GEventLoop.cpp 7.9 KB

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  1. #include "GEventLoop.h"
  2. #include "GEvent.h"
  3. #include "GObject.h"
  4. #include "GWindow.h"
  5. #include <LibC/unistd.h>
  6. #include <LibC/stdio.h>
  7. #include <LibC/fcntl.h>
  8. #include <LibC/string.h>
  9. #include <LibC/time.h>
  10. #include <LibC/sys/select.h>
  11. #include <LibC/gui.h>
  12. //#define GEVENTLOOP_DEBUG
  13. static GEventLoop* s_mainGEventLoop;
  14. void GEventLoop::initialize()
  15. {
  16. s_mainGEventLoop = nullptr;
  17. }
  18. GEventLoop::GEventLoop()
  19. {
  20. if (!s_mainGEventLoop)
  21. s_mainGEventLoop = this;
  22. }
  23. GEventLoop::~GEventLoop()
  24. {
  25. }
  26. GEventLoop& GEventLoop::main()
  27. {
  28. ASSERT(s_mainGEventLoop);
  29. return *s_mainGEventLoop;
  30. }
  31. int GEventLoop::exec()
  32. {
  33. m_event_fd = open("/dev/gui_events", O_RDONLY | O_NONBLOCK | O_CLOEXEC);
  34. if (m_event_fd < 0) {
  35. perror("GEventLoop::exec(): open");
  36. exit(1);
  37. }
  38. m_running = true;
  39. for (;;) {
  40. if (m_queued_events.is_empty())
  41. wait_for_event();
  42. Vector<QueuedEvent> events = move(m_queued_events);
  43. for (auto& queued_event : events) {
  44. auto* receiver = queued_event.receiver;
  45. auto& event = *queued_event.event;
  46. #ifdef GEVENTLOOP_DEBUG
  47. dbgprintf("GEventLoop: GObject{%p} event %u (%s)\n", receiver, (unsigned)event.type(), event.name());
  48. #endif
  49. if (!receiver) {
  50. switch (event.type()) {
  51. case GEvent::Quit:
  52. ASSERT_NOT_REACHED();
  53. return 0;
  54. default:
  55. dbgprintf("event type %u with no receiver :(\n", event.type());
  56. ASSERT_NOT_REACHED();
  57. return 1;
  58. }
  59. } else {
  60. receiver->event(event);
  61. }
  62. }
  63. }
  64. }
  65. void GEventLoop::post_event(GObject* receiver, OwnPtr<GEvent>&& event)
  66. {
  67. #ifdef GEVENTLOOP_DEBUG
  68. dbgprintf("GEventLoop::post_event: {%u} << receiver=%p, event=%p\n", m_queued_events.size(), receiver, event.ptr());
  69. #endif
  70. m_queued_events.append({ receiver, move(event) });
  71. }
  72. void GEventLoop::handle_paint_event(const GUI_Event& event, GWindow& window)
  73. {
  74. #ifdef GEVENTLOOP_DEBUG
  75. dbgprintf("WID=%x Paint [%d,%d %dx%d]\n", event.window_id, event.paint.rect.location.x, event.paint.rect.location.y, event.paint.rect.size.width, event.paint.rect.size.height);
  76. #endif
  77. post_event(&window, make<GPaintEvent>(event.paint.rect));
  78. }
  79. void GEventLoop::handle_window_activation_event(const GUI_Event& event, GWindow& window)
  80. {
  81. #ifdef GEVENTLOOP_DEBUG
  82. dbgprintf("WID=%x WindowActivation\n", event.window_id);
  83. #endif
  84. post_event(&window, make<GEvent>(event.type == GUI_Event::Type::WindowActivated ? GEvent::WindowBecameActive : GEvent::WindowBecameInactive));
  85. }
  86. void GEventLoop::handle_key_event(const GUI_Event& event, GWindow& window)
  87. {
  88. #ifdef GEVENTLOOP_DEBUG
  89. dbgprintf("WID=%x KeyEvent character=0x%b\n", event.window_id, event.key.character);
  90. #endif
  91. auto key_event = make<GKeyEvent>(event.type == GUI_Event::Type::KeyDown ? GEvent::KeyDown : GEvent::KeyUp, event.key.key);
  92. key_event->m_alt = event.key.alt;
  93. key_event->m_ctrl = event.key.ctrl;
  94. key_event->m_shift = event.key.shift;
  95. if (event.key.character != '\0')
  96. key_event->m_text = String(&event.key.character, 1);
  97. post_event(&window, move(key_event));
  98. }
  99. void GEventLoop::handle_mouse_event(const GUI_Event& event, GWindow& window)
  100. {
  101. #ifdef GEVENTLOOP_DEBUG
  102. dbgprintf("WID=%x MouseEvent %d,%d\n", event.window_id, event.mouse.position.x, event.mouse.position.y);
  103. #endif
  104. GMouseEvent::Type type;
  105. switch (event.type) {
  106. case GUI_Event::Type::MouseMove: type = GEvent::MouseMove; break;
  107. case GUI_Event::Type::MouseUp: type = GEvent::MouseUp; break;
  108. case GUI_Event::Type::MouseDown: type = GEvent::MouseDown; break;
  109. default: ASSERT_NOT_REACHED(); break;
  110. }
  111. GMouseButton button { GMouseButton::None };
  112. switch (event.mouse.button) {
  113. case GUI_MouseButton::NoButton: button = GMouseButton::None; break;
