WebGLRenderingContextBase.idl 22 KB

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  1. #import <HTML/HTMLCanvasElement.idl>
  2. #import <WebGL/Types.idl>
  3. #import <WebGL/WebGLActiveInfo.idl>
  4. #import <WebGL/WebGLBuffer.idl>
  5. #import <WebGL/WebGLFramebuffer.idl>
  6. #import <WebGL/WebGLObject.idl>
  7. #import <WebGL/WebGLProgram.idl>
  8. #import <WebGL/WebGLRenderbuffer.idl>
  9. #import <WebGL/WebGLShader.idl>
  10. #import <WebGL/WebGLShaderPrecisionFormat.idl>
  11. #import <WebGL/WebGLTexture.idl>
  12. #import <WebGL/WebGLUniformLocation.idl>
  13. dictionary WebGLContextAttributes {
  14. boolean alpha = true;
  15. boolean depth = true;
  16. boolean stencil = false;
  17. boolean antialias = true;
  18. boolean premultipliedAlpha = true;
  19. boolean preserveDrawingBuffer = false;
  20. WebGLPowerPreference powerPreference = "default";
  21. boolean failIfMajorPerformanceCaveat = false;
  22. boolean desynchronized = false;
  23. };
  24. // https://registry.khronos.org/webgl/specs/latest/1.0/#5.14
  25. interface mixin WebGLRenderingContextBase {
  26. // NOTE: Functions that have the [WebGLHandlesContextLoss] extended attribute in the spec do not have them here.
  27. // This is because context loss is handled manually on a function by function basis instead of having to add it to the
  28. // IDL code generator. This also allows us to handle the return type ourselves instead of adding the complexity of the
  29. // code generator working out the return type and returning the appropriate value to return on context loss.
  30. // FIXME: The type should be (HTMLCanvasElement or OffscreenCanvas).
  31. [ImplementedAs=canvas_for_binding] readonly attribute HTMLCanvasElement canvas;
  32. readonly attribute GLsizei drawingBufferWidth;
  33. readonly attribute GLsizei drawingBufferHeight;
  34. [FIXME] readonly attribute GLenum drawingBufferFormat;
  35. [FIXME] attribute PredefinedColorSpace drawingBufferColorSpace;
  36. [FIXME] attribute PredefinedColorSpace unpackColorSpace;
  37. WebGLContextAttributes? getContextAttributes();
  38. boolean isContextLost();
  39. sequence<DOMString>? getSupportedExtensions();
  40. object? getExtension(DOMString name);
  41. undefined activeTexture(GLenum texture);
  42. undefined attachShader(WebGLProgram program, WebGLShader shader);
  43. undefined bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
  44. undefined bindBuffer(GLenum target, WebGLBuffer? buffer);
  45. undefined bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
  46. undefined bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
  47. undefined bindTexture(GLenum target, WebGLTexture? texture);
  48. undefined blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  49. undefined blendEquation(GLenum mode);
  50. undefined blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
  51. undefined blendFunc(GLenum sfactor, GLenum dfactor);
  52. undefined blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
  53. GLenum checkFramebufferStatus(GLenum target);
  54. undefined clear(GLbitfield mask);
  55. undefined clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  56. undefined clearDepth(GLclampf depth);
  57. undefined clearStencil(GLint s);
  58. undefined colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  59. undefined compileShader(WebGLShader shader);
  60. [FIXME] undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  61. [FIXME] undefined copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  62. WebGLBuffer? createBuffer();
  63. WebGLFramebuffer? createFramebuffer();
  64. WebGLProgram? createProgram();
  65. WebGLRenderbuffer? createRenderbuffer();
  66. WebGLShader? createShader(GLenum type);
  67. WebGLTexture? createTexture();
  68. undefined cullFace(GLenum mode);
  69. undefined deleteBuffer(WebGLBuffer? buffer);
  70. undefined deleteFramebuffer(WebGLFramebuffer? framebuffer);
  71. undefined deleteProgram(WebGLProgram? program);
  72. undefined deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
