EventDispatcher.cpp 12 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Assertions.h>
  7. #include <AK/TypeCasts.h>
  8. #include <LibJS/Runtime/AbstractOperations.h>
  9. #include <LibJS/Runtime/FunctionObject.h>
  10. #include <LibWeb/Bindings/EventTargetWrapper.h>
  11. #include <LibWeb/Bindings/EventTargetWrapperFactory.h>
  12. #include <LibWeb/Bindings/EventWrapper.h>
  13. #include <LibWeb/Bindings/EventWrapperFactory.h>
  14. #include <LibWeb/Bindings/ScriptExecutionContext.h>
  15. #include <LibWeb/Bindings/WindowObject.h>
  16. #include <LibWeb/DOM/Document.h>
  17. #include <LibWeb/DOM/Event.h>
  18. #include <LibWeb/DOM/EventDispatcher.h>
  19. #include <LibWeb/DOM/EventListener.h>
  20. #include <LibWeb/DOM/EventTarget.h>
  21. #include <LibWeb/DOM/Node.h>
  22. #include <LibWeb/DOM/ShadowRoot.h>
  23. #include <LibWeb/DOM/Window.h>
  24. #include <LibWeb/HTML/EventNames.h>
  25. #include <LibWeb/HTML/Scripting/ExceptionReporter.h>
  26. #include <LibWeb/UIEvents/MouseEvent.h>
  27. namespace Web::DOM {
  28. // FIXME: This shouldn't be here, as retargeting is not only used by the event dispatcher.
  29. // When moving this function, it needs to be generalized. https://dom.spec.whatwg.org/#retarget
  30. static EventTarget* retarget(EventTarget* left, EventTarget* right)
  31. {
  32. for (;;) {
  33. if (!is<Node>(left))
  34. return left;
  35. auto* left_node = verify_cast<Node>(left);
  36. auto& left_root = left_node->root();
  37. if (!is<ShadowRoot>(left_root))
  38. return left;
  39. if (is<Node>(right) && left_root.is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*right)))
  40. return left;
  41. auto& left_shadow_root = verify_cast<ShadowRoot>(left_root);
  42. left = left_shadow_root.host();
  43. }
  44. }
  45. // https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
  46. bool EventDispatcher::inner_invoke(Event& event, Vector<EventTarget::EventListenerRegistration>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree)
  47. {
  48. bool found = false;
  49. for (auto& listener : listeners) {
  50. if (listener.listener->removed())
  51. continue;
  52. if (event.type() != listener.listener->type())
  53. continue;
  54. found = true;
  55. if (phase == Event::Phase::CapturingPhase && !listener.listener->capture())
  56. continue;
  57. if (phase == Event::Phase::BubblingPhase && listener.listener->capture())
  58. continue;
  59. if (listener.listener->once())
  60. event.current_target()->remove_from_event_listener_list(listener.listener);
  61. auto& function = listener.listener->function();
  62. auto& global = function.global_object();
  63. RefPtr<Event> current_event;
  64. if (is<Bindings::WindowObject>(global)) {
  65. auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
  66. auto& window_impl = bindings_window_global.impl();
  67. current_event = window_impl.current_event();
  68. if (!invocation_target_in_shadow_tree)
  69. window_impl.set_current_event(&event);
  70. }
  71. if (listener.listener->passive())
  72. event.set_in_passive_listener(true);
  73. auto* this_value = Bindings::wrap(global, *event.current_target());
  74. auto* wrapped_event = Bindings::wrap(global, event);
  75. // 10. Call a user object’s operation with listener’s callback, "handleEvent", « event », and event’s currentTarget attribute value.
  76. auto result = JS::call(global, function, this_value, wrapped_event);
  77. // If this throws an exception, then:
  78. if (result.is_error()) {
  79. // 1. Report the exception.
  80. VERIFY(result.throw_completion().value().has_value());
  81. HTML::report_exception(*result.throw_completion().value());
  82. // FIXME: 2. Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
  83. }
  84. event.set_in_passive_listener(false);
  85. if (is<Bindings::WindowObject>(global)) {
  86. auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
  87. auto& window_impl = bindings_window_global.impl();
  88. window_impl.set_current_event(current_event);
  89. }
  90. if (event.should_stop_immediate_propagation())
  91. return found;
  92. }
  93. return found;
  94. }
  95. // https://dom.spec.whatwg.org/#concept-event-listener-invoke
  96. void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase)
  97. {
  98. auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
  99. return entry.index <= struct_.index && !entry.shadow_adjusted_target.is_null();
  100. });
  101. VERIFY(last_valid_shadow_adjusted_target.has_value());
  102. event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target);
  103. event.set_related_target(struct_.related_target);
  104. event.set_touch_target_list(struct_.touch_target_list);
  105. if (event.should_stop_propagation())
  106. return;
  107. event.set_current_target(struct_.invocation_target);
  108. // NOTE: This is an intentional copy. Any event listeners added after this point will not be invoked.
