtual void gl_push_matrix() override;
  63. virtual void gl_pop_matrix() override;
  64. virtual void gl_mult_matrix(FloatMatrix4x4 const& matrix) override;
  65. virtual void gl_rotate(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) override;
  66. virtual void gl_scale(GLdouble x, GLdouble y, GLdouble z) override;
  67. virtual void gl_translate(GLdouble x, GLdouble y, GLdouble z) override;
  68. virtual void gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w) override;
  69. virtual void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
  70. virtual void gl_enable(GLenum) override;
  71. virtual void gl_disable(GLenum) override;
  72. virtual GLboolean gl_is_enabled(GLenum) override;
  73. virtual void gl_front_face(GLenum) override;
  74. virtual void gl_cull_face(GLenum) override;
  75. virtual GLuint gl_gen_lists(GLsizei range) override;
  76. virtual void gl_call_list(GLuint list) override;
  77. virtual void gl_call_lists(GLsizei n, GLenum type, void const* lists) override;
  78. virtual void gl_delete_lists(GLuint list, GLsizei range) override;
  79. virtual void gl_list_base(GLuint base) override;
  80. virtual void gl_end_list(void) override;
  81. virtual void gl_new_list(GLuint list, GLenum mode) override;
  82. virtual GLboolean gl_is_list(GLuint list) override;
  83. virtual void gl_flush() override;
  84. virtual void gl_finish() override;
  85. virtual void gl_blend_func(GLenum src_factor, GLenum dst_factor) override;
  86. virtual void gl_shade_model(GLenum mode) override;
  87. virtual void gl_alpha_func(GLenum func, GLclampf ref) override;
  88. virtual void gl_hint(GLenum target, GLenum mode) override;
  89. virtual void gl_read_buffer(GLenum mode) override;
  90. virtual void gl_draw_buffer(GLenum buffer) override;
  91. virtual void gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) override;
  92. virtual void gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data) override;
  93. virtual void gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data) override;
  94. virtual void gl_tex_parameter(GLenum target, GLenum pname, GLfloat param) override;
  95. virtual void gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q) override;
  96. virtual void gl_multi_tex_coord(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) override;
  97. virtual void gl_tex_env(GLenum target, GLenum pname, GLfloat param) override;
  98. virtual void gl_bind_texture(GLenum target, GLuint texture) override;
  99. virtual GLboolean gl_is_texture(GLuint texture) override;
  100. virtual void gl_active_texture(GLenum texture) override;
  101. virtual void gl_depth_mask(GLboolean flag) override;
  102. virtual void gl_enable_client_state(GLenum cap) override;
  103. virtual void gl_disable_client_state(GLenum cap) override;
  104. virtual void gl_client_active_texture(GLenum target) override;
  105. virtual void gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
  106. virtual void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
  107. virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
  108. virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) override;
  109. virtual void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices) override;
  110. virtual void gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data) override;
  111. virtual void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override;
  112. virtual void gl_get_booleanv(GLenum pname, GLboolean* data) override;
  113. virtual void gl_get_doublev(GLenum pname, GLdouble* params) override;
  114. virtual void gl_get_floatv(GLenum pname, GLfloat* params) override;
  115. virtual void gl_get_integerv(GLenum pname, GLint* data) override;
  116. virtual void gl_depth_range(GLdouble min, GLdouble max) override;
  117. virtual void gl_depth_func(GLenum func) override;
  118. virtual void gl_polygon_mode(GLenum face, GLenum mode) override;
  119. virtual void gl_polygon_offset(GLfloat factor, GLfloat units) override;
  120. virtual void gl_fogfv(GLenum pname, GLfloat* params) override;
  121. virtual void gl_fogf(GLenum pname, GLfloat param) override;
  122. virtual void gl_fogi(GLenum pname, GLint param) override;
  123. virtual void gl_pixel_storei(GLenum pname, GLint param) override;
  124. virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
