StackingContext.cpp 32 KB

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  1. /*
  2. * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <AK/Debug.h>
  8. #include <AK/ExtraMathConstants.h>
  9. #include <AK/QuickSort.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibGfx/AffineTransform.h>
  12. #include <LibGfx/Matrix4x4.h>
  13. #include <LibGfx/Painter.h>
  14. #include <LibGfx/Rect.h>
  15. #include <LibWeb/CSS/ComputedValues.h>
  16. #include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
  17. #include <LibWeb/Layout/Box.h>
  18. #include <LibWeb/Layout/ReplacedBox.h>
  19. #include <LibWeb/Layout/Viewport.h>
  20. #include <LibWeb/Painting/PaintableBox.h>
  21. #include <LibWeb/Painting/StackingContext.h>
  22. #include <LibWeb/Painting/TableBordersPainting.h>
  23. namespace Web::Painting {
  24. static void paint_node(Paintable const& paintable, PaintContext& context, PaintPhase phase)
  25. {
  26. paintable.paint(context, phase);
  27. }
  28. StackingContext::StackingContext(PaintableBox& paintable_box, StackingContext* parent, size_t index_in_tree_order)
  29. : m_paintable_box(paintable_box)
  30. , m_transform(combine_transformations(paintable_box.computed_values().transformations()))
  31. , m_transform_origin(compute_transform_origin())
  32. , m_parent(parent)
  33. , m_index_in_tree_order(index_in_tree_order)
  34. {
  35. VERIFY(m_parent != this);
  36. if (m_parent)
  37. m_parent->m_children.append(this);
  38. }
  39. void StackingContext::sort()
  40. {
  41. quick_sort(m_children, [](auto& a, auto& b) {
  42. auto a_z_index = a->paintable_box().computed_values().z_index().value_or(0);
  43. auto b_z_index = b->paintable_box().computed_values().z_index().value_or(0);
  44. if (a_z_index == b_z_index)
  45. return a->m_index_in_tree_order < b->m_index_in_tree_order;
  46. return a_z_index < b_z_index;
  47. });
  48. for (auto* child : m_children)
  49. child->sort();
  50. }
  51. static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase)
  52. {
  53. // There are not a fully correct mapping since some stacking context phases are combined.
  54. switch (phase) {
  55. case StackingContext::StackingContextPaintPhase::Floats:
  56. case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
  57. case StackingContext::StackingContextPaintPhase::BackgroundAndBorders:
  58. return PaintPhase::Background;
  59. case StackingContext::StackingContextPaintPhase::Foreground:
  60. return PaintPhase::Foreground;
  61. case StackingContext::StackingContextPaintPhase::FocusAndOverlay:
  62. return PaintPhase::Overlay;
  63. default:
  64. VERIFY_NOT_REACHED();
  65. }
  66. }
  67. void StackingContext::paint_node_as_stacking_context(Paintable const& paintable, PaintContext& context) const
  68. {
  69. paint_node(paintable, context, PaintPhase::Background);
  70. paint_node(paintable, context, PaintPhase::Border);
  71. paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBorders);
  72. paint_descendants(context, paintable, StackingContextPaintPhase::Floats);
  73. paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
  74. paint_node(paintable, context, PaintPhase::Foreground);
  75. paint_descendants(context, paintable, StackingContextPaintPhase::Foreground);
  76. paint_node(paintable, context, PaintPhase::Outline);
  77. paint_node(paintable, context, PaintPhase::Overlay);
  78. paint_descendants(context, paintable, StackingContextPaintPhase::FocusAndOverlay);
  79. }
  80. void StackingContext::paint_descendants(PaintContext& context, Paintable const& paintable, StackingContextPaintPhase phase) const
  81. {
  82. paintable.before_children_paint(context, to_paint_phase(phase));
  83. paintable.apply_clip_overflow_rect(context, to_paint_phase(phase));
  84. paintable.for_each_child([this, &context, phase](auto& child) {
  85. auto* stacking_context = child.stacking_context_rooted_here();
  86. if (child.is_positioned()) {
  87. // If `child` is positioned with a z-index of `0` or `auto`, skip over it.
  88. auto const& z_index = child.computed_values().z_index();
  89. if (!z_index.has_value() || z_index.value() == 0)
  90. return;
  91. // Skip positioned children with stacking contexts, these are handled in paint_internal().