  73. undefined deleteShader(WebGLShader? shader);
  74. undefined deleteTexture(WebGLTexture? texture);
  75. undefined depthFunc(GLenum func);
  76. undefined depthMask(GLboolean flag);
  77. undefined depthRange(GLclampf zNear, GLclampf zFar);
  78. undefined detachShader(WebGLProgram program, WebGLShader shader);
  79. undefined disable(GLenum cap);
  80. undefined disableVertexAttribArray(GLuint index);
  81. undefined drawArrays(GLenum mode, GLint first, GLsizei count);
  82. undefined drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
  83. undefined enable(GLenum cap);
  84. undefined enableVertexAttribArray(GLuint index);
  85. undefined finish();
  86. undefined flush();
  87. undefined framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
  88. undefined framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
  89. undefined frontFace(GLenum mode);
  90. undefined generateMipmap(GLenum target);
  91. WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
  92. WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
  93. [FIXME] sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
  94. GLint getAttribLocation(WebGLProgram program, DOMString name);
  95. any getBufferParameter(GLenum target, GLenum pname);
  96. any getParameter(GLenum pname);
  97. GLenum getError();
  98. [FIXME] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname);
  99. any getProgramParameter(WebGLProgram program, GLenum pname);
  100. DOMString? getProgramInfoLog(WebGLProgram program);
  101. [FIXME] any getRenderbufferParameter(GLenum target, GLenum pname);
  102. any getShaderParameter(WebGLShader shader, GLenum pname);
  103. WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
  104. DOMString? getShaderInfoLog(WebGLShader shader);
  105. [FIXME] DOMString? getShaderSource(WebGLShader shader);
  106. [FIXME] any getTexParameter(GLenum target, GLenum pname);
  107. [FIXME] any getUniform(WebGLProgram program, WebGLUniformLocation location);
  108. WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name);
  109. [FIXME] any getVertexAttrib(GLuint index, GLenum pname);
  110. [FIXME] GLintptr getVertexAttribOffset(GLuint index, GLenum pname);
  111. undefined hint(GLenum target, GLenum mode);
  112. GLboolean isBuffer(WebGLBuffer? buffer);
  113. GLboolean isEnabled(GLenum cap);
  114. GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
  115. GLboolean isProgram(WebGLProgram? program);
  116. GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
  117. GLboolean isShader(WebGLShader? shader);
  118. GLboolean isTexture(WebGLTexture? texture);
  119. undefined lineWidth(GLfloat width);
  120. undefined linkProgram(WebGLProgram program);
  121. undefined pixelStorei(GLenum pname, GLint param);
  122. undefined polygonOffset(GLfloat factor, GLfloat units);
  123. undefined renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  124. undefined sampleCoverage(GLclampf value, GLboolean invert);
  125. undefined scissor(GLint x, GLint y, GLsizei width, GLsizei height);
  126. undefined shaderSource(WebGLShader shader, DOMString source);
  127. undefined stencilFunc(GLenum func, GLint ref, GLuint mask);
  128. undefined stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
  129. undefined stencilMask(GLuint mask);
  130. undefined stencilMaskSeparate(GLenum face, GLuint mask);
  131. undefined stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
  132. undefined stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
  133. undefined texParameterf(GLenum target, GLenum pname, GLfloat param);
  134. undefined texParameteri(GLenum target, GLenum pname, GLint param);
  135. undefined uniform1f(WebGLUniformLocation? location, GLfloat x);
  136. undefined uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
  137. undefined uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
  138. undefined uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  139. undefined uniform1i(WebGLUniformLocation? location, GLint x);
  140. undefined uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
