MathObject.cpp 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182
  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/FlyString.h>
  27. #include <AK/Function.h>
  28. #include <LibJS/Interpreter.h>
  29. #include <LibJS/Runtime/MathObject.h>
  30. #include <math.h>
  31. namespace JS {
  32. MathObject::MathObject()
  33. {
  34. put_native_function("abs", abs, 1);
  35. put_native_function("random", random);
  36. put_native_function("sqrt", sqrt, 1);
  37. put_native_function("floor", floor, 1);
  38. put_native_function("ceil", ceil, 1);
  39. put_native_function("round", round, 1);
  40. put_native_function("max", max, 2);
  41. put_native_function("min", min, 2);
  42. put_native_function("trunc", trunc, 1);
  43. put_native_function("sin", sin, 1);
  44. put_native_function("cos", cos, 1);
  45. put_native_function("tan", tan, 1);
  46. put("E", Value(M_E));
  47. put("LN2", Value(M_LN2));
  48. put("LN10", Value(M_LN10));
  49. put("LOG2E", Value(log2(M_E)));
  50. put("LOG10E", Value(log10(M_E)));
  51. put("PI", Value(M_PI));
  52. put("SQRT1_2", Value(::sqrt(1.0 / 2.0)));
  53. put("SQRT2", Value(::sqrt(2)));
  54. }
  55. MathObject::~MathObject()
  56. {
  57. }
  58. Value MathObject::abs(Interpreter& interpreter)
  59. {
  60. auto number = interpreter.argument(0).to_number();
  61. if (number.is_nan())
  62. return js_nan();
  63. return Value(number.as_double() >= 0 ? number.as_double() : -number.as_double());
  64. }
  65. Value MathObject::random(Interpreter&)
  66. {
  67. #ifdef __serenity__
  68. double r = (double)arc4random() / (double)UINT32_MAX;
  69. #else
  70. double r = (double)rand() / (double)RAND_MAX;
  71. #endif
  72. return Value(r);
  73. }
  74. Value MathObject::sqrt(Interpreter& interpreter)
  75. {
  76. auto number = interpreter.argument(0).to_number();
  77. if (number.is_nan())
  78. return js_nan();
  79. return Value(::sqrt(number.as_double()));
  80. }
  81. Value MathObject::floor(Interpreter& interpreter)
  82. {
  83. auto number = interpreter.argument(0).to_number();
  84. if (number.is_nan())
  85. return js_nan();
  86. return Value(::floor(number.as_double()));
  87. }
  88. Value MathObject::ceil(Interpreter& interpreter)
  89. {
  90. auto number = interpreter.argument(0).to_number();
  91. if (number.is_nan())
  92. return js_nan();
  93. return Value(::ceil(number.as_double()));
  94. }
  95. Value MathObject::round(Interpreter& interpreter)
  96. {
  97. auto number = interpreter.argument(0).to_number();
  98. if (number.is_nan())
  99. return js_nan();
  100. // FIXME: Use ::round() instead of ::roundf().
  101. return Value(::roundf(number.as_double()));
  102. }
  103. Value MathObject::max(Interpreter& interpreter)
  104. {
  105. if (!interpreter.argument_count())
  106. return js_negative_infinity();
  107. if (interpreter.argument_count() == 1)
  108. return interpreter.argument(0).to_number();
  109. Value max = interpreter.argument(0).to_number();
  110. for (size_t i = 1; i < interpreter.argument_count(); ++i) {
  111. Value cur = interpreter.argument(i).to_number();
  112. max = Value(cur.as_double() > max.as_double() ? cur : max);
  113. }
  114. return max;
  115. }
  116. Value MathObject::min(Interpreter& interpreter)
  117. {
  118. if (!interpreter.argument_count())
  119. return js_infinity();
  120. if (interpreter.argument_count() == 1)
  121. return interpreter.argument(0).to_number();
  122. Value min = interpreter.argument(0).to_number();
  123. for (size_t i = 1; i < interpreter.argument_count(); ++i) {
  124. Value cur = interpreter.argument(i).to_number();
  125. min = Value(cur.as_double() < min.as_double() ? cur : min);
  126. }
  127. return min;
  128. }
  129. Value MathObject::trunc(Interpreter& interpreter)
  130. {
  131. auto number = interpreter.argument(0).to_number();
  132. if (number.is_nan())
  133. return js_nan();
  134. if (number.as_double() < 0)
  135. return MathObject::ceil(interpreter);
  136. return MathObject::floor(interpreter);
  137. }
  138. Value MathObject::sin(Interpreter& interpreter)
  139. {
  140. auto number = interpreter.argument(0).to_number();
  141. if (number.is_nan())
  142. return js_nan();
  143. return Value(::sin(number.as_double()));
  144. }
  145. Value MathObject::cos(Interpreter& interpreter)
  146. {
  147. auto number = interpreter.argument(0).to_number();
  148. if (number.is_nan())
  149. return js_nan();
  150. return Value(::cos(number.as_double()));
  151. }
  152. Value MathObject::tan(Interpreter& interpreter)
  153. {
  154. auto number = interpreter.argument(0).to_number();
  155. if (number.is_nan())
  156. return js_nan();
  157. return Value(::tan(number.as_double()));
  158. }
  159. }