  92. if (stacking_context)
  93. return;
  94. }
  95. if (stacking_context) {
  96. // FIXME: This may not be fully correct with respect to the paint phases.
  97. if (phase == StackingContextPaintPhase::Foreground)
  98. paint_child(context, *stacking_context);
  99. // Note: Don't further recuse into descendants as paint_child() will do that.
  100. return;
  101. }
  102. // NOTE: Grid specification https://www.w3.org/TR/css-grid-2/#z-order says that grid items should be treated
  103. // the same way as CSS2 defines for inline-blocks:
  104. // "For each one of these, treat the element as if it created a new stacking context, but any positioned
  105. // descendants and descendants which actually create a new stacking context should be considered part of
  106. // the parent stacking context, not this new one."
  107. auto should_be_treated_as_stacking_context = child.layout_node().is_grid_item();
  108. if (should_be_treated_as_stacking_context) {
  109. // FIXME: This may not be fully correct with respect to the paint phases.
  110. if (phase == StackingContextPaintPhase::Foreground)
  111. paint_node_as_stacking_context(child, context);
  112. return;
  113. }
  114. bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child);
  115. switch (phase) {
  116. case StackingContextPaintPhase::BackgroundAndBorders:
  117. if (!child_is_inline_or_replaced && !child.is_floating()) {
  118. paint_node(child, context, PaintPhase::Background);
  119. bool is_table_with_collapsed_borders = child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse;
  120. if (!child.display().is_table_cell() && !is_table_with_collapsed_borders)
  121. paint_node(child, context, PaintPhase::Border);
  122. paint_descendants(context, child, phase);
  123. if (child.display().is_table_inside() || child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse) {
  124. paint_table_borders(context, verify_cast<PaintableBox>(child));
  125. }
  126. }
  127. break;
  128. case StackingContextPaintPhase::Floats:
  129. if (child.is_floating()) {
  130. paint_node(child, context, PaintPhase::Background);
  131. paint_node(child, context, PaintPhase::Border);
  132. paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
  133. }
  134. paint_descendants(context, child, phase);
  135. break;
  136. case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
  137. if (child_is_inline_or_replaced) {
  138. paint_node(child, context, PaintPhase::Background);
  139. paint_node(child, context, PaintPhase::Border);
  140. if (child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Separate)
  141. paint_table_borders(context, verify_cast<PaintableBox>(child));
  142. paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
  143. }
  144. paint_descendants(context, child, phase);
  145. break;
  146. case StackingContextPaintPhase::Foreground:
  147. paint_node(child, context, PaintPhase::Foreground);
  148. paint_descendants(context, child, phase);
  149. break;
  150. case StackingContextPaintPhase::FocusAndOverlay:
  151. paint_node(child, context, PaintPhase::Outline);
  152. paint_node(child, context, PaintPhase::Overlay);
  153. paint_descendants(context, child, phase);
  154. break;
  155. }
  156. });
  157. paintable.clear_clip_overflow_rect(context, to_paint_phase(phase));
  158. paintable.after_children_paint(context, to_paint_phase(phase));
  159. }
  160. void StackingContext::paint_child(PaintContext& context, StackingContext const& child) const
  161. {
  162. auto parent_paintable = child.paintable_box().parent();
  163. if (parent_paintable)
  164. parent_paintable->before_children_paint(context, PaintPhase::Foreground);
  165. auto containing_block = child.paintable_box().containing_block();
  166. auto* containing_block_paintable = containing_block ? containing_block->paintable() : nullptr;
  167. if (containing_block_paintable)
  168. containing_block_paintable->apply_clip_overflow_rect(context, PaintPhase::Foreground);
  169. child.paint(context);
  170. if (parent_paintable)
  171. parent_paintable->after_children_paint(context, PaintPhase::Foreground);
  172. if (containing_block_paintable)
  173. containing_block_paintable->clear_clip_overflow_rect(context, PaintPhase::Foreground);
  174. }
  175. void StackingContext::paint_internal(PaintContext& context) const
  176. {
  177. // For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
  178. // Draw the background and borders for the context root (steps 1, 2)
  179. paint_node(paintable_box(), context, PaintPhase::Background);
  180. paint_node(paintable_box(), context, PaintPhase::Border);
  181. // Stacking contexts formed by positioned descendants with negative z-indices (excluding 0) in z-index order
  182. // (most negative first) then tree order. (step 3)
  183. for (auto* child : m_children) {
  184. if (!child->paintable_box().is_positioned())
  185. continue;
  186. if (child->paintable_box().computed_values().z_index().has_value() && child->paintable_box().computed_values().z_index().value() < 0)
  187. paint_child(context, *child);
  188. }
  189. // Draw the background and borders for block-level children (step 4)
  190. paint_descendants(context, paintable_box(), StackingContextPaintPhase::BackgroundAndBorders);
  191. // Draw the non-positioned floats (step 5)
  192. paint_descendants(context, paintable_box(), StackingContextPaintPhase::Floats);
  193. // Draw inline content, replaced content, etc. (steps 6, 7)
  194. paint_descendants(context, paintable_box(), StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
  195. paint_node(paintable_box(), context, PaintPhase::Foreground);
  196. paint_descendants(context, paintable_box(), StackingContextPaintPhase::Foreground);
  197. // Draw positioned descendants with z-index `0` or `auto` in tree order. (step 8)
  198. // FIXME: There's more to this step that we have yet to understand and implement.