  141. undefined uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
  142. undefined uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
  143. undefined useProgram(WebGLProgram? program);
  144. undefined validateProgram(WebGLProgram program);
  145. undefined vertexAttrib1f(GLuint index, GLfloat x);
  146. undefined vertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
  147. undefined vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
  148. undefined vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  149. undefined vertexAttrib1fv(GLuint index, Float32List values);
  150. undefined vertexAttrib2fv(GLuint index, Float32List values);
  151. undefined vertexAttrib3fv(GLuint index, Float32List values);
  152. undefined vertexAttrib4fv(GLuint index, Float32List values);
  153. undefined vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
  154. undefined viewport(GLint x, GLint y, GLsizei width, GLsizei height);
  155. // Enums
  156. // ClearBufferMask
  157. const GLenum DEPTH_BUFFER_BIT = 0x00000100;
  158. const GLenum STENCIL_BUFFER_BIT = 0x00000400;
  159. const GLenum COLOR_BUFFER_BIT = 0x00004000;
  160. // BeginMode
  161. const GLenum POINTS = 0x0000;
  162. const GLenum LINES = 0x0001;
  163. const GLenum LINE_LOOP = 0x0002;
  164. const GLenum LINE_STRIP = 0x0003;
  165. const GLenum TRIANGLES = 0x0004;
  166. const GLenum TRIANGLE_STRIP = 0x0005;
  167. const GLenum TRIANGLE_FAN = 0x0006;
  168. // BlendingFactorDest
  169. const GLenum ZERO = 0;
  170. const GLenum ONE = 1;
  171. const GLenum SRC_COLOR = 0x0300;
  172. const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
  173. const GLenum SRC_ALPHA = 0x0302;
  174. const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
  175. const GLenum DST_ALPHA = 0x0304;
  176. const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
  177. // BlendingFactorSrc
  178. const GLenum DST_COLOR = 0x0306;
  179. const GLenum ONE_MINUS_DST_COLOR = 0x0307;
  180. const GLenum SRC_ALPHA_SATURATE = 0x0308;
  181. // BlendEquationSeparate
  182. const GLenum FUNC_ADD = 0x8006;
  183. const GLenum BLEND_EQUATION = 0x8009;
  184. const GLenum BLEND_EQUATION_RGB = 0x8009; // NOTE: Intentionally the same as BLEND_EQUATION
  185. const GLenum BLEND_EQUATION_ALPHA = 0x883D;
  186. // BlendSubtract
  187. const GLenum FUNC_SUBTRACT = 0x800A;
  188. const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
  189. // Separate Blend Functions
  190. const GLenum BLEND_DST_RGB = 0x80C8;
  191. const GLenum BLEND_SRC_RGB = 0x80C9;
  192. const GLenum BLEND_DST_ALPHA = 0x80CA;
  193. const GLenum BLEND_SRC_ALPHA = 0x80CB;
  194. const GLenum CONSTANT_COLOR = 0x8001;
  195. const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
  196. const GLenum CONSTANT_ALPHA = 0x8003;
  197. const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
  198. const GLenum BLEND_COLOR = 0x8005;
  199. // Buffer Objects
  200. const GLenum ARRAY_BUFFER = 0x8892;
  201. const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
  202. const GLenum ARRAY_BUFFER_BINDING = 0x8894;
  203. const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
  204. const GLenum STREAM_DRAW = 0x88E0;
  205. const GLenum STATIC_DRAW = 0x88E4;
  206. const GLenum DYNAMIC_DRAW = 0x88E8;
  207. const GLenum BUFFER_SIZE = 0x8764;
  208. const GLenum BUFFER_USAGE = 0x8765;
  209. const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
  210. // CullFaceMode
  211. const GLenum FRONT = 0x0404;
  212. const GLenum BACK = 0x0405;
  213. const GLenum FRONT_AND_BACK = 0x0408;
  214. // EnableCap
  215. // TEXTURE_2D
  216. const GLenum CULL_FACE = 0x0B44;
  217. const GLenum BLEND = 0x0BE2;
  218. const GLenum DITHER = 0x0BD0;
  219. const GLenum STENCIL_TEST = 0x0B90;
  220. const GLenum DEPTH_TEST = 0x0B71;
  221. const GLenum SCISSOR_TEST = 0x0C11;
  222. const GLenum POLYGON_OFFSET_FILL = 0x8037;
  223. const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
  224. const GLenum SAMPLE_COVERAGE = 0x80A0;
  225. // ErrorCode
  226. const GLenum NO_ERROR = 0;
  227. const GLenum INVALID_ENUM = 0x0500;