  125. virtual void gl_stencil_func_separate(GLenum face, GLenum func, GLint ref, GLuint mask) override;
  126. virtual void gl_stencil_mask_separate(GLenum face, GLuint mask) override;
  127. virtual void gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) override;
  128. virtual void gl_normal(GLfloat nx, GLfloat ny, GLfloat nz) override;
  129. virtual void gl_normal_pointer(GLenum type, GLsizei stride, void const* pointer) override;
  130. virtual void gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) override;
  131. virtual void gl_line_width(GLfloat width) override;
  132. virtual void gl_push_attrib(GLbitfield mask) override;
  133. virtual void gl_pop_attrib() override;
  134. virtual void gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override;
  135. virtual void gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap) override;
  136. virtual void gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) override;
  137. virtual void gl_get_tex_parameter_integerv(GLenum target, GLint level, GLenum pname, GLint* params) override;
  138. virtual void gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) override;
  139. virtual void gl_tex_gen(GLenum coord, GLenum pname, GLint param) override;
  140. virtual void gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params) override;
  141. virtual void gl_lightf(GLenum light, GLenum pname, GLfloat param) override;
  142. virtual void gl_lightfv(GLenum light, GLenum pname, GLfloat const* params) override;
  143. virtual void gl_materialf(GLenum face, GLenum pname, GLfloat param) override;
  144. virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) override;
  145. virtual void gl_color_material(GLenum face, GLenum mode) override;
  146. virtual void present() override;
  147. private:
  148. void sync_device_config();
  149. void sync_device_sampler_config();
  150. void sync_device_texcoord_config();
  151. void sync_light_state();
  152. void sync_stencil_configuration();
  153. void build_extension_string();
  154. template<typename T>
  155. T* store_in_listing(T value)
  156. {
  157. VERIFY(m_current_listing_index.has_value());
  158. auto& listing = m_current_listing_index->listing;
  159. listing.saved_arguments.empend(make<Listing::ExtraSavedArguments>(move(value)));
  160. return listing.saved_arguments.last()->template get_pointer<T>();
  161. }
  162. template<auto member, typename... Args>
  163. void append_to_listing(Args&&... args)
  164. {
  165. VERIFY(m_current_listing_index.has_value());
  166. m_current_listing_index->listing.entries.empend(member, Listing::ArgumentsFor<member> { forward<Args>(args)... });
  167. }
  168. Optional<ContextParameter> get_context_parameter(GLenum pname);
  169. template<typename T>
  170. void get_floating_point(GLenum pname, T* params);
  171. void invoke_list(size_t list_index);
  172. [[nodiscard]] bool should_append_to_listing() const { return m_current_listing_index.has_value(); }
  173. [[nodiscard]] bool should_execute_after_appending_to_listing() const { return m_current_listing_index.has_value() && m_current_listing_index->mode == GL_COMPILE_AND_EXECUTE; }
  174. GLenum m_current_draw_mode;
  175. GLenum m_current_matrix_mode;
  176. FloatMatrix4x4 m_projection_matrix = FloatMatrix4x4::identity();
  177. FloatMatrix4x4 m_model_view_matrix = FloatMatrix4x4::identity();
  178. FloatMatrix4x4 m_texture_matrix = FloatMatrix4x4::identity();
  179. Vector<FloatMatrix4x4> m_projection_matrix_stack;
  180. Vector<FloatMatrix4x4> m_model_view_matrix_stack;
  181. // FIXME: implement multi-texturing: the texture matrix stack should live inside a texture unit
  182. Vector<FloatMatrix4x4> m_texture_matrix_stack;
  183. Gfx::IntRect m_viewport;
  184. FloatVector4 m_clear_color { 0.0f, 0.0f, 0.0f, 0.0f };
  185. double m_clear_depth { 1.0 };
  186. u8 m_clear_stencil { 0 };
  187. FloatVector4 m_current_vertex_color = { 1.0f, 1.0f, 1.0f, 1.0f };
  188. Vector<FloatVector4> m_current_vertex_tex_coord;
  189. FloatVector3 m_current_vertex_normal = { 0.0f, 0.0f, 1.0f };
  190. Vector<SoftGPU::Vertex> m_vertex_list;
  191. GLenum m_error = GL_NO_ERROR;
  192. bool m_in_draw_state = false;
  193. bool m_depth_test_enabled = false;
  194. bool m_cull_faces = false;
  195. GLenum m_front_face = GL_CCW;