  199. paintable_box().for_each_in_subtree([this, &context](Paintable const& paintable) {
  200. auto const& z_index = paintable.computed_values().z_index();
  201. if (!paintable.is_positioned() || (z_index.has_value() && z_index.value() != 0)) {
  202. return paintable.stacking_context_rooted_here()
  203. ? TraversalDecision::SkipChildrenAndContinue
  204. : TraversalDecision::Continue;
  205. }
  206. // At this point, `paintable_box` is a positioned descendant with z-index: auto.
  207. // FIXME: This is basically duplicating logic found elsewhere in this same function. Find a way to make this more elegant.
  208. auto* parent_paintable = paintable.parent();
  209. if (parent_paintable)
  210. parent_paintable->before_children_paint(context, PaintPhase::Foreground);
  211. auto containing_block = paintable.containing_block();
  212. auto* containing_block_paintable = containing_block ? containing_block->paintable() : nullptr;
  213. if (containing_block_paintable)
  214. containing_block_paintable->apply_clip_overflow_rect(context, PaintPhase::Foreground);
  215. if (auto* child = paintable.stacking_context_rooted_here()) {
  216. paint_child(context, *child);
  217. return TraversalDecision::SkipChildrenAndContinue;
  218. } else {
  219. paint_node_as_stacking_context(paintable, context);
  220. }
  221. if (parent_paintable)
  222. parent_paintable->after_children_paint(context, PaintPhase::Foreground);
  223. if (containing_block_paintable)
  224. containing_block_paintable->clear_clip_overflow_rect(context, PaintPhase::Foreground);
  225. return TraversalDecision::Continue;
  226. });
  227. // Stacking contexts formed by positioned descendants with z-indices greater than or equal to 1 in z-index order
  228. // (smallest first) then tree order. (Step 9)
  229. for (auto* child : m_children) {
  230. if (!child->paintable_box().is_positioned())
  231. continue;
  232. if (child->paintable_box().computed_values().z_index().has_value() && child->paintable_box().computed_values().z_index().value() >= 1)
  233. paint_child(context, *child);
  234. }
  235. paint_node(paintable_box(), context, PaintPhase::Outline);
  236. paint_node(paintable_box(), context, PaintPhase::Overlay);
  237. paint_descendants(context, paintable_box(), StackingContextPaintPhase::FocusAndOverlay);
  238. }
  239. Gfx::FloatMatrix4x4 StackingContext::get_transformation_matrix(CSS::Transformation const& transformation) const
  240. {
  241. auto count = transformation.values.size();
  242. auto value = [this, transformation](size_t index, CSS::Length const& reference_length = CSS::Length::make_px(0)) -> float {
  243. return transformation.values[index].visit(
  244. [this, reference_length](CSS::LengthPercentage const& value) -> double {
  245. return value.resolved(paintable_box().layout_node(), reference_length).to_px(paintable_box().layout_box()).to_float();
  246. },
  247. [this](CSS::AngleOrCalculated const& value) {
  248. return value.resolved(paintable_box().layout_node()).to_degrees() * M_DEG2RAD;
  249. },
  250. [](double value) {
  251. return value;
  252. });
  253. };
  254. auto reference_box = paintable_box().absolute_rect();
  255. auto width = CSS::Length::make_px(reference_box.width());
  256. auto height = CSS::Length::make_px(reference_box.height());
  257. switch (transformation.function) {
  258. case CSS::TransformFunction::Matrix:
  259. if (count == 6)
  260. return Gfx::FloatMatrix4x4(value(0), value(2), 0, value(4),
  261. value(1), value(3), 0, value(5),
  262. 0, 0, 1, 0,
  263. 0, 0, 0, 1);
  264. break;
  265. case CSS::TransformFunction::Matrix3d:
  266. if (count == 16)
  267. return Gfx::FloatMatrix4x4(value(0), value(4), value(8), value(12),
  268. value(1), value(5), value(9), value(13),