  228. const GLenum INVALID_VALUE = 0x0501;
  229. const GLenum INVALID_OPERATION = 0x0502;
  230. const GLenum OUT_OF_MEMORY = 0x0505;
  231. // FrontFaceDirection
  232. const GLenum CW = 0x0900;
  233. const GLenum CCW = 0x0901;
  234. // GetPName
  235. const GLenum LINE_WIDTH = 0x0B21;
  236. const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
  237. const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
  238. const GLenum CULL_FACE_MODE = 0x0B45;
  239. const GLenum FRONT_FACE = 0x0B46;
  240. const GLenum DEPTH_RANGE = 0x0B70;
  241. const GLenum DEPTH_WRITEMASK = 0x0B72;
  242. const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
  243. const GLenum DEPTH_FUNC = 0x0B74;
  244. const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
  245. const GLenum STENCIL_FUNC = 0x0B92;
  246. const GLenum STENCIL_FAIL = 0x0B94;
  247. const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
  248. const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
  249. const GLenum STENCIL_REF = 0x0B97;
  250. const GLenum STENCIL_VALUE_MASK = 0x0B93;
  251. const GLenum STENCIL_WRITEMASK = 0x0B98;
  252. const GLenum STENCIL_BACK_FUNC = 0x8800;
  253. const GLenum STENCIL_BACK_FAIL = 0x8801;
  254. const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
  255. const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
  256. const GLenum STENCIL_BACK_REF = 0x8CA3;
  257. const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
  258. const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
  259. const GLenum VIEWPORT = 0x0BA2;
  260. const GLenum SCISSOR_BOX = 0x0C10;
  261. const GLenum COLOR_CLEAR_VALUE = 0x0C22;
  262. const GLenum COLOR_WRITEMASK = 0x0C23;
  263. const GLenum UNPACK_ALIGNMENT = 0x0CF5;
  264. const GLenum PACK_ALIGNMENT = 0x0D05;
  265. const GLenum MAX_TEXTURE_SIZE = 0x0D33;
  266. const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
  267. const GLenum SUBPIXEL_BITS = 0x0D50;
  268. const GLenum RED_BITS = 0x0D52;
  269. const GLenum GREEN_BITS = 0x0D53;
  270. const GLenum BLUE_BITS = 0x0D54;
  271. const GLenum ALPHA_BITS = 0x0D55;
  272. const GLenum DEPTH_BITS = 0x0D56;
  273. const GLenum STENCIL_BITS = 0x0D57;
  274. const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
  275. const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
  276. const GLenum TEXTURE_BINDING_2D = 0x8069;
  277. const GLenum SAMPLE_BUFFERS = 0x80A8;
  278. const GLenum SAMPLES = 0x80A9;
  279. const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
  280. const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
  281. // GetTexureParameter
  282. const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
  283. // HintMode
  284. const GLenum DONT_CARE = 0x1100;
  285. const GLenum FASTEST = 0x1101;
  286. const GLenum NICEST = 0x1102;
  287. // HintTarget
  288. const GLenum GENERATE_MIPMAP_HINT = 0x8192;
  289. // DataType
  290. const GLenum BYTE = 0x1400;
  291. const GLenum UNSIGNED_BYTE = 0x1401;
  292. const GLenum SHORT = 0x1402;
  293. const GLenum UNSIGNED_SHORT = 0x1403;
  294. const GLenum INT = 0x1404;
  295. const GLenum UNSIGNED_INT = 0x1405;
  296. const GLenum FLOAT = 0x1406;
  297. // PixelFormat
  298. const GLenum DEPTH_COMPONENT = 0x1902;
  299. const GLenum ALPHA = 0x1906;
  300. const GLenum RGB = 0x1907;
  301. const GLenum RGBA = 0x1908;
  302. const GLenum LUMINANCE = 0x1909;
  303. const GLenum LUMINANCE_ALPHA = 0x190A;
  304. // PixelType
  305. const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
  306. const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
  307. const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
  308. // Shaders
  309. const GLenum FRAGMENT_SHADER = 0x8B30;
  310. const GLenum VERTEX_SHADER = 0x8B31;
  311. const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
  312. const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
  313. const GLenum MAX_VARYING_VECTORS = 0x8DFC;
  314. const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
  315. const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