  109. auto listeners = event.current_target()->listeners();
  110. bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
  111. bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
  112. if (!found && event.is_trusted()) {
  113. auto original_event_type = event.type();
  114. if (event.type() == "animationend")
  115. event.set_type("webkitAnimationEnd");
  116. else if (event.type() == "animationiteration")
  117. event.set_type("webkitAnimationIteration");
  118. else if (event.type() == "animationstart")
  119. event.set_type("webkitAnimationStart");
  120. else if (event.type() == "transitionend")
  121. event.set_type("webkitTransitionEnd");
  122. else
  123. return;
  124. inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
  125. event.set_type(original_event_type);
  126. }
  127. }
  128. // https://dom.spec.whatwg.org/#concept-event-dispatch
  129. bool EventDispatcher::dispatch(NonnullRefPtr<EventTarget> target, NonnullRefPtr<Event> event, bool legacy_target_override)
  130. {
  131. event->set_dispatched(true);
  132. RefPtr<EventTarget> target_override;
  133. if (!legacy_target_override) {
  134. target_override = target;
  135. } else {
  136. // NOTE: This can be done because legacy_target_override is only set for events targeted at Window.
  137. target_override = verify_cast<Window>(*target).associated_document();
  138. }
  139. RefPtr<EventTarget> activation_target;
  140. RefPtr<EventTarget> related_target = retarget(event->related_target(), target);
  141. bool clear_targets = false;
  142. if (related_target != target || event->related_target() == target) {
  143. Event::TouchTargetList touch_targets;
  144. for (auto& touch_target : event->touch_target_list()) {
  145. touch_targets.append(retarget(touch_target, target));
  146. }
  147. event->append_to_path(*target, target_override, related_target, touch_targets, false);
  148. bool is_activation_event = is<UIEvents::MouseEvent>(*event) && event->type() == HTML::EventNames::click;
  149. if (is_activation_event && target->activation_behavior)
  150. activation_target = target;
  151. // FIXME: Let slottable be target, if target is a slottable and is assigned, and null otherwise.
  152. bool slot_in_closed_tree = false;
  153. auto* parent = target->get_parent(event);
  154. while (parent) {
  155. // FIXME: If slottable is non-null:
  156. // FIXME: If parent is a slottable and is assigned, then set slottable to parent.
  157. related_target = retarget(event->related_target(), parent);
  158. touch_targets.clear();
  159. for (auto& touch_target : event->touch_target_list()) {
  160. touch_targets.append(retarget(touch_target, parent));
  161. }
  162. if (is<Window>(parent)
  163. || (is<Node>(parent) && verify_cast<Node>(*target).root().is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*parent)))) {
  164. if (is_activation_event && event->bubbles() && !activation_target && parent->activation_behavior)
  165. activation_target = parent;
  166. event->append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
  167. } else if (related_target == parent) {
  168. parent = nullptr;
  169. } else {
  170. target = *parent;
  171. if (is_activation_event && !activation_target && target->activation_behavior)
  172. activation_target = target;
  173. event->append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
  174. }
  175. if (parent) {
  176. parent = parent->get_parent(event);
  177. }
  178. slot_in_closed_tree = false;
  179. }
  180. auto clear_targets_struct = event->path().last_matching([](auto& entry) {
  181. return !entry.shadow_adjusted_target.is_null();
  182. });
  183. VERIFY(clear_targets_struct.has_value());
  184. if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
  185. auto& shadow_adjusted_target_node = verify_cast<Node>(*clear_targets_struct.value().shadow_adjusted_target);
  186. if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
  187. clear_targets = true;
  188. }
  189. if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
  190. auto& related_target_node = verify_cast<Node>(*clear_targets_struct.value().related_target);
  191. if (is<ShadowRoot>(related_target_node.root()))
  192. clear_targets = true;
  193. }
  194. if (!clear_targets) {
  195. for (auto touch_target : clear_targets_struct.value().touch_target_list) {
  196. if (is<Node>(*touch_target.ptr())) {
  197. auto& touch_target_node = verify_cast<Node>(*touch_target.ptr());
  198. if (is<ShadowRoot>(touch_target_node.root())) {
  199. clear_targets = true;
  200. break;
  201. }
  202. }
  203. }
  204. }
  205. if (activation_target && activation_target->legacy_pre_activation_behavior)
  206. activation_target->legacy_pre_activation_behavior();
  207. for (ssize_t i = event->path().size() - 1; i >= 0; --i) {
  208. auto& entry = event->path().at(i);
  209. if (entry.shadow_adjusted_target)
  210. event->set_phase(Event::Phase::AtTarget);
  211. else
  212. event->set_phase(Event::Phase::CapturingPhase);
  213. invoke(entry, event, Event::Phase::CapturingPhase);
  214. }
  215. for (auto& entry : event->path()) {
  216. if (entry.shadow_adjusted_target) {
  217. event->set_phase(Event::Phase::AtTarget);
  218. } else {
  219. if (!event->bubbles())
  220. continue;
  221. event->set_phase(Event::Phase::BubblingPhase);
  222. }
  223. invoke(entry, event, Event::Phase::BubblingPhase);
  224. }
  225. }
  226. event->set_phase(Event::Phase::None);
  227. event->set_current_target(nullptr);
  228. event->clear_path();
  229. event->set_dispatched(false);
  230. event->set_stop_propagation(false);
  231. event->set_stop_immediate_propagation(false);
  232. if (clear_targets) {
  233. event->set_target(nullptr);
  234. event->set_related_target(nullptr);
  235. event->clear_touch_target_list();
  236. }
  237. if (activation_target) {
  238. if (!event->cancelled()) {
  239. // NOTE: Since activation_target is set, it will have activation behavior.
  240. activation_target->activation_behavior(event);
  241. } else {
  242. if (activation_target->legacy_cancelled_activation_behavior)
  243. activation_target->legacy_cancelled_activation_behavior();
  244. }
  245. }
  246. return !event->cancelled();
  247. }
  248. }