  269. value(2), value(6), value(10), value(14),
  270. value(3), value(7), value(11), value(15));
  271. break;
  272. case CSS::TransformFunction::Translate:
  273. if (count == 1)
  274. return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
  275. 0, 1, 0, 0,
  276. 0, 0, 1, 0,
  277. 0, 0, 0, 1);
  278. if (count == 2)
  279. return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
  280. 0, 1, 0, value(1, height),
  281. 0, 0, 1, 0,
  282. 0, 0, 0, 1);
  283. break;
  284. case CSS::TransformFunction::Translate3d:
  285. return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
  286. 0, 1, 0, value(1, height),
  287. 0, 0, 1, value(2),
  288. 0, 0, 0, 1);
  289. break;
  290. case CSS::TransformFunction::TranslateX:
  291. if (count == 1)
  292. return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
  293. 0, 1, 0, 0,
  294. 0, 0, 1, 0,
  295. 0, 0, 0, 1);
  296. break;
  297. case CSS::TransformFunction::TranslateY:
  298. if (count == 1)
  299. return Gfx::FloatMatrix4x4(1, 0, 0, 0,
  300. 0, 1, 0, value(0, height),
  301. 0, 0, 1, 0,
  302. 0, 0, 0, 1);
  303. break;
  304. case CSS::TransformFunction::Scale:
  305. if (count == 1)
  306. return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
  307. 0, value(0), 0, 0,
  308. 0, 0, 1, 0,
  309. 0, 0, 0, 1);
  310. if (count == 2)
  311. return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
  312. 0, value(1), 0, 0,
  313. 0, 0, 1, 0,
  314. 0, 0, 0, 1);
  315. break;
  316. case CSS::TransformFunction::ScaleX:
  317. if (count == 1)
  318. return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
  319. 0, 1, 0, 0,
  320. 0, 0, 1, 0,
  321. 0, 0, 0, 1);
  322. break;
  323. case CSS::TransformFunction::ScaleY:
  324. if (count == 1)
  325. return Gfx::FloatMatrix4x4(1, 0, 0, 0,
  326. 0, value(0), 0, 0,
  327. 0, 0, 1, 0,
  328. 0, 0, 0, 1);
  329. break;
  330. case CSS::TransformFunction::RotateX:
  331. if (count == 1)
  332. return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, value(0));
  333. break;
  334. case CSS::TransformFunction::RotateY:
  335. if (count == 1)
  336. return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, value(0));
  337. break;
  338. case CSS::TransformFunction::Rotate:
  339. case CSS::TransformFunction::RotateZ:
  340. if (count == 1)
  341. return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, value(0));
  342. break;
  343. case CSS::TransformFunction::Skew:
  344. if (count == 1)
  345. return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
  346. 0, 1, 0, 0,
  347. 0, 0, 1, 0,
  348. 0, 0, 0, 1);
  349. if (count == 2)
  350. return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
  351. tanf(value(1)), 1, 0, 0,
  352. 0, 0, 1, 0,
  353. 0, 0, 0, 1);
  354. break;
  355. case CSS::TransformFunction::SkewX:
  356. if (count == 1)
  357. return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
  358. 0, 1, 0, 0,
  359. 0, 0, 1, 0,
  360. 0, 0, 0, 1);
  361. break;
  362. case CSS::TransformFunction::SkewY:
  363. if (count == 1)
  364. return Gfx::FloatMatrix4x4(1, 0, 0, 0,
  365. tanf(value(0)), 1, 0, 0,
  366. 0, 0, 1, 0,
  367. 0, 0, 0, 1);
  368. break;
  369. default:
  370. dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {}", CSS::TransformationStyleValue::create(transformation.function, {})->to_string());
  371. }
  372. return Gfx::FloatMatrix4x4::identity();
  373. }
  374. Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
  375. {
  376. auto matrix = Gfx::FloatMatrix4x4::identity();
  377. for (auto const& transform : transformations)
  378. matrix = matrix * get_transformation_matrix(transform);
  379. return matrix;
  380. }
  381. // FIXME: This extracts the affine 2D part of the full transformation matrix.