  316. const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
  317. const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
  318. const GLenum SHADER_TYPE = 0x8B4F;
  319. const GLenum DELETE_STATUS = 0x8B80;
  320. const GLenum LINK_STATUS = 0x8B82;
  321. const GLenum VALIDATE_STATUS = 0x8B83;
  322. const GLenum ATTACHED_SHADERS = 0x8B85;
  323. const GLenum ACTIVE_UNIFORMS = 0x8B86;
  324. const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
  325. const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
  326. const GLenum CURRENT_PROGRAM = 0x8B8D;
  327. // StencilFunction
  328. const GLenum NEVER = 0x0200;
  329. const GLenum LESS = 0x0201;
  330. const GLenum EQUAL = 0x0202;
  331. const GLenum LEQUAL = 0x0203;
  332. const GLenum GREATER = 0x0204;
  333. const GLenum NOTEQUAL = 0x0205;
  334. const GLenum GEQUAL = 0x0206;
  335. const GLenum ALWAYS = 0x0207;
  336. // StencilOp
  337. const GLenum KEEP = 0x1E00;
  338. const GLenum REPLACE = 0x1E01;
  339. const GLenum INCR = 0x1E02;
  340. const GLenum DECR = 0x1E03;
  341. const GLenum INVERT = 0x150A;
  342. const GLenum INCR_WRAP = 0x8507;
  343. const GLenum DECR_WRAP = 0x8508;
  344. // StringName
  345. const GLenum VENDOR = 0x1F00;
  346. const GLenum RENDERER = 0x1F01;
  347. const GLenum VERSION = 0x1F02;
  348. // TextureMagFilter
  349. const GLenum NEAREST = 0x2600;
  350. const GLenum LINEAR = 0x2601;
  351. // TextureMinFilter
  352. const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
  353. const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
  354. const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
  355. const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
  356. // TextureParameterName
  357. const GLenum TEXTURE_MAG_FILTER = 0x2800;
  358. const GLenum TEXTURE_MIN_FILTER = 0x2801;
  359. const GLenum TEXTURE_WRAP_S = 0x2802;
  360. const GLenum TEXTURE_WRAP_T = 0x2803;
  361. // TextureTarget
  362. const GLenum TEXTURE_2D = 0x0DE1;
  363. const GLenum TEXTURE = 0x1702;
  364. const GLenum TEXTURE_CUBE_MAP = 0x8513;
  365. const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
  366. const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
  367. const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
  368. const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
  369. const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
  370. const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
  371. const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
  372. const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
  373. // TextureUnit
  374. const GLenum TEXTURE0 = 0x84C0;
  375. const GLenum TEXTURE1 = 0x84C1;
  376. const GLenum TEXTURE2 = 0x84C2;
  377. const GLenum TEXTURE3 = 0x84C3;
  378. const GLenum TEXTURE4 = 0x84C4;
  379. const GLenum TEXTURE5 = 0x84C5;
  380. const GLenum TEXTURE6 = 0x84C6;
  381. const GLenum TEXTURE7 = 0x84C7;
  382. const GLenum TEXTURE8 = 0x84C8;
  383. const GLenum TEXTURE9 = 0x84C9;
  384. const GLenum TEXTURE10 = 0x84CA;
  385. const GLenum TEXTURE11 = 0x84CB;
  386. const GLenum TEXTURE12 = 0x84CC;
  387. const GLenum TEXTURE13 = 0x84CD;
  388. const GLenum TEXTURE14 = 0x84CE;
  389. const GLenum TEXTURE15 = 0x84CF;
  390. const GLenum TEXTURE16 = 0x84D0;
  391. const GLenum TEXTURE17 = 0x84D1;
  392. const GLenum TEXTURE18 = 0x84D2;
  393. const GLenum TEXTURE19 = 0x84D3;
  394. const GLenum TEXTURE20 = 0x84D4;
  395. const GLenum TEXTURE21 = 0x84D5;
  396. const GLenum TEXTURE22 = 0x84D6;
  397. const GLenum TEXTURE23 = 0x84D7;
  398. const GLenum TEXTURE24 = 0x84D8;
  399. const GLenum TEXTURE25 = 0x84D9;
  400. const GLenum TEXTURE26 = 0x84DA;
  401. const GLenum TEXTURE27 = 0x84DB;
  402. const GLenum TEXTURE28 = 0x84DC;
  403. const GLenum TEXTURE29 = 0x84DD;
  404. const GLenum TEXTURE30 = 0x84DE;
  405. const GLenum TEXTURE31 = 0x84DF;
  406. const GLenum ACTIVE_TEXTURE = 0x84E0;
  407. // TextureWrapMode
  408. const GLenum REPEAT = 0x2901;
  409. const GLenum CLAMP_TO_EDGE = 0x812F;
