Window.cpp 5.5 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibGUI/DisplayLink.h>
  27. #include <LibJS/Runtime/Function.h>
  28. #include <LibWeb/DOM/Document.h>
  29. #include <LibWeb/DOM/Event.h>
  30. #include <LibWeb/DOM/EventDispatcher.h>
  31. #include <LibWeb/DOM/Timer.h>
  32. #include <LibWeb/DOM/Window.h>
  33. #include <LibWeb/HighResolutionTime/Performance.h>
  34. #include <LibWeb/InProcessWebView.h>
  35. #include <LibWeb/Page/Frame.h>
  36. namespace Web::DOM {
  37. NonnullRefPtr<Window> Window::create_with_document(Document& document)
  38. {
  39. return adopt(*new Window(document));
  40. }
  41. Window::Window(Document& document)
  42. : EventTarget(static_cast<Bindings::ScriptExecutionContext&>(document))
  43. , m_document(document)
  44. , m_performance(make<HighResolutionTime::Performance>(*this))
  45. {
  46. }
  47. Window::~Window()
  48. {
  49. }
  50. void Window::set_wrapper(Badge<Bindings::WindowObject>, Bindings::WindowObject& wrapper)
  51. {
  52. m_wrapper = wrapper.make_weak_ptr();
  53. }
  54. void Window::alert(const String& message)
  55. {
  56. if (auto* page = m_document.page())
  57. page->client().page_did_request_alert(message);
  58. }
  59. bool Window::confirm(const String& message)
  60. {
  61. if (auto* page = m_document.page())
  62. return page->client().page_did_request_confirm(message);
  63. return false;
  64. }
  65. String Window::prompt(const String& message, const String& default_)
  66. {
  67. if (auto* page = m_document.page())
  68. return page->client().page_did_request_prompt(message, default_);
  69. return {};
  70. }
  71. i32 Window::set_interval(JS::Function& callback, i32 interval)
  72. {
  73. auto timer = Timer::create_interval(*this, interval, callback);
  74. m_timers.set(timer->id(), timer);
  75. return timer->id();
  76. }
  77. i32 Window::set_timeout(JS::Function& callback, i32 interval)
  78. {
  79. auto timer = Timer::create_timeout(*this, interval, callback);
  80. m_timers.set(timer->id(), timer);
  81. return timer->id();
  82. }
  83. void Window::timer_did_fire(Badge<Timer>, Timer& timer)
  84. {
  85. // We should not be here if there's no JS wrapper for the Window object.
  86. ASSERT(wrapper());
  87. auto& vm = wrapper()->vm();
  88. // NOTE: This protector pointer keeps the timer alive until the end of this function no matter what.
  89. NonnullRefPtr protector(timer);
  90. if (timer.type() == Timer::Type::Timeout) {
  91. m_timers.remove(timer.id());
  92. }
  93. [[maybe_unused]] auto rc = vm.call(timer.callback(), wrapper());
  94. if (vm.exception())
  95. vm.clear_exception();
  96. }
  97. i32 Window::allocate_timer_id(Badge<Timer>)
  98. {
  99. return m_timer_id_allocator.allocate();
  100. }
  101. void Window::deallocate_timer_id(Badge<Timer>, i32 id)
  102. {
  103. m_timer_id_allocator.deallocate(id);
  104. }
  105. void Window::clear_timeout(i32 timer_id)
  106. {
  107. m_timers.remove(timer_id);
  108. }
  109. void Window::clear_interval(i32 timer_id)
  110. {
  111. m_timers.remove(timer_id);
  112. }
  113. i32 Window::request_animation_frame(JS::Function& callback)
  114. {
  115. // FIXME: This is extremely fake!
  116. static double fake_timestamp = 0;
  117. i32 link_id = GUI::DisplayLink::register_callback([handle = make_handle(&callback)](i32 link_id) {
  118. auto& function = const_cast<JS::Function&>(static_cast<const JS::Function&>(*handle.cell()));
  119. auto& vm = function.vm();
  120. fake_timestamp += 10;
  121. [[maybe_unused]] auto rc = vm.call(function, {}, JS::Value(fake_timestamp));
  122. if (vm.exception())
  123. vm.clear_exception();
  124. GUI::DisplayLink::unregister_callback(link_id);
  125. });
  126. // FIXME: Don't hand out raw DisplayLink ID's to JavaScript!
  127. return link_id;
  128. }
  129. void Window::cancel_animation_frame(i32 id)
  130. {
  131. // FIXME: We should not be passing untrusted numbers to DisplayLink::unregister_callback()!
  132. GUI::DisplayLink::unregister_callback(id);
  133. }
  134. void Window::did_set_location_href(Badge<Bindings::LocationObject>, const URL& new_href)
  135. {
  136. auto* frame = document().frame();
  137. if (!frame)
  138. return;
  139. frame->loader().load(new_href, FrameLoader::Type::Navigation);
  140. }
  141. void Window::did_call_location_reload(Badge<Bindings::LocationObject>)
  142. {
  143. auto* frame = document().frame();
  144. if (!frame)
  145. return;
  146. frame->loader().load(document().url(), FrameLoader::Type::Reload);
  147. }
  148. bool Window::dispatch_event(NonnullRefPtr<Event> event)
  149. {
  150. return EventDispatcher::dispatch(*this, event, true);
  151. }
  152. JS::Object* Window::create_wrapper(JS::GlobalObject& global_object)
  153. {
  154. return &global_object;
  155. }
  156. }