  382. // Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
  383. Gfx::AffineTransform StackingContext::affine_transform_matrix() const
  384. {
  385. auto* m = m_transform.elements();
  386. return Gfx::AffineTransform(m[0][0], m[1][0], m[0][1], m[1][1], m[0][3], m[1][3]);
  387. }
  388. void StackingContext::paint(PaintContext& context) const
  389. {
  390. Gfx::PainterStateSaver saver(context.painter());
  391. if (paintable_box().is_fixed_position()) {
  392. context.painter().translate(-context.painter().translation());
  393. }
  394. auto opacity = paintable_box().computed_values().opacity();
  395. if (opacity == 0.0f)
  396. return;
  397. auto affine_transform = affine_transform_matrix();
  398. auto translation = context.rounded_device_point(affine_transform.translation().to_type<CSSPixels>()).to_type<int>().to_type<float>();
  399. affine_transform.set_translation(translation);
  400. if (opacity < 1.0f || !affine_transform.is_identity_or_translation()) {
  401. auto transform_origin = this->transform_origin();
  402. auto source_rect = context.enclosing_device_rect(paintable_box().absolute_paint_rect()).to_type<int>().to_type<float>().translated(-transform_origin);
  403. auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin);
  404. auto destination_rect = transformed_destination_rect.to_rounded<int>();
  405. // FIXME: We should find a way to scale the paintable, rather than paint into a separate bitmap,
  406. // then scale it. This snippet now copies the background at the destination, then scales it down/up
  407. // to the size of the source (which could add some artefacts, though just scaling the bitmap already does that).
  408. // We need to copy the background at the destination because a bunch of our rendering effects now rely on
  409. // being able to sample the painter (see border radii, shadows, filters, etc).
  410. CSSPixelPoint destination_clipped_fixup {};
  411. auto try_get_scaled_destination_bitmap = [&]() -> ErrorOr<NonnullRefPtr<Gfx::Bitmap>> {
  412. Gfx::IntRect actual_destination_rect;
  413. auto bitmap = TRY(context.painter().get_region_bitmap(destination_rect, Gfx::BitmapFormat::BGRA8888, actual_destination_rect));
  414. // get_region_bitmap() may clip to a smaller region if the requested rect goes outside the painter, so we need to account for that.
  415. destination_clipped_fixup = CSSPixelPoint { destination_rect.location() - actual_destination_rect.location() };
  416. destination_rect = actual_destination_rect;
  417. if (source_rect.size() != transformed_destination_rect.size()) {
  418. auto sx = static_cast<float>(source_rect.width()) / transformed_destination_rect.width();
  419. auto sy = static_cast<float>(source_rect.height()) / transformed_destination_rect.height();
  420. bitmap = TRY(bitmap->scaled(sx, sy));
  421. destination_clipped_fixup.scale_by(sx, sy);
  422. }
  423. return bitmap;
  424. };
  425. auto bitmap_or_error = try_get_scaled_destination_bitmap();
  426. if (bitmap_or_error.is_error())
  427. return;
  428. auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
  429. Gfx::Painter painter(bitmap);
  430. painter.translate(context.rounded_device_point(-paintable_box().absolute_paint_rect().location() + destination_clipped_fixup).to_type<int>());
  431. auto paint_context = context.clone(painter);
  432. paint_internal(paint_context);
  433. if (destination_rect.size() == bitmap->size()) {
  434. context.painter().blit(destination_rect.location(), *bitmap, bitmap->rect(), opacity);
  435. } else {
  436. auto scaling_mode = CSS::to_gfx_scaling_mode(paintable_box().computed_values().image_rendering(), bitmap->rect(), destination_rect);
  437. context.painter().draw_scaled_bitmap(destination_rect, *bitmap, bitmap->rect(), opacity, scaling_mode);
  438. }
  439. } else {
  440. Gfx::PainterStateSaver saver(context.painter());
  441. context.painter().translate(affine_transform.translation().to_rounded<int>());
  442. paint_internal(context);
  443. }
  444. }
  445. Gfx::FloatPoint StackingContext::compute_transform_origin() const
  446. {
  447. auto style_value = paintable_box().computed_values().transform_origin();
  448. // FIXME: respect transform-box property
  449. auto reference_box = paintable_box().absolute_border_box_rect();
  450. auto x = reference_box.left() + style_value.x.to_px(paintable_box().layout_node(), reference_box.width());
  451. auto y = reference_box.top() + style_value.y.to_px(paintable_box().layout_node(), reference_box.height());
  452. return { x.to_float(), y.to_float() };
  453. }
  454. template<typename U, typename Callback>
  455. static TraversalDecision for_each_in_inclusive_subtree_of_type_within_same_stacking_context_in_reverse(Paintable const& paintable, Callback callback)
  456. {
  457. if (paintable.stacking_context_rooted_here()) {
  458. // Note: Include the stacking context (so we can hit test it), but don't recurse into it.