  410. const GLenum MIRRORED_REPEAT = 0x8370;
  411. // Uniform Types
  412. const GLenum FLOAT_VEC2 = 0x8B50;
  413. const GLenum FLOAT_VEC3 = 0x8B51;
  414. const GLenum FLOAT_VEC4 = 0x8B52;
  415. const GLenum INT_VEC2 = 0x8B53;
  416. const GLenum INT_VEC3 = 0x8B54;
  417. const GLenum INT_VEC4 = 0x8B55;
  418. const GLenum BOOL = 0x8B56;
  419. const GLenum BOOL_VEC2 = 0x8B57;
  420. const GLenum BOOL_VEC3 = 0x8B58;
  421. const GLenum BOOL_VEC4 = 0x8B59;
  422. const GLenum FLOAT_MAT2 = 0x8B5A;
  423. const GLenum FLOAT_MAT3 = 0x8B5B;
  424. const GLenum FLOAT_MAT4 = 0x8B5C;
  425. const GLenum SAMPLER_2D = 0x8B5E;
  426. const GLenum SAMPLER_CUBE = 0x8B60;
  427. // Vertex Arrays
  428. const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
  429. const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
  430. const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
  431. const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
  432. const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
  433. const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
  434. const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
  435. // Read Format
  436. const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
  437. const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
  438. // Shader Source
  439. const GLenum COMPILE_STATUS = 0x8B81;
  440. // Shader Precision-Specified Types
  441. const GLenum LOW_FLOAT = 0x8DF0;
  442. const GLenum MEDIUM_FLOAT = 0x8DF1;
  443. const GLenum HIGH_FLOAT = 0x8DF2;
  444. const GLenum LOW_INT = 0x8DF3;
  445. const GLenum MEDIUM_INT = 0x8DF4;
  446. const GLenum HIGH_INT = 0x8DF5;
  447. // Framebuffer Object
  448. const GLenum FRAMEBUFFER = 0x8D40;
  449. const GLenum RENDERBUFFER = 0x8D41;
  450. const GLenum RGBA4 = 0x8056;
  451. const GLenum RGB5_A1 = 0x8057;
  452. const GLenum RGBA8 = 0x8058;
  453. const GLenum RGB565 = 0x8D62;
  454. const GLenum DEPTH_COMPONENT16 = 0x81A5;
  455. const GLenum STENCIL_INDEX8 = 0x8D48;
  456. const GLenum DEPTH_STENCIL = 0x84F9;
  457. const GLenum RENDERBUFFER_WIDTH = 0x8D42;
  458. const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
  459. const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
  460. const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
  461. const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
  462. const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
  463. const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
  464. const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
  465. const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
  466. const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
  467. const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
  468. const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
  469. const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
  470. const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
  471. const GLenum DEPTH_ATTACHMENT = 0x8D00;
  472. const GLenum STENCIL_ATTACHMENT = 0x8D20;
  473. const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
  474. const GLenum NONE = 0;
  475. const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
  476. const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
  477. const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
  478. const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
  479. const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
  480. const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
  481. const GLenum RENDERBUFFER_BINDING = 0x8CA7;
  482. const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
  483. const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
  484. // WebGL-specific enums
  485. const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
  486. const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
  487. const GLenum CONTEXT_LOST_WEBGL = 0x9242;
  488. const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
  489. const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
  490. };