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- #include "GEventLoop.h"
- #include "GEvent.h"
- #include "GObject.h"
- #include "GWindow.h"
- #include <LibC/unistd.h>
- #include <LibC/stdio.h>
- #include <LibC/fcntl.h>
- #include <LibC/string.h>
- #include <LibC/time.h>
- #include <LibC/sys/select.h>
- #include <LibC/gui.h>
- //#define GEVENTLOOP_DEBUG
- static GEventLoop* s_mainGEventLoop;
- void GEventLoop::initialize()
- {
- s_mainGEventLoop = nullptr;
- }
- GEventLoop::GEventLoop()
- {
- if (!s_mainGEventLoop)
- s_mainGEventLoop = this;
- }
- GEventLoop::~GEventLoop()
- {
- }
- GEventLoop& GEventLoop::main()
- {
- ASSERT(s_mainGEventLoop);
- return *s_mainGEventLoop;
- }
- int GEventLoop::exec()
- {
- m_event_fd = open("/dev/gui_events", O_RDONLY | O_NONBLOCK | O_CLOEXEC);
- if (m_event_fd < 0) {
- perror("GEventLoop::exec(): open");
- exit(1);
- }
- m_running = true;
- for (;;) {
- if (m_queued_events.is_empty())
- wait_for_event();
- Vector<QueuedEvent> events = move(m_queued_events);
- for (auto& queued_event : events) {
- auto* receiver = queued_event.receiver;
- auto& event = *queued_event.event;
- #ifdef GEVENTLOOP_DEBUG
- dbgprintf("GEventLoop: GObject{%p} event %u (%s)\n", receiver, (unsigned)event.type(), event.name());
- #endif
- if (!receiver) {
- switch (event.type()) {
- case GEvent::Quit:
- ASSERT_NOT_REACHED();
- return 0;
- default:
- dbgprintf("event type %u with no receiver :(\n", event.type());
- ASSERT_NOT_REACHED();
- return 1;
- }
- } else {
- receiver->event(event);
- }
- }
- }
- }
- void GEventLoop::post_event(GObject* receiver, OwnPtr<GEvent>&& event)
- {
- #ifdef GEVENTLOOP_DEBUG
- dbgprintf("GEventLoop::post_event: {%u} << receiver=%p, event=%p\n", m_queued_events.size(), receiver, event.ptr());
- #endif
- m_queued_events.append({ receiver, move(event) });
- }
- void GEventLoop::handle_paint_event(const GUI_Event& event, GWindow& window)
- {
- #ifdef GEVENTLOOP_DEBUG
- dbgprintf("WID=%x Paint [%d,%d %dx%d]\n", event.window_id, event.paint.rect.location.x, event.paint.rect.location.y, event.paint.rect.size.width, event.paint.rect.size.height);
- #endif
- post_event(&window, make<GPaintEvent>(event.paint.rect));
- }
- void GEventLoop::handle_window_activation_event(const GUI_Event& event, GWindow& window)
- {
- #ifdef GEVENTLOOP_DEBUG
- dbgprintf("WID=%x WindowActivation\n", event.window_id);
- #endif
- post_event(&window, make<GEvent>(event.type == GUI_Event::Type::WindowActivated ? GEvent::WindowBecameActive : GEvent::WindowBecameInactive));
- }
- void GEventLoop::handle_key_event(const GUI_Event& event, GWindow& window)
- {
- #ifdef GEVENTLOOP_DEBUG
- dbgprintf("WID=%x KeyEvent character=0x%b\n", event.window_id, event.key.character);
- #endif
- auto key_event = make<GKeyEvent>(event.type == GUI_Event::Type::KeyDown ? GEvent::KeyDown : GEvent::KeyUp, event.key.key);
- key_event->m_alt = event.key.alt;
- key_event->m_ctrl = event.key.ctrl;
- key_event->m_shift = event.key.shift;
- if (event.key.character != '\0')
- key_event->m_text = String(&event.key.character, 1);
- post_event(&window, move(key_event));
- }
- void GEventLoop::handle_mouse_event(const GUI_Event& event, GWindow& window)
- {
- #ifdef GEVENTLOOP_DEBUG
- dbgprintf("WID=%x MouseEvent %d,%d\n", event.window_id, event.mouse.position.x, event.mouse.position.y);
- #endif
- GMouseEvent::Type type;
- switch (event.type) {
- case GUI_Event::Type::MouseMove: type = GEvent::MouseMove; break;
- case GUI_Event::Type::MouseUp: type = GEvent::MouseUp; break;
- case GUI_Event::Type::MouseDown: type = GEvent::MouseDown; break;
- default: ASSERT_NOT_REACHED(); break;
- }
- GMouseButton button { GMouseButton::None };
- switch (event.mouse.button) {
- case GUI_MouseButton::NoButton: button = GMouseButton::None; break;