  459. if (auto decision = callback(static_cast<U const&>(paintable)); decision != TraversalDecision::Continue)
  460. return decision;
  461. return TraversalDecision::SkipChildrenAndContinue;
  462. }
  463. for (auto* child = paintable.last_child(); child; child = child->previous_sibling()) {
  464. if (for_each_in_inclusive_subtree_of_type_within_same_stacking_context_in_reverse<U>(*child, callback) == TraversalDecision::Break)
  465. return TraversalDecision::Break;
  466. }
  467. if (is<U>(paintable)) {
  468. if (auto decision = callback(static_cast<U const&>(paintable)); decision != TraversalDecision::Continue)
  469. return decision;
  470. }
  471. return TraversalDecision::Continue;
  472. }
  473. template<typename U, typename Callback>
  474. static TraversalDecision for_each_in_subtree_of_type_within_same_stacking_context_in_reverse(Paintable const& paintable, Callback callback)
  475. {
  476. for (auto* child = paintable.last_child(); child; child = child->previous_sibling()) {
  477. if (for_each_in_inclusive_subtree_of_type_within_same_stacking_context_in_reverse<U>(*child, callback) == TraversalDecision::Break)
  478. return TraversalDecision::Break;
  479. }
  480. return TraversalDecision::Continue;
  481. }
  482. Optional<HitTestResult> StackingContext::hit_test(CSSPixelPoint position, HitTestType type) const
  483. {
  484. if (!paintable_box().is_visible())
  485. return {};
  486. auto transform_origin = this->transform_origin().to_type<CSSPixels>();
  487. // NOTE: This CSSPixels -> Float -> CSSPixels conversion is because we can't AffineTransform::map() a CSSPixelPoint.
  488. Gfx::FloatPoint offset_position {
  489. (position.x() - transform_origin.x()).to_float(),
  490. (position.y() - transform_origin.y()).to_float()
  491. };
  492. auto transformed_position = affine_transform_matrix().inverse().value_or({}).map(offset_position).to_type<CSSPixels>() + transform_origin;
  493. if (paintable_box().is_fixed_position()) {
  494. auto scroll_offset = paintable_box().document().browsing_context()->viewport_scroll_offset();
  495. transformed_position.translate_by(-scroll_offset);
  496. }
  497. // FIXME: Support more overflow variations.
  498. if (paintable_box().computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box().computed_values().overflow_y() == CSS::Overflow::Hidden) {
  499. if (!paintable_box().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  500. return {};
  501. }
  502. // NOTE: Hit testing basically happens in reverse painting order.
  503. // https://www.w3.org/TR/CSS22/visuren.html#z-index
  504. // 7. the child stacking contexts with positive stack levels (least positive first).
  505. // NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
  506. for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
  507. auto const& child = *m_children[i];
  508. if (child.paintable_box().computed_values().z_index().value_or(0) <= 0)
  509. break;
  510. auto result = child.hit_test(transformed_position, type);
  511. if (result.has_value() && result->paintable->visible_for_hit_testing())
  512. return result;
  513. }
  514. // 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
  515. Optional<HitTestResult> result;
  516. for_each_in_subtree_of_type_within_same_stacking_context_in_reverse<PaintableBox>(paintable_box(), [&](PaintableBox const& paintable_box) {
  517. // FIXME: Support more overflow variations.