  114. case GUI_MouseButton::Left: button = GMouseButton::Left; break;
  115. case GUI_MouseButton::Right: button = GMouseButton::Right; break;
  116. case GUI_MouseButton::Middle: button = GMouseButton::Middle; break;
  117. default: ASSERT_NOT_REACHED(); break;
  118. }
  119. post_event(&window, make<GMouseEvent>(type, event.mouse.position, event.mouse.buttons, button));
  120. }
  121. void GEventLoop::wait_for_event()
  122. {
  123. fd_set rfds;
  124. FD_ZERO(&rfds);
  125. FD_SET(m_event_fd, &rfds);
  126. struct timeval timeout = { 0, 0 };
  127. if (!m_timers.is_empty())
  128. get_next_timer_expiration(timeout);
  129. int rc = select(m_event_fd + 1, &rfds, nullptr, nullptr, (m_queued_events.is_empty() && m_timers.is_empty()) ? nullptr : &timeout);
  130. if (rc < 0) {
  131. ASSERT_NOT_REACHED();
  132. }
  133. for (auto& it : m_timers) {
  134. auto& timer = *it.value;
  135. if (!timer.has_expired())
  136. continue;
  137. #ifdef GEVENTLOOP_DEBUG
  138. dbgprintf("GEventLoop: Timer %d has expired, sending GTimerEvent to %p\n", timer.timer_id, timer.owner);
  139. #endif
  140. post_event(timer.owner, make<GTimerEvent>(timer.timer_id));
  141. if (timer.should_reload) {
  142. timer.reload();
  143. } else {
  144. // FIXME: Support removing expired timers that don't want to reload.
  145. ASSERT_NOT_REACHED();
  146. }
  147. }
  148. if (!FD_ISSET(m_event_fd, &rfds))
  149. return;
  150. for (;;) {
  151. GUI_Event event;
  152. ssize_t nread = read(m_event_fd, &event, sizeof(GUI_Event));
  153. if (nread < 0) {
  154. perror("read");
  155. exit(1); // FIXME: This should cause EventLoop::exec() to return 1.
  156. }
  157. if (nread == 0)
  158. break;
  159. assert(nread == sizeof(event));
  160. auto* window = GWindow::from_window_id(event.window_id);
  161. if (!window) {
  162. dbgprintf("GEventLoop received event for invalid window ID %d\n", event.window_id);
  163. continue;
  164. }
  165. switch (event.type) {
  166. case GUI_Event::Type::Paint:
  167. handle_paint_event(event, *window);
  168. break;
  169. case GUI_Event::Type::MouseDown:
  170. case GUI_Event::Type::MouseUp:
  171. case GUI_Event::Type::MouseMove:
  172. handle_mouse_event(event, *window);
  173. break;
  174. case GUI_Event::Type::WindowActivated:
  175. case GUI_Event::Type::WindowDeactivated:
  176. handle_window_activation_event(event, *window);
  177. break;
  178. case GUI_Event::Type::KeyDown:
  179. case GUI_Event::Type::KeyUp:
  180. handle_key_event(event, *window);
  181. break;
  182. }
  183. }
  184. }
  185. bool GEventLoop::EventLoopTimer::has_expired() const
  186. {
  187. timeval now;
  188. gettimeofday(&now, nullptr);
  189. return now.tv_sec > fire_time.tv_sec || (now.tv_sec == fire_time.tv_sec && now.tv_usec >= fire_time.tv_usec);
  190. }
  191. void GEventLoop::EventLoopTimer::reload()
  192. {
  193. gettimeofday(&fire_time, nullptr);
  194. fire_time.tv_sec += interval / 1000;
  195. fire_time.tv_usec += interval % 1000;
  196. }
  197. void GEventLoop::get_next_timer_expiration(timeval& soonest)
  198. {
  199. ASSERT(!m_timers.is_empty());
  200. bool has_checked_any = false;
  201. for (auto& it : m_timers) {
  202. auto& fire_time = it.value->fire_time;
  203. if (!has_checked_any || fire_time.tv_sec < soonest.tv_sec || (fire_time.tv_sec == soonest.tv_sec && fire_time.tv_usec < soonest.tv_usec))
  204. soonest = fire_time;
  205. has_checked_any = true;
  206. }
  207. }
  208. int GEventLoop::register_timer(GObject& object, int milliseconds, bool should_reload)
  209. {
  210. ASSERT(milliseconds >= 0);
  211. auto timer = make<EventLoopTimer>();
  212. timer->owner = &object;
  213. timer->interval = milliseconds;
  214. timer->reload();
  215. timer->should_reload = should_reload;
  216. int timer_id = ++m_next_timer_id; // FIXME: This will eventually wrap around.
  217. ASSERT(timer_id); // FIXME: Aforementioned wraparound.
  218. timer->timer_id = timer_id;
  219. m_timers.set(timer->timer_id, move(timer));
  220. return timer_id;
  221. }
  222. bool GEventLoop::unregister_timer(int timer_id)
  223. {
  224. auto it = m_timers.find(timer_id);
  225. if (it == m_timers.end())
  226. return false;
  227. m_timers.remove(it);
  228. return true;
  229. }