  196. GLenum m_culled_sides = GL_BACK;
  197. bool m_blend_enabled = false;
  198. GLenum m_blend_source_factor = GL_ONE;
  199. GLenum m_blend_destination_factor = GL_ZERO;
  200. bool m_alpha_test_enabled = false;
  201. GLenum m_alpha_test_func = GL_ALWAYS;
  202. GLclampf m_alpha_test_ref_value = 0;
  203. bool m_dither_enabled { true };
  204. bool m_normalize { false };
  205. // Stencil configuration
  206. bool m_stencil_test_enabled { false };
  207. bool m_stencil_configuration_dirty { true };
  208. struct StencilFunctionOptions {
  209. GLenum func { GL_ALWAYS };
  210. GLint reference_value { 0 };
  211. GLuint mask { NumericLimits<GLuint>::max() };
  212. };
  213. Array<StencilFunctionOptions, 2u> m_stencil_function;
  214. struct StencilOperationOptions {
  215. GLenum op_fail { GL_KEEP };
  216. GLenum op_depth_fail { GL_KEEP };
  217. GLenum op_pass { GL_KEEP };
  218. GLuint write_mask { NumericLimits<GLuint>::max() };
  219. };
  220. Array<StencilOperationOptions, 2u> m_stencil_operation;
  221. GLenum m_current_read_buffer = GL_BACK;
  222. GLenum m_current_draw_buffer = GL_BACK;
  223. // Client side arrays
  224. bool m_client_side_vertex_array_enabled = false;
  225. bool m_client_side_color_array_enabled = false;
  226. Vector<bool> m_client_side_texture_coord_array_enabled;
  227. size_t m_client_active_texture = 0;
  228. NonnullRefPtr<Gfx::Bitmap> m_frontbuffer;
  229. // Texture objects
  230. TextureNameAllocator m_name_allocator;
  231. HashMap<GLuint, RefPtr<Texture>> m_allocated_textures;
  232. Vector<TextureUnit> m_texture_units;
  233. TextureUnit* m_active_texture_unit;
  234. // Texture coordinate generation state
  235. struct TextureCoordinateGeneration {
  236. bool enabled { false };
  237. GLenum generation_mode { GL_EYE_LINEAR };
  238. FloatVector4 object_plane_coefficients;
  239. FloatVector4 eye_plane_coefficients;
  240. };
  241. Array<TextureCoordinateGeneration, 4> m_texture_coordinate_generation {
  242. // S
  243. TextureCoordinateGeneration {
  244. .object_plane_coefficients = { 1.0f, 0.0f, 0.0f, 0.0f },
  245. .eye_plane_coefficients = { 1.0f, 0.0f, 0.0f, 0.0f },
  246. },
  247. // T
  248. TextureCoordinateGeneration {
  249. .object_plane_coefficients = { 0.0f, 1.0f, 0.0f, 0.0f },
  250. .eye_plane_coefficients = { 0.0f, 1.0f, 0.0f, 0.0f },
  251. },
  252. // R
  253. TextureCoordinateGeneration {
  254. .object_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
  255. .eye_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
  256. },
  257. // Q
  258. TextureCoordinateGeneration {
  259. .object_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
  260. .eye_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
  261. },
  262. };
  263. bool m_texcoord_generation_dirty { true };
  264. ALWAYS_INLINE TextureCoordinateGeneration& texture_coordinate_generation(GLenum capability)
  265. {
  266. return m_texture_coordinate_generation[capability - GL_TEXTURE_GEN_S];
  267. }
  268. SoftGPU::Device m_rasterizer;
  269. SoftGPU::DeviceInfo const m_device_info;
  270. bool m_sampler_config_is_dirty { true };
  271. bool m_light_state_is_dirty { true };
  272. struct Listing {
  273. template<typename F>
  274. struct TupleTypeForArgumentListOf_;
  275. template<typename Ret, typename C, typename... Args>
  276. struct TupleTypeForArgumentListOf_<Ret (C::*)(Args...)> {
  277. using Type = Tuple<Args...>;
  278. };
  279. template<typename F>
  280. using TupleTypeForArgumentListOf = typename TupleTypeForArgumentListOf_<F>::Type;
  281. template<auto member>
  282. using ArgumentsFor = TupleTypeForArgumentListOf<decltype(member)>;
  283. template<typename... Fns>
  284. struct FunctionAndArgs {
  285. Variant<Fns...> function;
  286. Variant<TupleTypeForArgumentListOf<Fns>...> arguments;
  287. };
  288. using FunctionsAndArgs = FunctionAndArgs<
  289. decltype(&SoftwareGLContext::gl_begin),
  290. decltype(&SoftwareGLContext::gl_clear),
  291. decltype(&SoftwareGLContext::gl_clear_color),
  292. decltype(&SoftwareGLContext::gl_clear_depth),
  293. decltype(&SoftwareGLContext::gl_clear_stencil),
  294. decltype(&SoftwareGLContext::gl_color),
  295. decltype(&SoftwareGLContext::gl_end),
  296. decltype(&SoftwareGLContext::gl_frustum),