- case GUI_MouseButton::Left: button = GMouseButton::Left; break;
- case GUI_MouseButton::Right: button = GMouseButton::Right; break;
- case GUI_MouseButton::Middle: button = GMouseButton::Middle; break;
- default: ASSERT_NOT_REACHED(); break;
- }
- post_event(&window, make<GMouseEvent>(type, event.mouse.position, event.mouse.buttons, button));
- }
- void GEventLoop::wait_for_event()
- {
- fd_set rfds;
- FD_ZERO(&rfds);
- FD_SET(m_event_fd, &rfds);
- struct timeval timeout = { 0, 0 };
- if (!m_timers.is_empty())
- get_next_timer_expiration(timeout);
- int rc = select(m_event_fd + 1, &rfds, nullptr, nullptr, (m_queued_events.is_empty() && m_timers.is_empty()) ? nullptr : &timeout);
- if (rc < 0) {
- ASSERT_NOT_REACHED();
- }
- for (auto& it : m_timers) {
- auto& timer = *it.value;
- if (!timer.has_expired())
- continue;
- #ifdef GEVENTLOOP_DEBUG
- dbgprintf("GEventLoop: Timer %d has expired, sending GTimerEvent to %p\n", timer.timer_id, timer.owner);
- #endif
- post_event(timer.owner, make<GTimerEvent>(timer.timer_id));
- if (timer.should_reload) {
- timer.reload();
- } else {
- // FIXME: Support removing expired timers that don't want to reload.
- ASSERT_NOT_REACHED();
- }
- }
- if (!FD_ISSET(m_event_fd, &rfds))
- return;
- for (;;) {
- GUI_Event event;
- ssize_t nread = read(m_event_fd, &event, sizeof(GUI_Event));
- if (nread < 0) {
- perror("read");
- exit(1); // FIXME: This should cause EventLoop::exec() to return 1.
- }
- if (nread == 0)
- break;
- assert(nread == sizeof(event));
- auto* window = GWindow::from_window_id(event.window_id);
- if (!window) {
- dbgprintf("GEventLoop received event for invalid window ID %d\n", event.window_id);
- continue;
- }
- switch (event.type) {
- case GUI_Event::Type::Paint:
- handle_paint_event(event, *window);
- break;
- case GUI_Event::Type::MouseDown:
- case GUI_Event::Type::MouseUp:
- case GUI_Event::Type::MouseMove:
- handle_mouse_event(event, *window);
- break;
- case GUI_Event::Type::WindowActivated:
- case GUI_Event::Type::WindowDeactivated:
- handle_window_activation_event(event, *window);
- break;
- case GUI_Event::Type::KeyDown:
- case GUI_Event::Type::KeyUp:
- handle_key_event(event, *window);
- break;
- }
- }
- }
- bool GEventLoop::EventLoopTimer::has_expired() const
- {
- timeval now;
- gettimeofday(&now, nullptr);
- return now.tv_sec > fire_time.tv_sec || (now.tv_sec == fire_time.tv_sec && now.tv_usec >= fire_time.tv_usec);
- }
- void GEventLoop::EventLoopTimer::reload()
- {
- gettimeofday(&fire_time, nullptr);
- fire_time.tv_sec += interval / 1000;
- fire_time.tv_usec += interval % 1000;
- }
- void GEventLoop::get_next_timer_expiration(timeval& soonest)
- {
- ASSERT(!m_timers.is_empty());
- bool has_checked_any = false;
- for (auto& it : m_timers) {
- auto& fire_time = it.value->fire_time;
- if (!has_checked_any || fire_time.tv_sec < soonest.tv_sec || (fire_time.tv_sec == soonest.tv_sec && fire_time.tv_usec < soonest.tv_usec))
- soonest = fire_time;
- has_checked_any = true;
- }
- }
- int GEventLoop::register_timer(GObject& object, int milliseconds, bool should_reload)
- {
- ASSERT(milliseconds >= 0);
- auto timer = make<EventLoopTimer>();
- timer->owner = &object;
- timer->interval = milliseconds;
- timer->reload();
- timer->should_reload = should_reload;
- int timer_id = ++m_next_timer_id; // FIXME: This will eventually wrap around.
- ASSERT(timer_id); // FIXME: Aforementioned wraparound.
- timer->timer_id = timer_id;
- m_timers.set(timer->timer_id, move(timer));
- return timer_id;
- }
- bool GEventLoop::unregister_timer(int timer_id)
- {
- auto it = m_timers.find(timer_id);
- if (it == m_timers.end())
- return false;
- m_timers.remove(it);
- return true;
- }
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