  518. if (paintable_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
  519. if (!paintable_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  520. return TraversalDecision::SkipChildrenAndContinue;
  521. }
  522. auto const& z_index = paintable_box.computed_values().z_index();
  523. if (z_index.value_or(0) == 0 && paintable_box.is_positioned() && !paintable_box.stacking_context()) {
  524. auto candidate = paintable_box.hit_test(transformed_position, type);
  525. if (candidate.has_value() && candidate->paintable->visible_for_hit_testing()) {
  526. result = move(candidate);
  527. return TraversalDecision::Break;
  528. }
  529. }
  530. if (paintable_box.stacking_context()) {
  531. if (z_index.value_or(0) == 0) {
  532. auto candidate = paintable_box.stacking_context()->hit_test(transformed_position, type);
  533. if (candidate.has_value() && candidate->paintable->visible_for_hit_testing()) {
  534. result = move(candidate);
  535. return TraversalDecision::Break;
  536. }
  537. }
  538. }
  539. return TraversalDecision::Continue;
  540. });
  541. if (result.has_value())
  542. return result;
  543. // 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
  544. if (paintable_box().layout_box().children_are_inline() && is<Layout::BlockContainer>(paintable_box().layout_box())) {
  545. auto result = paintable_box().hit_test(transformed_position, type);
  546. if (result.has_value() && result->paintable->visible_for_hit_testing())
  547. return result;
  548. }
  549. // 4. the non-positioned floats.
  550. for_each_in_subtree_of_type_within_same_stacking_context_in_reverse<PaintableBox>(paintable_box(), [&](PaintableBox const& paintable_box) {
  551. // FIXME: Support more overflow variations.
  552. if (paintable_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
  553. if (!paintable_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  554. return TraversalDecision::SkipChildrenAndContinue;
  555. }
  556. if (paintable_box.is_floating()) {
  557. if (auto candidate = paintable_box.hit_test(transformed_position, type); candidate.has_value()) {
  558. result = move(candidate);
  559. return TraversalDecision::Break;
  560. }
  561. }
  562. return TraversalDecision::Continue;
  563. });
  564. if (result.has_value() && result->paintable->visible_for_hit_testing())
  565. return result;
  566. // 3. the in-flow, non-inline-level, non-positioned descendants.
  567. if (!paintable_box().layout_box().children_are_inline()) {
  568. for_each_in_subtree_of_type_within_same_stacking_context_in_reverse<PaintableBox>(paintable_box(), [&](PaintableBox const& paintable_box) {
  569. // FIXME: Support more overflow variations.
  570. if (paintable_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
  571. if (!paintable_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  572. return TraversalDecision::SkipChildrenAndContinue;
  573. }
  574. if (!paintable_box.is_absolutely_positioned() && !paintable_box.is_floating()) {
  575. if (auto candidate = paintable_box.hit_test(transformed_position, type); candidate.has_value()) {
  576. result = move(candidate);
  577. return TraversalDecision::Break;
  578. }
  579. }
  580. return TraversalDecision::Continue;
  581. });
  582. if (result.has_value() && result->paintable->visible_for_hit_testing())
  583. return result;
  584. }
  585. // 2. the child stacking contexts with negative stack levels (most negative first).
  586. // NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
  587. for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
  588. auto const& child = *m_children[i];
  589. if (child.paintable_box().computed_values().z_index().value_or(0) >= 0)
  590. break;
  591. auto result = child.hit_test(transformed_position, type);
  592. if (result.has_value() && result->paintable->visible_for_hit_testing())
  593. return result;
  594. }
  595. // 1. the background and borders of the element forming the stacking context.
  596. if (paintable_box().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y())) {
  597. return HitTestResult {
  598. .paintable = const_cast<PaintableBox&>(paintable_box()),
  599. };
  600. }
  601. return {};
  602. }
  603. void StackingContext::dump(int indent) const
  604. {
  605. StringBuilder builder;
  606. for (int i = 0; i < indent; ++i)
  607. builder.append(' ');
  608. builder.appendff("SC for {} {} [children: {}] (z-index: ", paintable_box().layout_box().debug_description(), paintable_box().absolute_rect(), m_children.size());
  609. if (paintable_box().computed_values().z_index().has_value())
  610. builder.appendff("{}", paintable_box().computed_values().z_index().value());
  611. else
  612. builder.append("auto"sv);
  613. builder.append(')');
  614. auto affine_transform = affine_transform_matrix();
  615. if (!affine_transform.is_identity()) {
  616. builder.appendff(", transform: {}", affine_transform);
  617. }
  618. dbgln("{}", builder.string_view());
  619. for (auto& child : m_children)
  620. child->dump(indent + 1);
  621. }
  622. }