  297. decltype(&SoftwareGLContext::gl_load_identity),
  298. decltype(&SoftwareGLContext::gl_load_matrix),
  299. decltype(&SoftwareGLContext::gl_matrix_mode),
  300. decltype(&SoftwareGLContext::gl_ortho),
  301. decltype(&SoftwareGLContext::gl_push_matrix),
  302. decltype(&SoftwareGLContext::gl_pop_matrix),
  303. decltype(&SoftwareGLContext::gl_mult_matrix),
  304. decltype(&SoftwareGLContext::gl_rotate),
  305. decltype(&SoftwareGLContext::gl_scale),
  306. decltype(&SoftwareGLContext::gl_translate),
  307. decltype(&SoftwareGLContext::gl_vertex),
  308. decltype(&SoftwareGLContext::gl_viewport),
  309. decltype(&SoftwareGLContext::gl_enable),
  310. decltype(&SoftwareGLContext::gl_disable),
  311. decltype(&SoftwareGLContext::gl_front_face),
  312. decltype(&SoftwareGLContext::gl_cull_face),
  313. decltype(&SoftwareGLContext::gl_call_list),
  314. decltype(&SoftwareGLContext::gl_call_lists),
  315. decltype(&SoftwareGLContext::gl_blend_func),
  316. decltype(&SoftwareGLContext::gl_shade_model),
  317. decltype(&SoftwareGLContext::gl_alpha_func),
  318. decltype(&SoftwareGLContext::gl_hint),
  319. decltype(&SoftwareGLContext::gl_read_buffer),
  320. decltype(&SoftwareGLContext::gl_tex_parameter),
  321. decltype(&SoftwareGLContext::gl_depth_mask),
  322. decltype(&SoftwareGLContext::gl_draw_arrays),
  323. decltype(&SoftwareGLContext::gl_draw_elements),
  324. decltype(&SoftwareGLContext::gl_draw_pixels),
  325. decltype(&SoftwareGLContext::gl_depth_range),
  326. decltype(&SoftwareGLContext::gl_polygon_offset),
  327. decltype(&SoftwareGLContext::gl_scissor),
  328. decltype(&SoftwareGLContext::gl_stencil_func_separate),
  329. decltype(&SoftwareGLContext::gl_stencil_mask_separate),
  330. decltype(&SoftwareGLContext::gl_stencil_op_separate),
  331. decltype(&SoftwareGLContext::gl_normal),
  332. decltype(&SoftwareGLContext::gl_raster_pos),
  333. decltype(&SoftwareGLContext::gl_line_width),
  334. decltype(&SoftwareGLContext::gl_push_attrib),
  335. decltype(&SoftwareGLContext::gl_pop_attrib),
  336. decltype(&SoftwareGLContext::gl_light_model),
  337. decltype(&SoftwareGLContext::gl_bitmap),
  338. decltype(&SoftwareGLContext::gl_copy_tex_image_2d),
  339. decltype(&SoftwareGLContext::gl_rect),
  340. decltype(&SoftwareGLContext::gl_tex_gen),
  341. decltype(&SoftwareGLContext::gl_tex_gen_floatv),
  342. decltype(&SoftwareGLContext::gl_fogf),
  343. decltype(&SoftwareGLContext::gl_fogfv),
  344. decltype(&SoftwareGLContext::gl_fogi),
  345. decltype(&SoftwareGLContext::gl_lightf),
  346. decltype(&SoftwareGLContext::gl_lightfv),
  347. decltype(&SoftwareGLContext::gl_materialf),
  348. decltype(&SoftwareGLContext::gl_materialfv),
  349. decltype(&SoftwareGLContext::gl_color_material)>;
  350. using ExtraSavedArguments = Variant<
  351. FloatMatrix4x4>;
  352. Vector<NonnullOwnPtr<ExtraSavedArguments>> saved_arguments;
  353. Vector<FunctionsAndArgs> entries;
  354. };
  355. static constexpr size_t max_allowed_gl_call_depth { 128 };
  356. size_t m_gl_call_depth { 0 };
  357. Vector<Listing> m_listings;
  358. size_t m_list_base { 0 };
  359. struct CurrentListing {
  360. Listing listing;
  361. size_t index { 0 };
  362. GLenum mode { GL_COMPILE };
  363. };
  364. Optional<CurrentListing> m_current_listing_index;
  365. struct VertexAttribPointer {
  366. GLint size { 4 };
  367. GLenum type { GL_FLOAT };
  368. GLsizei stride { 0 };
  369. const void* pointer { 0 };
  370. };
  371. static void read_from_vertex_attribute_pointer(VertexAttribPointer const&, int index, float* elements, bool normalize);
  372. VertexAttribPointer m_client_vertex_pointer;
  373. VertexAttribPointer m_client_color_pointer;
  374. Vector<VertexAttribPointer> m_client_tex_coord_pointer;
  375. u8 m_pack_alignment { 4 };
  376. GLsizei m_unpack_row_length { 0 };
  377. u8 m_unpack_alignment { 4 };
  378. float m_line_width { 1.0f };
  379. // Lighting configuration
  380. bool m_lighting_enabled { false };
  381. Vector<SoftGPU::Light> m_light_states;
  382. Array<SoftGPU::Material, 2u> m_material_states;
  383. // Color material
  384. bool m_color_material_enabled { false };
  385. GLenum m_color_material_face { GL_FRONT_AND_BACK };
  386. GLenum m_color_material_mode { GL_AMBIENT_AND_DIFFUSE };
  387. // GL Extension string
  388. String m_extensions;
  389. };
  390. }